@max334 Scrambles 113/114? Bid is 1 japanese tt at caroline isles, 1 german art in hol/bel
Snigg(x) vs. DannyDuck716(Allies+18) BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Poland to Baltic States 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 1 tactical_bomber moved from Western Germany to Baltic States 2 tactical_bombers moved from Western Germany to Baltic States 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 13 damage total. Damaged units is as follows: factory_major = 7, airfield = 6 Battle in Baltic States Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Baltic States, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Norway to Finland 3 tactical_bombers moved from Baltic States to Eastern Poland 3 aaGuns, 7 armour, 12 artilleries, 11 infantry and 8 mech_infantrys moved from Poland to Eastern Poland 3 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from United Kingdom to Western Germany 1 aaGun moved from Western Germany to France 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Egypt to Southern Italy 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 artillery and 2 infantry placed in France 6 mech_infantrys placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : -0.33 Germans regular : -0.83
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry Germany : 1 factory_major and 6 mech_infantrys Southern Italy : 1 fighter and 1 tactical_bomber Karelia : 1 flag, 1 infantry Baltic States : 1 flag, 2 infantry Eastern Poland : 3 aaGuns, 10 armour, 14 artilleries, 23 infantry, 17 mech_infantrys and 3 tactical_bombers Western Ukraine : 1 flag, 1 mech_infantry 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport 125 Sea Zone : 1 submarine Bulgaria : 1 flag 109 Sea Zone : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 2 artilleries and 7 infantry 110 Sea Zone : 1 destroyer
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Karelia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 armour, 2 artilleries and 4 infantry moved from Russia to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Baltic States to Bryansk 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 1 tactical_bomber moved from Baltic States to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery, 4 infantry and 1 tactical_bomber placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Timguska: 6 infantry EDIT: Adding units owned by Russians to Novosibirsk: 6 infantry EDIT: Removing units owned by Russians from Yenisey: 2 infantry EDIT: Adding units owned by Russians to Timguska: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -1.17
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 factory_minors, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 infantry moved from Kweichow to Szechwan 1 armour and 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone 2 destroyers moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone 2 artilleries moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 submarine moved from 39 Sea Zone to 37 Sea Zone
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@DannyDuck716 scramble sz 54?
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@Snigg nope
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 factory_minors, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 infantry moved from Kweichow to Szechwan 1 armour and 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone 2 destroyers moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone 2 artilleries moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Battle in New Guinea Battle in Dutch New Guinea Battle in Guam Battle in Northern Territory Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from Dutch, taking Guam from Americans, taking Northern Territory from ANZAC, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 54 Sea Zone Japanese attack with 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 2 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 carrier moved from 41 Sea Zone to 55 Sea Zone 1 carrier moved from 44 Sea Zone to 46 Sea Zone 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 1 battleship and 1 cruiser moved from 44 Sea Zone to 46 Sea Zone 1 carrier moved from 42 Sea Zone to 46 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 2 bombers moved from Philippines to Kwangsi 3 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi 1 aaGun moved from Hunan to Kwangsi Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor placed in French Indo China 3 infantry placed in Kiangsu 2 fighters and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.67 Japanese regular : -0.17 UK_Pacific regular : -0.67 ANZAC regular : -1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 aaGun, 2 bombers, 5 fighters and 4 tactical_bombers Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 5 infantry Jehol : 1 flag, 4 infantry Manchuria : 1 flag, 4 infantry Hainan : 1 harbour Yunnan : 1 flag, 1 artillery Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 artillery and 2 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 1 armour and 2 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor and 1 harbour Northern Territory : 1 flag, 2 infantry New Guinea : 1 flag, 1 artillery and 1 infantry Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry French Indo China : 1 flag, 1 factory_minor Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag 46 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport 45 Sea Zone : 1 transport 37 Sea Zone : 1 flag, 1 submarine 35 Sea Zone : 1 transport 21 Sea Zone : 1 transport 6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber 54 Sea Zone : 1 flag, 1 submarine 55 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to France 3 fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to France 3 fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 54 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 marine moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Americans undo move 3. Americans undo move 1. 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Germans AA : 0.67 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to France 3 fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 54 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 marine moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Americans undo move 3. Americans undo move 1. 