Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Bjergmose vs. Maxidiaper ´42 ed.
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Det burde være dit mellemnavn:blush: :blush: :blush:
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 3 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone 1 bomber moved from Philippines to 54 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo 6 mech_infantrys moved from Burma to India 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Manchuria to 26 Sea Zone 1 mech_infantry moved from Kweichow to Sikang Japanese take Sikang from Chinese 1 artillery moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Shan State to 34 Sea Zone Combat - Japanese Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports; ANZAC defend with 2 fighters Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Japanese 4 submarines owned by the Americans lost in 54 Sea Zone Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 4/7 hits, 3,50 expected hits Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 94 Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports Casualties for Japanese: 3 submarines Casualties for ANZAC: 2 fighters Battle in Borneo Japanese attack with 1 artillery and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 0/3 hits, 0,83 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in 26 Sea Zone Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 6 mech_infantrys UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry Japanese roll dice for 6 mech_infantrys in India, round 2 : 1/6 hits, 1,00 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in India Japanese captures 0PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States Non Combat Move - Japanese 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Buryatia to Yakut S.S.R. 1 bomber moved from 54 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 bomber moved from 26 Sea Zone to Wake Island Place Units - Japanese 2 destroyers and 3 transports placed in 6 Sea Zone Japanese undo move 1. 2 transports placed in 6 Sea Zone 1 transport placed in 6 Sea Zone 3 artilleries and 4 infantry placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 2 destroyers placed in 20 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 Japanese collect 68 PUs (5 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -5,17 Japanese regular : -0,67 ANZAC regular : 0,67 UK_Pacific regular : -0,33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 2 bombers moved from Eastern United States to France 1 armour moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 2 bombers moved from United Kingdom to France 2 fighters moved from United Kingdom to France 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Southern France Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 54 Sea Zone Americans attack with 2 submarines Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3,17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 submarine Battle in France Americans attack with 1 armour, 4 bombers and 2 fighters Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry Americans roll dice for 1 armour, 4 bombers and 2 fighters in France, round 2 : 6/7 hits, 4,17 expected hits Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in France Americans win, taking France from Germans with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Casualties for Italians: 2 infantry Battle in Southern France Americans attack with 3 fighters and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from France to Iraq 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 2 fighters moved from France to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Norway to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 108 Sea Zone 1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun and 1 transport moved from 106 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 64 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Ceylon to Iraq 1 mech_infantry moved from Egypt to Iraq Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber EDIT: Adding units owned by Americans to Iraq: 1 bomber EDIT: Turning off Edit Mode 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery, 2 bombers and 3 infantry placed in Western United States 1 armour, 1 artillery and 1 infantry placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3,17 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Western Germany to France 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Germany to Poland 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Poland Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Poland Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 artilleries Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 artilleries in Poland, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in France Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 2/5 hits, 2,17 expected hits French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in France Germans captures 0PUs while taking French capital Germans win, taking France from French with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from France to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters and 2 tactical_bombers moved from Poland to Germany 3 mech_infantrys moved from Romania to Germany 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Yugoslavia Place Units - Germans 4 infantry placed in Germany 1 armour, 2 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
French regular : -0,50 Russians regular : -0,67 Germans regular : -3,17 British regular : -1,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 armour, 2 infantry and 1 tactical_bomber moved from West India to India Combat - British Battle in 125 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 5 Casualties for Germans: 1 submarine Battle in Holland Belgium British attack with 1 fighter and 4 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in India British attack with 2 armour, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 mech_infantrys British roll dice for 2 armour, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 5 mech_infantrys in India, round 2 : 3/5 hits, 1,67 expected hits 3 mech_infantrys owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India British roll dice for 1 armour and 1 tactical_bomber in India, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 mech_infantrys in India, round 3 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 tactical_bomber owned by the British lost in India British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 armour, 2 infantry and 1 tactical_bomber Casualties for Japanese: 5 mech_infantrys Non Combat