Snigg(x) vs. DannyDuck716(Allies+18) BM3

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from Siam to Shan State
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
            1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from Kwangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            2 fighters moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from Malaya to 41 Sea Zone
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from Celebes to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            1 battleship moved from 36 Sea Zone to 44 Sea Zone
            1 cruiser moved from 36 Sea Zone to 44 Sea Zone
            2 destroyers moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Malaya to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 fighter moved from Kwangtung to 6 Sea Zone
            1 fighter moved from Kwangtung to Kwangsi
            2 tactical_bombers moved from Kwangtung to Kwangsi
            2 bombers and 2 fighters moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
            1 aaGun and 1 artillery moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from Neutral_Axis
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 6.00
    UK_Pacific regular : -1.00
    ANZAC regular : -0.33
    British regular : -0.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 2 bombers, 6 fighters and 5 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 8 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 2 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun, 3 artilleries and 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    Shan State : 1 flag, 2 infantry
    Malaya : 1 flag, 1 armour, 1 harbour and 1 infantry
    Borneo : 1 flag, 1 artillery and 1 infantry
    Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
    French Indo China : 1 flag, 1 infantry
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
    41 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
    44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    43 Sea Zone : 1 transport
    37 Sea Zone : 1 flag, 1 submarine and 1 transport
    39 Sea Zone : 1 submarine
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
    

    Savegame


  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Morocco
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            3 bombers moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 marine
            EDIT: Adding units owned by Americans to Central United States: 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.67
    Italians regular : 0.33
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            3 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Morocco
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            3 bombers moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 marine
            EDIT: Adding units owned by Americans to Central United States: 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            3 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 bomber and 1 factory_minor; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            2 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 artillery and 2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
    
        Combat - British
            Battle in French Madagascar
            Battle in Anglo Egyptian Sudan
                British attack with 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            2 infantry moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
            1 tactical_bomber moved from United Kingdom to Scotland
    
        Place Units - British
            1 factory_minor placed in Persia
            1 bomber placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,4
            British collect 30 PUs (1 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 3 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -0.33
    Japanese regular : 0.00
    Italians regular : 0.00
    Neutral_Axis regular : -0.33
    British regular : -0.67
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
            2 armour and 1 mech_infantry moved from Romania to Eastern Poland
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Crete
            1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber and 2 fighters moved from Alexandria to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                British defend with 2 infantry and 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2.33 expected hits
                    British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                Casualties for British: 2 infantry and 2 mech_infantrys
                Casualties for Italians: 1 mech_infantry
            Battle in Eastern Poland
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Eastern Poland
                    Italians roll dice for 3 armour in Eastern Poland, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Romania to Eastern Poland
            1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Tunisia to Libya
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            2 artilleries placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    Russians regular : 1.33
    British regular : -1.00
    

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery
    Alexandria : 1 flag
    Egypt : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
    Cyprus : 1 flag, 1 artillery and 1 infantry
    Kenya : 1 flag
    Malta : 1 flag
    Anglo Egyptian Sudan : 1 flag, 1 armour
    Tunisia : 1 flag
    Northern Italy : 1 factory_major
    Libya : 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
    Eastern Poland : 1 flag, 2 aaGuns and 2 armour
    Bessarabia : 1 flag
    95 Sea Zone : 1 submarine
    Crete : 1 flag, 1 artillery and 1 infantry
    Greece : 1 flag
    99 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
    97 Sea Zone : 1 destroyer
    92 Sea Zone : 1 destroyer
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Poland to Baltic States
            1 mech_infantry moved from Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 tactical_bomber moved from Western Germany to Baltic States
            2 tactical_bombers moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 13 damage total.  Damaged units is as follows: factory_major = 7, airfield = 6
            Battle in Baltic States
                Germans attack with 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 3 tactical_bombers in Baltic States, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Norway to Finland
            3 tactical_bombers moved from Baltic States to Eastern Poland
            3 aaGuns, 7 armour, 12 artilleries, 11 infantry and 8 mech_infantrys moved from Poland to Eastern Poland
            3 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
            9 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from United Kingdom to Western Germany
            1 aaGun moved from Western Germany to France
            1 fighter moved from Egypt to Southern Italy
            1 tactical_bomber moved from Egypt to Southern Italy
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 artillery and 2 infantry placed in France
            6 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Russians regular : -0.33
    Germans regular : -0.83
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
    Germany : 1 factory_major and 6 mech_infantrys
    Southern Italy : 1 fighter and 1 tactical_bomber
    Karelia : 1 flag, 1 infantry
    Baltic States : 1 flag, 2 infantry
    Eastern Poland : 3 aaGuns, 10 armour, 14 artilleries, 23 infantry, 17 mech_infantrys and 3 tactical_bombers
    Western Ukraine : 1 flag, 1 mech_infantry
    112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
    125 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 2 artilleries and 7 infantry
    110 Sea Zone : 1 destroyer
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Karelia
            1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Rostov to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Karelia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 armour, 2 artilleries and 4 infantry moved from Russia to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter moved from Baltic States to Bryansk
            1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
            1 tactical_bomber moved from Baltic States to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 artillery, 4 infantry and 1 tactical_bomber placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Timguska: 6 infantry
            EDIT: Adding units owned by Russians to Novosibirsk: 6 infantry
            EDIT: Removing units owned by Russians from Yenisey: 2 infantry
            EDIT: Adding units owned by Russians to Timguska: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -1.17
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 factory_minors, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Kwangsi to Philippines
            1 infantry moved from Kweichow to Szechwan
            1 armour and 1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
            2 destroyers moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
            2 artilleries moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    

