TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Ok, i ll try to roll first round in 30-40 minutes
I had some, family issues. I apologise for not coming up.
I ll try to play ASAP.
Maybe, in 3-4 hours
Cheers
@amon-sul No worries. Play when you have time.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Yakut S.S.R. to Tsagaan Olom
Japanese take Dzavhan from Russians
Japanese take Tsagaan Olom from Russians
1 artillery moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Kiangsu to Kweichow
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 2 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
5 fighters and 2 tactical_bombers moved from Kiangsi to 37 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry and 3 mech_infantrys in Kweichow, round 2 : 3/9 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 5 submarines, 5 tactical_bombers and 1 transport
British defend with 1 fighter; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 5 submarines and 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 5 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 12/24 hits, 12.33 expected hits
Combat Hit Differential Summary :
Chinese regular : -1.33
French regular : 0.67
Japanese regular : 2.17
I ve scored 3+12 hits = 15 hits total
First 3 hits I assigned :
the rest I leave to U
cheers
@amon-sul 7 subs, damage 3 AC, then destroyers. Going forth max d, saving US as far as possible.
@pejon_88 Depending on Japanese subs left I might need a des :)
Feel free to roll USA rd 1 dices
Since I wont be able to roll anything in the next 12 hours
If USA, doesnt get tremendous dice, i ll procedd w with japan, so u ll probably roll Japan 2nd round dices too.
But dont roll it, before I see Usa 1 dice, and I tell U we can proceed.
Thanks
@amon-sul So if I understand correctly I will roll US now and post save game. I will do that :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Yakut S.S.R. to Tsagaan Olom
Japanese take Dzavhan from Russians
Japanese take Tsagaan Olom from Russians
1 artillery moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Kiangsu to Kweichow
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 2 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
5 fighters and 2 tactical_bombers moved from Kiangsi to 37 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry and 3 mech_infantrys in Kweichow, round 2 : 3/9 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 5 submarines, 5 tactical_bombers and 1 transport
British defend with 1 fighter; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 5 submarines and 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 5 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 12/24 hits, 12,33 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 7 submarines in 37 Sea Zone, round 2 : 3/7 hits, 1,17 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters and 2 transports in 37 Sea Zone, round 2 : 12/24 hits, 12,00 expected hits
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 1,83
French regular : 0,67
Japanese regular : 2,17
@pejon_88 Ok, so very interesting indeed! Our subs scored about 2 hits more each than average and the other ships per average.
Its odd
It wont open my last Jap 9 map,
but it can open Ur last Russia 9 map
i dont get it
Error: games.strategy.triplea.delegate.battle.steps.change.ClearGeneralCasualties If this is not expected, please file a bug report and attach the error message above and the save game you are trying to load.
Maybe its because in the middle of the battle?
but I have a plan
I ll open Ur Russia 9 file in local mode and put fleets each in its sz
and manually remove the cas
use the calculator and see if i wish to proceed
and then u ll dice if needed since u can open the map
Ok,
so U ve tipped 5 ACs, 1 bat
removed 7 subs , 2 destroyers (1 anzac, 1 usa)
its 15 hits
I ll tip 2 bats
remove 5 ACS
remove 3 dds
thats 15 hits
U may proceed with my attack
Ur cas selection
and Ur defence dices after U pick Ur cas
@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
U may proceed with my attack
Ur cas selection
and Ur defence dices after U pick Ur cas
its the best U post the map after my dices
then write Ur casualties here