@Martin just a heads up, I made a couple non-combat edits
Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn Moved a UK troop to Alexandriaplease just make sure to use the most recent version!
Took the wrong casualty. Instead of 1 sub, 1 des, 2 figs (0 movement left), I wanted to take out 3 sub, 1 fig.
I’ll restart the battle with edits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 11 infantry, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 fighter
EDIT: Removing units owned by Germans from 109 Sea Zone: 5 submarines
EDIT: Removing units owned by British from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 6 submarines
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 103 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone
1 fighter moved from Egypt to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 2 fighters
Germans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for Americans: 2 fighters
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
2 carriers moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
3 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
3 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
3 infantry moved from Germany to Western Germany
1 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
4 aaGuns, 7 armour, 20 artilleries, 22 infantry and 44 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Tsinghai to Turkmenistan
3 armour and 3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Russia to Samara
2 armour and 8 mech_infantrys moved from Bryansk to Volgograd
3 infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
3 artilleries, 6 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
3 artilleries and 7 infantry placed in Western Germany
1 tactical_bomber placed in France
Germans undo move 1.
1 marine placed in Normandy Bordeaux
1 carrier and 1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
2 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -0,83
Was a bit too quick about it. A very bad move to attack z91, but alea actae est.
TUV lost for US/UK: 122 (7 sub, 1 des, 2 ac, 4 fig)
TUV lost for G: 66 (5 sub, 1 ac, 2 fig)
TUV-swing: 56
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Syria
3 fighters and 1 tactical_bomber moved from Iraq to Syria
5 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Eastern Persia
Combat - Russians
Battle in Syria
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 marine
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2,33 expected hits
Italians roll dice for 1 marine in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Italians lost in Syria
Russians win, taking Syria from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Syria to Iraq
2 aaGuns, 18 artilleries and 57 infantry moved from Caucasus to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 8 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
1 bomber moved from Philippines to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to Yunnan
3 artilleries and 13 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Sumatra, round 2 : 2/8 hits, 3,00 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 15 infantry
Russians defend with 1 aaGun, 1 armour and 2 infantry
Japanese roll dice for 3 artilleries and 15 infantry in Yunnan, round 2 : 3/18 hits, 4,00 expected hits
Chinese roll dice for 1 aaGun, 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Yunnan
Japanese roll dice for 3 artilleries and 14 infantry in Yunnan, round 3 : 4/17 hits, 3,83 expected hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun, 1 armour and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 45 Sea Zone to 41 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 45 Sea Zone to 36 Sea Zone
5 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 aaGun moved from Anhwe to Jehol
1 bomber moved from 26 Sea Zone to Midway
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
2 transports placed in 6 Sea Zone
1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,17
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to 111 Sea Zone
1 submarine moved from 64 Sea Zone to 91 Sea Zone
5 fighters moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 battleship, 2 destroyers and 7 transports
Americans roll dice for 3 bombers in 111 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 destroyers and 7 transports in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
2 destroyers owned by the Germans lost in 111 Sea Zone
Americans roll dice for 3 bombers in 111 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
Germans roll dice for 1 battleship and 7 transports in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 111 Sea Zone
7 transports owned by the Germans lost in 111 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 85
Casualties for Germans: 1 battleship, 2 destroyers and 7 transports
Battle in 91 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
4 fighters owned by the Americans lost in 104 Sea Zone
Germans win, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40
Casualties for Americans: 4 fighters
Non Combat Move - Americans
5 fighters moved from 91 Sea Zone to United Kingdom
3 bombers moved from 111 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 4 fighters and 15 submarines moved from 64 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 aaGuns and 1 mech_infantry moved from Central United States to Western United States
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Americans
3 fighters placed in Western United States
1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -3,83
Germans regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to Hopei
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 2 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to 111 Sea Zone
1 submarine moved from 64 Sea Zone to 91 Sea Zone
5 fighters moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 battleship, 2 destroyers and 7 transports
Americans roll dice for 3 bombers in 111 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 destroyers and 7 transports in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
2 destroyers owned by the Germans lost in 111 Sea Zone
Americans roll dice for 3 bombers in 111 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
Germans roll dice for 1 battleship and 7 transports in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 111 Sea Zone
7 transports owned by the Germans lost in 111 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 85
Casualties for Germans: 1 battleship, 2 destroyers and 7 transports
Battle in 91 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
4 fighters owned by the Americans lost in 104 Sea Zone
Germans win, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40
Casualties for Americans: 4 fighters
Non Combat Move - Americans
5 fighters moved from 91 Sea Zone to United Kingdom
3 bombers moved from 111 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 4 fighters and 15 submarines moved from 64 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 aaGuns and 1 mech_infantry moved from Central United States to Western United States
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Americans
3 fighters placed in Western United States
1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to Hopei
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 2 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - British
2 fighters moved from Gibraltar to United Kingdom
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 armour
EDIT: Adding units owned by Americans to Northwest Persia: 1 armour
EDIT: Turning off Edit Mode
2 aaGuns, 6 artilleries and 5 infantry moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to French West Africa: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 87 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 infantry placed in United Kingdom
British undo move 1.
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 18 PUs (1 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -1,50
Americans regular : -3,83
Japanese regular : -2,33
Germans regular : -1,33
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Was a bit too quick about it. A very bad move to attack z91, but alea actae est.
TUV lost for US/UK: 122 (7 sub, 1 des, 2 ac, 4 fig)
TUV lost for G: 66 (5 sub, 1 ac, 2 fig)
TUV-swing: 56
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
Ouch, where are my trannies!?
Answer: Making fish company at the bottom of the ocean. :laughing:
Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 5 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Morocco
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from Americans
1 artillery moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Southern Italy to Morocco
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 5 infantry and 1 marine
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 1/7 hits, 1,67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 1/6 hits, 1,83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber
British defend with 1 factory_minor; Russians defend with 3 fighters, 6 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber in Iraq, round 2 : 5/14 hits, 4,17 expected hits
British roll dice for 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 4,50 expected hits
5 mech_infantrys owned by the Russians and 4 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 4/10 hits, 3,50 expected hits
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2,83 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 3 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 4/7 hits, 3,00 expected hits
British roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Italians: 8 infantry
Casualties for Russians: 3 fighters, 6 mech_infantrys and 1 tactical_bomber
Battle in Syria
Italians attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Syria
Italians win, taking Syria from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 carriers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Albania to Greece
1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
1 fighter moved from Morocco to 92 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 infantry and 1 marine placed in Southern Italy
2 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1,6,3,3,6
Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : 0,50
Russians regular : -0,33
British regular : 1,33
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
Ouch, where are my trannies!?
Answer: Making fish company at the bottom of the ocean. :laughing:
Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.
I was totally focused on London… Il look it in to it later today, but it seems like end of game.
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
Good game!
Do you want a rematch?
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
Good game!
Do you want a rematch?
Sure, can I play allies again. Or do you want to start a new bid
I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.
what is the max you will give me
Very tricky question. I think 20 is pretty much, but how about 21?