@max334 Scrambles 113/114? Bid is 1 japanese tt at caroline isles, 1 german art in hol/bel
tanios (x) vs Giallo (allies + 10) bm3
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Holland Belgium Germans attack with 3 mech_infantrys Americans defend with 1 artillery Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 2 mech_infantrys moved from Germany to France 2 mech_infantrys moved from Poland to Western Germany 2 aaGuns, 9 artilleries and 18 infantry moved from Tambov to Rostov 1 mech_infantry moved from Smolensk to Rostov 3 armour moved from Western Ukraine to Rostov 1 aaGun and 2 artilleries moved from Bryansk to Rostov 2 bombers, 3 fighters and 1 tactical_bomber moved from Ukraine to Germany 4 bombers moved from Volgograd to Germany 1 aaGun moved from Germany to Western Germany 2 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Belarus to Archangel 1 fighter and 3 tactical_bombers moved from Volgograd to Slovakia Hungary Place Units - Germans 3 infantry placed in France 1 infantry and 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Novgorod 1 bomber and 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Novosibirsk to Samara 2 fighters moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 infantry moved from Russia to Tambov Russians take Tambov from Italians 1 infantry moved from Russia to Samara 4 fighters moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Samara Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Samara Russians attack with 6 fighters and 2 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 6 fighters and 2 infantry in Samara, round 2 : 4/8 hits, 3,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Samara Russians win with 6 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Vologda Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Vologda to Russia 6 fighters moved from Samara to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Germans regular : -0,33 Russians regular : 2,00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yunnan to Hopei Japanese take Kweichow from Chinese 1 bomber moved from French Indo China to Hopei 1 mech_infantry moved from Malaya to Yunnan 1 infantry moved from Anhwe to Kweichow 1 armour moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Hunan to Anhwe 1 artillery moved from Kwangsi to Hunan Combat - Japanese Battle in Hopei Japanese attack with 1 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 marine moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to Ceylon 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to French Indo China 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Shan State to French Indo China 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo China to 37 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from French Indo China to 36 Sea Zone 1 fighter moved from Japan to French Indo China 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 1 bomber moved from Hopei to French Indo China 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Anhwe to French Indo China 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 2 armour and 1 infantry placed in French Indo China Japanese undo move 2. 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Japanese undo move 3. Japanese undo move 2. 1 armour and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 armour and 1 artillery placed in Malaya 1 destroyer placed in 37 Sea Zone 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : 0.50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France 3 fighters moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Holland Belgium Americans attack with 2 artilleries and 2 infantry Germans defend with 3 mech_infantrys Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 2 infantry Casualties for Germans: 3 mech_infantrys Battle in 55 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in France Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 5 infantry and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in France, round 2 : 5/8 hits, 3,33 expected hits Germans roll dice for 5 infantry and 2 mech_infantrys in France, round 2 : 1/7 hits, 2,33 expected hits 5 infantry owned by the Germans and 1 infantry owned by the Americans lost in France 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Normandy Bordeaux Germans win with 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Germans: 5 infantry Battle in Southern France Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 0/5 hits, 2,17 expected hits Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 3 fighters in Southern France, round 3 : 3/4 hits, 1,83 expected hits Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 infantry Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 4/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Southern France to Normandy Bordeaux 2 fighters moved from France to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 carrier moved from 10 Sea Zone to 31 Sea Zone 1 carrier moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from Wake Island to 31 Sea Zone 1 fighter moved from 25 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 32 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 3 artilleries and 3 infantry placed in Central United States 3 fighters placed in 110 Sea Zone 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 4,17 Italians regular : 0,00 Japanese regular : 0,17 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 3 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Kansu Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 5 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kansu from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France 3 fighters moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Holland Belgium Americans attack with 2 artilleries and 2 infantry Germans defend with 3 mech_infantrys Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 2 infantry Casualties for Germans: 3 mech_infantrys Battle in 55 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in France Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 5 infantry and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in France, round 2 : 5/8 hits, 3,33 expected hits Germans roll dice for 5 infantry and 2 mech_infantrys in France, round 2 : 1/7 hits, 2,33 expected hits 5 infantry owned by the Germans and 1 infantry owned by the Americans lost in France 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Normandy Bordeaux Germans win with 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Germans: 5 infantry Battle in Southern France Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 0/5 hits, 2,17 expected hits Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 3 fighters in Southern France, round 3 : 3/4 hits, 1,83 expected hits Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 infantry Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 4/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Southern France to Normandy Bordeaux 2 fighters moved from France to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 carrier moved from 10 Sea Zone to 31 Sea Zone 1 carrier moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from Wake Island to 31 Sea Zone 1 fighter moved from 25 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 32 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 3 artilleries and 3 infantry placed in Central United States 3 fighters placed in 110 Sea Zone 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 3 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Kansu Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 5 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kansu from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 3 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Tanganyika Territory to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 2 infantry moved from Persia to Northwest Persia 3 fighters moved from Persia to Northwest Persia Combat - British Battle in Northwest Persia British attack with 3 fighters and 2 infantry Italians defend with 1 armour British roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 3 fighters moved from Northwest Persia to Persia 4 transports moved from 112 Sea Zone to 110 Sea Zone 3 aaGuns and 5 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6 British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,1,6,2,4,6,2,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 4,17 Italians regular : 0,50 Japanese regular : 0,50 Germans regular : 0,00 British regular : 0,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 infantry moved from Rostov to Tambov 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 armour moved from Kazakhstan to Novosibirsk Italians take Novosibirsk from Russians 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 1 armour moved from Kazakhstan to Turkmenistan Italians take Turkmenistan from Russians 1 armour moved from Turkmenistan to Eastern Persia Italians take Eastern Persia from British 1 artillery moved from Western Germany to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 armour moved from Libya to Tunisia Italians take Tunisia from Americans 1 armour moved from Tunisia to Algeria Italians take Algeria from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour and 1 mech_infantry moved from Novosibirsk to Urals Italians take Urals from Russians Combat - Italians Battle in Bryansk Italians attack with 3 infantry Russians defend with 1 infantry Italians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 artillery and 2 fighters Americans defend with 1 artillery Italians roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery Casualties for Americans: 1 artillery Battle in Tambov Italians attack with 3 infantry Russians defend with 1 infantry Italians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Italians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Italians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 3 infantry Battle in Northwest Persia Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 battleship moved from 95 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone 1 aaGun moved from Volgograd to Caucasus 2 armour moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 1 aaGun moved from Volgograd to Rostov 1 fighter moved from Southern Italy to Egypt Place Units - Italians 2 armour and 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 2 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 34 PUs; end with 34 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -2.00 Russians regular : 1.00 British regular : 0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 7 bombers, 3 fighters and 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 mech_infantry moved from Nenetsia to Vologda 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Smolensk 1 mech_infantry moved from Novgorod to Smolensk Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Smolensk Germans attack with 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 mech_infantrys Battle in Vologda Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 7 bombers, 3 fighters, 6 mech_infantrys and 1 tactical_bomber British defend with 3 aaGuns and 5 infantry; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry British roll AA dice in Normandy Bordeaux : 0/9 hits, 1.50 expected hits Germans roll dice for 7 bombers, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/17 hits, 7.83 expected hits Americans roll dice for 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 6 infantry in Normandy Bordeaux, round 2 : 6/11 hits, 4.83 expected hits 3 aaGuns owned by the British, 6 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 7 bombers, 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/11 hits, 6.83 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 3.17 expected hits 3 fighters owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 7 bombers and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 3 fighters and 6 mech_infantrys Casualties for British: 3 aaGuns and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 3 fighters and 1 infantry Non Combat Move - Germans 7 bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to France 1 fighter moved from Slovakia Hungary to Western Germany 1 tactical_bomber moved from Slovakia Hungary to Western Germany 1 tactical_bomber moved from Slovakia Hungary to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine 1 aaGun moved from Rostov to Volgograd 3 armour moved from Rostov to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 tactical_bomber moved from Western Ukraine to Ukraine 1 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 1 aaGun, 11 artilleries and 15 infantry moved from Rostov to Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Novgorod to Finland Place Units - Germans 1 factory_minor placed in Western Ukraine 3 artilleries placed in France 3 mech_infantrys placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 1 infantry and 4 mech_infantrys placed in Germany Germans undo move 5. 1 infantry and 4 mech_infantrys placed in Germany Germans undo move 4. Germans undo move 4. 2 armour and 1 infantry placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 British AA : -1.50 Russians regular : 1.00 Germans regular : 1.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Vologda 3 fighters moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Russia to Samara Russians take Samara from Italians 1 artillery and 1 infantry moved from Russia to Vologda 6 fighters moved from Russia to Bryansk Combat - Russians Battle in Rostov Russians attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Bryansk Russians attack with 6 fighters and 2 infantry Italians defend with 3 infantry Russians roll dice for 6 fighters and 2 infantry in Bryansk, round 2 : 4/8 hits, 3,33 expected hits Italians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1,00 expected hits 1 fighter owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bryansk Russians win with 5 fighters remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 2 infantry Casualties for Italians: 3 infantry Battle in Vologda Russians attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Vologda, round 2 : 2/6 hits, 2,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Vologda to Russia 5 fighters moved from Bryansk to Russia Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 2,00 Germans regular : 0,33 Russians regular : 0,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Shan State to Yunnan 1 armour moved from Malaya to Yunnan 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 bomber moved from French Indo China to 55 Sea Zone 2 fighters moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Yunnan 3 tactical_bombers moved from French Indo China to Yunnan 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 tactical_bombers moved from French Indo China to Yunnan Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 10/12 hits, 6.