@max334 any scrambles?
L21 BM3 tanios (L+18) vs AetV (X)
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 26 PUs; Russians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Kazakhstan to Volgograd 2 infantry moved from Samara to Volgograd 1 infantry moved from Tambov to Rostov 1 artillery and 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Samara to Rostov 1 fighter moved from Samara to Rostov 1 armour and 1 artillery moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 artillery and 1 infantry moved from Vologda to Archangel 2 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 2 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 fighter moved from Samara to Archangel 1 artillery moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 3 artilleries and 5 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Volgograd, round 2 : 0/9 hits, 2.83 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Volgograd, round 3 : 2/9 hits, 2.83 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 artilleries and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 artilleries and 1 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Rostov, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 artillery owned by the Russians lost in Rostov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 3 artilleries and 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Russia 2 artilleries and 4 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 artillery and 1 infantry moved from Russia to Samara 2 armour moved from Samara to Volgograd 1 aaGun moved from Samara to Russia 1 aaGun moved from Samara to Volgograd 1 armour moved from Samara to Vologda 10 artilleries and 10 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara Place Units - Russians 2 armour, 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -4.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 armour, 6 artilleries, 3 infantry and 8 mech_infantrys moved from Burma to India 2 bombers moved from Yunnan to India 2 tactical_bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 1 marine moved from Sumatra to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 battleships, 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 4 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 4 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 carrier, 1 cruiser, 1 marine and 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 5 infantry, 2 marines and 1 tactical_bomber Americans defend with 1 armour and 1 infantry; ANZAC defend with 1 aaGun and 1 infantry ANZAC roll AA dice in Celebes : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 battleships and 2 cruisers in Celebes, round 2 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 5 infantry, 2 marines and 1 tactical_bomber in Celebes, round 2 : 2/10 hits, 3,17 expected hits Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Celebes, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 2 marines and 1 tactical_bomber in Celebes, round 3 : 3/8 hits, 2,83 expected hits Americans roll dice for 1 armour in Celebes, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 3 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 aaGun and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in India Japanese attack with 2 armour, 6 artilleries, 2 bombers, 1 fighter, 3 infantry, 8 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns and 17 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/6 hits, 1,00 expected hits Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 1 fighter, 3 infantry, 8 mech_infantrys and 3 tactical_bombers in India, round 2 : 8/25 hits, 9,67 expected hits UK_Pacific roll dice for 2 aaGuns and 17 infantry in India, round 2 : 7/17 hits, 5,67 expected hits 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in India, round 3 : 7/18 hits, 8,17 expected hits UK_Pacific roll dice for 11 infantry in India, round 3 : 6/11 hits, 3,67 expected hits 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in India Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in India, round 4 : 5/12 hits, 6,17 expected hits UK_Pacific roll dice for 4 infantry in India, round 4 : 0/4 hits, 1,33 expected hits 4 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 4 artilleries, 3 infantry and 6 mech_infantrys Casualties for British: 2 aaGuns and 17 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 fighter and 3 tactical_bombers moved from India to Burma 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 aaGun moved from Burma to India 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kiangsu to Anhwe 2 aaGuns and 12 infantry moved from Korea to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1 Japanese collect 60 PUs (5 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -7,17 British AA : -1,00 ANZAC AA : -0,33 ANZAC regular : -0,67 UK_Pacific regular : 2,33
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FYI I’m landing these American planes on the British AC. Not sure how the system is going to handle it when I non combat the American AC to sz92 from sz98.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Sicily to Southern Italy 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Northern Italy Battle in Holland Belgium Battle in Iwo Jima Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Northern Italy from Italians, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 2 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Southern Italy, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from Sicily to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Gibraltar Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Central United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.17 Italians regular : 0.33 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Shensi 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Sicily to Southern Italy 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy Combat - Americans Battle in Northern Italy Battle in Holland Belgium Battle in Iwo Jima Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Northern Italy from Italians, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 2 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Southern Italy, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from Sicily to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Gibraltar Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Central United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Shensi 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters and 1 tactical_bomber moved from Syria to Iraq 1 fighter moved from Syria to Eastern Persia 1 fighter moved from Syria to Eastern Persia 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Syria to Iraq 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from Syria to Iraq 1 fighter moved from Syria to Eastern Persia 1 fighter moved from Egypt to Iraq 1 bomber moved from Egypt to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Iraq British attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 8/9 hits, 4.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Eastern Persia British attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 3 fighters and 1 infantry in Eastern Persia, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Eastern Persia to West India 1 fighter moved from Iraq to Egypt 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 95 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 battleship and 2 destroyers moved from 95 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Ukraine to Cyprus 1 aaGun moved from Sicily to 95 Sea Zone 1 aaGun and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone 4 fighters and 2 tactical_bombers moved from Iraq to West India 1 fighter moved from Egypt to Southern Italy 1 carrier and 1 cruiser moved from 95 Sea Zone to 91 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 2.17 Italians regular : 0.33 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : -1.17 British regular : 2.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - Italians 1 mech_infantry moved from Ukraine to Tambov Italians take Tambov from Russians 1 infantry moved from Tobruk to Libya Italians take Libya from Americans Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Ukraine to Rostov Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs; Germans buy 4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 4 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 bomber moved from Western Germany to Volgograd 1 armour, 8 artilleries, 12 infantry and 9 mech_infantrys moved from Caucasus to Volgograd 3 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Volgograd 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour, 6 infantry and 2 mech_infantrys moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs; Germans buy 4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 4 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 bomber moved from Western Germany to Volgograd 1 armour, 8 artilleries, 12 infantry and 9 mech_infantrys moved from Caucasus to Volgograd 3 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Volgograd 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour, 6 infantry and 2 mech_infantrys moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/9 hits, 3,00 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Archangel, round 2 : 2/14 hits, 3,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 4 armour, 8 artilleries, 4 bombers, 1 fighter, 12 infantry, 12 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 3 armour, 15 artilleries, 1 factory_minor and 19 infantry Russians roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Volgograd Germans roll dice for 4 armour, 8 artilleries, 4 bombers, 12 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 12/41 hits, 13,33 expected hits Russians roll dice for 1 aaGun, 3 armour, 15 artilleries and 19 infantry in Volgograd, round 2 : 18/37 hits, 12,83 expected hits 11 infantry owned by the Russians, 12 infantry owned by the Germans, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 4 armour, 8 artilleries, 4 bombers, 6 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/23 hits, 10,00 expected hits Russians roll dice for 3 armour, 15 artilleries and 8 infantry in Volgograd, round 3 : 11/26 hits, 9,17 expected hits 6 infantry owned by the Russians, 5 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Volgograd 3 artilleries owned by the Germans and 4 armour owned by the Germans retreated to Rostov Russians win with 3 armour, 15 artilleries and 2 infantry remaining. Battle score for attacker is -58 Casualties for Germans: 5 artilleries, 1 fighter, 12 infantry and 12 mech_infantrys Casualties for Russians: 1 aaGun and 17 infantry Battle in 95 Sea Zone Germans attack with 4 fighters and 1 tactical_bomber French defend with 1 cruiser; Americans defend with 3 transports Germans roll dice for 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 cruiser and 3 transports in 95 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the French, 1 fighter owned by the Germans and 2 transports owned by the Americans lost in 95 Sea Zone 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 1 fighter Casualties for French: 1 cruiser Casualties for Americans: 3 transports Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 9 infantry moved from Western Germany to Northern Italy 3 bombers moved from Volgograd to Ukraine 1 bomber moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 armour and 3 mech_infantrys moved from Romania to Ukraine 1 aaGun moved from Caucasus to Rostov Place Units - Germans 2 artilleries and 5 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Novgorod 3 armour placed in Ukraine 1 armour and 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Russians regular : 7,33 Germans regular : -8,17 Russians AA : 0,50
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@tanios . I assumed no scramble against 100% odds.
If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.Best regards
AetV
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@tanios nice Defence in Volgograd btw.
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@aequitas-et-veritas said in L21 BM3 tanios (L+18) vs AetV (X):
@tanios . I assumed no scramble against 100% odds.
If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.Best regards
AetV
Yep, right call.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 armour, 1 artillery and 3 infantry moved from Vologda to Archangel 1 infantry moved from Nenetsia to Archangel 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel 1 armour moved from Volgograd to Caucasus Russians take Caucasus from Germans 2 armour, 15 artilleries and 2 infantry moved from Volgograd to Rostov 1 infantry moved from Samara to Tambov 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 armour moved from Caucasus to Rostov 8 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Yakut S.S.R. Russians attack with 12 infantry Germans defend with 1 armour Russians roll dice for 12 infantry in Yakut S.S.R., round 2 : 3/12 hits, 2.00 expected hits Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Germans with 11 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Rostov Russians attack with 3 armour, 15 artilleries and 2 infantry Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber; Italians defend with 1 mech_infantry Russians roll dice for 3 armour, 15 artilleries and 2 infantry in Rostov, round 2 : 12/20 hits, 7.17 expected hits Germans roll dice for 1 aaGun, 4 armour, 3 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 6/10 hits, 4.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians, 1 bomber owned by the Germans, 4 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 armour and 11 artilleries remaining. Battle score for attacker is 48 Casualties for Russians: 4 artilleries and 2 infantry Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys Russians roll dice for 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 7/14 hits, 5.50 expected hits Germans roll dice for 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Archangel, round 2 : 2/13 hits, 4.83 expected hits 2 infantry owned by the Russians, 5 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 5/12 hits, 5.17 expected hits Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Archangel, round 3 : 1/6 hits, 2.50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 5/11 hits, 5.00 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd 4 fighters and 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 2 armour moved from Yenisey to Tsagaan Olom 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 aaGuns moved from Buryatia to Yakut S.S.R. 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Tsagaan Olom 1 artillery and 2 infantry moved from Samara to Russia Place Units - Russians 1 armour and 3 infantry placed in Russia 1 fighter and 1 mech_infantry placed in Volgograd Russians undo move 1. 1 armour placed in Volgograd Russians undo move 2. 1 infantry placed in Volgograd 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -2.00 Russians regular : 7.50
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Wow, lucky turn for Russia. Archangel was supposed to be much closer than that, I wasn’t even sure if it was a good idea.
You noticed the troops in Volgograd, did you not realize they could go on the offensive? :stuck_out_tongue: I’m surprised you kept a couple aircraft on Rostov.
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@tanios look again, the battle should be winnable with over 90% odds against you, leaving me with arround 10-13 units remaing in volgograd.
Archangelsk must be the icing on top of it.Aparently not for me!
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Oh yeah I know you couldn’t attack Volgograd. I’m referring to the territory next to it (Rostov), where you had left a modest army including 2 aircraft I was able to attack using the units from Volgograd.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 5 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Territory Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Northern Territory from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in New Guinea Japanese attack with 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands 3 carriers, 5 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Caroline Islands 2 infantry moved from Celebes to 44 Sea Zone 2 battleships, 4 carriers, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Burma to India 2 bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Kweichow to India 4 infantry moved from Yunnan to Kweichow 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 2 aaGuns and 10 infantry moved from Amur to Buryatia 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 transport moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 fighters placed in India 1 fighter and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 2. 1 fighter and 2 infantry placed in French Indo China 2 fighters and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2 Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 1,17 ANZAC regular : -0,67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 1 fighter moved from Gibraltar to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 2 fighters moved from 110 Sea Zone to Northern Italy 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Northern Italy Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 13 infantry Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/15 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 13 infantry in Northern Italy, round 2 : 3/15 hits, 5.00 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/12 hits, 5.17 expected hits Germans roll dice for 2 artilleries and 9 infantry in Northern Italy, round 3 : 5/11 hits, 3.67 expected hits 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Northern Italy, round 4 : 4/7 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits 4 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated Germans win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 12 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 55 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : 0.50 Germans AA : -0.50 Germans regular : 0.00