@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
You think of allies as the good guys?
Historically speaking, yeah.
@bretters
Cant see - what are the hits from? Subs, planes?
@Odonis
The first 3 hits are from aircraft , the subs didn’t roll yet
@Odonis please… I’d like to finish my turn. The casualties matter in this battle.
@bretters
sorry - holiday break was busy but will have more time now to play. take 2 FTR and damage 1 carrier
@Odonis ok and if I get hits with my subs ?
@bretters
lose 1 carrier, then BB, then tip next carrier - only if subs
@odonis hmm
Having trouble posting my turn to the forum
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 4 SuicideAttackTokens;
Japanese buy 4 armour, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 cruiser moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 bomber moved from Korea to 25 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
1 tactical_bomber moved from Japan to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
Combat - Japanese
Battle in Sakha
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Iwo Jima
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 4/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 cruiser, 2 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers and 4 fighters; ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 fighters in 31 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 31 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
1 cruiser owned by the Japanese retreated to 24 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 3 submarines and 1 tactical_bomber
Casualties for Americans: 2 fighters
2 fighters owned by the Americans could not land and were killed
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 31 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 31 Sea Zone to 24 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 31 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 31 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 fighter moved from Amur to Japan
1 tactical_bomber moved from Amur to Japan
1 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 artillery and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 submarine placed in 36 Sea Zone
3 armour placed in Malaya
1 armour and 1 mech_infantry placed in French Indo China
3 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.00
Japanese regular : 3.17
UK_Pacific regular : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from 31 Sea Zone to 24 Sea Zone
1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
2 fighters moved from Western United States to 24 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from 31 Sea Zone to 24 Sea Zone
1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
2 fighters moved from Western United States to 24 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Caroline Islands
Battle in 24 Sea Zone
Americans attack with 1 battleship, 1 carrier and 3 fighters
Japanese defend with 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17
@odonis @bretters
OOL in 24? 2 hits first round
@odonis
1 fighter 1 cruiser
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from 31 Sea Zone to 24 Sea Zone
1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
2 fighters moved from Western United States to 24 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Caroline Islands
Battle in 24 Sea Zone
Americans attack with 1 battleship, 1 carrier and 3 fighters
Japanese defend with 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 24 Sea Zone
Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 24 Sea Zone
Americans win, taking Caroline Islands from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 4 fighters and 1 submarine in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter could not land in 24 Sea Zone and was removed
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 armour moved from Eastern Persia to India
1 fighter moved from 17 Sea Zone to Marianas
1 fighter moved from 24 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Italians regular : -0.33
Japanese regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
4 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from 31 Sea Zone to 24 Sea Zone
1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
2 fighters moved from Western United States to 24 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Caroline Islands
Battle in 24 Sea Zone
Americans attack with 1 battleship, 1 carrier and 3 fighters
Japanese defend with 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 24 Sea Zone
Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 24 Sea Zone
Americans win, taking Caroline Islands from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 4 fighters and 1 submarine in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter could not land in 24 Sea Zone and was removed
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 armour moved from Eastern Persia to India
1 fighter moved from 17 Sea Zone to Marianas
1 fighter moved from 24 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
4 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from India to Malaya
2 fighters moved from India to Burma
Combat - British
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 bomber moved from Malaya to India
2 artilleries moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.83
Italians regular : -0.33
Japanese regular : -0.17
Japanese AA : -0.17
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 110 Sea Zone to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Romania
Italians roll dice for 2 artilleries in Romania, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 artilleries in Romania, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Romania
1 artillery owned by the Italians retreated to Yugoslavia
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Northern Italy
1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery placed in Southern Italy
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -2.67
Russians regular : 1.00
wow Romania… your dudes are freakin’ tough! :(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 25 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 25 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
@bretters said in Odonis Allies +10 vs Bretters Axis BM3:
wow Romania… your dudes are freakin’ tough! :(
The Brutes from Bucharest!