• '23 '20

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from Southern Italy to Malta
            1 bomber moved from Northern Italy to Malta
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Malta
                Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                British defend with 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    British roll AA dice in Malta : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Malta, round 2 : 4/7 hits, 3.00 expected hits
                    British roll dice for 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 2 : 1/4 hits, 1.67 expected hits
                    1 aaGun owned by the British, 1 tactical_bomber owned by the British, 1 bomber owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Malta, round 3 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 fighter in Malta, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 37
                Casualties for Italians: 2 infantry
                Casualties for British: 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
    
        Non Combat Move - Italians
            2 fighters moved from Malta to Tobruk
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 bomber moved from Malta to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 armour moved from Albania to Romania
            1 aaGun and 6 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 11 PUs (1 lost to blockades); end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ethiopia: 1 artillery
            EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British AA : -0.50
    British regular : -0.33
    

    Savegame

  • '23 '20

    Edit - forgot a NCM


  • @mainah no problem


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 78 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer and 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            4 infantry moved from Bulgaria to Greece
            2 fighters moved from Western Germany to Greece
            1 tactical_bomber moved from Western Germany to Greece
            2 bombers moved from Western Germany to Greece
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Greece, round 2 : 6/11 hits, 4.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            1 infantry moved from Yugoslavia to 97 Sea Zone
            3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
            1 infantry moved from Bulgaria to Romania
            2 bombers moved from Greece to Western Germany
            1 fighter and 1 tactical_bomber moved from Greece to Western Germany
            2 fighters and 1 tactical_bomber moved from Greece to Romania
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            3 aaGuns, 1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
            6 armour and 2 mech_infantrys moved from France to Yugoslavia
            1 artillery moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            1 artillery moved from France to Western Germany
            1 infantry moved from Western Germany to France
            1 artillery and 1 infantry moved from Norway to Finland
            1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            6 mech_infantrys moved from Germany to Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 armour and 4 mech_infantrys placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allies regular : 0.67
    Germans regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            2 infantry moved from Rostov to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            3 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 armour moved from Bryansk to Ukraine
            1 mech_infantry moved from Bryansk to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 mech_infantry moved from Belarus to Bryansk
            1 armour moved from Belarus to Bryansk
            1 fighter moved from Novgorod to Ukraine
            1 fighter moved from Novgorod to Ukraine
            5 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Ukraine
    
        Non Combat Move - Russians
            4 infantry moved from Yakut S.S.R. to Yenisey
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Hunan to Yunnan
            8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 8 fighters, 5 infantry and 5 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 8 fighters, 5 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/18 hits, 8.17 expected hits
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 8 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
            1 armour moved from Kwangsi to Hunan
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Kweichow
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun and 4 infantry moved from Jehol to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Kiangsi
            3 artilleries and 4 infantry moved from Anhwe to Kweichow
            2 bombers moved from Kwangsi to Caroline Islands
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 factory_minor placed in Shantung
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to Guam
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 4.
            Americans undo move 3.
            2 submarines placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            2 infantry moved from Shensi to Kansu
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to Guam
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 4.
            Americans undo move 3.
            2 submarines placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            2 infantry moved from Shensi to Kansu
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 16 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 71 Sea Zone
            1 fighter moved from Burma to India
            1 tactical_bomber moved from India to Trans-Jordan
            1 fighter moved from India to Trans-Jordan
            1 battleship moved from 123 Sea Zone to 106 Sea Zone
            1 cruiser moved from 123 Sea Zone to 106 Sea Zone
            3 infantry moved from India to Burma
    
        Non Combat Move - British
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 26 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Japanese regular : -0.33
    

    Savegame

  • '23 '20

    @gazza
    The chinese fighter can not land on Burma as UK is not at war with Japan as yet. TripleA will let you, but itā€™s an illegal move as China and UK are still Neutral to each other until UK is at war with Japan.
    Please edit on your ANZAC turn.

  • '23 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Alexandria to Egypt
                  Italians take Egypt from British
            1 infantry moved from Albania to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Tobruk to Southern Italy
            1 infantry moved from Albania to Yugoslavia
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Northern Italy
            1 cruiser moved from 96 Sea Zone to 95 Sea Zone
            2 armour moved from Romania to Poland
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @mainah yep no problem


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from Shan State to Burma
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - French
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
            2 artilleries, 13 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
            2 infantry moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Germans
            Battle in Crete
            Battle in Nenetsia
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Crete from Neutral_Allies, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 artilleries, 13 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 13 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 5/21 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 artilleries, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Karelia from Russians to Germans
            EDIT: Adding units owned by Germans to Karelia: 1 infantry
            EDIT: Removing units owned by Germans from Finland: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Romania to Egypt
            2 fighters and 3 tactical_bombers moved from Western Germany to Egypt
            1 tactical_bomber moved from Western Germany to Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Poland
            1 artillery moved from Western Germany to France
            1 artillery moved from Southern France to France
            1 mech_infantry moved from Northern Italy to Romania
            3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
            3 aaGuns moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            4 mech_infantrys moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            2 armour and 6 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.33
    

    Savegame

  • '23 '20

    edits: forgot walk on battle karelia and NCM of subs

  • '23 '20

    Oh - and you hadnā€™t posted a finished French turn - feel free to edit french fighter or DD if you had meant to move them


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Bessarabia
            3 infantry moved from Belarus to Archangel
            1 infantry moved from Bryansk to Belarus
            5 infantry moved from Novgorod to Archangel
            4 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Archangel
            4 artilleries moved from Novgorod to Archangel
            2 infantry moved from Russia to Samara
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Bessarabia
            6 infantry moved from Yenisey to Evenkiyskiy
            12 infantry moved from Yakut S.S.R. to Yenisey
            6 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            4 artilleries moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Bessarabia
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Bessarabia to Russia
            1 fighter moved from Bessarabia to Russia
            1 fighter moved from Bessarabia to Russia
            1 fighter moved from Bessarabia to Bryansk
            2 aaGuns moved from Novgorod to Archangel
            2 aaGuns moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.50
    

    Savegame

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