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_major, 6x airfield; Remaining resources: 27 PUs; British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Gibraltar to Northern Italy 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Burma to Yunnan 1 artillery and 4 infantry moved from Burma to Shan State 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Shan State Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Shan State British attack with 1 artillery, 4 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 infantry British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Shan State, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to India 1 fighter moved from Yunnan to India 4 artilleries and 6 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from Union of South Africa to Iraq 1 bomber moved from Northern Italy to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom 4 infantry moved from Scotland to United Kingdom 2 aaGuns moved from Scotland to United Kingdom 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.17 Japanese regular : 1.17 Germans AA : 0.67 Germans regular : -0.33 British regular : 0.67 Italians AA : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Anglo Egyptian Sudan to Nigeria Italians take French Equatorial Africa from French Italians take Nigeria from British 1 submarine moved from 95 Sea Zone to 81 Sea Zone 2 fighters moved from Egypt to 81 Sea Zone 1 bomber moved from Egypt to Persia Combat - Italians Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 81 Sea Zone Italians attack with 2 fighters and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 81 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Italians 2 fighters moved from 81 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 1 bomber moved from Persia to Egypt 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 airfield, 1 artillery and 2 infantry placed in Egypt 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 2 aaGuns and 2 armour EDIT: Adding units owned by Italians to Western Ukraine: 2 aaGuns and 2 armour EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.67 British AA : -0.17
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry Alexandria : 1 flag Egypt : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry Cyprus : 1 flag Nigeria : 1 flag, 1 armour Kenya : 1 flag Malta : 1 flag Anglo Egyptian Sudan : 1 flag French Equatorial Africa : 1 flag Syria : 1 flag, 1 artillery and 1 infantry Tunisia : 1 flag, 2 infantry Northern Italy : 2 artilleries, 1 factory_major and 4 infantry Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Eastern Poland : 1 flag Western Ukraine : 2 aaGuns and 2 armour 95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports Crete : 1 flag Greece : 1 flag 92 Sea Zone : 1 destroyer
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to Northern Territory 2 fighters moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Northern Territory Combat - ANZAC Battle in Northern Territory ANZAC attack with 3 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 3 fighters and 2 infantry in Northern Territory, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC roll dice for 3 fighters and 2 infantry in Northern Territory, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 fighters moved from Northern Territory to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -1.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to Northern Territory 2 fighters moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Northern Territory Combat - ANZAC Battle in Northern Territory ANZAC attack with 3 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 3 fighters and 2 infantry in Northern Territory, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC roll dice for 3 fighters and 2 infantry in Northern Territory, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 fighters moved from Northern Territory to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -1.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 46 PUs; Germans buy 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 artillery and 4 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bessarabia Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery, 1 bomber and 1 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/10 hits, 4.83 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 2.67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers and 3 fighters in Normandy Bordeaux, round 3 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Americans: 1 armour, 2 artilleries and 2 infantry Casualties for British: 1 artillery, 1 bomber and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 4 infantry Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Baltic States Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Western Ukraine 1 tactical_bomber moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Bessarabia to Western Ukraine 3 aaGuns, 10 armour, 14 artilleries, 17 infantry and 16 mech_infantrys moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany 1 artillery and 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway Place Units - Germans 1 artillery and 2 infantry placed in France 4 mech_infantrys placed in Germany 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Russians regular : 0.00 Germans regular : 4.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry Germany : 1 factory_major and 4 mech_infantrys Norway : 1 artillery and 2 infantry Holland Belgium : 1 artillery and 3 infantry Belarus : 1 flag, 1 infantry Baltic States : 1 flag, 2 infantry Eastern Poland : 6 mech_infantrys Bessarabia : 1 flag, 2 infantry Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag, 3 aaGuns, 10 armour, 14 artilleries, 17 infantry, 16 mech_infantrys and 3 tactical_bombers 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport 125 Sea Zone : 1 submarine Bulgaria : 1 flag 109 Sea Zone : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 artillery and 5 infantry
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Bryansk to Belarus 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Karelia to Novgorod Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 tactical_bomber moved from Baltic States to Russia 1 fighter moved from Baltic States to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Bryansk to Rostov 2 aaGuns, 5 armour, 4 artilleries, 15 infantry and 3 mech_infantrys moved from Bryansk to Russia 6 infantry moved from Novosibirsk to Samara 2 infantry moved from Timguska to Novosibirsk 2 infantry moved from Buryatia to Yakut S.S.R. 3 artilleries and 10 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel Place Units - Russians 3 infantry placed in Novgorod 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 Russians regular : -2.50
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@Snigg I’m actually really impressed with how strong the Axis are right now having started the war so late. I haven’t played anyone that has pulled that off as well as you. My situation is precarious at best and I’m real disappointed I lost Normandy.
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@DannyDuck716 thank you, sincerely.
Honestly, ever since you pulled your American fleet to the Atlantic turn 1, I’ve been kind of sh*tting bricks trying to figure out how to make Japan a big enough threat to divert attention back. I’ve NEVER had anyone do that to me before, and that (to me) ruins any chance at SeaLion (or a threat of it). I knew I had to knock you out of Europe if I could, or I was utterly hosed. I don’t have the money to counteract that fleet really, and I still have to have money/planes for Russia to neuter them if I can. It’s dicey all the way around. This has been a learning experience for me as well. I tend to play much less of a risky game than I’m being forced into here.