tanios (x) vs Giallo (allies + 10) bm3
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 4 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Tobruk to Tunisia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 25 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Midway Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 2 fighters moved from Midway to 26 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland 1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 3 artilleries, 2 carriers, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 3 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Sikang Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from French Central Africa to French Equatorial Africa 1 carrier, 2 tactical_bombers and 2 transports moved from 83 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Rhodesia to Union of South Africa 3 infantry moved from Iraq to Persia 1 bomber moved from Iraq to Morocco 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Normandy Bordeaux British attack with 5 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2,83 expected hits Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans, 1 fighter owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux British win with 4 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Holland Belgium British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 1 aaGun and 2 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,4,5,6,6 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,67 Germans regular : 2,67 British regular : -0,00
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 mech_infantry moved from Rostov to Volgograd 1 armour moved from Ukraine to Volgograd 1 bomber moved from Southern Italy to Volgograd 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Rostov to Tambov 1 armour moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Tambov Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 harbour and 2 infantry; Americans defend with 1 aaGun and 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 3/3 hits, 1.17 expected hits British roll dice for 3 infantry in Gibraltar, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 1 aaGun and 1 infantry Casualties for British: 2 infantry Battle in Tambov Italians attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Tambov, round 2 : 6/11 hits, 2.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Volgograd Italians roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Italians roll dice for 1 armour and 1 bomber in Volgograd, round 4 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 bomber in Volgograd, round 5 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Italians win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from Volgograd to Ukraine 2 aaGuns moved from Rostov to Tambov 1 armour moved from Trans-Jordan to Alexandria 1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from France to Southern France Italians take Southern France from Neutral_Axis 1 infantry moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 1 infantry moved from France to Northern Italy 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 2 infantry and 1 mech_infantry placed in Ukraine 1 artillery and 1 infantry placed in Northern Italy Italians undo move 2. 1 infantry placed in Southern Italy 1 artillery placed in Northern Italy 1 transport placed in 95 Sea Zone 1 transport placed in 97 Sea Zone Italians undo move 4. 1 transport placed in 95 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 2.83 Russians regular : -1.33 British regular : 1.00
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 mech_infantrys moved from Rostov to Samara 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 3 armour moved from Slovakia Hungary to Western Ukraine 4 bombers moved from Novgorod to Samara 3 tactical_bombers moved from Rostov to Samara 2 fighters moved from Rostov to Samara 3 armour moved from Rostov to Samara 1 mech_infantry moved from Caucasus to Samara 2 armour moved from Rostov to Samara 1 armour moved from Suiyuyan to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Szechwan to Shensi 3 armour moved from Rostov to Samara 1 armour moved from Rostov to Samara 1 tactical_bomber moved from Western Germany to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Western Ukraine Germans attack with 3 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 9 armour, 4 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 14 infantry and 8 mech_infantrys Russians roll AA dice in Samara : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Samara Germans roll dice for 9 armour, 4 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 9/27 hits, 11.33 expected hits Russians roll dice for 2 aaGuns, 14 infantry and 8 mech_infantrys in Samara, round 2 : 7/22 hits, 7.33 expected hits 7 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 9 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 10/20 hits, 10.17 expected hits Russians roll dice for 7 infantry and 8 mech_infantrys in Samara, round 3 : 2/15 hits, 5.00 expected hits 3 mech_infantrys owned by the Russians, 7 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 9 armour, 4 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Samara, round 4 : 14/18 hits, 9.83 expected hits Russians roll dice for 5 mech_infantrys in Samara, round 4 : 1/5 hits, 1.67 expected hits 5 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 9 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 fighter and 10 mech_infantrys Casualties for Russians: 2 aaGuns, 14 infantry and 8 mech_infantrys Battle in Shensi Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 aaGuns, 9 artilleries and 18 infantry moved from Rostov to Tambov 1 aaGun and 2 artilleries moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 4 bombers, 1 fighter and 3 tactical_bombers moved from Samara to Volgograd 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Western Germany to Poland 2 bombers and 2 fighters moved from Western Germany to Ukraine Place Units - Germans 3 fighters, 1 infantry and 6 mech_infantrys placed in Western Germany Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode 3 fighters and 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Germany 1 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 3. 1 infantry placed in France 4 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 4. Germans undo move 3. 4 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to France: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Russians regular : -4.33 Germans regular : -0.50 Russians AA : 0.00
-
