TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Northern Italy to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,4,1,1,4,1,6
Italians collect 7 PUs (6 lost to blockades); end with 12 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Move - French
2 infantry moved from Algeria to Morocco
1 destroyer moved from 73 Sea Zone to 80 Sea Zone
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 126 Sea Zone
1 fighter moved from Scotland to 126 Sea Zone
1 destroyer moved from 115 Sea Zone to 122 Sea Zone
1 submarine moved from 116 Sea Zone to 122 Sea Zone
1 tactical_bomber moved from Scotland to 126 Sea Zone
1 fighter moved from Scotland to 122 Sea Zone
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 126 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Non Combat Move - Germans
2 artilleries and 2 infantry moved from Baltic States to Leningrad
1 fighter moved from 122 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 126 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
3 artilleries and 3 infantry moved from Western Germany to 116 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from 116 Sea Zone to Norway
1 artillery moved from 116 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
1 marine moved from Western Germany to Denmark
1 aaGun and 1 mech_infantry moved from Western Germany to 116 Sea Zone
1 aaGun and 1 mech_infantry moved from 116 Sea Zone to Norway
1 infantry moved from Eastern Poland to Southern Belarus
1 artillery and 1 infantry moved from Poland to Baltic States
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns, 4 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
4 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Germany to France
1 bomber moved from Western Germany to Leningrad
1 battleship moved from 116 Sea Zone to 118 Sea Zone
1 armour moved from Archangel to Baltic States
1 armour moved from Archangel to Karelia
1 mech_infantry moved from Archangel to Karelia
1 fighter moved from Western Germany to Scotland
1 fighter moved from 116 Sea Zone to Western Germany
4 armour and 4 mech_infantrys moved from Western Ukraine to Ukraine
Place Units - Germans
1 submarine placed in 115 Sea Zone
1 destroyer placed in 116 Sea Zone
3 infantry placed in France
5 artilleries and 5 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,6,4,4,4,2,3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,6
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Leningrad
1 artillery moved from Novgorod to Leningrad
4 artilleries moved from Smolensk to Bryansk
13 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Russia to Leningrad
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 fighter moved from Smolensk to Leningrad
Combat - Russians
Russians creates battle in territory 118 Sea Zone
Battle in Leningrad
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 118 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 2 transports
1 submarine owned by the Russians submerged
Battle in Bryansk
Russians attack with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Bryansk, round 2 : 3/19 hits, 5.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians winGermans winGermans win with 1 battleship and 2 transports remaining with 1 battleship and 2 transports remaining, taking Bryansk from Germans with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Samara
2 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Rostov to Stalingrad
1 infantry moved from Urals to Timguska
1 aaGun, 3 artilleries and 6 infantry moved from Samara to Urals
1 armour and 1 mech_infantry moved from Stalingrad to Urals
1 aaGun, 1 artillery and 3 infantry moved from Vologda to Novgorod
1 tactical_bomber moved from Leningrad to Novgorod
1 fighter moved from Leningrad to Novgorod
2 aaGuns, 1 artillery and 11 infantry moved from Smolensk to Bryansk
2 fighters moved from Smolensk to Russia
1 aaGun moved from Russia to Samara
3 infantry moved from Russia to Samara
1 infantry moved from Samara to Urals
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Urals
2 artilleries and 1 infantry placed in Stalingrad
1 artillery and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 3 infantry
EDIT: Adding units owned by Russians to Amur: 1 infantry
EDIT: Adding units owned by Russians to Sakha: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 bomber moved from Japan to 9 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 65 Sea Zone
1 submarine moved from 35 Sea Zone to 65 Sea Zone
2 artilleries and 2 infantry moved from Ceylon to 40 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 40 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from 82 Sea Zone to Southern Persia
1 marine moved from Caroline Islands to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 65 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to New Zealand
1 destroyer moved from 35 Sea Zone to 65 Sea Zone
1 infantry moved from Eastern Sinkiang to Western Sinkiang
1 artillery moved from Northern Sinkiang to Western Sinkiang
1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Western Sinkiang
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Southern Persia
Battle in 9 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win, taking Southern Persia from British with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands
Japanese win, taking Aleutian Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in New Zealand
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in New Zealand, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Zealand, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Zealand, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Zealand, round 4 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Western Sinkiang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Western Sinkiang
Japanese win, taking Western Sinkiang from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 60 Sea Zone
1 fighter and 1 tactical_bomber moved from Inner Mongolia to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 bomber moved from 9 Sea Zone to Japan
1 submarine moved from 80 Sea Zone to 82 Sea Zone
1 bomber moved from Jehol to Szechwan
1 armour moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
1 armour and 1 mech_infantry moved from Northern Sinkiang to Tsinghai
1 mech_infantry moved from Tsinghai to Yunnan
1 artillery moved from Northern Sinkiang to Kansu
2 artilleries moved from Northern Sinkiang to Eastern Sinkiang
1 fighter and 1 tactical_bomber moved from Western Sinkiang to Tsinghai
1 armour moved from Kansu to Szechwan
1 armour moved from Jehol to Southern Manchuria
1 mech_infantry moved from Shansi to Southern Manchuria
1 artillery moved from Anhwe to Shansi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Chahar to Yunnan
1 marine moved from Japan to 7 Sea Zone
1 cruiser moved from 35 Sea Zone to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 18 Sea Zone
3 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone
1 artillery and 2 infantry placed in Southern Manchuria
1 artillery, 1 fighter and 1 infantry placed in Japan
3 infantry placed in Kiangsu
Japanese undo move 3.
