Sorry, wrong round 1 Russia posted, LOL. I was too tired. It is your turn to start the game with Russia.
Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 2 fighters and 1 infantry moved from Tsinghai to Sikang 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Russians Battle in Sikang Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Sikang to Russia 1 aaGun and 14 infantry moved from Samara to Volgograd 1 armour, 5 artilleries and 5 infantry moved from Russia to Vologda 2 aaGuns, 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys moved from Finland to Karelia 1 submarine moved from 115 Sea Zone to 114 Sea Zone 3 infantry moved from Tsinghai to Novosibirsk Place Units - Russians 3 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang 1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar 2 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol 2 bombers moved from Kwangsi to India Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in Chahar Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery and 9 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 infantry moved from Kweichow to Szechwan 1 aaGun, 4 artilleries and 6 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone 2 artilleries and 4 infantry moved from 37 Sea Zone to Siam 1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from India to Yunnan 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 3 fighters moved from Japan to Philippines 1 marine moved from 37 Sea Zone to Siam Place Units - Japanese 1 armour and 2 infantry placed in Malaya Japanese undo move 1. 1 armour and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Japanese undo move 2. 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Shantung 1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67 UK_Pacific AA : 0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 marine moved from Southern France to France 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in France Americans attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 marine Germans defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry; Italians defend with 1 fighter, 2 infantry and 1 mech_infantry Germans roll AA dice in France : 1/4 hits, 0.67 expected hits 1 fighter owned by the Americans lost in France Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine in France, round 2 : 6/11 hits, 4.33 expected hits Germans roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in France, round 2 : 3/11 hits, 4.00 expected hits 2 aaGuns owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the Americans, 1 marine owned by the Americans and 1 infantry owned by the Italians lost in France Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry in France, round 3 : 4/8 hits, 3.50 expected hits Germans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in France, round 3 : 3/7 hits, 2.67 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in France Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in France, round 4 : 1/5 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 1 fighter in France, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Americans lost in France Americans roll dice for 1 armour, 1 bomber and 2 fighters in France, round 5 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 fighter in France, round 5 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 fighter owned by the Italians lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 3 artilleries, 1 fighter, 3 infantry and 1 marine Casualties for Germans: 2 aaGuns, 3 artilleries and 4 infantry Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from France to United Kingdom 2 fighters moved from France to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone EDIT: 1 transport moved from 110 Sea Zone to 101 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 3 carriers, 3 destroyers and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 carrier and 3 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery and 4 infantry placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Kansu to Tsinghai 1 fighter and 1 infantry moved from Manchuria to Jehol Combat - Chinese Battle in Tsinghai Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Tsinghai, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 9 infantry in Tsinghai, round 3 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Manchuria Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Tobruk British take Tobruk from Italians 1 destroyer moved from 77 Sea Zone to 74 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 74 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 74 Sea Zone Japanese win, taking 106 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 2 infantry moved from 80 Sea Zone to Persia 1 battleship, 1 carrier and 1 cruiser moved from 77 Sea Zone to 76 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 3 infantry moved from Union of South Africa to Rhodesia 3 artilleries and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Southern France to 110 Sea Zone 2 fighters moved from Southern France to United Kingdom 2 fighters moved from Southern France to Malta 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 aaGuns, 1 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Burma to India Place Units - British 1 carrier placed in 110 Sea Zone 3 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -2.17 Italians regular : -0.33 Japanese regular : -0.50 Japanese AA : -0.17 Germans AA : 0.33 Germans regular : -2.00 British regular : -1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from Russians 1 infantry moved from Rostov to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 fighter moved from Algeria to 99 Sea Zone 1 bomber moved from Southern Italy to Caucasus 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 2 infantry moved from Ukraine to Rostov 1 fighter moved from 99 Sea Zone to Greece 1 bomber moved from Caucasus to Greece 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from Algeria to Southern Italy 1 artillery and 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 4 artilleries and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1,83 Russians regular : 1,50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Burma to India 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 3 infantry moved from France to Southern France Combat - French Battle in Southern France French attack with 3 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France French win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 French collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 French regular : 0.00
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Forgot that France could take out Holland. Probably couldn’t have moved the SZ106 TT anyway.
