@Entek do you want to keep a dd until all attacking Jap subs are gone at Pearl?
bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 7 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Non Combat Move - Germans 3 aaGuns moved from Slovakia Hungary to Eastern Poland 6 infantry moved from Bulgaria to Romania 2 infantry moved from Norway to Finland 2 aaGuns moved from Germany to Poland 4 fighters moved from Western Germany to Poland 3 tactical_bombers moved from Western Germany to Poland 6 armour moved from France to Germany 2 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 battleship moved from 111 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany 1 infantry and 1 mech_infantry placed in Western Germany 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Russia to Bryansk 2 aaGuns, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Belarus to Bryansk 8 infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 1 artillery and 7 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Bessarabia to Ukraine 2 aaGuns, 2 artilleries and 18 infantry moved from Buryatia to Amur Place Units - Russians 2 mech_infantrys placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 122 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns, 2 artilleries and 18 infantry Bryansk : 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber Archangel : 8 infantry Russia : 1 airfield, 1 factory_major and 10 infantry Ukraine : 1 factory_minor and 1 infantry Volgograd : 1 factory_minor and 2 mech_infantrys Novgorod : 1 airfield, 1 factory_minor and 1 harbour 122 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser 115 Sea Zone : 1 submarine
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Russia to Bryansk 2 aaGuns, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Belarus to Bryansk 8 infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 1 artillery and 7 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Bessarabia to Ukraine 2 aaGuns, 2 artilleries and 18 infantry moved from Buryatia to Amur Place Units - Russians 2 mech_infantrys placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 122 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns, 2 artilleries and 18 infantry Bryansk : 4 aaGuns, 2 armour, 3 artilleries, 30 infantry and 2 mech_infantrys Archangel : 8 infantry Russia : 1 airfield, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber Ukraine : 1 factory_minor and 1 infantry Volgograd : 1 factory_minor and 2 mech_infantrys Novgorod : 1 airfield, 1 factory_minor and 1 harbour 122 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser 115 Sea Zone : 1 submarine
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Second file please. Changed an NCM
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 harbour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Hopei 1 artillery and 3 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 6 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 6 tactical_bombers in Yunnan, round 2 : 12/23 hits, 11.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 4 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 1 artillery and 5 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Chahar to Manchuria Place Units - Japanese 3 armour placed in Kiangsu 1 harbour placed in Kwangsi 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 0.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Philippines to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry Midway : 1 airfield 31 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine 26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport 10 Sea Zone : 1 carrier, 1 fighter and 1 transport 54 Sea Zone : 1 destroyer and 1 submarine Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry 102 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine 101 Sea Zone : 1 destroyer, 1 submarine and 3 transports
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 artillery and 8 infantry moved from Szechwan to Sikang 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Hunan : 1 infantry Tsinghai : 3 infantry Chahar : 1 infantry Sikang : 1 artillery, 1 fighter and 11 infantry Anhwe : 1 infantry
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Philippines to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 artillery and 8 infantry moved from Szechwan to Sikang 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from Iceland to 109 Sea Zone 3 fighters moved from United Kingdom to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Alexandria from Italians to British EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from Union of South Africa to Egypt 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory 3 infantry moved from Shan State to Burma 1 bomber and 3 fighters moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 armour and 1 fighter placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6 British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 aaGun, 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 aaGun, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans regular : 0.83 Neutral_Axis regular : -1.00 British regular : 1.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Hunan : 1 infantry Tsinghai : 3 infantry Chahar : 1 infantry Sikang : 1 artillery, 1 fighter and 11 infantry Anhwe : 1 infantry Burma : 3 aaGuns and 11 infantry India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Malaya : 1 harbour Kwangtung : 1 harbour and 2 infantry Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry Midway : 1 airfield 31 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine 36 Sea Zone : 1 destroyer 26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport 10 Sea Zone : 1 carrier, 1 fighter and 1 transport 54 Sea Zone : 1 destroyer and 1 submarine Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry Iceland : 1 airfield Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber Union of South Africa : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry Tanganyika Territory : 2 mech_infantrys 80 Sea Zone : 1 battleship, 1 cruiser and 1 transport 106 Sea Zone : 1 flag, 1 destroyer and 1 transport 102 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine Iraq : 1 flag, 1 artillery and 3 infantry Eastern Persia : 1 flag 101 Sea Zone : 1 destroyer, 1 submarine and 3 transports 71 Sea Zone : 1 transport 81 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer Persia : 1 flag, 1 factory_minor
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Yugoslavia to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in Malta Non Combat Move - Italians 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 1 infantry moved from Libya to Tobruk 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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@mainah Question, why don’t I get Italy’s 3rd NO after Morocco, Tunisia, and Algeria become pro-axis neutral?
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@bolasgodthe NO states italy has to control them, while for the 3 of gib greece so france and alexandria, it states “axis controlled.”
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@mainah
But you can activate them and add the inf to your forces during NCM -
@mainah oh, thanks
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@bolasgodkinda like the iraq persia bonus goes to the axis power controlling it - if italy has them, italy gets the bonus. If germany, then germany gets $$. If italy holds novovrad, germany doesn’t get the extra 5. Some no’s are Not a shared objective
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@bolasgod would it be ok if I moved the infantry I had in lybia to tunisia?
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@bolasgod
I’ll edit it, no prob. -
@bolasgod basically at the beginning of my turn i had an inf in libya and in the non combat i moved it to Torbuk but now that I now this now I would like to move it to Tunisia instead
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@mainah great thanks!
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 3 fighters moved from Queensland to Java 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 26 Sea Zone to 49 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 infantry EDIT: Removing units owned by Neutral_Axis from Tunisia: 1 infantry EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians EDIT: Adding units owned by Italians to Tunisia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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@mainah do i need to wait for you to post france’s turn?