tanios (x) vs Giallo (allies + 10) bm3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Novosibirsk to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Archangel
            6 infantry moved from Timguska to Kansu
            1 fighter moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Western Ukraine
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Belarus
            1 fighter moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Italians win with 1 artillery remaining. Battle score for attacker is -18
                Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for Italians: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            4 infantry moved from Novosibirsk to Vologda
            1 aaGun moved from Timguska to Kansu
            1 aaGun and 6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Novosibirsk to Samara
            1 armour, 3 artilleries and 1 mech_infantry moved from Smolensk to Bryansk
            1 infantry moved from Russia to Tambov
            8 infantry moved from Russia to Bryansk
            1 fighter moved from Rostov to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 fighter moved from Archangel to Bryansk
            1 aaGun moved from Bryansk to Russia
    
        Place Units - Russians
            10 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,67
    Japanese regular : 0,67
    Germans regular : -0,33
    Russians regular : 1,00
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from Kwangsi to 35 Sea Zone
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Yunnan to Burma
            1 artillery, 2 fighters, 4 infantry and 6 tactical_bombers moved from Shan State to Burma
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from Japan to Guam
            1 bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from 39 Sea Zone to 79 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Guam
                Japanese attack with 1 fighter
                Americans defend with 1 airfield and 1 bomber
                    Japanese roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Guam, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber in Guam, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Guam, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber in Guam, round 4 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Guam
                Japanese win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 2 : 5/14 hits, 5.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 79 Sea Zone
                Japanese attack with 4 fighters and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters in 79 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 79 Sea Zone to 39 Sea Zone
            2 fighters and 6 tactical_bombers moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
            2 bombers moved from 35 Sea Zone to Kwangsi
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from Guam to 21 Sea Zone
            1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 39 Sea Zone to 37 Sea Zone
            2 fighters moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 fighter moved from Shan State to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 21 Sea Zone
            1 cruiser moved from 37 Sea Zone to 21 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 armour and 2 artilleries placed in Malaya
            1 bomber, 1 fighter and 2 infantry placed in Japan
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -1.17
    UK_Pacific regular : -0.67
    ANZAC regular : -0.17
    British regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 battleship moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            3 carriers and 3 destroyers moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Tunisia to Morocco
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 cruisers moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in Celebes
            Battle in 35 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 34 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Paulau Island
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            3 fighters moved from 42 Sea Zone to 34 Sea Zone
            1 carrier and 2 submarines moved from 30 Sea Zone to 49 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Algeria to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to Morocco
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western United States to Hawaiian Islands
            2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Sikang to Hopei
            3 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 battleship moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            3 carriers and 3 destroyers moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Tunisia to Morocco
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 cruisers moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Norway
            Battle in Celebes
            Battle in 35 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 34 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Paulau Island
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            3 fighters moved from 42 Sea Zone to 34 Sea Zone
            1 carrier and 2 submarines moved from 30 Sea Zone to 49 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Algeria to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to Morocco
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western United States to Hawaiian Islands
            2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Sikang to Hopei
            3 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            British buy 1 carrier, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 bomber moved from Morocco to French West Africa
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa
            3 fighters moved from India to Burma
            1 artillery and 2 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
            2 tactical_bombers moved from 76 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to Finland
            1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 battleship moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - British
            Battle in Finland
                British attack with 1 fighter
                Germans defend with 1 artillery
                    British roll dice for 1 fighter in Finland, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the British lost in Finland
                Germans win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 2 tactical_bombers
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in French West Africa
                British attack with 1 artillery, 1 bomber and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Burma
                British attack with 2 artilleries, 3 fighters and 2 infantry
                Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries, 3 fighters and 2 infantry in Burma, round 2 : 3/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Burma, round 2 : 1/6 hits, 2,00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 artilleries, 3 fighters and 1 infantry in Burma, round 3 : 4/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Burma to India
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Persia to Northwest Persia
            1 cruiser moved from 76 Sea Zone to 79 Sea Zone
            1 carrier, 1 cruiser and 1 transport moved from 76 Sea Zone to 71 Sea Zone
            2 tactical_bombers moved from Anglo Egyptian Sudan to Belgian Congo
            3 infantry moved from Rhodesia to Belgian Congo
            1 bomber moved from French West Africa to Gibraltar
            1 artillery moved from Algeria to Morocco
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - British
            2 infantry placed in Persia
            1 carrier and 1 fighter placed in 110 Sea Zone
            2 fighters placed in United Kingdom
            British undo move 3.
            1 fighter placed in 110 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5
            British collect 33 PUs (1 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,5,3,2,4,4,2,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 aaGun and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Americans regular : 0,67
    Italians regular : -0,33
    Japanese regular : -1,67
    Germans regular : 0,67
    Neutral_Axis regular : 0,67
    British regular : 2,50
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Egypt to Rostov
            1 fighter moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 carrier moved from 95 Sea Zone to 97 Sea Zone
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            2 infantry moved from Bessarabia to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 bomber moved from Rostov to Ukraine
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to France
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 fighter placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : 0.67
    British regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 21 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 21 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : -0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    3 hits in sz 21

  • '20

    damage battleship (1), destroy carrier (2)

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 21 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 21 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
                    ANZAC roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : -0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    2 more hits

