hows it goin
Gambler6 (L + 14) vs tanios (X) BM3.4
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@tanios I can’t seem to post the game to the forum…keep getting this error: java.lang.ClassCastException: class java.util.LinkedHashMap cannot be cast to class java.util.List (java.util.LinkedHashMap and java.util.List are in module java.base of loader ‘bootstrap’) when I try to report the error the game freezes. Have you ever experienced this?
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@gambler6 no, but in another game I’m playing my opponent attached the file here on the forum instead of the usually way via TripleA. He said a bug was preventing him from doing so… guessing you’re having the same issue. Save the file to your computer and attach it here.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 1 aaGun moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from Suriname: 1 infantry EDIT: Adding units owned by ANZAC to French West Africa: 2 infantry EDIT: Adding units owned by ANZAC to 87 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Combat - French Battle in 81 Sea Zone French attack with 1 destroyer Italians defend with 2 transports 2 transports owned by the Italians lost in 81 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 66 PUs; Germans buy 2 destroyers, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Urals 1 mech_infantry moved from Novgorod to Vologda 1 bomber moved from Novgorod to Vologda 2 infantry moved from Western Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Tambov 1 bomber moved from Western Germany to Tambov 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Southern Italy to Caucasus 3 armour and 3 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Belarus to Smolensk 1 armour moved from Novgorod to Smolensk Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 carriers, 3 fighters and 3 tactical_bombers moved from 93 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to Ukraine 1 fighter moved from Western Germany to Ukraine 1 aaGun moved from Ukraine to Rostov 4 armour moved from Rostov to Caucasus 10 artilleries moved from Ukraine to Rostov 10 infantry moved from Ukraine to Rostov 4 infantry moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Bryansk 3 infantry moved from Eastern Poland to Belarus 1 armour moved from Novgorod to Karelia 1 armour moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 2 infantry moved from Germany to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 bomber moved from Vologda to Ukraine 1 tactical_bomber moved from Caucasus to Rostov 3 infantry moved from Ukraine to Rostov 1 bomber moved from Tambov to Rostov 3 mech_infantrys moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 1 destroyer placed in 93 Sea Zone 1 destroyer placed in 110 Sea Zone 2 fighters and 5 mech_infantrys placed in Western Germany 3 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in Ukraine 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 65 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Vologda 30 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 2 mech_infantrys moved from Russia to Volgograd 5 fighters and 1 tactical_bomber moved from Russia to Volgograd 4 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Volgograd 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 bomber moved from Russia to Volgograd 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 37 infantry Germans defend with 1 aaGun, 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 37 infantry in Bryansk, round 2 : 11/39 hits, 7.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 36 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Battle in Volgograd Russians attack with 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 4.67 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 4/5 hits, 2.17 expected hits 2 mech_infantrys owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 2 fighters and 2 mech_infantrys Casualties for Germans: 3 armour and 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery and 11 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 2/12 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber and 4 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Smolensk Place Units - Russians 3 armour, 1 infantry and 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Iceland: 1 fighter EDIT: Adding units owned by Russians to United Kingdom: 1 fighter EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 3.67 Russians regular : 3.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 3 tactical_bombers moved from Kwangsi to Shan State 1 bomber moved from Manchuria to 46 Sea Zone 1 bomber moved from Buyant-Uhaa to Shan State 1 fighter moved from Chahar to Szechwan 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Shensi to Szechwan 1 tactical_bomber moved from Japan to 35 Sea Zone 1 fighter moved from Japan to 43 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter moved from 36 Sea Zone to Shan State 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 destroyer moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Shan State Japanese attack with 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers British defend with 1 aaGun and 4 infantry; Americans defend with 1 fighter British roll AA dice in Shan State : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/12 hits, 5.33 expected hits UK_Pacific roll dice for 1 aaGun, 1 fighter and 4 infantry in Shan State, round 2 : 3/5 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British, 1 fighter owned by the Americans and 4 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 4 infantry Casualties for Americans: 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 fighters and 4 tactical_bombers moved from Shan State to Kwangsi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Kiangsi 1 aaGun moved from Anhwe to Kiangsi 1 artillery and 1 infantry moved from Korea to Manchuria 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 bomber moved from 46 Sea Zone to Paulau Island 1 bomber moved from Shan State to French Indo China Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 factory_minor placed in French Indo China 1 harbour placed in Hainan Japanese undo move 5. 1 harbour placed in Kwangsi Japanese undo move 5. 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 0.33 British AA : -0.50 UK_Pacific regular : 1.00
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FYI in sz 43 you got a hit with your destroyer I was attacking with a fighter and destroyer. I made the destroyer my causality at the time not realizing the fighter didn’t have movement to reach my navy one space away. I made an edit during my non-combat when I realized this to remove the fighter and add the destroyer (changing which unit took the hit). If you’re not ok with the edit, remove the destroyer in sz 43.
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@tanios I had intended to attack the German destroyer tihe the russian fighter and sub in SZ 110. Is there anyway to resolve that before the US-UK turn?
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@gambler6 Yes, go ahead. There’s a way you can roll dice with posts here. Do you know how? I’m looking for how because I know I’ve done it before, but if you know go ahead.
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Just found it, follow this format and it will call a dicebot:
[dice 2d6]
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[dice 5d6]
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Hmm, seems like it stopped working with the latest forum update. Last roll with it was 3 days ago. https://www.axisandallies.org/forums/user/dicebot
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@Gambler6 maybe just open the German post, then do just that combat. Based on the results edit the latest file to match?
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@tanios I can but just want it to be above board.
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@gambler6 I think the dicebot is broken. If you open the old file to do the combat, the rolls will be sent through email and still above board.
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@tanios that was easy, I’ll just edit the board and continue
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 armour moved from Libya to Tobruk Americans take Tobruk from Italians 1 mech_infantry moved from Tunisia to Tobruk 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 battleship and 2 cruisers moved from 44 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 44 Sea Zone to Sumatra 1 fighter moved from 44 Sea Zone to Sumatra 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@gambler6 scramble decision in SZ112
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@gambler6 no scramble