@leemorrison triplea_41437_2Ita.tsvg
moving the turn along
the two tanks was to good looking, to pass by - “sleep now in the fire”.
I remember my last pbm email (in 2020) - you did not have to setup configuration every time.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour, 1 artillery and 3 infantry moved from West India to India
1 fighter moved from Persia to India
1 mech_infantry moved from Eastern Persia to India
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 4 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 4 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in India, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 5 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in India, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - British
1 fighter moved from India to West India
1 artillery and 4 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
4 infantry placed in United Kingdom
1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : -0,33
British regular : -3,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
3 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Gibraltar
Battle in Holland Belgium
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to France
3 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Southern France
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 5 transports
5 transports owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Non Combat Move - ANZAC
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to Bulgaria
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 artillery and 4 infantry moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Chahar to Kiangsu
Chinese take Anhwe from Japanese
Chinese take Kiangsu from Japanese
1 bomber moved from Ukraine to Bulgaria
1 tactical_bomber moved from Ukraine to Yugoslavia
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Russia to Sikang
Combat - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
Rockets in Finland roll: 6
Battle in Yugoslavia
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 2 : 0/9 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 3 : 1/9 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 aaGun moved from Eastern Persia to West India
1 fighter moved from Sikang to Turkmenistan
1 mech_infantry moved from Russia to Urals
1 bomber moved from Bulgaria to Russia
1 tactical_bomber moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
Place Units - Russians
1 airfield placed in Ukraine
3 infantry placed in Ukraine
1 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
Russians undo move 4.
1 mech_infantry placed in Novgorod
1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
Russians undo move 5.
1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : 0,67
Russians regular : -4,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 10 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 armour and 5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Wake Island to 25 Sea Zone
1 tactical_bomber moved from Wake Island to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 30 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in India
Japanese attack with 1 armour and 6 mech_infantrys
British defend with 1 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour and 6 mech_infantrys in India, round 2 : 1/7 hits, 1,50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 2 : 2/3 hits, 1,17 expected hits
2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese roll dice for 1 armour and 4 mech_infantrys in India, round 3 : 1/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 armour and 1 artillery in India, round 3 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 4 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 5 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Midway
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Japan
3 armour placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,33
Japanese regular : 0,83
UK_Pacific regular : 2,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 4 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 mech_infantry moved from Eastern Persia to India
1 bomber moved from Persia to India
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in Denmark
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Southern France
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 bombers, 3 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 3 bombers and 3 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 3,67 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 55
Casualties for Americans: 2 bombers, 1 fighter and 3 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Battle in India
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in India, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese lost in India
Americans roll dice for 1 bomber and 1 mech_infantry in India, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans win, taking India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to Morocco
2 fighters moved from Southern France to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Norway
1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
1 armour and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 6,50
Japanese regular : 0,17
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Det må man sige, der er vist ikke mere at komme efter! Godt spillet!