Odonis Allies +10 vs Bretters Axis BM3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Romania
            1 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 4 infantry moved from Bessarabia to Eastern Poland
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            2 fighters moved from Western Ukraine to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 armour and 1 mech_infantry moved from Bryansk to Baltic States
            1 armour moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Bryansk to Baltic States
            1 fighter moved from Western Ukraine to Baltic States
            1 fighter moved from Western Ukraine to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys in Baltic States, round 3 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 2 aaGuns and 6 armour
                    Germans roll AA dice in Eastern Poland : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/10 hits, 3.50 expected hits
                    Germans roll dice for 2 aaGuns and 6 armour in Eastern Poland, round 2 : 4/6 hits, 3.00 expected hits
                    4 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 6 armour in Eastern Poland, round 3 : 5/6 hits, 3.00 expected hits
                    2 fighters owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland
                 retreated to Eastern Poland
                Germans win with 4 armour remaining. Battle score for attacker is -33
                Casualties for Russians: 1 armour, 1 artillery, 3 fighters and 5 infantry
                Casualties for Germans: 2 aaGuns and 2 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Eastern Poland to Ukraine
            1 fighter moved from Romania to Ukraine
            2 armour moved from Bessarabia to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun moved from Western Ukraine to Bessarabia
            3 armour moved from Ukraine to Bryansk
            3 infantry moved from Rostov to Ukraine
            1 infantry moved from Smolensk to Belarus
            4 infantry moved from Smolensk to Bryansk
            5 mech_infantrys moved from Russia to Bryansk
            4 artilleries and 1 infantry moved from Russia to Smolensk
            3 fighters moved from Baltic States to Bryansk
            3 infantry moved from Finland to Norway
            1 aaGun moved from Finland to Norway
            1 infantry moved from Vyborg to Finland
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            2 armour, 3 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.33
    Germans regular : 1.33
    Russians regular : -2.17
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 4 SuicideAttackTokens; 
            Japanese buy 4 armour, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 artillery moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter moved from Kwangsi to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangsi to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 fighter moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 cruiser moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            1 tactical_bomber moved from Japan to 31 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
    

    Savegame


  • @Odonis sz 31 - first round, what are your 3 casualties/hits ?


  • @bretters you have damaged bship, 2 carriers, destroyer, 4 fighters - i own the island (wake island)


  • @Odonis im coming in with 3 subs, cruiser, 2 fighters, 3 tacs


  • @Odonis you don’t need to log on to TripleA even… can you Let me know your casualty choices?

  • '20 '19 '18 '15 '13

    @bretters
    Cant see - what are the hits from? Subs, planes?


  • @Odonis
    The first 3 hits are from aircraft , the subs didn’t roll yet


  • @Odonis please… I’d like to finish my turn. The casualties matter in this battle.

  • '20 '19 '18 '15 '13

    @bretters
    sorry - holiday break was busy but will have more time now to play. take 2 FTR and damage 1 carrier


  • @Odonis ok and if I get hits with my subs ?

  • '20 '19 '18 '15 '13

    @bretters
    lose 1 carrier, then BB, then tip next carrier - only if subs


  • @odonis hmm
    Having trouble posting my turn to the forum


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 4 SuicideAttackTokens; 
            Japanese buy 4 armour, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 artillery moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter moved from Kwangsi to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangsi to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 fighter moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 cruiser moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            1 tactical_bomber moved from Japan to 31 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
    
        Combat - Japanese
            Battle in Sakha
                Japanese attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Iwo Jima
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 4/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 31 Sea Zone
                Japanese attack with 1 cruiser, 2 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers and 4 fighters; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 fighters in 31 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    1 tactical_bomber owned by the Japanese, 3 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 31 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 31 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 31 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 31 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
                1 cruiser owned by the Japanese retreated to 24 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 submarines and 1 tactical_bomber
                Casualties for Americans: 2 fighters
                2 fighters owned by the Americans could not land and were killed
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 31 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 carrier moved from 6 Sea Zone to 24 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
            2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Yunnan
            2 armour and 1 mech_infantry moved from Malaya to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 fighter moved from Amur to Japan
            1 tactical_bomber moved from Amur to Japan
            1 infantry moved from Siberia to Amur
            1 artillery moved from Siberia to Amur
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery and 3 infantry moved from Manchuria to Jehol
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 submarine placed in 36 Sea Zone
            3 armour placed in Malaya
            1 armour and 1 mech_infantry placed in French Indo China
            3 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.00
    Japanese regular : 3.17
    UK_Pacific regular : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 31 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from Western United States to 24 Sea Zone
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 31 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from Western United States to 24 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Caroline Islands
            Battle in 24 Sea Zone
                Americans attack with 1 battleship, 1 carrier and 3 fighters
                Japanese defend with 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    @odonis @bretters

    OOL in 24? 2 hits first round


  • @odonis
    1 fighter 1 cruiser

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 31 Sea Zone to 17 Sea Zone
            1 fighter moved from 31 Sea Zone to 24 Sea Zone
            1 battleship and 1 carrier moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from Western United States to 24 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Caroline Islands
            Battle in 24 Sea Zone
                Americans attack with 1 battleship, 1 carrier and 3 fighters
                Japanese defend with 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 1 battleship, 1 carrier and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 24 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 24 Sea Zone
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship and 3 fighters in 24 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 carrier and 1 fighter in 24 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 24 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
            Battle in 92 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 submarine in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter could not land in 24 Sea Zone and was removed
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 carriers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            1 armour moved from Eastern Persia to India
            1 fighter moved from 17 Sea Zone to Marianas
            1 fighter moved from 24 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Italians regular : -0.33
    Japanese regular : -1.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Shensi
            4 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

Suggested Topics

  • 53
  • 131
  • 75
  • 44
  • 59
  • 105
  • 147
  • 3.8k
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.4k

Users

39.9k

Topics

1.7m

Posts