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@simon33 How do you mean?
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Well I was worried that planes on W Germany could attack SZ109 and land on Holland. Couldn’t really defend against that. And given I couldn’t attack Morocco in sufficient strength to prevent Italy retaking it, I couldn’t move to SZ91.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 7 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland Germans take Finland from Russians 2 mech_infantrys moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to France 2 mech_infantrys moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France 2 fighters moved from Norway to Holland Belgium 1 bomber moved from Ukraine to France 1 bomber moved from Western Germany to Holland Belgium 1 fighter moved from Germany to France Combat - Germans Battle in France Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/6 hits, 2,67 expected hits French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in France Germans destroys 16PUs while taking French capital Germans win, taking France from French with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Southern France Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers French defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 2,67 expected hits French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Southern France Germans win, taking Southern France from French with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Holland Belgium Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from France to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from France to Western Germany 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway 4 armour and 1 mech_infantry moved from Western Germany to Poland 4 infantry moved from Ukraine to Rostov 8 armour and 9 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Norway to Finland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 armour EDIT: Adding units owned by Germans to Belarus: 1 armour EDIT: Changing ownership of Vyborg from Germans to Russians EDIT: Turning off Edit Mode 1 infantry placed in Novgorod 1 destroyer and 2 submarines placed in 112 Sea Zone 6 infantry placed in Western Germany 1 mech_infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French regular : -1,50 Germans regular : 1,67
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@Pejon_88 Realized I could not land in Finland with every unit, hope my change we ok?
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@Pejon_88 You’re up btw.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vologda to Novgorod Russians take Archangel from Germans 2 fighters and 1 infantry moved from Russia to Bryansk 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Volgograd 2 fighters moved from Russia to Caucasus 2 infantry moved from Volgograd to Caucasus 1 artillery and 1 infantry moved from Karelia to Finland 1 armour, 3 artilleries, 18 infantry and 3 mech_infantrys moved from Karelia to Novgorod 1 infantry moved from Vologda to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Novgorod Russians attack with 2 armour, 3 artilleries, 18 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour, 3 artilleries, 18 infantry and 3 mech_infantrys in Novgorod, round 2 : 5/26 hits, 6.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 3 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Smolensk to Volgograd 2 fighters moved from Bryansk to Russia 3 infantry moved from Novosibirsk to Vologda 4 artilleries and 2 infantry moved from Vologda to Russia 2 infantry moved from Russia to Vologda 2 aaGuns moved from Karelia to Novgorod Place Units - Russians 1 artillery placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vologda to Novgorod Russians take Archangel from Germans 2 fighters and 1 infantry moved from Russia to Bryansk 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Volgograd 2 fighters moved from Russia to Caucasus 2 infantry moved from Volgograd to Caucasus 1 artillery and 1 infantry moved from Karelia to Finland 1 armour, 3 artilleries, 18 infantry and 3 mech_infantrys moved from Karelia to Novgorod 1 infantry moved from Vologda to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Novgorod Russians attack with 2 armour, 3 artilleries, 18 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians win, taking Novgorod from Germans with 2 armour, 3 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Smolensk to Volgograd 2 fighters moved from Bryansk to Russia 3 infantry moved from Novosibirsk to Vologda 4 artilleries and 2 infantry moved from Vologda to Russia 2 infantry moved from Russia to Vologda 2 aaGuns moved from Karelia to Novgorod Place Units - Russians 1 artillery placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Volgograd: 2 infantry EDIT: Turning off Edit Mode
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@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@Pejon_88 You’re up btw.
