Sure we can try it
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 93 Sea Zone Italians attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 artilleries and 2 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Battle in New Britain Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 artilleries and 2 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Battle in New Britain Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 fighter moved from United Kingdom to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 91 Sea Zone 2 artilleries and 3 infantry moved from France to Southern France 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Rostov to Volgograd 1 infantry moved from Caucasus to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 artillery and 1 mech_infantry moved from Nenetsia to Urals 1 infantry moved from Archangel to Nenetsia 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 artillery moved from Western Ukraine to Ukraine 2 infantry moved from Bessarabia to Ukraine 6 infantry moved from Romania to Bessarabia 1 fighter moved from Northwest Persia to 80 Sea Zone 6 armour moved from Iraq to Trans-Jordan 2 armour moved from Northwest Persia to Syria 1 tactical_bomber moved from Northwest Persia to Syria 2 artilleries moved from Northwest Persia to Iraq Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers British defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the British and 1 carrier owned by the Germans lost in 91 Sea Zone Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 9/12 hits, 6,50 expected hits Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 3 : 7/12 hits, 6,17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French, 1 fighter owned by the British and 2 carriers owned by the British lost in 91 Sea Zone Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 4/10 hits, 5,67 expected hits Americans roll dice for 2 battleships and 5 transports in 91 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 119 Casualties for Germans: 2 carriers, 1 destroyer, 2 fighters and 4 submarines Casualties for British: 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports Casualties for French: 1 fighter Battle in Volgograd Germans attack with 1 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 armour and 1 factory_minor Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Trans-Jordan Germans attack with 6 armour British defend with 1 fighter Germans roll dice for 6 armour in Trans-Jordan, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 5 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for British: 1 fighter Battle in Southern France Germans attack with 2 artilleries and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 0/5 hits, 1,50 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France Germans roll dice for 2 artilleries in Southern France, round 4 : 1/2 hits, 0,67 expected hits British roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Southern France Germans win, taking Southern France from British with 2 artilleries remaining. Battle score for attacker is -2 Casualties for Germans: 3 infantry Casualties for British: 1 artillery and 1 infantry Battle in Syria Germans attack with 2 armour and 1 tactical_bomber British defend with 1 tactical_bomber Germans roll dice for 2 armour and 1 tactical_bomber in Syria, round 2 : 3/3 hits, 1,67 expected hits French roll dice for 1 tactical_bomber in Syria, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Syria Germans win, taking Syria from French with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Casualties for British: 1 tactical_bomber Non Combat Move - Germans 1 tactical_bomber moved from Syria to Iraq 1 fighter moved from 80 Sea Zone to Iraq 1 aaGun moved from Caucasus to Volgograd 1 aaGun moved from France to Southern France 2 bombers moved from 91 Sea Zone to Holland Belgium 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from France to Holland Belgium Place Units - Germans 2 carriers and 1 destroyer placed in 110 Sea Zone 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in France 2 armour and 3 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 French regular : 0,50 Russians regular : -0,50 Germans regular : -1,67 British regular : 1,67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 artillery and 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 4 armour, 3 fighters and 1 tactical_bomber Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Volgograd Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1,83 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/7 hits, 3,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 fighter Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Tambov to Volgograd 3 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : 0,50 Germans regular : -2,00 Russians regular : -1,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 6 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Hainan to Kwangtung 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung 1 artillery and 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Suiyuyan Combat - Japanese Battle in Kwangtung Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber British defend with 2 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits, 2,67 expected hits UK_Pacific roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 1,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 aaGun moved from Kiangsu to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 artillery moved from Kiangsu to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 1 infantry placed in Japan 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 UK_Pacific regular : -1,67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone Americans take 93 Sea Zone from Italians 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans 1 mech_infantry moved from 98 Sea Zone to Egypt 4 infantry moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 1. 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone Americans take 93 Sea Zone from Italians 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans 1 mech_infantry moved from 98 Sea Zone to Egypt 4 infantry moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 1. 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 armour, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Malta to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 2 armour moved from Egypt to Trans-Jordan 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 3 armour moved from West India to Persia 2 infantry moved from India to Burma 2 infantry moved from India to West India 1 armour moved from India to Yunnan 1 armour moved from India to Yunnan 1 fighter moved from India to Yunnan 1 artillery moved from Tobruk to Alexandria 1 armour moved from Tobruk to Egypt Combat - British Battle in Persia British attack with 3 armour, 1 infantry and 2 mech_infantrys Germans defend with 1 artillery British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Persia British win, taking Persia from Germans with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Trans-Jordan British attack with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber Germans defend with 5 armour British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits Germans roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits, 2,50 expected hits 2 armour owned by the Germans and 2 armour owned by the British lost in Trans-Jordan British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits Germans roll dice for 3 armour in Trans-Jordan, round 3 : 0/3 hits, 1,50 expected hits 2 armour owned by the Germans lost in Trans-Jordan British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 4 : 4/4 hits, 2,33 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 armour and 1 fighter Casualties for Germans: 5 armour Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Place Units - British 3 armour placed in Egypt 1 transport placed in 71 Sea Zone 2 submarines placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans regular : -1,83 British regular : -1,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Italians roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq Place Units - Italians 1 artillery placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 6 infantry, 5 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Holland Belgium to 104 Sea Zone 1 artillery moved from Iraq to Trans-Jordan 1 armour moved from Syria to Iraq 1 armour moved from Ukraine to Caucasus 1 infantry moved from Rostov to Volgograd 1 infantry moved from Kazakhstan to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 6 armour moved from Ukraine to Volgograd 1 artillery moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 artillery and 1 mech_infantry moved from Urals to Timguska 1 infantry moved from Nenetsia to Urals 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 6 infantry moved from Bessarabia to Ukraine 2 armour moved from Romania to Ukraine 3 infantry moved from Romania to Bessarabia 1 artillery moved from Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov Combat - Germans Battle in Timguska Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 artilleries and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 6 armour, 2 infantry and 2 mech_infantrys Russians defend with 3 armour, 1 factory_minor and 4 infantry Germans roll dice for 6 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3,67 expected hits Russians roll dice for 3 armour and 4 infantry in Volgograd, round 2 : 2/7 hits, 2,83 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans roll dice for 6 armour and 2 mech_infantrys in Volgograd, round 3 : 2/8 hits, 3,33 expected hits Russians roll dice for 3 armour and 1 infantry in Volgograd, round 3 : 3/4 hits, 1,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 5 armour in Volgograd, round 4 : 2/5 hits, 2,50 expected hits Russians roll dice for 2 armour in Volgograd, round 4 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is 4 Casualties for Germans: 2 armour, 2 infantry and 2 mech_infantrys Casualties for Russians: 3 armour and 4 infantry Battle in 104 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 bombers moved from 104 Sea Zone to Western Germany 1 aaGun moved from Belarus to Bryansk Place Units - Germans 3 infantry placed in Iraq 2 submarines and 1 tactical_bomber placed in 110 Sea Zone 2 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 3 armour and 4 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : -0,67 Germans regular : -0,17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 2 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Volgograd 1 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Vologda to Urals 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 artilleries and 7 infantry Germans defend with 1 aaGun, 2 artilleries and 4 infantry Russians roll dice for 3 artilleries and 7 infantry in Bryansk, round 2 : 1/10 hits, 2,67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 3 : 4/8 hits, 2,33 expected hits Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk Russians roll dice for 3 artilleries and 4 infantry in Bryansk, round 4 : 3/7 hits, 2,17 expected hits Germans roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 4 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 4 infantry Battle in Urals Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Urals, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Urals, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 4 armour and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 4 armour in Volgograd, round 2 : 3/4 hits, 2,00 expected hits 1 fighter owned by the Russians, 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 2 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter and 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Anhwe to Kiangsu 1 artillery moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Japan to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Kiangsi to 19 Sea Zone 1 artillery moved from Anhwe to Kiangsu 1 artillery moved from Hunan to Anhwe 1 artillery and 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from UK_Pacific 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Hunan 6 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsu Japanese attack with 3 artilleries and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu Japanese roll dice for 3 artilleries in Kiangsu, round 3 : 3/3 hits, 1,00 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Philippines Battle in Hopei Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Philippines from Americans, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 19 Sea Zone 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Kwangsi 1 fighter moved from 19 Sea Zone to Kwangtung 1 aaGun moved from Kiangsi to Kwangtung 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 2,67 ANZAC regular : -0,50 British regular : -0,67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 2 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Trans-Jordan Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 artillery Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 2 infantry moved from Shensi to Hopei 2 artilleries moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries Japanese defend with 1 infantry Chinese roll dice for 2 artilleries in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/8 hits, 3,17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 artillery and 1 infantry placed in Yunnan 1 artillery placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -1,17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 2 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Trans-Jordan Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 artillery Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 2 infantry moved from Shensi to Hopei 2 artilleries moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries Japanese defend with 1 infantry Chinese roll dice for 2 artilleries in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/8 hits, 3,17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 artillery and 1 infantry placed in Yunnan 1 artillery placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 mech_infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Germans 1 bomber moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 armour and 1 mech_infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from India to Iraq 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 2 armour moved from Persia to Caucasus 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 2 armour moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 2 submarines moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Kwangsi British attack with 2 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/7 hits, 2,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Kwangsi Japanese win with 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -23 Casualties for British: 2 armour, 1 fighter and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Italians defend with 2 fighters and 2 tactical_bombers British roll dice for 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 7/16 hits, 6,83 expected hits Germans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Iraq, round 2 : 5/11 hits, 5,33 expected hits 1 mech_infantry owned by the British, 2 tactical_bombers owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq British roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 5/11 hits, 5,67 expected hits Germans roll dice for 3 fighters and 1 tactical_bomber in Iraq, round 3 : 4/4 hits, 2,50 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the Italians, 1 artillery owned by the British and 2 armour owned by the British lost in Iraq British win, taking Iraq from Germans with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 45 Casualties for British: 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Casualties for Germans: 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Italians: 2 fighters and 2 tactical_bombers Battle in Caucasus British attack with 2 armour Germans defend with 1 armour British roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 bomber moved from Iraq to India 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Trans-Jordan 2 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 2 infantry moved from West India to Eastern Persia Place Units - British 1 destroyer placed in 81 Sea Zone 1 destroyer placed in 106 Sea Zone 1 transport placed in 81 Sea Zone British undo move 3. 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 23 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,17 Japanese regular : 1,00 Japanese AA : -0,17 Germans regular : 0,83 British regular : -1,17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Italians collect 8 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :