Battle is over
Remaining:
2 bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 submarines moved from 63 Sea Zone to 54 Sea Zone
1 battleship moved from 63 Sea Zone to 54 Sea Zone
2 carriers and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Algeria to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from New Zealand to 54 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 6 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 fighters; Italians defend with 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 97 Sea Zone
Italians and Americans reach a stalemate
. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Morocco
1 armour moved from Morocco to Algeria
1 aaGun and 1 infantry moved from Algeria to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Algeria to Libya
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Western United States to Central United States
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from New Zealand to Queensland
1 bomber moved from New Zealand to Eastern United States
1 bomber moved from 94 Sea Zone to Morocco
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
3 destroyers moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour and 1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 armour moved from West India to Persia
British take Persia from Germans
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 battleship and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
Combat - British
Battle in Persia
Battle in 120 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 120 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
2 infantry moved from West India to India
1 artillery moved from India to Burma
3 infantry moved from India to Burma
3 infantry moved from India to Burma
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 submarine placed in 106 Sea Zone
British undo move 4.
1 submarine placed in 106 Sea Zone
British undo move 4.
1 submarine placed in 109 Sea Zone
British undo move 4.
British undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Adding units owned by British to French West Africa: 1 fighter
EDIT: Turning off Edit Mode
1 submarine placed in 109 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.67
Italians regular : -0.33
Japanese regular : -0.67
Germans regular : -0.83
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
6 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
2 aaGuns, 4 artilleries, 2 fighters and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
Combat - Germans
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
3 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 armour moved from Ukraine to Rostov
3 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Archangel to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Southern Italy to Bryansk
1 tactical_bomber moved from Bryansk to Rostov
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Volgograd to Russia
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
2 fighters moved from 56 Sea Zone to Java
1 bomber moved from Borneo to Java
1 fighter moved from 56 Sea Zone to Java
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 32 Sea Zone
3 artilleries and 3 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Timguska to Kansu
1 infantry moved from Olgiy to Kansu
1 fighter moved from Timguska to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
1 bomber moved from Kiangsu to Shensi
Combat Hit Differential Summary :
@Gambler6
Scramble SZ 25? 1 DD 1 SS 2 Fig vs 1 DD, 1 Tac to scramble
@mainah no scramble…do you intend to win this game next turn or just drag is out more?
Pretty sure i have it next turn in europe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
2 fighters moved from 56 Sea Zone to Java
1 bomber moved from Borneo to Java
1 fighter moved from 56 Sea Zone to Java
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 32 Sea Zone
3 artilleries and 3 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Timguska to Kansu
1 infantry moved from Olgiy to Kansu
1 fighter moved from Timguska to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
1 bomber moved from Kiangsu to Shensi
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Java, round 2 : 4/6 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Marshall Islands
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Marshall Islands, round 2 : 3/6 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Marshall Islands
Japanese win, taking Marshall Islands from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Shensi, round 2 : 2/6 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Shensi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Hopei
2 artilleries moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
2 fighters moved from 25 Sea Zone to 32 Sea Zone
2 carriers, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from Western Australia to 56 Sea Zone
1 bomber moved from Java to Celebes
1 submarine moved from 56 Sea Zone to 54 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 1 marine and 5 submarines moved from 56 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
3 fighters moved from Java to 45 Sea Zone
2 destroyers moved from 19 Sea Zone to 17 Sea Zone
2 fighters moved from 35 Sea Zone to Iwo Jima
2 fighters moved from Philippines to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Philippines to Hunan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 airfield and 1 harbour placed in Iwo Jima
Turn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -0.67
Japanese regular : 0.83
ANZAC regular : -0.33
@mainah Round 8 was the first legitimate time you could have taken a shot. But you’ve definitely had it since round 10 but wouldn’t attack Moscow.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Combat Hit Differential Summary :
@gambler6
I’ll go back and look - i dont recall seeing it that way at rd8.
But then, i was pretty sure at the end of you cm you had the game with the us-denmark uk-germany hit.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Combat Hit Differential Summary :