    Savegame

  • '22 '21 '20 '17 '15

    @DannyDuck716 scramble sz 54?


  • @Snigg nope

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 factory_minors, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Kwangsi to Philippines
            1 infantry moved from Kweichow to Szechwan
            1 armour and 1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
            2 destroyers moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
            2 artilleries moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in New Guinea
            Battle in Dutch New Guinea
            Battle in Guam
            Battle in Northern Territory
            Battle in Philippines
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from Dutch, taking Guam from Americans, taking Northern Territory from ANZAC, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 2 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 2 destroyers
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 41 Sea Zone to 55 Sea Zone
            1 carrier moved from 44 Sea Zone to 46 Sea Zone
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            1 battleship and 1 cruiser moved from 44 Sea Zone to 46 Sea Zone
            1 carrier moved from 42 Sea Zone to 46 Sea Zone
            1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone
            1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            2 bombers moved from Philippines to Kwangsi
            3 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
            2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
            1 aaGun moved from Hunan to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 factory_minor placed in French Indo China
            3 infantry placed in Kiangsu
            2 fighters and 1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.67
    Japanese regular : -0.17
    UK_Pacific regular : -0.67
    ANZAC regular : -1.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 aaGun, 2 bombers, 5 fighters and 4 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
    Jehol : 1 flag, 4 infantry
    Manchuria : 1 flag, 4 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 artillery
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 artillery and 2 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    Shan State : 1 flag, 1 armour and 2 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor and 1 harbour
    Northern Territory : 1 flag, 2 infantry
    New Guinea : 1 flag, 1 artillery and 1 infantry
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
    French Indo China : 1 flag, 1 factory_minor
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag
    46 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
    45 Sea Zone : 1 transport
    37 Sea Zone : 1 flag, 1 submarine
    35 Sea Zone : 1 transport
    21 Sea Zone : 1 transport
    6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
    54 Sea Zone : 1 flag, 1 submarine
    55 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to France
            3 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to France
            3 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 54 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 marine moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 3.
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Germans AA : 0.67
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to France
            3 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 54 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 marine moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 3.
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major, 6x airfield; Remaining resources: 27 PUs; 
            British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Gibraltar to Northern Italy
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Burma to Yunnan
            1 artillery and 4 infantry moved from Burma to Shan State
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Battle in Yunnan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Shan State
                British attack with 1 artillery, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 2 infantry
                    British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 armour and 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Shan State to India
            1 fighter moved from Yunnan to India
            4 artilleries and 6 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Union of South Africa to Rhodesia
            1 bomber moved from Union of South Africa to Iraq
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
            4 infantry moved from Scotland to United Kingdom
            2 aaGuns moved from Scotland to United Kingdom
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 0.17
    Japanese regular : 1.17
    Germans AA : 0.67
    Germans regular : -0.33
    British regular : 0.67
    Italians AA : -0.17
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Anglo Egyptian Sudan to Nigeria
                  Italians take French Equatorial Africa from French
                  Italians take Nigeria from British
            1 submarine moved from 95 Sea Zone to 81 Sea Zone
            2 fighters moved from Egypt to 81 Sea Zone
            1 bomber moved from Egypt to Persia
    
        Combat - Italians
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 81 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Italians lost in 81 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 81 Sea Zone to Egypt
            1 artillery moved from Trans-Jordan to Syria
                  Italians take Syria from Neutral_Axis
            1 bomber moved from Persia to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Libya to Tunisia
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 airfield, 1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Poland: 2 aaGuns and 2 armour
            EDIT: Adding units owned by Italians to Western Ukraine: 2 aaGuns and 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 0.67
    British AA : -0.17
    

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
    Alexandria : 1 flag
    Egypt : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
    Cyprus : 1 flag
    Nigeria : 1 flag, 1 armour
    Kenya : 1 flag
    Malta : 1 flag
    Anglo Egyptian Sudan : 1 flag
    French Equatorial Africa : 1 flag
    Syria : 1 flag, 1 artillery and 1 infantry
    Tunisia : 1 flag, 2 infantry
    Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
    Eastern Poland : 1 flag
    Western Ukraine : 2 aaGuns and 2 armour
    95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
    Crete : 1 flag
    Greece : 1 flag
    92 Sea Zone : 1 destroyer
    

    Savegame

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