@Evilemil89 NZ guy keeps on marching in circles
Bjergmose vs. Maxidiaper ´42 ed.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 fighter owned by the ANZAC retreated Japanese win with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 carrier 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : 0,00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Tunisia to Libya 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 mech_infantry moved from Archangel to Novgorod 4 armour and 5 mech_infantrys moved from Smolensk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Archangel to Western Ukraine 3 mech_infantrys moved from Volgograd to Ukraine 2 mech_infantrys moved from Archangel to Novgorod 1 fighter moved from Smolensk to Western Ukraine 4 infantry moved from Amur to Korea Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 3 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 3 mech_infantrys Germans defend with 1 armour and 1 factory_minor Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win with 1 armour remaining. Battle score for attacker is -12 Casualties for Russians: 3 mech_infantrys Battle in Western Ukraine Russians attack with 4 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 7 armour, 2 infantry and 5 mech_infantrys Russians roll dice for 4 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/13 hits, 4,67 expected hits Germans roll dice for 7 armour, 2 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 7/14 hits, 5,83 expected hits 5 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated 3 armour owned by the Russians retreated to Bryansk Germans win with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is -23 Casualties for Russians: 1 armour, 1 infantry and 5 mech_infantrys Casualties for Germans: 2 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Korea, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Rostov 8 infantry moved from Russia to Bryansk 1 aaGun moved from Smolensk to Bryansk 2 aaGuns moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk Place Units - Russians 3 mech_infantrys placed in Volgograd 2 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 3,50 Russians regular : -3,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 2 fighters moved from 39 Sea Zone to Persia 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Burma to Persia 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Korea 4 fighters moved from Japan to Korea Combat - Japanese Battle in Persia Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 factory_minor, 2 fighters and 1 infantry Japanese roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the British and 2 fighters owned by the British lost in Persia Japanese win, taking Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber and 1 infantry Casualties for British: 2 fighters and 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 4 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 4 fighters and 1 infantry Russians defend with 4 infantry Japanese roll dice for 4 fighters and 1 infantry in Korea, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Korea Japanese roll dice for 4 fighters and 1 infantry in Korea, round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 4 fighters and 1 infantry in Korea, round 4 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shensi to Szechwan 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 artillery moved from India to West India 1 infantry moved from India to West India 1 armour moved from Burma to West India 1 mech_infantry moved from Burma to West India 2 fighters moved from Persia to Iraq 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 fighter moved from Shan State to Malaya 3 fighters moved from Korea to Japan 1 fighter moved from Korea to Anhwe Place Units - Japanese 1 harbour placed in Java 1 transport placed in 39 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in India 1 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Kwangtung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -2,33 Russians regular : -2,33 British regular : 0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 2 fighters moved from 39 Sea Zone to Persia 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Burma to Persia 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Korea 4 fighters moved from Japan to Korea Combat - Japanese Battle in Persia Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 factory_minor, 2 fighters and 1 infantry Japanese roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the British and 2 fighters owned by the British lost in Persia Japanese win, taking Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber and 1 infantry Casualties for British: 2 fighters and 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 4 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 4 fighters and 1 infantry Russians defend with 4 infantry Japanese roll dice for 4 fighters and 1 infantry in Korea, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Korea Japanese roll dice for 4 fighters and 1 infantry in Korea, round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 4 fighters and 1 infantry in Korea, round 4 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shensi to Szechwan 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 artillery moved from India to West India 1 infantry moved from India to West India 1 armour moved from Burma to West India 1 mech_infantry moved from Burma to West India 2 fighters moved from Persia to Iraq 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 fighter moved from Shan State to Malaya 3 fighters moved from Korea to Japan 1 fighter moved from Korea to Anhwe Place Units - Japanese 1 harbour placed in Java 1 transport placed in 39 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in India 1 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Kwangtung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -2,33 Russians regular : -2,33 British regular : 0,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Fiji to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 47 Sea Zone 1 armour and 1 infantry moved from 47 Sea Zone to New Britain 1 bomber moved from Malta to 80 Sea Zone 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in 80 Sea Zone Americans attack with 1 bomber Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 80 Sea Zone 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in New Britain Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in New Britain, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 2/2 hits, 0,67 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in New Britain Japanese win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 bomber moved from 80 Sea Zone to Eastern Persia Place Units - Americans 4 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Removing units owned by French from 110 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport EDIT: Adding units owned by French to 112 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Adding units owned by Americans to New South Wales: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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Fik trykket lidt let og elegant hen over non-combat med amerikanerne, derfor alt det editering:grimacing:
