brxxx (+12) Allies vs dawgoneit Axis


  • @dawgoneit I put the jap fighter on shan state. feel free to put them on malaya or siam instead.
    I assumed no scramble in sz 95.
    Even I edit ncms from usa in uk ncm, because I forget them. 1 dd from120 to 116 and 1 sub from 91 to 92 instead of 91 to 112


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries and 2 infantry moved from Yugoslavia to Albania
            1 bomber and 1 fighter moved from Southern Italy to Denmark
            1 mech_infantry moved from Northern Italy to Denmark
    
        Combat - Italians
            Battle in Denmark
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Denmark, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Denmark
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Denmark, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Italians win, taking Denmark from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Denmark to Southern Italy
            1 fighter moved from Denmark to Northern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
            Italians undo move 2.
            Italians undo move 1.
            3 infantry placed in Ukraine
            Italians undo move 1.
            2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3
            Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 0.33
    

    Savegame


  • @brxxx said in brxxx (+12) Allies vs dawgoneit Axis:

    @dawgoneit I put the jap fighter on shan state. feel free to put them on malaya or siam instead.
    I assumed no scramble in sz 95.
    Even I edit ncms from usa in uk ncm, because I forget them. 1 dd from120 to 116 and 1 sub from 91 to 92 instead of 91 to 112

    All good with me.


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from 54 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Belarus
            1 armour moved from Western Ukraine to Belarus
            3 infantry moved from Novgorod to Archangel
            3 mech_infantrys moved from Eastern Poland to Novgorod
            3 infantry moved from Eastern Poland to Western Ukraine
            10 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 4 armour and 5 infantry moved from Northern Italy to France
            1 armour and 2 mech_infantrys moved from Southern Italy to France
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in France
            10 infantry placed in Germany
            Germans undo move 1.
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,3
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Smolensk to Archangel
            3 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Russia to Smolensk
            5 artilleries and 2 infantry moved from Russia to Bryansk
            6 infantry moved from Tambov to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Kansu
            2 fighters moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Volgograd
            4 armour, 1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    Russians regular : 0,17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 battleships, 7 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            7 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to Burma
            2 fighters moved from Shan State to India
            1 tactical_bomber moved from Yunnan to India
            2 bombers moved from Yunnan to India
            2 tactical_bombers moved from Kweichow to Yunnan
            1 tactical_bomber moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Anhwe to Chahar
            1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            6 artilleries and 10 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangtung to Burma
            1 tactical_bomber moved from Yunnan to Burma
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Shan State to Yunnan
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame


  • @brxxx Intercept in India?



  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 battleships, 7 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            7 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to Burma
            2 fighters moved from Shan State to India
            1 tactical_bomber moved from Yunnan to India
            2 bombers moved from Yunnan to India
            2 tactical_bombers moved from Kweichow to Yunnan
            1 tactical_bomber moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Anhwe to Chahar
            1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            6 artilleries and 10 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangtung to Burma
            1 tactical_bomber moved from Yunnan to Burma
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Shan State to Yunnan
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 5 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in India causes 14 damage total.  Damaged units is as follows: factory_major = 11, airfield = 3
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 artillery, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Suiyuyan
                Japanese attack with 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/18 hits, 5.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 7 fighters and 2 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 7 fighters and 2 tactical_bombers in Java, round 2 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Java
                Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from Kweichow to Yunnan
            1 fighter and 2 tactical_bombers moved from Burma to Yunnan
            2 bombers, 2 fighters and 1 tactical_bomber moved from India to Yunnan
            3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
            7 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            2 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Java: 1 artillery and 1 infantry
            EDIT: Changing ownership of Java from Americans to Japanese
            EDIT: Removing units owned by Americans from Java: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,5
            Japanese collect 59 PUs (5 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -1.33
    Japanese regular : -4.00
    UK_Pacific AA : -0.50
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            2 infantry, 1 marine and 2 mech_infantrys moved from Norway to Finland
            1 bomber moved from United Kingdom to Denmark
            2 fighters moved from 112 Sea Zone to Finland
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Finland
                Americans attack with 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys
                Germans defend with 4 infantry
                    Americans roll dice for 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys in Finland, round 2 : 2/7 hits, 1,83 expected hits
                    Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                    Americans roll dice for 2 fighters, 1 infantry, 1 marine and 2 mech_infantrys in Finland, round 3 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Americans roll dice for 2 fighters, 1 infantry, 1 marine and 2 mech_infantrys in Finland, round 4 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 fighters, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 4 infantry
            Battle in Denmark
                Americans attack with 1 bomber and 2 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Denmark
                Americans win, taking Denmark from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Denmark to Normandy Bordeaux
            2 fighters moved from Finland to 112 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 116 Sea Zone to 107 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
            1 factory_minor placed in Norway
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs; 
            UK_Pacific buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber, 1 fighter and 2 infantry moved from India to Burma
            1 infantry moved from Sardinia to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
    
