@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
@tanios I can’t seem to post the game to the forum…keep getting this error: java.lang.ClassCastException: class java.util.LinkedHashMap cannot be cast to class java.util.List (java.util.LinkedHashMap and java.util.List are in module java.base of loader ‘bootstrap’) when I try to report the error the game freezes. Have you ever experienced this?
@gambler6 no, but in another game I’m playing my opponent attached the file here on the forum instead of the usually way via TripleA. He said a bug was preventing him from doing so… guessing you’re having the same issue. Save the file to your computer and attach it here.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 aaGun moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Suriname: 1 infantry
EDIT: Adding units owned by ANZAC to French West Africa: 2 infantry
EDIT: Adding units owned by ANZAC to 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Battle in 81 Sea Zone
French attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 81 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 66 PUs;
Germans buy 2 destroyers, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
2 infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Tambov
1 bomber moved from Western Germany to Tambov
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Southern Italy to Caucasus
3 armour and 3 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 carriers, 3 fighters and 3 tactical_bombers moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Western Germany to Ukraine
1 aaGun moved from Ukraine to Rostov
4 armour moved from Rostov to Caucasus
10 artilleries moved from Ukraine to Rostov
10 infantry moved from Ukraine to Rostov
4 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
3 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Karelia
1 armour moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 2 infantry moved from Germany to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 bomber moved from Vologda to Ukraine
1 tactical_bomber moved from Caucasus to Rostov
3 infantry moved from Ukraine to Rostov
1 bomber moved from Tambov to Rostov
3 mech_infantrys moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
2 fighters and 5 mech_infantrys placed in Western Germany
3 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Ukraine
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 65 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Vologda
30 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Volgograd
5 fighters and 1 tactical_bomber moved from Russia to Volgograd
4 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 bomber moved from Russia to Volgograd
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 37 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 37 infantry in Bryansk, round 2 : 11/39 hits, 7.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 36 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Volgograd
Russians attack with 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 4.67 expected hits
Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 4/5 hits, 2.17 expected hits
2 mech_infantrys owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 fighters and 2 mech_infantrys
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 artillery and 11 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 2/12 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber and 4 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
Place Units - Russians
3 armour, 1 infantry and 3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iceland: 1 fighter
EDIT: Adding units owned by Russians to United Kingdom: 1 fighter
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 3.67
Russians regular : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Manchuria to 46 Sea Zone
1 bomber moved from Buyant-Uhaa to Shan State
1 fighter moved from Chahar to Szechwan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 43 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 4 infantry; Americans defend with 1 fighter
British roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/12 hits, 5.33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 fighter and 4 infantry in Shan State, round 2 : 3/5 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British, 1 fighter owned by the Americans and 4 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 4 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from 46 Sea Zone to Paulau Island
1 bomber moved from Shan State to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
Japanese undo move 5.
1 harbour placed in Kwangsi
Japanese undo move 5.
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 0.33
British AA : -0.50
UK_Pacific regular : 1.00
FYI in sz 43 you got a hit with your destroyer I was attacking with a fighter and destroyer. I made the destroyer my causality at the time not realizing the fighter didn’t have movement to reach my navy one space away. I made an edit during my non-combat when I realized this to remove the fighter and add the destroyer (changing which unit took the hit). If you’re not ok with the edit, remove the destroyer in sz 43.
@tanios I had intended to attack the German destroyer tihe the russian fighter and sub in SZ 110. Is there anyway to resolve that before the US-UK turn?
@gambler6 Yes, go ahead. There’s a way you can roll dice with posts here. Do you know how? I’m looking for how because I know I’ve done it before, but if you know go ahead.
Just found it, follow this format and it will call a dicebot:
[dice 2d6]
[dice 5d6]
Hmm, seems like it stopped working with the latest forum update. Last roll with it was 3 days ago. https://www.axisandallies.org/forums/user/dicebot
@Gambler6 maybe just open the German post, then do just that combat. Based on the results edit the latest file to match?
@tanios I can but just want it to be above board.
@gambler6 I think the dicebot is broken. If you open the old file to do the combat, the rolls will be sent through email and still above board.
@tanios that was easy, I’ll just edit the board and continue
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Morocco to 93 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 mech_infantry moved from Tunisia to Tobruk
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 battleship and 2 cruisers moved from 44 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to Sumatra
1 fighter moved from 44 Sea Zone to Sumatra
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@gambler6 scramble decision in SZ112
@gambler6 no scramble