Move - British 1 artillery and 3 infantry moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 artillery and 4 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Trans-Jordan to Persia 3 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Holland Belgium to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 1 armour, 1 artillery, 1 fighter and 1 infantry placed in Persia 4 infantry placed in United Kingdom 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67 Germans regular : -0,67 British regular : 1,00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 92 Sea Zone 1 battleship moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 4 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 98 Sea Zone Italians attack with 1 battleship and 1 destroyer French defend with 1 destroyer Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Southern France Italians attack with 4 infantry and 1 mech_infantry French defend with 1 harbour; Americans defend with 1 infantry Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 2 : 0/5 hits, 0,83 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 3 : 0/5 hits, 0,83 expected hits French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 4 : 0/5 hits, 0,83 expected hits French roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 5 : 1/5 hits, 0,83 expected hits French roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from French with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Romania to Western Germany 1 bomber moved from 92 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Italians undo move 1. 1 mech_infantry placed in Northern Italy 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 3 fighters EDIT: Adding units owned by Italians to Southern Italy: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0,33 Italians regular : -1,00 British regular : -0,33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,2,3,4,3,2 ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour and 1 mech_infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 armour and 1 mech_infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Bessarabia to Romania 1 mech_infantry moved from Ukraine to Romania 1 artillery and 3 infantry moved from Eastern Poland to Poland 1 armour and 7 infantry moved from Eastern Poland to Romania 1 bomber moved from Russia to Poland 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary Combat - Russians Rocket attack in Germany does 3 damage to factory_major owned by Germans Rockets in Novgorod roll: 3 Rocket attack in Western Germany does 6 damage to airfield owned by Germans Rockets in Finland roll: 6 Battle in Romania Russians attack with 1 armour, 8 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 2/10 hits, 2,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Poland Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 3 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Poland to Ukraine 1 aaGun moved from Eastern Poland to Romania 2 mech_infantrys moved from Novgorod to Eastern Poland 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 artillery and 3 infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from Eastern Poland to Ukraine 1 aaGun moved from Persia to Eastern Persia 1 fighter moved from West India to Kazakhstan Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -1,67 Russians regular : -1,17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour and 1 mech_infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 armour and 1 mech_infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Bessarabia to Romania 1 mech_infantry moved from Ukraine to Romania 1 artillery and 3 infantry moved from Eastern Poland to Poland 1 armour and 7 infantry moved from Eastern Poland to Romania 1 bomber moved from Russia to Poland 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary Combat - Russians Rocket attack in Germany does 3 damage to factory_major owned by Germans Rockets in Novgorod roll: 3 Rocket attack in Western Germany does 6 damage to airfield owned by Germans Rockets in Finland roll: 6 Battle in Romania Russians attack with 1 armour, 8 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 2/10 hits, 2,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Poland Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 3 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Poland to Ukraine 1 aaGun moved from Eastern Poland to Romania 2 mech_infantrys moved from Novgorod to Eastern Poland 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 artillery and 3 infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from Eastern Poland to Ukraine 1 aaGun moved from Persia to Eastern Persia 1 fighter moved from West India to Kazakhstan Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter EDIT: Adding units owned by Russians to India: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,67 Russians regular : -1,17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 6 mech_infantrys moved from Burma to India 3 mech_infantrys moved from Yunnan to India 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone 3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Wake Island to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from Philippines to 26 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery moved from Central Mongolia to Chahar 1 tactical_bomber moved from Paulau Island to 43 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Chahar Japanese attack with 1 artillery Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Hawaiian Islands Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber Americans defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 6 infantry Americans roll AA dice in Hawaiian Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 3 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/12 hits, 3,83 expected hits Americans roll dice for 1 aaGun, 1 fighter and 6 infantry in Hawaiian Islands, round 2 : 2/7 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 3 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 0/10 hits, 3,50 expected hits Americans roll dice for 1 fighter and 3 infantry in Hawaiian Islands, round 3 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 4 : 1/9 hits, 3,33 expected hits Americans roll dice for 1 fighter and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 5 : 3/8 hits, 3,17 expected hits Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 5 : 0/3 hits, 1,33 expected hits 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Americans: 1 aaGun, 1 fighter and 6 infantry Battle in India Japanese attack with 9 mech_infantrys British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 fighter Japanese roll