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 mech_infantrys moved from Rostov to Samara 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 3 armour moved from Slovakia Hungary to Western Ukraine 4 bombers moved from Novgorod to Samara 3 tactical_bombers moved from Rostov to Samara 2 fighters moved from Rostov to Samara 3 armour moved from Rostov to Samara 1 mech_infantry moved from Caucasus to Samara 2 armour moved from Rostov to Samara 1 armour moved from Suiyuyan to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Szechwan to Shensi 3 armour moved from Rostov to Samara 1 armour moved from Rostov to Samara 1 tactical_bomber moved from Western Germany to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Western Ukraine Germans attack with 3 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 9 armour, 4 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 14 infantry and 8 mech_infantrys Russians roll AA dice in Samara : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Samara Germans roll dice for 9 armour, 4 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 9/27 hits, 11.33 expected hits Russians roll dice for 2 aaGuns, 14 infantry and 8 mech_infantrys in Samara, round 2 : 7/22 hits, 7.33 expected hits 7 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 9 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 10/20 hits, 10.17 expected hits Russians roll dice for 7 infantry and 8 mech_infantrys in Samara, round 3 : 2/15 hits, 5.00 expected hits 3 mech_infantrys owned by the Russians, 7 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 9 armour, 4 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Samara, round 4 : 14/18 hits, 9.83 expected hits Russians roll dice for 5 mech_infantrys in Samara, round 4 : 1/5 hits, 1.67 expected hits 5 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 9 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 fighter and 10 mech_infantrys Casualties for Russians: 2 aaGuns, 14 infantry and 8 mech_infantrys Battle in Shensi Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 aaGuns, 9 artilleries and 18 infantry moved from Rostov to Tambov 1 aaGun and 2 artilleries moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 4 bombers, 1 fighter and 3 tactical_bombers moved from Samara to Volgograd 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Western Germany to Poland 2 bombers and 2 fighters moved from Western Germany to Ukraine Place Units - Germans 3 fighters, 1 infantry and 6 mech_infantrys placed in Western Germany Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode 3 fighters and 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Germany 1 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 3. 1 infantry placed in France 4 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 4. Germans undo move 3. 4 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to France: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Russians regular : -4.33 Germans regular : -0.50 Russians AA : 0.00
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Tsinghai to Novosibirsk 1 fighter moved from Russia to Novosibirsk 6 fighters moved from Russia to Samara 1 artillery moved from Russia to Samara Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Samara Russians attack with 3 artilleries, 6 fighters and 5 infantry Germans defend with 9 armour Russians roll dice for 3 artilleries, 6 fighters and 5 infantry in Samara, round 2 : 4/14 hits, 5,33 expected hits Germans roll dice for 9 armour in Samara, round 2 : 4/9 hits, 4,50 expected hits 4 infantry owned by the Russians and 4 armour owned by the Germans lost in Samara Russians roll dice for 3 artilleries, 6 fighters and 1 infantry in Samara, round 3 : 5/10 hits, 4,33 expected hits Germans roll dice for 5 armour in Samara, round 3 : 2/5 hits, 2,50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 5 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries and 6 fighters remaining. Battle score for attacker is 35 Casualties for Russians: 1 artillery and 5 infantry Casualties for Germans: 9 armour Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 6 fighters moved from Samara to Russia Place Units - Russians 2 fighters and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -1,50 Russians regular : -0,33
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to Ceylon 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 battleship and 2 fighters moved from 80 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Burma 2 tactical_bombers moved from Shan State to 39 Sea Zone 1 fighter moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 infantry moved from Yunnan to Hunan 1 bomber moved from Shan State to Hunan 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to 21 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 bomber moved from Philippines to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to Hunan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 cruiser moved from 42 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ceylon Battle in Hunan Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Ceylon from UK_Pacific with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 21 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Yunnan 1 armour moved from Malaya to Yunnan 1 armour moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Chahar 2 bombers moved from 21 Sea Zone to French Indo China 2 artilleries, 1 infantry and 1 marine moved from Java to 42 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi 1 bomber moved from Hunan to French Indo China 1 fighter moved from Hunan to Anhwe 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 submarine moved from 79 Sea Zone to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from 17 Sea Zone to Japan 1 tactical_bomber moved from Burma to Malaya 2 fighters moved from Burma to Shan State Place Units - Japanese 1 harbour placed in Hainan 1 airfield placed in French Indo China 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 1 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.50 Japanese regular : 1.00 UK_Pacific regular : 0.67 ANZAC regular : 0.67
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 7 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Gibraltar Americans attack with 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 55 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 31 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone Place Units - Americans 1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : 0,00 Italians regular : -0,50
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Kweichow to Szechwan 5 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Hopei Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 1 armour Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1,00 expected hits Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Hopei from Japanese, taking Szechwan from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83 Germans regular : 0,00
-
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Combat Move - British 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 1 carrier and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 2 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from Morocco to Western Germany 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 2 artilleries and 3 infantry moved from Union of South Africa to Rhodesia 3 fighters moved from India to Iraq 2 infantry moved from Persia to Iraq 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians
Combat Hit Differential Summary :
-
scramble 112?
-
@Giallo no scramble
-
3 hits …
-
max defense
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 7 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Gibraltar Americans attack with 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 55 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 31 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone Place Units - Americans 1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Kweichow to Szechwan 5 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Hopei Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 1 armour Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1,00 expected hits Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Hopei from Japanese, taking Szechwan from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 1 carrier and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 2 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from Morocco to Western Germany 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 2 artilleries and 3 infantry moved from Union of South Africa to Rhodesia 3 fighters moved from India to Iraq 2 infantry moved from Persia to Iraq 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - British Battle in Western Germany British attack with 3 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 5 mech_infantrys; Italians defend with 1 bomber Germans roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits British roll dice for 3 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 3/15 hits, 6,00 expected hits Germans roll dice for 1 aaGun, 1 bomber, 3 fighters, 2 infantry and 5 mech_infantrys in Western Germany, round 2 : 4/11 hits, 4,50 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the Italians and 4 infantry owned by the British lost in Western Germany British roll dice for 3 artilleries, 1 bomber, 6 fighters and 1 mech_infantry in Western Germany, round 3 : 5/11 hits, 5,00 expected hits Germans roll dice for 3 fighters, 1 infantry and 5 mech_infantrys in Western Germany, round 3 : 6/9 hits, 4,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 4 mech_infantrys owned by the Germans, 2 artilleries owned by the British and 3 fighters owned by the British lost in Western Germany British roll dice for 1 artillery, 1 bomber and 3 fighters in Western Germany, round 4 : 3/5 hits, 2,50 expected hits Germans roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 4 : 2/4 hits, 2,33 expected hits 2 fighters owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Western Germany British roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 5 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in Western Germany, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -13 Casualties for British: 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 3 fighters, 2 infantry and 5 mech_infantrys Casualties for Italians: 1 bomber Battle in Iraq British attack with 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Tanganyika Territory British attack with 3 mech_infantrys Italians defend with 1 infantry British roll dice for 3 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 mech_infantrys in Tanganyika Territory, round 3 : 2/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Iraq to Persia 1 fighter moved from Western Germany to 112 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 British collect 34 PUs (4 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,1,1,2,4,4,1,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,83 Americans regular : -1,17 Japanese regular : 0,00 Italians regular : 0,50 Germans AA : -0,50 Germans regular : 1,50 British regular : -0,83
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tambov to Samara 1 artillery moved from Tambov to Samara 1 infantry moved from Tambov to Samara 1 armour moved from Volgograd to Northwest Persia Italians take Northwest Persia from British 1 mech_infantry moved from Tambov to Kazakhstan Italians take Kazakhstan from Russians 1 artillery and 1 infantry moved from Northern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 1 infantry moved from Southern Italy to 97 Sea Zone 1 bomber moved from Ukraine to Anglo Egyptian Sudan 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Syria to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 armour moved from Alexandria to Libya Italians take Tobruk from Americans Italians take Libya from Americans 1 fighter moved from Southern Italy to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 2 infantry British defend with 1 artillery Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in Iraq Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Iraq British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Samara Italians attack with 1 artillery and 3 infantry Russians defend with 2 artilleries Italians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 3/4 hits, 1.00 expected hits Russians roll dice for 2 artilleries in Samara, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Samara Italians win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Russians: 2 artilleries Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 aaGuns, 2 armour and 4 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 2 infantry moved from Ukraine to Rostov 3 fighters moved from Western Germany to Southern Italy Place Units - Italians 3 armour placed in Volgograd 1 armour and 3 infantry placed in Northern Italy 3 infantry placed in Southern France Italians undo move 3. Italians undo move 2. 3 infantry placed in Ukraine 1 armour placed in Northern Italy 3 infantry placed in Northern Italy Italians undo move 4. 1 infantry placed in Northern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 British regular : 2.33
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33