        Combat - British
            Battle in Sicily
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Sicily from Italians, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from Burma to India
            2 fighters moved from Iraq to India
            2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery and 3 infantry moved from Iraq to Persia
            1 armour moved from Trans-Jordan to Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 2,00
    Japanese regular : -1,67
    Germans regular : -1,67
    British regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 4 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 4 infantry and 1 mech_infantry in Rostov, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 4 infantry and 1 mech_infantry in Rostov, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 3 infantry and 1 mech_infantry in Rostov, round 4 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 5 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 6 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 7 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from Albania to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,6,6
            Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            3 fighters moved from 55 Sea Zone to Queensland
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Poland to Eastern Poland
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            9 mech_infantrys placed in Western Germany
            3 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 5 infantry
            EDIT: Adding units owned by Germans to Germany: 5 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5,6,4
            Germans collect 31 PUs (2 lost to blockades); end with 31 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit sorry. i was on vacation. hope your holidays were awesome


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            3 fighters and 1 tactical_bomber moved from Russia to Rostov
            8 armour, 17 artilleries, 61 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
            4 armour moved from Russia to Western Ukraine
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 12 armour, 17 artilleries, 61 infantry and 1 mech_infantry
                Germans defend with 3 aaGuns, 6 armour, 3 artilleries, 32 infantry and 32 mech_infantrys
                    Russians roll dice for 12 armour, 17 artilleries, 61 infantry and 1 mech_infantry in Western Ukraine, round 2 : 24/91 hits, 24,83 expected hits
                    Italians roll dice for 3 aaGuns, 6 armour, 3 artilleries, 32 infantry and 32 mech_infantrys in Western Ukraine, round 2 : 24/73 hits, 25,33 expected hits
                    24 infantry owned by the Russians, 3 aaGuns owned by the Germans and 21 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 12 armour, 17 artilleries, 37 infantry and 1 mech_infantry in Western Ukraine, round 3 : 25/67 hits, 20,83 expected hits
                    Italians roll dice for 6 armour, 3 artilleries, 11 infantry and 32 mech_infantrys in Western Ukraine, round 3 : 17/52 hits, 18,33 expected hits
                    17 infantry owned by the Russians, 11 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Western Ukraine
                    Russians roll dice for 12 armour, 17 artilleries, 20 infantry and 1 mech_infantry in Western Ukraine, round 4 : 22/50 hits, 18,00 expected hits
                    Italians roll dice for 6 armour, 3 artilleries and 18 mech_infantrys in Western Ukraine, round 4 : 11/27 hits, 10,00 expected hits
                    11 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 18 mech_infantrys owned by the Germans lost in Western Ukraine
                    Russians roll dice for 12 armour, 17 artilleries, 9 infantry and 1 mech_infantry in Western Ukraine, round 5 : 18/39 hits, 15,00 expected hits
                    Italians roll dice for 5 armour in Western Ukraine, round 5 : 4/5 hits, 2,50 expected hits
                    4 infantry owned by the Russians and 5 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 12 armour, 17 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 119
                Casualties for Russians: 56 infantry
                Casualties for Germans: 3 aaGuns, 6 armour, 3 artilleries, 32 infantry and 32 mech_infantrys
            Battle in Rostov
                Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/7 hits, 3,00 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Rostov to Russia
            3 aaGuns moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Western Ukraine
            1 artillery and 4 infantry moved from Smolensk to Archangel
            1 artillery and 2 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Volgograd
            3 armour, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,17
    Russians regular : 12,33
    

