Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
CDS (X) vs Wiz (L) PTV
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I dont know, figured I posted it. Will try it again, but here is the map just in case this forum has problems again.
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Cant post it again, already skipped to Rus purchase phase. So youll have to do it with this map.
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Northern Belarus to Bessarabia
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Northern Belarus to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 2 fighters and 1 tactical_bomber moved from Bessarabia to Kursk 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from Ukraine to Kursk 2 infantry moved from Rostov to Kursk 1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Kursk 2 artilleries moved from Stalingrad to Tambov 3 aaGuns, 1 armour, 3 artilleries, 15 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk 2 artilleries and 2 infantry moved from Russia to Smolensk 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Olgiy to Tsagaan Olom 2 aaGuns, 3 artilleries and 18 infantry moved from Siberia to Sakha 1 submarine moved from 113 Sea Zone to 128 Sea Zone Place Units - Russians 1 fighter and 9 infantry placed in Russia 3 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2 Russians collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -1.00
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Hmmm, for some reason I am doing it wrong or the site doesnt post it. Ill have to watch closer at what I am doing.
I forgot the combat movement into Amur and Yakut S.S.R., I hope you dont mind that I edited this. If you dont agree, ill change it back.
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from 27 Sea Zone to Marshall Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from 32 Sea Zone to Marshall Islands
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from 27 Sea Zone to Marshall Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 5 fighters, 3 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 5 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone 3 carriers, 2 destroyers and 2 submarines moved from 27 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 31 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 tactical_bomber placed in Eastern United States 1 submarine and 1 transport placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Inner Mongolia to Shansi 19 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Chahar, round 2 : 0/19 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 19 infantry in Chahar, round 3 : 2/19 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 18 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Kansu Place Units - Chinese 3 infantry placed in Chahar Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Northern Sinkiang: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Northern Sinkiang: 1 fighter EDIT: Adding units owned by Chinese to Kansu: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -5.00 Japanese regular : -0.33
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TripleA Move Summary: British round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Anglo-Egyptian Sudan to Kenya British take Kenya from Italians 1 artillery moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 infantry moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Western India to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Iraq 1 battleship and 1 cruiser moved from 78 Sea Zone to 82 Sea Zone 1 bomber moved from Egypt to Iraq 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from 27 Sea Zone to Marshall Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 5 fighters, 3 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 5 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone 3 carriers, 2 destroyers and 2 submarines moved from 27 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 31 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 tactical_bomber placed in Eastern United States 1 submarine and 1 transport placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Inner Mongolia to Shansi 19 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Chahar, round 2 : 0/19 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 19 infantry in Chahar, round 3 : 2/19 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 18 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Kansu Place Units - Chinese 3 infantry placed in Chahar Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Northern Sinkiang: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Northern Sinkiang: 1 fighter EDIT: Adding units owned by Chinese to Kansu: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 17 PUs; UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Anglo-Egyptian Sudan to Kenya British take Kenya from Italians 1 artillery moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 infantry moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Western India to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Iraq 1 battleship and 1 cruiser moved from 78 Sea Zone to 82 Sea Zone 1 bomber moved from Egypt to Iraq 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/10 hits, 4.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Shan State to Eastern India 2 artilleries and 2 infantry moved from Eastern India to Burma 1 aaGun moved from Burma to Eastern India 2 destroyers moved from 78 Sea Zone to 82 Sea Zone 1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo 1 fighter moved from Egypt to Belgian Congo 1 bomber moved from Iraq to Egypt 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 armour, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from 104 Sea Zone to Eastern United States 1 artillery and 1 infantry moved from Quebec to Eastern United States 2 transports moved from 109 Sea Zone to 104 Sea Zone Place Units - British 1 airfield and 2 infantry placed in Egypt 1 submarine placed in 83 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -5.00 Americans regular : -0.67 Japanese regular : -1.00 Neutral_Axis regular : 0.00 British regular : 0.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 6 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 artillery and 2 infantry moved from Tunisia to Libya 1 artillery moved from Algeria to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk 2 artilleries moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 96 Sea Zone to 101 Sea Zone 1 destroyer moved from 97 Sea Zone to 101 Sea Zone 1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 cruiser and 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Libya 1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk 1 bomber moved from Southern Italy to Western Ukraine 2 armour moved from Romania to Western Ukraine 2 fighters moved from Romania to Greece 1 artillery and 1 infantry moved from 101 Sea Zone to Crete Combat - Italians Battle in Tobruk Battle in Crete Battle in Libya Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Tobruk from British, taking Crete from Neutral_Allies, taking Libya from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Romania 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Bulgaria to Greece 1 fighter moved from Libya to Malta 2 infantry moved from Yugoslavia to Bulgaria 5 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 airfield placed in Greece Turn Complete - Italians Italians collect 16 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 Russians regular : -0,33 British regular : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 3 submarines moved from 64 Sea Zone to 63 Sea Zone 1 destroyer moved from 55 Sea Zone to 32 Sea Zone 1 cruiser moved from 27 Sea Zone to 32 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 40 Sea Zone 1 destroyer moved from 40 Sea Zone to 42 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from 93 Sea Zone to 88 Sea Zone 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 7 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 2 artilleries and 15 infantry moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Romania to Bessarabia 1 bomber moved from Romania to Bessarabia 2 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 armour moved from Southern Belarus to Northern Belarus Combat - Germans Germans creates battle in territory 128 Sea Zone Battle in 88 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 88 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Bessarabia Germans attack with 2 armour, 1 bomber, 2 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Bessarabia, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 2 armour and 2 mech_infantrys moved from Baltic States to Leningrad 1 armour moved from Baltic States to Northern Belarus 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Poland to Eastern Poland 3 aaGuns moved from Baltic States to Northern Belarus 1 infantry moved from Eastern Poland to Southern Belarus 1 aaGun moved from Eastern Poland to Southern Belarus 2 artilleries and 7 infantry moved from Eastern Poland to Northern Belarus 4 infantry moved from Germany to Poland 1 bomber moved from Bessarabia to Eastern Poland 1 aaGun moved from Eastern Poland to Northern Belarus 2 mech_infantrys moved from Eastern Poland to Northern Belarus 1 mech_infantry moved from Holland Belgium to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from 88 Sea Zone to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Western Germany to Greece 1 fighter moved from Western Germany to 98 Sea Zone 1 tactical_bomber moved from Northern Italy to 98 Sea Zone 2 tactical_bombers moved from Northern Italy to Malta 2 tactical_bombers moved from Northern Italy to Gibraltar 1 submarine moved from 95 Sea Zone to 101 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone Place Units - Germans 1 carrier and 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,2 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -0,50
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Yenisey to Yakut S.S.R. 5 infantry moved from Ulaanbaatar to Yakut S.S.R. 3 artilleries and 17 infantry moved from Sakha to Amur 2 infantry moved from Kursk to Ukraine 1 artillery and 2 infantry moved from Smolensk to Southern Belarus 2 fighters and 1 tactical_bomber moved from Kursk to Ukraine
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Yenisey to Yakut S.S.R. 5 infantry moved from Ulaanbaatar to Yakut S.S.R. 3 artilleries and 17 infantry moved from Sakha to Amur 2 infantry moved from Kursk to Ukraine 1 artillery and 2 infantry moved from Smolensk to Southern Belarus 2 fighters and 1 tactical_bomber moved from Kursk to Ukraine Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Yakut S.S.R. Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Amur Russians attack with 3 artilleries and 17 infantry Japanese defend with 1 infantry Russians roll dice for 3 artilleries and 17 infantry in Amur, round 2 : 2/20 hits, 4.33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Southern Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from Kursk to Bryansk 3 aaGuns, 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Bryansk 9 infantry moved from Russia to Bryansk 2 artilleries moved from Tambov to Stalingrad 1 artillery moved from Kursk to Tambov 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Vologda to Yaroslavl 2 aaGuns moved from Sakha to Amur 2 infantry moved from Tsagaan Olom to Kansu Place Units - Russians 3 infantry placed in Siberia 1 infantry placed in Stalingrad 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5 Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.67 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from Sumatra to 38 Sea Zone 1 marine moved from Malaya to 38 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 38 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 destroyer moved from 56 Sea Zone to 47 Sea Zone 1 destroyer moved from 46 Sea Zone to 47 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from Borneo to 44 Sea Zone 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Solomon Islands 1 battleship, 1 carrier and 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 76 Sea Zone 2 bombers moved from Kweichow to 42 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from Davao to 36 Sea Zone 1 artillery and 1 infantry moved from Manilla to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 21 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 2 infantry moved from Guam to 22 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Fukien to Korea 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Korea 1 artillery and 1 infantry moved from Jehol to Southern Manchuria 5 infantry moved from Southern Manchuria to Korea 3 infantry moved from Northern Manchuria to Korea 1 mech_infantry moved from Anhwe to Hunan 1 artillery moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Hunan to Kweichow 3 infantry moved from Kwangsi to French Indo China 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 cruisers moved from 36 Sea Zone to 7 Sea Zone 1 destroyer moved from 17 Sea Zone to 24 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 47 Sea Zone Combat - Japanese Battle in New Britain Battle in Solomon Islands Battle in Shan State Japanese attack with 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 3 tactical_bombers in Shan State, round 2 : 2/5 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Shan State from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 2 bombers moved from 42 Sea Zone to Sumatra 3 artilleries and 3 infantry moved from 37 Sea Zone to French Indo China 3 tactical_bombers moved from Shan State to French Indo China 2 aaGuns moved from Southern Manchuria to Korea 2 aaGuns moved from Northern Manchuria to Korea 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 1 factory_minor placed in Korea 3 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -0,67 Japanese regular : -1,67 UK_Pacific regular : -0,33
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 24 Sea Zone 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 24 Sea Zone 3 fighters moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 battleship, 2 cruisers, 4 destroyers, 1 marine and 1 submarine moved from 32 Sea Zone to 31 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 24 Sea Zone 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 24 Sea Zone 3 fighters moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 battleship, 2 cruisers, 4 destroyers, 1 marine and 1 submarine moved from 32 Sea Zone to 31 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in 33 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 24 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 battleship, 2 cruisers, 5 destroyers, 1 marine and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 cruisers and 5 destroyers in 31 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship, 2 cruisers, 5 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from 31 Sea Zone to Johnston Island 1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 3 carriers, 3 infantry and 2 transports moved from 32 Sea Zone to 31 Sea Zone 1 artillery and 3 infantry moved from 31 Sea Zone to Johnston Island 3 fighters moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 31 Sea Zone 1 carrier moved from 11 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Eastern United States to 30 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 104 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : 0.00
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Shansi to Anhwe 1 fighter moved from Kansu to Anhwe
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Shansi to Anhwe 1 fighter moved from Kansu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Shansi 20 infantry moved from Chahar to Shansi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Shansi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.33