dice for 9 mech_infantrys in India, round 2 : 1/9 hits, 1,50 expected hits UK_Pacific roll dice for 1 armour and 1 fighter in India, round 2 : 1/2 hits, 1,17 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese roll dice for 8 mech_infantrys in India, round 3 : 0/8 hits, 1,33 expected hits UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in India Japanese roll dice for 7 mech_infantrys in India, round 4 : 1/7 hits, 1,17 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Russians lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 7 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour Casualties for Russians: 1 fighter Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Malaya to Burma 1 mech_infantry moved from Sikang to Yunnan 1 artillery moved from Shensi to Sikang 1 infantry moved from Yakut S.S.R. to Ulaanbaatar 1 battleship, 1 carrier and 2 destroyers moved from 54 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 bomber moved from 26 Sea Zone to Wake Island 1 bomber moved from Hawaiian Islands to Wake Island 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 69 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -3,67 Japanese regular : -8,83 Americans AA : 0,50 UK_Pacific regular : -0,50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Improved_Mech_Inf Activate Technology - Americans Americans activating Improved_Mech_Inf Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 bombers and 1 fighter moved from Iraq to India 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Normandy Bordeaux to France 1 bomber and 1 fighter moved from Normandy Bordeaux to France 2 fighters moved from 110 Sea Zone to France 2 fighters moved from United Kingdom to France 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/7 hits, 2,83 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 4/7 hits, 2,83 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Hawaiian Islands, round 3 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 4 : 2/6 hits, 2,67 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 3 artilleries and 3 infantry Casualties for Americans: 1 infantry and 1 tactical_bomber Battle in France Americans attack with 1 armour, 1 bomber, 5 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 1 armour, 1 bomber, 5 fighters and 1 infantry in France, round 2 : 4/8 hits, 3,83 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 112 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in India Americans attack with 2 bombers and 1 fighter Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 7 mech_infantrys Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 7 mech_infantrys in India, round 2 : 1/7 hits, 2,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in India Americans roll dice for 2 bombers in India, round 3 : 2/2 hits, 1,33 expected hits Japanese roll dice for 6 mech_infantrys in India, round 3 : 3/6 hits, 2,00 expected hits 2 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in India Japanese win with 4 mech_infantrys remaining. Battle score for attacker is -22 Casualties for Americans: 2 bombers and 1 fighter Casualties for Japanese: 3 mech_infantrys Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hawaiian Islands to Western United States 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Iraq to Eastern Persia 1 bomber moved from France to Persia 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from France to 110 Sea Zone 2 fighters moved from France to United Kingdom 1 fighter moved from France to Normandy Bordeaux 1 aaGun, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from Northern Territory to Queensland Place Units - Americans 1 armour placed in Western United States 1 bomber and 3 fighters placed in Western United States 2 artilleries and 1 infantry placed in Norway 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -2,33 Germans regular : 1,17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 30 PUs; 0 techTokens; Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 2 infantry moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Poland 1 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Germany to Poland 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to Poland Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 2,67 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Poland Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 infantry owned by the Germans retreated to Germany Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in France Germans attack with 1 bomber and 2 infantry French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 1,00 expected hits French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in France Germans captures 0PUs while taking French capital Germans win, taking France from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Slovakia Hungary Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber moved from France to Western Germany 1 bomber moved from Poland to Western Germany 1 fighter and 1 tactical_bomber moved from Poland to Germany 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany 1 infantry moved from Yugoslavia to Bulgaria Place Units - Germans 3 infantry placed in Western Germany 7 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
French regular : -0,50 Russians regular : 0,33 Germans regular : -1,00 British regular : 0,00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 armour, 1 artillery and 3 infantry moved from West India to India 1 fighter moved from Persia to India 1 mech_infantry moved from Eastern Persia to India Combat - British Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in India British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 4 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 2 mech_infantrys in India, round 3 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 4 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in India, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 5 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in India, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Japanese: 4 mech_infantrys Non Combat Move - British 1 fighter moved from India to West India 1 artillery and 4 infantry moved from Eastern Persia to West India 2 armour moved from Persia to West India 1 artillery and 1 infantry moved from Persia to Eastern Persia 3 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 1 submarine moved from 71 Sea Zone to 79 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 125 Sea Zone to 110 Sea Zone Place Units - British 4 infantry placed in United Kingdom 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 36 PUs (1 lost to blockades); end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : -0,33 British regular : -3,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern France to Holland Belgium 1 mech_infantry moved from Northern Italy to Holland Belgium 3 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Gibraltar Battle in Holland Belgium Italians attack with 3 fighters and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 2 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Italians 3 fighters moved from Holland Belgium to France 3 infantry moved from Southern France to France 1 infantry moved from Northern Italy to Southern France 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France 1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,50 British regular : 1,00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone Americans loiter and taunt; ANZAC attack with 1 bomber Japanese defend with 5 transports 5 transports owned by the Japanese lost in 26 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Japanese: 5 transports Non Combat Move - ANZAC 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 airfield, 1 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Poland to Slovakia Hungary 2 infantry moved from Romania to Yugoslavia 2 infantry moved from Romania to Bulgaria 1 armour and 2 mech_infantrys moved from Volgograd to Sikang 1 artillery and 4 infantry moved from Kazakhstan to Sikang 1 armour and 1 mech_infantry moved from Chahar to Kiangsu Chinese take Anhwe from Japanese Chinese take Kiangsu from Japanese 1 bomber moved from Ukraine to Bulgaria 1 tactical_bomber moved from Ukraine to Yugoslavia 1 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Russia to Sikang Combat - Russians Rocket attack in Germany does 6 damage to factory_major owned by Germans Rockets in Novgorod roll: 6 Rocket attack in Western Germany does 6 damage to factory_major owned by Germans Rockets in Finland roll: 6 Battle in Yugoslavia Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys Japanese defend with 1 artillery Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 2 : 0/9 hits, 2,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 3 : 1/9 hits, 2,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 aaGun moved from Eastern Persia to West India 1 fighter moved from Sikang to Turkmenistan 1 mech_infantry moved from Russia to Urals 1 bomber moved from Bulgaria to Russia 1 tactical_bomber moved from Yugoslavia to Romania 1 mech_infantry moved from Romania to Eastern Poland 3 mech_infantrys moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 artillery and 2 infantry moved from Ukraine to Bessarabia Place Units - Russians 1 airfield placed in Ukraine 3 infantry placed in Ukraine 1 infantry placed in Novgorod 3 mech_infantrys placed in Volgograd Russians undo move 4. 1 mech_infantry placed in Novgorod 1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd Russians undo move 5. 1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : 0,67 Russians regular : -4,67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 10 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 armour and 5 mech_infantrys moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu 2 mech_infantrys moved from Kwangtung to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Malaya to Yunnan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Yunnan to Szechwan 2 bombers moved from Wake Island to 25 Sea Zone 1 tactical_bomber moved from Wake Island to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 30 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 carrier Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in India Japanese attack with 1 armour and 6 mech_infantrys British defend with 1 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour and 6 mech_infantrys in India, round 2 : 1/7 hits, 1,50 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese roll dice for 1 armour and 4 mech_infantrys in India, round 3 : 1/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour and 1 artillery in India, round 3 : 2/2 hits, 0,83 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in India Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 4 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 5 mech_infantrys Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Battle in Midway Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 2 bombers moved from 25 Sea Zone to Japan 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Japanese 2 transports placed in 6 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan 3 armour placed in Malaya 3 armour placed in French Indo China 3 armour placed in Kwangtung Turn Complete - Japanese Japanese collect 66 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,33 Japanese regular : 0,83 UK_Pacific regular : 2,50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 4 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Eastern Persia to India 1 bomber moved from Persia to India 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Southern France 1 fighter moved from 110 Sea Zone to Southern France 3 submarines moved from 10 Sea Zone to 25 Sea Zone 3 bombers moved from Western United States to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in Denmark Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Southern France Americans attack with 4 fighters and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2,17 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Italians: 1 infantry Battle in 25 Sea Zone Americans attack with 3 bombers, 3 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 3 bombers and 3 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 3,67 expected hits 1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 25 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 55 Casualties for Americans: 2 bombers, 1 fighter and 3 submarines Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Battle in India Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in India, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese lost in India Americans roll dice for 1 bomber and 1 mech_infantry in India, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win, taking India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 bomber Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to Morocco 2 fighters moved from Southern France to United Kingdom 1 fighter moved from Southern France to 110 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from 25 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in Norway 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States 1 armour and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 6,50 Japanese regular : 0,17 Italians regular : -0,33