Odonis Allies +10 vs Bretters Axis BM3


  • @Odonis ok and if I get hits with my subs ?

  • '20 '19 '18 '15 '13

    @bretters
    lose 1 carrier, then BB, then tip next carrier - only if subs


  • @odonis hmm
    Having trouble posting my turn to the forum


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 4 SuicideAttackTokens; 
            Japanese buy 4 armour, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 artillery moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter moved from Kwangsi to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangsi to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 fighter moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 cruiser moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            1 tactical_bomber moved from Japan to 31 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
    
        Combat - Japanese
            Battle in Sakha
                Japanese attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Iwo Jima
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 4/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 31 Sea Zone
                Japanese attack with 1 cruiser, 2 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers and 4 fighters; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 fighters in 31 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    1 tactical_bomber owned by the Japanese, 3 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 31 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 31 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 31 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 31 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
                1 cruiser owned by the Japanese retreated to 24 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 submarines and 1 tactical_bomber
                Casualties for Americans: 2 fighters
                2 fighters owned by the Americans could not land and were killed
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 31 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 carrier moved from 6 Sea Zone to 24 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
            2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Yunnan
            2 armour and 1 mech_infantry moved from Malaya to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 fighter moved from Amur to Japan
            1 tactical_bomber moved from Amur to Japan
            1 infantry moved from Siberia to Amur
            1 artillery moved from Siberia to Amur
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery and 3 infantry moved from Manchuria to Jehol
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 submarine placed in 36 Sea Zone
            3 armour placed in Malaya
            1 armour and 1 mech_infantry placed in French Indo China
            3 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.00
    Japanese regular : 3.17
    UK_Pacific regular : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 31 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from Western United States to 24 Sea Zone
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 31 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from Western United States to 24 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Caroline Islands
            Battle in 24 Sea Zone
                Americans attack with 1 battleship, 1 carrier and 3 fighters
                Japanese defend with 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    @odonis @bretters

    OOL in 24? 2 hits first round


  • @odonis
    1 fighter 1 cruiser

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 31 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from Western United States to 24 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Caroline Islands
            Battle in 24 Sea Zone
                Americans attack with 1 battleship, 1 carrier and 3 fighters
                Japanese defend with 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 24 Sea Zone
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 24 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
            Battle in 92 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 submarine in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter could not land in 24 Sea Zone and was removed
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 carriers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            1 armour moved from Eastern Persia to India
            1 fighter moved from 17 Sea Zone to Marianas
            1 fighter moved from 24 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Italians regular : -0.33
    Japanese regular : -1.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Shensi
            4 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 31 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from Western United States to 24 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Caroline Islands
            Battle in 24 Sea Zone
                Americans attack with 1 battleship, 1 carrier and 3 fighters
                Japanese defend with 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 24 Sea Zone
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 24 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
            Battle in 92 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 submarine in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter could not land in 24 Sea Zone and was removed
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 carriers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            1 armour moved from Eastern Persia to India
            1 fighter moved from 17 Sea Zone to Marianas
            1 fighter moved from 24 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Shensi
            4 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber moved from India to Malaya
            2 fighters moved from India to Burma
    
        Combat - British
            Strategic bombing raid in Malaya
                    Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Malaya causes 5 damage total. 
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            1 bomber moved from Malaya to India
            2 artilleries moved from Eastern Persia to West India
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -1.83
    Italians regular : -0.33
    Japanese regular : -0.17
    Japanese AA : -0.17
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from 110 Sea Zone to Southern Italy
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Romania
                    Italians roll dice for 2 artilleries in Romania, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 artilleries in Romania, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Romania
                1 artillery owned by the Italians retreated to Yugoslavia
                Russians win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Yugoslavia to Northern Italy
            1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
            1 armour moved from Northern Italy to Southern Italy
            1 artillery and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Southern Italy
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.67
    Russians regular : 1.00
    

    Savegame


  • wow Romania… your dudes are freakin’ tough! :(

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 25 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from Queensland to South Australia
            1 infantry moved from New Guinea to Dutch New Guinea
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 25 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from Queensland to South Australia
            1 infantry moved from New Guinea to Dutch New Guinea
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    @bretters said in Odonis Allies +10 vs Bretters Axis BM3:

    wow Romania… your dudes are freakin’ tough! :(

    The Brutes from Bucharest!


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 109 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
            1 fighter moved from Scotland to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
            1 infantry moved from 115 Sea Zone to Baltic States
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Romania
            1 tactical_bomber moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Romania
            1 armour moved from Eastern Poland to Baltic States
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from United Kingdom to Scotland
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            10 artilleries and 10 infantry moved from Karelia to Finland
            1 armour moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 artillery moved from Novgorod to Baltic States
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
                Russians defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 2 mech_infantrys
            Battle in Western Ukraine
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 10 artilleries and 10 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 artilleries and 10 infantry in Finland, round 2 : 6/20 hits, 6.67 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 10 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Romania
                Germans attack with 3 armour and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour and 1 infantry in Romania, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 infantry moved from 115 Sea Zone to Finland
            1 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 infantry moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 aaGun moved from France to Northern Italy
            1 fighter moved from 104 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
    
        Place Units - Germans
            3 submarines placed in 109 Sea Zone
            3 artilleries placed in Novgorod
            3 mech_infantrys placed in Germany
            4 artilleries and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 1.17
    Germans regular : 2.83
    

    Savegame


  • @odonis alright Russia… i believe you should be shitting your pants now…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Smolensk to Belarus
            2 fighters moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
            Battle in Belarus
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 4/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun, 5 armour, 7 artilleries, 3 infantry and 5 mech_infantrys moved from Bryansk to Belarus
            3 artilleries moved from Smolensk to Belarus
            3 infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Russia to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            2 fighters moved from Belarus to Russia
            2 artilleries and 2 infantry moved from Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Russia to Belarus
            1 armour and 1 mech_infantry moved from Russia to Urals
    
        Place Units - Russians
            1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
            3 artilleries and 5 infantry placed in Russia
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 71 PUs; 4 SuicideAttackTokens; 
            Japanese buy 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour moved from Malaya to Burma
            1 armour moved from French Indo China to Burma
            1 armour moved from French Indo China to Burma
            1 mech_infantry moved from French Indo China to Burma
            7 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to Malaya
            1 tactical_bomber moved from Kwangsi to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            1 artillery and 3 infantry moved from Jehol to Chahar
            1 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Sakha to Buryatia
            1 armour and 1 mech_infantry moved from Yenisey to Kansu
                  Japanese take Timguska from Russians
            1 artillery moved from Chahar to Suiyuyan
            3 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 24 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 battleship
                    Japanese roll dice for 2 submarines in 24 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 24 Sea Zone
                    Japanese roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship in 24 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 24 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship in 24 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 24 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship in 24 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 battleship remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
            Battle in 33 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 transport; ANZAC defend with 1 destroyer and 2 fighters
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 33 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to Kwangsi
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from Szechwan to Kwangsi
            1 tactical_bomber moved from Szechwan to Kwangsi
    
        Place Units - Japanese
            1 fighter placed in Malaya
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.33
    Japanese regular : -2.00
    

    Savegame

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