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 1 armour, 1 cruiser, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Western Ukraine to Rostov 1 infantry moved from Greece to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Caucasus 1 armour moved from Iraq to Northwest Persia Germans take Northwest Persia from Russians 1 armour moved from Northwest Persia to Persia 1 armour moved from Syria to Egypt Germans take Trans-Jordan from British 1 infantry moved from Syria to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Greece to Egypt 1 artillery moved from Belarus to Novgorod 1 infantry moved from Vyborg to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from Finland to Norway 1 bomber moved from Western Germany to Novgorod 1 fighter moved from Bessarabia to Novgorod 1 fighter moved from 115 Sea Zone to Norway Combat - Germans Battle in Rostov Germans attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Caucasus Battle in Novgorod Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll AA dice in Novgorod : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Novgorod, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 2 aaGuns, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Novgorod, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Novgorod, round 4 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Caucasus from Russians, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 2 aaGuns, 1 artillery and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Norway Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry and 2 mech_infantrys Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/6 hits, 2,50 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Norway, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 2/5 hits, 2,33 expected hits Americans roll dice for 2 mech_infantrys in Norway, round 3 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Americans lost in Norway Germans win, taking Norway from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Battle in Egypt Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Egypt to Syria 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 fighters moved from Norway to Western Germany 1 tactical_bomber moved from Norway to 113 Sea Zone 1 bomber moved from Novgorod to Ukraine 7 armour and 4 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from Novgorod to Vyborg 1 aaGun, 1 artillery and 4 infantry moved from Eastern Poland to Bessarabia Place Units - Germans 1 cruiser placed in 113 Sea Zone 2 fighters and 1 infantry placed in Greece 3 infantry placed in France 3 infantry placed in Ukraine 1 armour, 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6 Germans collect 65 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Russians regular : -0,67 Germans regular : -1,33 British regular : -0,67 Russians AA : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - British British buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 carriers and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from Tobruk to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Denmark Battle in Norway British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Denmark from Germans, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Egypt British attack with 1 armour and 1 infantry Germans defend with 1 armour, 1 harbour and 1 infantry British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Turkmenistan Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : 0,83 British regular : 1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Romania to Ukraine 2 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to New South Wales 1 fighter moved from Western Australia to New South Wales 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Libya to Tobruk Combat - French Battle in Egypt French attack with 1 infantry Germans defend with 1 harbour; Italians defend with 1 infantry French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Egypt Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 2 infantry moved from 112 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
French regular : -0,33 Germans regular : 0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 2 fighters, 8 infantry and 1 tactical_bomber moved from Bryansk to Ukraine 2 armour and 2 mech_infantrys moved from Russia to Ukraine 3 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Tsinghai Combat - Russians Battle in Caucasus Russians attack with 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 5 armour, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 8 armour, 1 bomber, 1 factory_minor, 3 infantry and 4 mech_infantrys; Italians defend with 1 armour Russians roll dice for 5 armour, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 7/18 hits, 5,83 expected hits Germans roll dice for 9 armour, 1 bomber, 3 infantry and 4 mech_infantrys in Ukraine, round 2 : 7/17 hits, 7,00 expected hits 7 infantry owned by the Russians, 1 bomber owned by the Germans, 3 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 5 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 7/11 hits, 4,67 expected hits Germans roll dice for 9 armour and 1 mech_infantry in Ukraine, round 3 : 5/10 hits, 4,83 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 5 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the Italians lost in Ukraine Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Ukraine, round 4 : 3/6 hits, 3,17 expected hits Germans roll dice for 3 armour in Ukraine, round 4 : 2/3 hits, 1,50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Russians: 4 armour, 8 infantry and 2 mech_infantrys Casualties for Germans: 8 armour, 1 bomber, 3 infantry and 4 mech_infantrys Casualties for Italians: 1 armour Non Combat Move - Russians 1 aaGun moved from Bryansk to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Russia to Tambov Place Units - Russians 3 infantry placed in Volgograd 1 armour, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 3,50
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Lidt held skal der til:cold_sweat:
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 2 infantry moved from West India to Eastern Persia 1 armour and 1 mech_infantry moved from Shensi to Novosibirsk Japanese take Kansu from Chinese Japanese take Novosibirsk from Russians 1 infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 3 infantry moved from Szechwan to Sikang 1 artillery moved from Szechwan to Sikang 1 artillery moved from Persia to Northwest Persia 1 armour moved from India to 39 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Iraq to Caucasus 1 tactical_bomber moved from Szechwan to Caucasus 1 mech_infantry moved from India to Eastern Persia Combat - Japanese Battle in Western Australia Battle in Siberia Battle in Eastern Persia Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/4 hits, 1,00 expected hits British roll dice for 1 bomber in Eastern Persia, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Eastern Persia Japanese win, taking Western Australia from ANZAC, taking Siberia from Russians, taking Eastern Persia from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Sikang Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 3 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 4 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 5 : 2/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Caucasus Japanese attack with 2 fighters and 1 tactical_bomber Russians defend with 2 mech_infantrys Japanese roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1,67 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Caucasus Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Japanese 2 fighters moved from Caucasus to Greece 1 tactical_bomber moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from West India to Persia 1 armour and 2 mech_infantrys moved from Yunnan to Shensi 1 infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Kwangtung to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Anhwe to Japan 1 infantry moved from Korea to Amur 2 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 carrier moved from 42 Sea Zone to 56 Sea Zone 1 battleship and 1 fighter moved from 42 Sea Zone to 56 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 2 destroyers placed in 37 Sea Zone 1 transport placed in 20 Sea Zone 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in India 1 armour and 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 0,33 Russians regular : -0,67 British regular : -0,17
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@Maxiheimer tror du skal bruge mere end lidt :laughing:
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Du har helt ret:dizzy_face:
Jeg kan heller ikke se vejen ud af det her, og kaster derfor håndklædet i ringen.
Godt spillet:+1:
Jeg har svært ved at se hvordan japanerne skal kunne tæmmes? -
@Maxiheimer Det ser umuligt ud. Jeg var uheldig/gik for tyndt ind i ftf kamp ved Solomon hvor US intet mistede. Det gjorde at US ku holde japan væk.
Men ellers ser du om lidt når jeg spiller allies hvordan den skal kringles :-)
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