    Savegame


  • Yeah, I relaxed a little bit. Hope, you had fun too.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 carrier moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 carrier moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
            1 transport moved from 6 Sea Zone to 34 Sea Zone
            1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
            2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kansu
            2 infantry moved from Shan State to Burma
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Hopei to Shensi
            1 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 11 fighters, 5 tactical_bombers and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 11 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 11 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 12 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 13 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 13 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
            Battle in Burma
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 6 artilleries, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 fighter and 19 infantry; Russians defend with 2 aaGuns and 5 infantry
                    Russians roll AA dice in Kansu : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Kansu, round 2 : 10/23 hits, 9.33 expected hits
                    Chinese roll dice for 2 aaGuns, 1 fighter and 24 infantry in Kansu, round 2 : 7/25 hits, 8.67 expected hits
                    7 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kansu, round 3 : 9/16 hits, 7.50 expected hits
                    Chinese roll dice for 1 fighter and 16 infantry in Kansu, round 3 : 8/17 hits, 6.00 expected hits
                    1 infantry owned by the Japanese, 4 infantry owned by the Russians, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Kansu, round 4 : 6/8 hits, 4.83 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 4 : 4/8 hits, 3.00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Kansu, round 5 : 2/4 hits, 2.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for Chinese: 1 fighter and 19 infantry
                Casualties for Russians: 2 aaGuns and 5 infantry
            Battle in Paulau Island
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 armour moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kansu to Suiyuyan
            2 bombers moved from Kansu to Yunnan
    
        Place Units - Japanese
            4 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.83
    Japanese regular : 1.17
    ANZAC regular : -0.33
    UK_Pacific regular : 0.00
    Russians AA : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            3 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            2 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Germany
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            2 fighters moved from 112 Sea Zone to Southern France
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 mech_infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Celebes
            Battle in 17 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 22 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/6 hits, 2,50 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 1/5 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            1 carrier, 1 cruiser and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 marine moved from Finland to Norway
            1 destroyer moved from 107 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            3 fighters moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Norway
            4 infantry placed in Eastern United States
            1 bomber, 2 fighters and 2 infantry placed in Western United States
            3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            9 artilleries and 17 infantry moved from India to Burma
            1 bomber and 3 fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 9 artilleries, 1 bomber, 3 fighters and 17 infantry
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    British roll dice for 9 artilleries, 1 bomber, 3 fighters and 17 infantry in Burma, round 2 : 5/30 hits, 9,50 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 9 artilleries, 1 bomber, 3 fighters and 17 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber and 3 fighters moved from Burma to India
            2 armour and 1 mech_infantry moved from Eastern Persia to India
            1 armour moved from Persia to West India
            1 artillery and 3 infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun moved from 98 Sea Zone to Egypt
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from United Kingdom to Normandy Bordeaux
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 fighters and 6 infantry placed in United Kingdom
            2 transports placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -3,67
    Japanese regular : -1,67
    Germans AA : 0,67
    Neutral_Axis regular : 1,00
    British regular : -4,50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Holland Belgium
                Americans win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,1,1,5,1
            Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.50
    

    Savegame

Suggested Topics

  • 21
  • 48
  • 126
  • 72
  • 102
  • 141
  • 164
  • 101
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.4k

Users

39.9k

Topics

1.7m

Posts