Oh, sorry.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Jehol 2 fighters and 2 tactical_bombers moved from Anhwe to Jehol 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 fighter moved from Philippines to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in Ceylon Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 1/8 hits, 3,83 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 3 : 2/7 hits, 3,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Jehol Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Yunnan to Szechwan 1 armour moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Kweichow 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 aaGun, 1 armour, 5 artilleries and 15 infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone 3 artilleries and 3 infantry moved from 38 Sea Zone to Burma 2 infantry moved from Siam to Shan State 2 infantry moved from Malaya to Shan State 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 1 marine moved from Siam to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 carrier, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to 37 Sea Zone 1 fighter moved from 45 Sea Zone to Kwangsi 1 bomber moved from Yunnan to Kwangsi 2 infantry moved from French Indo China to Shan State 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Philippines to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Jehol to Kwangsi 1 fighter moved from Japan to Philippines 1 tactical_bomber moved from Japan to Kwangsi Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in French Indo China Japanese undo move 2. 1 fighter and 2 infantry placed in French Indo China 2 infantry and 1 tactical_bomber placed in Malaya Japanese undo move 2. 3 infantry placed in French Indo China 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : -5,00 ANZAC regular : 0,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 4 fighters moved from 110 Sea Zone to Southern France 1 bomber moved from United Kingdom to Germany 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Morocco Battle in Iwo Jima Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Morocco from Italians, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Chahar Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 4 fighters moved from Southern France to 92 Sea Zone 1 bomber moved from Germany to Novgorod 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Central United States to Eastern United States 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to Manchuria 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 5 submarines moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from Western United States to Midway 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria Place Units - Americans 1 artillery placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 10 infantry moved from Tsinghai to Kansu 1 fighter and 1 infantry moved from Manchuria to Jehol Combat - Chinese Chinese creates battle in territory Chahar Battle in Kansu Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Kansu, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Chahar from Japanese, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Manchuria Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Malta to Iraq 1 infantry moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Egypt to Alexandria 2 infantry moved from Union of South Africa to 71 Sea Zone 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone EDIT: 1 artillery moved from Central United States to Eastern United States 3 aaGuns, 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry moved from India to West India 1 artillery and 4 infantry moved from Persia to Northwest Persia Place Units - British 1 destroyer placed in 71 Sea Zone 2 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.33 Japanese regular : -1.33 Germans AA : -0.17 Germans regular : 0.33
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I found those decisions difficult to make. Pretty happy with what I came up with though.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 4 fighters moved from 110 Sea Zone to Southern France 1 bomber moved from United Kingdom to Germany 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Morocco Battle in Iwo Jima Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Morocco from Italians, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Chahar Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 4 fighters moved from Southern France to 92 Sea Zone 1 bomber moved from Germany to Novgorod 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Central United States to Eastern United States 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to Manchuria 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 5 submarines moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from Western United States to Midway 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria Place Units - Americans 1 artillery placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 10 infantry moved from Tsinghai to Kansu 1 fighter and 1 infantry moved from Manchuria to Jehol Combat - Chinese Chinese creates battle in territory Chahar Battle in Kansu Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Kansu, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Chahar from Japanese, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Manchuria Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Malta to Iraq 1 infantry moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Egypt to Alexandria 2 infantry moved from Union of South Africa to 71 Sea Zone 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone EDIT: 1 artillery moved from Central United States to Eastern United States 3 aaGuns, 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry moved from India to West India 1 artillery and 4 infantry moved from Persia to Northwest Persia Place Units - British 1 destroyer placed in 71 Sea Zone 2 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in 39 Sea Zone change ownership: 1 submarine Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 armour and 1 infantry EDIT: Adding units owned by British to 91 Sea Zone: 1 armour and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.33 Japanese regular : -1.33 Germans AA : -0.17 Germans regular : 0.33
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@simon33 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
I found those decisions difficult to make. Pretty happy with what I came up with though.
Slight change though. British units in SZ91 are on US TT. Not sure if that edit applied it correctly.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Italians buy 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Greece to Caucasus 1 fighter and 1 infantry moved from Rostov to Caucasus 1 fighter moved from Greece to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Tunisia to Libya Italians take Libya from British 1 armour moved from Libya to Tunisia Combat - Italians Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France 2 fighters owned by the Italians retreated Americans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Southern Italy 1 fighter moved from Caucasus to Rostov 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern France to France 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 artilleries and 3 infantry moved from Northern Italy to France 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 tactical_bomber placed in Southern Italy 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,50 Russians regular : -0,33