L21 BM3 tanios (L+18) vs AetV (X)


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 infantry moved from Hunan to Yunnan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 bomber moved from Kwangsi to Yunnan
            4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/15 hits, 7,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
            2 artilleries moved from Kwangsi to French Indo China
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Manchuria
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 aaGun, 3 infantry and 1 mech_infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Hunan
            2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from 36 Sea Zone to French Indo China
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to Manchuria
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery moved from Shantung to Kiangsu
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 factory_minor placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : -0,67
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 carrier and 1 cruiser moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 carrier and 1 cruiser moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
            1 armour, 3 artilleries and 2 infantry moved from Egypt to Alexandria
            1 fighter moved from Malta to Alexandria
            1 bomber moved from Gibraltar to Alexandria
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Persia to Iraq
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Alexandria
                British attack with 2 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry
                Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 2 cruisers in Alexandria, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Alexandria, round 2 : 2/12 hits, 4.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 : 7/10 hits, 4.50 expected hits
                    3 artilleries owned by the British, 2 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria
                1 bomber owned by the British and 1 fighter owned by the British retreated
                1 artillery owned by the British and 1 armour owned by the British retreated to Egypt
                    British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 3 : 3/8 hits, 3.83 expected hits
                    1 armour owned by the British lost in Alexandria
                Italians win with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for British: 1 armour, 3 artilleries and 4 infantry
                Casualties for Italians: 2 infantry
            Battle in British Somaliland
                British attack with 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in British Somaliland, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in British Somaliland
                    British roll dice for 1 mech_infantry in British Somaliland, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in British Somaliland, round 5 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            1 fighter moved from Alexandria to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            2 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 104 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 destroyers moved from 76 Sea Zone to 98 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery placed in Union of South Africa
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Italians regular : 2.33
    Japanese regular : 0.67
    Neutral_Axis regular : 0.33
    British regular : -3.50
    

    Savegame

  • '20

    Ouch, I had a 80% chance of winning Alexandria, and this happened.
    5e3baaa7-fe0c-4559-989d-d0bd299d0881-image.png


  • @tanios woah, i am getting some looove back!

  • '20

    UK made an illegal move. The mech’s move ends when it activates eastern persia neutral, it cannot move on to persia


  • @tanios I confirm, the attack was illegal bc you would not have been in the position to attack it the way you did. You can claim Persia this turn with your Mech. Your Air from India wich was parked in Persia has to go back to India to start from and may be moved from there on your Non Com and your IPC’s needs to be reduced -2.

    Neutrals:

    You can’t move a tank through a friendly neutral that you just activated
    a) You CAN blitz strict neutrals and unfriendly neutrals
    b) You also can’t non-com mech or tanks through the friendly neutral that you just took control of.
    You may read the whole Neutral summary following the Link:
    https://www.axisandallies.org/forums/topic/20494/mongolia-and-neutrals-rules-summarized-here?page=1
    Awaiting your answer.

  • '20

    @aequitas-et-veritas Hmm, sorry I did not know that was illegal. Someone did that mech move against me in another game on here, and the engine let me do it, so I didn’t think anything of it. Not sure about your proposed solution because I already used the mech in a battle for Iraq this round.

    If you called it out the turn it happened I’d undo it, but since we’ve already played another turn since then I don’t know of a good way of reversing this. I’m OK with calling this game void and restarting, continuing as is, or reversing the illegal move and then redoing my round 2 UK turn. Your call since the illegal move was in my favor against you. Or if you have another idea I’m open to hearing it.

  • '20

    @Colt45554 do you have any suggestion on how to fix this situation?

  • '20

    Really tough to say. I wish it had been caught sooner. This might be a good question for Gamerman. I’d like to see how official moderation handles these types of things


  • @Colt45554 said in L21 BM3 tanios (L+18) vs AetV (X):

    Really tough to say. I wish it had been caught sooner. This might be a good question for Gamerman. I’d like to see how official moderation handles these types of things

    Usually they let us decide. The Mods step in if both Player don’t come to an agreement.


  • @aequitas-et-veritas said in L21 BM3 tanios (L+18) vs AetV (X):

    @Colt45554 said in L21 BM3 tanios (L+18) vs AetV (X):

    Really tough to say. I wish it had been caught sooner. This might be a good question for Gamerman. I’d like to see how official moderation handles these types of things

    Usually they let us decide. The Mods step in if both Player don’t come to an agreement.

    So, what do you want to do about it?


  • @tanios said in L21 BM3 tanios (L+18) vs AetV (X):

    @aequitas-et-veritas Hmm, sorry I did not know that was illegal. Someone did that mech move against me in another game on here, and the engine let me do it, so I didn’t think anything of it. Not sure about your proposed solution because I already used the mech in a battle for Iraq this round.

    If you called it out the turn it happened I’d undo it, but since we’ve already played another turn since then I don’t know of a good way of reversing this. I’m OK with calling this game void and restarting, continuing as is, or reversing the illegal move and then redoing my round 2 UK turn. Your call since the illegal move was in my favor against you. Or if you have another idea I’m open to hearing it.

    I believe you and that the move wasn’t intentionally. I am just comfortable with my opponents these days bc I know most of them and don’t have to double check. Triple a does allow some moves wich are not correct.
    This one is one of them.

    In our case I would be cool if we continue as is with the exception that you can’t build an IC there next Turn and have to wait for till UK 4 to build an IC there.

    Do you accept?

    Like i said i believe that you didn’t know it.

  • '20

    Yes, that sounds fair. Let’s continue with that stipulation. Sorry about that.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Germans loiter and taunt with 1 infantry; Italians attack with 1 destroyer, 1 fighter and 1 transport
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from British with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Syria
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 armour moved from Greece to Bulgaria
            1 armour moved from Bulgaria to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Greece to Bulgaria
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 artillery and 1 infantry moved from Alexandria to Tobruk
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,3,6,4,1,1,2,4
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    British regular : -0,17
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
    
        Politics - French
            Trigger Axis Conquer All France Tunisia 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
            Trigger Axis Conquer All France Tunisia 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
            Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser and 1 destroyer moved from 104 Sea Zone to 92 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 armour, 5 artilleries and 23 infantry moved from Romania to Bessarabia
            6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
            1 armour moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from French
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from 99 Sea Zone to Cyprus
            2 bombers moved from Western Germany to 125 Sea Zone
            1 fighter moved from Alexandria to 81 Sea Zone
    
        Combat - Germans
            Battle in Cyprus
            Battle in 81 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Germans win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bessarabia
                Germans attack with 9 armour, 5 artilleries, 23 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 23 infantry and 4 mech_infantrys in Bessarabia, round 2 : 15/41 hits, 11,50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 9 armour, 5 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
            2 bombers moved from 125 Sea Zone to Western Germany
            2 mech_infantrys moved from Western Germany to Poland
            2 armour and 6 mech_infantrys moved from Germany to Romania
            3 aaGuns moved from Romania to Bessarabia
            1 aaGun and 1 artillery moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy
            1 fighter moved from 81 Sea Zone to Syria
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 infantry placed in Normandy Bordeaux
            2 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,50
    Germans regular : 3,67
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Karelia
            1 tactical_bomber moved from Novgorod to Eastern Poland
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Karelia
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                1 tactical_bomber owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            5 artilleries and 8 infantry moved from Western Ukraine to Bryansk
            1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            4 artilleries and 3 infantry moved from Russia to Bryansk
            1 fighter moved from Karelia to Novgorod
            1 fighter moved from Baltic States to Novgorod
            1 tactical_bomber moved from Eastern Poland to Novgorod
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -3.00
    

    Savegame

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