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 armour moved from French Indo China to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from French Indo China to 39 Sea Zone 1 fighter moved from 42 Sea Zone to Ceylon 2 carriers, 2 fighters and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from 55 Sea Zone to Malaya 2 bombers moved from Yunnan to French Indo China 2 fighters and 5 tactical_bombers moved from Yunnan to French Indo China 1 armour moved from Anhwe to Yunnan 1 fighter moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to Ceylon 1 artillery moved from 39 Sea Zone to Ceylon 2 infantry moved from 39 Sea Zone to Ceylon Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 carrier placed in 36 Sea Zone 1 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Shantung 1 artillery and 2 infantry placed in Malaya 1 artillery and 1 infantry placed in Japan Japanese undo move 6. Japanese undo move 4. 1 artillery and 2 infantry placed in Shantung 2 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.50 Japanese regular : 3.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 aaGuns, 1 carrier, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 3 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 2 : 1/5 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 3 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 32 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 6 transports moved from 110 Sea Zone to 102 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 carriers moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 tactical_bomber placed in Western United States 2 aaGuns and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2,50 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 infantry moved from Kweichow to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 aaGuns, 1 carrier, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 3 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 2 : 1/5 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 3 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 32 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 6 transports moved from 110 Sea Zone to 102 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 carriers moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 tactical_bomber placed in Western United States 2 aaGuns and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 infantry moved from Kweichow to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 aaGun, 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery moved from Belgian Congo to French Equatorial Africa 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Eastern Persia 2 fighters moved from Persia to Northwest Persia 1 fighter moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia 1 battleship moved from 54 Sea Zone to 33 Sea Zone Combat - British Battle in Eastern Persia British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour British roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in French Equatorial Africa British attack with 1 artillery, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 3 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Northwest Persia British attack with 2 fighters and 1 infantry Italians defend with 1 armour British roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 2 fighters moved from Northwest Persia to Persia 1 fighter moved from Eastern Persia to Persia 6 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Persia 2 infantry placed in Union of South Africa British undo move 1. 1 aaGun and 2 infantry placed in Persia 1 infantry placed in Union of South Africa 1 artillery placed in United Kingdom 1 airfield placed in Gibraltar Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,1 British collect 30 PUs (4 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,4,1,3,2,4,1,3,4,5 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : -2,50 Italians regular : -1,67 Japanese regular : 0,67 British regular : 1,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 10 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Italians take Yenisey from Russians 1 mech_infantry moved from Urals to Kansu Italians take Kansu from Chinese 1 mech_infantry moved from Volgograd to Tsinghai Italians take Tsinghai from Chinese 2 armour moved from Volgograd to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Ukraine to Smolensk Italians take Smolensk from Russians 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Italians attack with 4 armour and 3 infantry British defend with 1 infantry Italians roll dice for 4 armour and 3 infantry in Northwest Persia, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 4 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Caucasus to Northwest Persia 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Algeria to Libya 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to Northern Italy 1 fighter moved from Egypt to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 marine placed in Southern Italy 2 infantry placed in Southern Italy 2 infantry and 1 mech_infantry placed in Volgograd 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Russians regular : 0.67 British regular : 1.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 tactical_bomber moved from Ukraine to Samara 1 mech_infantry moved from Volgograd to Sikang Germans take Sikang from Chinese 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans Combat - Germans Battle in Archangel Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Samara Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Caucasus to Northwest Persia 2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 5 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 artilleries and 2 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Novgorod to Finland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Samara to Volgograd 1 mech_infantry moved from Finland to Novgorod 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from France to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 3 artilleries placed in Western Ukraine 1 artillery and 2 infantry placed in Novgorod 2 artilleries placed in France 3 mech_infantrys placed in Western Germany 1 infantry placed in France 3 infantry placed in Germany 1 destroyer and 1 transport placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Italians 1 artillery moved from Vologda to Russia 1 infantry moved from Russia to Samara 4 fighters moved from Russia to Samara 4 fighters moved from Russia to Smolensk 1 infantry moved from Archangel to Smolensk Combat - Russians Russians creates battle in territory 125 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in Smolensk Russians attack with 4 fighters and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 4 fighters and 1 infantry in Smolensk, round 2 : 3/5 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Samara Russians attack with 4 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 4 fighters moved from Smolensk to Russia 4 fighters moved from Samara to Russia 11 infantry moved from Russia to Tambov 10 artilleries moved from Russia to Tambov 7 infantry moved from Russia to Tambov 4 artilleries moved from Russia to Tambov 2 artilleries and 4 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 1,67 Russians regular : 0,83