Test summary from TripleA, engine version: 2.6.14748, time: 1:43:17 PM
Savegame
Bjergmose vs. Maxidiaper ´42 ed.
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Ja tak… Fuld hammer
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0,00 expected hits Purchase Units - British Turning on Edit Mode EDIT: Changing PUs for British from 26 to 25 EDIT: Turning off Edit Mode British buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Malta to 95 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to 95 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 99 Sea Zone British attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 95 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the British lost in 95 Sea Zone British roll dice for 1 bomber, 1 cruiser and 1 fighter in 95 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 fighter owned by the British lost in 95 Sea Zone British roll dice for 1 bomber in 95 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 bomber owned by the British lost in 95 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -19 Casualties for British: 1 bomber, 1 cruiser, 1 destroyer and 1 fighter Casualties for Italians: 1 cruiser and 1 tactical_bomber Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 tactical_bomber moved from Shan State to India 1 fighter moved from Shan State to Szechwan 1 infantry moved from West India to India 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 battleship and 1 transport moved from 119 Sea Zone to 109 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,4,2 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0,00 Italians regular : -0,00 British rolls : 0,00 British regular : -5,33
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Se DET var snitligt:grin:
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hmmm…var lige ved at hyle her i forum…men da du så skrev at det var snitligt besindede jeg mig og tænkte at det nok var meget normalt at ramme 5,33 under. Tak for info :cry:
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Det glæder mig hver gang jeg kan være til hjælp med nyttig viden:innocent:
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Tobruk to Alexandria Combat - Italians Non Combat Move - Italians 2 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Albania to Romania 1 armour moved from Northern Italy to Romania 1 infantry moved from Albania to Bulgaria 1 fighter moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 fighter moved from Libya to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Celebes 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Western Australia to South Australia 1 infantry moved from Queensland to New South Wales 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,83
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 1/1 hits, 0,00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Rockets Advance Activate Technology - Russians Russians activating Rockets Advance Purchase Units - Russians Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 tactical_bomber moved from Karelia to 115 Sea Zone 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Sikang to Szechwan 2 infantry moved from Buyant-Uhaa to Chahar Combat - Russians Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in Novgorod roll: 2 Battle in 115 Sea Zone Russians attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Baltic States to Novgorod 1 artillery and 1 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from 115 Sea Zone to Karelia 1 aaGun moved from Novgorod to Karelia 3 fighters moved from Novgorod to Karelia 2 armour moved from Belarus to Karelia 1 infantry moved from Smolensk to Belarus 2 armour moved from Smolensk to Novgorod 1 aaGun and 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Northwest Persia to Persia 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Smolensk to Bryansk 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk 2 infantry and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Kansu 2 infantry moved from Timguska to Kansu 1 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour, 1 fighter and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians rolls : 1,00 Japanese regular : -1,33 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 6 mech_infantrys; Remaining resources: 35 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 fighter moved from 42 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 0,83 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Chahar Japanese attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 3/4 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Celebes Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 fighter Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 fighter in Celebes, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 fighter in Celebes, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes UK_Pacific win with no units remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 1 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from New Britain to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Yunnan Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 bomber, 1 fighter and 1 tactical_bomber EDIT: Changing PUs for Japanese from 35 to 1 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,17 Japanese rolls : 0,00 UK_Pacific regular : 0,67 ANZAC regular : -0,83
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Fik ved en fejl trykket videre fra mine køb selv om jeg ikek var færdig, derfor har jeg editeret købene ind til sidst.
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mangler lige et save map
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@Bjergmose okay den var der ikke før…
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var det ikke den tech du droppede med japan?
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Americans 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 107 Sea Zone to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 44 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Soviet Far East to Amur 2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
Combat Hit Differential Summary :
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scramble?
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Nej tak,
Nej jeg købte den tur 1 og fik den ikke.
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@Maxiheimer men hvorfor edited du så ipc fra 54 til 59?
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Americans 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 107 Sea Zone to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 44 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Soviet Far East to Amur 2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Norway Battle in Korea Battle in Amur Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Amur Japanese win, taking Norway from Germans, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 44 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 carrier and 1 transport Americans roll dice for 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 44 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 44 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier and 1 transport Non Combat Move - Americans 2 fighters moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 44 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Brazil to Suriname 1 infantry moved from Brazil to French Guiana 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 1,00 Germans AA : 0,83
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : 0,00
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Fordi jeg var nødt til at fjerne en sub fra mine køb for at kunne betale den ekstra ipc for tech