3 infantry placed in Kwangtung
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Caroline Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : -2.83
ANZAC regular : 0.00
@max334 I am going to have think about this one for a bit. Your Japanese play is excellent, and even though the numbers say I have a PU advantage at this stage, it sure doesn’t seem like it
Round: 2
Purchase Units - British
British buy 6 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Persia to Syria Jordan
British take Syria Jordan from Germans
1 fighter moved from Persia to East Indies Sea Zone
Combat - British
Battle in East Indies Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 fighter in East Indies Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter in East Indies Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 fighter owned by the British retreated
Non Combat Move - British
1 fighter moved from East Indies Sea Zone to North Australia Sea Zone
1 transport moved from South Compass Sea Zone to North Australia Sea Zone
1 transport moved from North Sea Zone to East Canada Sea Zone
1 armour moved from East Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
1 armour and 2 infantry moved from North Sea Zone to Finland Norway
1 bomber moved from United Kingdom to Karelia S.S.R.
Place Units - British
1 transport placed in North Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 27 PUs
Round: 8
Combat Move - Yamamoto
2 Adv.Fighters and 1 Bomber moved from Malaya to 66 Sea Zone
1 Transport moved from 110 Sea Zone to 92 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
1 Bomber moved from Kwangtung to N.French Indochina
1 Fighter moved from Hunan to N.French Indochina
2 Infantrys moved from Malaya to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Lombok
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 2 Bunkers, 1 Carrier, 1 Destroyer, 18 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 66 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 1 Bomber
Anzac defend with 1 Submarine
Yamamoto roll dice for 2 Adv.Fighters and 1 Bomber in 66 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 Submarine owned by the Anzac lost in 66 Sea Zone
Yamamoto win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 7
Casualties for Anzac: 1 Submarine
Battle in Lombok
Yamamoto attack with 2 Infantrys
Anzac defend with 1 Elite
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 1/2 hits, 1.17 expected hits
1 Elite owned by the Anzac lost in Lombok
Yamamoto win, taking Lombok from Dutch with 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Elite
Battle in N.French Indochina
Yamamoto attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in N.French Indochina, round 2 : 1/4 hits, 1.67 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.French Indochina
1 Infantry owned by the British lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Yamamoto
1 Fighter moved from N.French Indochina to Hupeh
1 Artillery, 4 Infantrys and 1 Tank moved from Hunan to Hupeh
1 Artillery, 2 Infantrys and 2 Tanks moved from Shansi to Hupeh
1 Artillery and 4 Infantrys moved from Kwangtung to Hunan
1 Tank moved from Hong Kong to Hunan
3 Infantrys moved from Hong Kong to Kwangtung
1 Bomber moved from N.French Indochina to Kwangtung
2 Adv.Fighters and 1 Bomber moved from 66 Sea Zone to Malaya
2 Infantrys moved from Malaya to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Sumatra
1 B.Transport moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 2 Infantrys moved from Tokyo to 84 Sea Zone
1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shanghai
1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone
4 Infantrys moved from Chubu to 85 Sea Zone
1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 107 Sea Zone
4 Infantrys moved from 107 Sea Zone to Hollandia
Place Units - Yamamoto
1 Bunker and 2 Infantrys placed in Wake
1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank placed in Malaya
1 Artillery, 4 Infantrys and 1 Tank placed in Hong Kong
4 Infantrys placed in Chubu
4 Infantrys placed in Tokyo
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 95 Sea Zone: 1 Transport
EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 93 PUs; end with 94 PUs