  • '20

    Destroyer, Cruiser, then Fighter Battleship if you stay.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 21 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 21 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
                    ANZAC roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone
                1 cruiser owned by the ANZAC retreated to 34 Sea Zone
                Japanese win, taking Sumatra from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
                1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to Guam
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -0,00
    

    Savegame

  • '20

    Did you have any moves for France?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 21 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 21 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
                    ANZAC roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone
                1 cruiser owned by the ANZAC retreated to 34 Sea Zone
                Japanese win, taking Sumatra from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
                1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to Guam
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -0,00
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            6 infantry moved from Novgorod to Archangel
            1 fighter moved from Ukraine to Belarus
            2 tactical_bombers moved from Ukraine to Belarus
            2 armour and 1 mech_infantry moved from Volgograd to Sikang
                  Germans take Kazakhstan from Russians
            1 bomber moved from Western Germany to Norway
            1 artillery moved from Finland to Norway
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Western Germany to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            3 bombers moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 tactical_bomber moved from Bessarabia to Belarus
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 6 bombers, 1 fighter and 4 mech_infantrys
                British defend with 1 aaGun, 1 armour and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    British roll AA dice in Normandy Bordeaux : 2/3 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 5 bombers and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/10 hits, 4.50 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.50 expected hits
                    1 aaGun owned by the British, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 5 bombers in Normandy Bordeaux, round 3 : 6/6 hits, 3.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits
                    1 artillery owned by the Germans, 1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win with 4 bombers remaining. Battle score for attacker is -23
                Casualties for Germans: 1 artillery, 2 bombers, 1 fighter and 4 mech_infantrys
                Casualties for British: 1 aaGun, 1 armour and 2 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Norway
                Germans attack with 1 artillery and 1 bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Norway, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 infantry in Archangel, round 2 : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 5 infantry in Archangel, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Archangel, round 4 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Sikang
                Germans attack with 2 armour and 1 mech_infantry
                Chinese defend with 1 fighter and 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Germans
            1 armour moved from Volgograd to Ukraine
            1 armour and 1 mech_infantry moved from Caucasus to Ukraine
            1 fighter and 3 tactical_bombers moved from Belarus to Ukraine
            4 artilleries moved from Bessarabia to Ukraine
            2 artilleries moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Ukraine to Western Ukraine
            1 fighter moved from Southern Italy to Ukraine
            4 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Norway to Western Germany
            1 mech_infantry moved from Baltic States to Karelia
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 aaGun moved from Novgorod to Archangel
            1 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Volgograd
            Germans undo move 1.
            3 infantry placed in Volgograd
            2 infantry placed in France
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            1 infantry placed in France
            2 armour, 2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany
            Germans undo move 3.
            1 infantry and 1 mech_infantry placed in Novgorod
            1 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.67
    British AA : 1.50
    Russians regular : 0.33
    Germans regular : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Russia to Volgograd
            2 fighters moved from Bryansk to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 fighter moved from Bryansk to Rostov
            2 armour and 2 mech_infantrys moved from Bryansk to Archangel
            4 infantry moved from Vologda to Archangel
            8 mech_infantrys moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 2 mech_infantrys
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Archangel
                Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
                Germans defend with 1 aaGun and 5 infantry
                    Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 3/8 hits, 2,00 expected hits
                    Germans roll dice for 1 aaGun and 5 infantry in Archangel, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Archangel, round 3 : 1/7 hits, 1,83 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Archangel, round 4 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun and 5 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Bryansk
            1 aaGun and 5 infantry moved from Novosibirsk to Samara
            1 aaGun and 5 infantry moved from Kansu to Novosibirsk
            2 fighters moved from Volgograd to Bryansk
            1 fighter moved from Rostov to Bryansk
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    Germans regular : 0,67
    Russians regular : 2,50
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 battleship moved from 21 Sea Zone to 35 Sea Zone
            2 fighters moved from 37 Sea Zone to Sumatra
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Shan State to Burma
            1 bomber moved from Kwangsi to Burma
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 fighter moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from Shan State to Burma
            3 tactical_bombers moved from Shan State to Burma
            2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
            1 tactical_bomber moved from Shan State to 41 Sea Zone
            1 tactical_bomber moved from Shan State to 35 Sea Zone
            2 fighters moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Sumatra
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
                British defend with 2 artilleries
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
                Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 artilleries
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 79 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 79 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
    
        Non Combat Move - Japanese
            2 fighters moved from 79 Sea Zone to 39 Sea Zone
            1 armour moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to Shan State
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 aaGun moved from 35 Sea Zone to Philippines
            1 bomber moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Shan State to Philippines
            2 fighters moved from 39 Sea Zone to Shan State
            2 fighters moved from Sumatra to 39 Sea Zone
            2 submarines moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from 44 Sea Zone to Philippines
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 bomber, 1 fighter and 3 tactical_bombers moved from Burma to Shan State
    
        Place Units - Japanese
            1 infantry placed in Malaya
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
            1 fighter and 3 infantry placed in Japan
            Japanese undo move 3.
            Japanese undo move 1.
            1 destroyer placed in 37 Sea Zone
            3 submarines and 1 transport placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
            Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 1.17
    UK_Pacific regular : 0.33
    ANZAC regular : 0.33
    British regular : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
                Americans win, taking Java from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
            1 destroyer moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 fighters placed in 110 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 cruiser and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Germans regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,33
    

    Savegame

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