The most effective russian players I’ve encountered are the ones that are able to build up a force that is able to threaten a counter on a german stack. If a good german player wants to go for Moscow they are able to get it, however I’ve seen plenty games where the UK/USA are putting enough pressure on the German player for him to stop just in front of Moscow. If the Russian player only has bought inf at this point there is not much of a threat for the German player to keep russia contained and slowly kill it economically. However if there is a stack of paired inf/art the pushback power is a lot bigger and thus Germany can be challenged and Russia may be able to break the German wall.
J mIC's in China destoryed on capture? OOB Global 40
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Good Morning - night, twilight, whatever…
I am playing a forum game here using triplea. Japan builds mionor IC’s on Shantung and Kiangsu. Later in game, Anzac invades and liberates said territories. They automatically revert to chinese control. I guess, as China can not have nor has use for IC’s, tripleA removed the Japanese built IC’s. The next turn, the J player recaptures said territories, minus mIC’s.
Is this supposed to happen? I get the base logic that China has no IC’s, but I thought that minor IC’s are never destroyed on capture, and its seems irrelevant to remove them or not if they are on Chinese controlled territories - the “place units in any controlled territory” rule trumps the IC’s.
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@Stough
Let’s hold off your next J turn until we get a clarification. -
@mainah
The Pacific 1940.2 rulebook clearly states on page 10:
“If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”HTH :slightly_smiling_face: