@Daaras LOL @ Leonidas’ 300. For some reason it didn’t save, edited to original dice.
Bjergmose vs. Maxidiaper ´42 ed.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Hopei 1 armour moved from Szechwan to Hopei 1 mech_infantry moved from Szechwan to Burma UK_Pacific take Burma from Japanese 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Smolensk to Belarus 2 fighters moved from Novgorod to Belarus 1 infantry moved from Amur to Korea Russians take Korea from Japanese 3 infantry moved from Amur to Korea Combat - Russians Battle in Suiyuyan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan 1 infantry owned by the Russians retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Hopei Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 aaGuns moved from Novgorod to Archangel 1 infantry moved from Smolensk to Archangel 1 aaGun moved from Samara to Russia 1 infantry moved from Persia to Eastern Persia Russians take Eastern Persia from Neutral_Allies 1 infantry moved from Szechwan to Kweichow 7 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Smolensk to Bryansk 2 artilleries and 2 infantry moved from Ukraine to Bryansk 2 fighters moved from Belarus to Ukraine 1 infantry moved from Timguska to Kansu Place Units - Russians 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Volgograd 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,2,4,2,6 Russians collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 0,67 Russians regular : 0,00
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Manchuria to Korea 1 fighter moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from New Britain to 33 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 battleship moved from 38 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Vil du scramble?
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det kan du bande på!
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Manchuria to Korea 1 fighter moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from New Britain to 33 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 battleship moved from 38 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 1 submarine Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 2 destroyers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/6 hits, 3,00 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Americans roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter Casualties for ANZAC: 1 destroyer, 2 fighters and 1 submarine Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 artilleries, 4 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/9 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 battleship, 3 fighters and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Korea Japanese attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Korea, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Korea, round 3 : 0/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Korea, round 4 : 2/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 33 Sea Zone and was removed 1 fighter moved from Korea to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Suiyuyan to Chahar 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 carriers moved from 38 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to New Britain Place Units - Japanese 3 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,50 French regular : -0,33 Japanese regular : 0,50 Russians regular : -0,67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Gibraltar to 98 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from Gibraltar to Algeria 1 tactical_bomber moved from 91 Sea Zone to Algeria 2 fighters moved from Queensland to 33 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from British Columbia to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to Aleutian Islands Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 6 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -18 Casualties for Americans: 1 bomber and 1 submarine Battle in 33 Sea Zone Americans attack with 2 fighters Japanese defend with 1 battleship and 2 submarines 2 submarines owned by the Japanese submerged Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Casualties for Japanese: 1 battleship Battle in Aleutian Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter and 2 infantry in Aleutian Islands, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Battle in Algeria Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Algeria, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 98 Sea Zone to Egypt 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 2 transports placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,83 Italians regular : 0,00 Japanese regular : 1,83
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 8 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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scrambler 110
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Novgorod 3 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 1 bomber moved from Western Germany to 92 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Western Ukraine Combat - Germans Battle in 92 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 1,67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters and 3 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,50 expected hits British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1,50 expected hits British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1,33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Western Ukraine Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Ukraine to Germany 2 mech_infantrys moved from Poland to Belarus 6 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 1 aaGun, 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys moved from Baltic States to Belarus 2 infantry moved from Norway to Finland 1 armour moved from Slovakia Hungary to Belarus 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from 92 Sea Zone to Southern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany 3 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 2,17 British regular : -1,17
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - British British buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Persia to Iraq 2 fighters moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 3,00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Iraq British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 0/6 hits, 2,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 3/6 hits, 2,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 armour moved from Persia to West India 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 1 carrier moved from 72 Sea Zone to 71 Sea Zone 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Normandy Bordeaux to Morocco 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 fighter placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 transport placed in 110 Sea Zone 3 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans regular : -0,67 Neutral_Axis regular : -1,67 British regular : -1,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 2 armour moved from Eastern Poland to Archangel Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Archangel Italians attack with 2 armour Russians defend with 2 aaGuns and 1 infantry Italians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Archangel Italians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Archangel Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 2 armour Casualties for Russians: 1 aaGun Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy 1 bomber moved from Alexandria to Southern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1,50 Russians regular : 1,33 British regular : 0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Combat Move - French 1 fighter moved from Morocco to 92 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Holland Belgium Non Combat Move - French 2 infantry moved from Morocco to Algeria 1 fighter moved from 92 Sea Zone to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Ukraine to Bessarabia 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 4 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Russia to Belarus 2 armour and 1 mech_infantry moved from Ukraine to Belarus 2 fighters moved from Ukraine to Belarus 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 6 armour, 3 artilleries, 3 fighters, 12 infantry and 3 mech_infantrys Germans defend with 1 aaGun, 7 armour, 3 artilleries, 4 infantry and 7 mech_infantrys Germans roll AA dice in Belarus : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Belarus Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 12 infantry and 3 mech_infantrys in Belarus, round 2 : 7/26 hits, 8,00 expected hits Germans roll dice for 1 aaGun, 7 armour, 3 artilleries, 4 infantry and 7 mech_infantrys in Belarus, round 2 : 6/21 hits, 8,17 expected hits 6 infantry owned by the Russians, 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys in Belarus, round 3 : 11/20 hits, 7,00 expected hits Germans roll dice for 7 armour, 3 artilleries and 5 mech_infantrys in Belarus, round 3 : 5/15 hits, 6,17 expected hits 5 infantry owned by the Russians, 3 artilleries owned by the Germans, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys in Belarus, round 4 : 3/15 hits, 6,17 expected hits Germans roll dice for 4 armour in Belarus, round 4 : 2/4 hits, 2,00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 3 armour owned by the Germans lost in Belarus Russians roll dice for 6 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in Belarus, round 5 : 4/13 hits, 5,67 expected hits Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 6 armour, 3 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 45 Casualties for Russians: 1 fighter, 12 infantry and 2 mech_infantrys Casualties for Germans: 1 aaGun, 7 armour, 3 artilleries, 4 infantry and 7 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Archangel to Belarus 2 fighters moved from Belarus to Russia 1 aaGun and 1 infantry moved from Ukraine to Bessarabia 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Burma to India 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Shensi 1 armour moved from Hopei to Anhwe 1 infantry moved from Kansu to Shensi 2 infantry moved from Volgograd to Rostov Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans AA : 0,50 Germans regular : -3,17 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 bomber, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 artilleries, 5 infantry and 3 mech_infantrys moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Chahar to Suiyuyan 1 fighter moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 36 Sea Zone to Java 1 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Suiyuyan Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuyan to Manchuria 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from New Britain to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 artillery and 3 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan Place Units - Japanese 1 factory_minor placed in Manchuria 1 submarine placed in 6 Sea Zone 1 bomber and 1 fighter placed in Japan 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,00 ANZAC regular : -0,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 3,5 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in Southern France Battle in 8 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win, taking Southern France from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier, 1 fighter and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Caroline Islands to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Eastern United States to 110 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Chahar Chinese take Chahar from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Shensi to Anhwe Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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editer lige en us dd til gib
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Chahar Chinese take Chahar from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Shensi to Anhwe Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 58 PUs; Germans buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Eastern Poland to Bessarabia 2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers moved from Germany to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 bomber moved from Western Germany to Belarus 1 fighter moved from Western Germany to Belarus 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Bessarabia Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 3 infantry Russians roll AA dice in Bessarabia : 1/3 hits, 0,50 expected hits 1 bomber owned by the Germans lost in Bessarabia Germans roll dice for 2 bombers and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1,33 expected hits 1 aaGun owned by the Russians lost in Bessarabia Germans roll dice for 2 bombers and 2 mech_infantrys in Bessarabia, round 3 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 4 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -33 Casualties for Germans: 3 bombers and 2 mech_infantrys Casualties for Russians: 1 aaGun and 2 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter and 4 mech_infantrys British defend with 1 artillery and 1 infantry; Americans defend with 1 fighter Germans roll dice for 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits, 1,17 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/3 hits, 0,83 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,33 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux 1 fighter owned by the Germans retreated British win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Germans: 4 mech_infantrys Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 infantry French defend with 1 infantry Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,17 expected hits French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Belarus Germans attack with 1 bomber, 3 fighters, 8 infantry and 2 tactical_bombers Russians defend with 1 aaGun, 6 armour, 3 artilleries and 1 mech_infantry Russians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits Germans roll dice for 1 bomber, 3 fighters, 8 infantry and 2 tactical_bombers in Belarus, round 2 : 6/14 hits, 4,83 expected hits Russians roll dice for 1 aaGun, 6 armour, 3 artilleries and 1 mech_infantry in Belarus, round 2 : 4/10 hits, 4,33 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus Germans roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 3 : 6/10 hits, 4,17 expected hits Russians roll dice for 5 armour in Belarus, round 3 : 3/5 hits, 2,50 expected hits 5 armour owned by the Russians and 3 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 7 infantry Casualties for Russians: 1 aaGun, 6 armour, 3 artilleries and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Belarus to Novgorod 3 fighters moved from Belarus to Novgorod 2 tactical_bombers moved from Belarus to Germany 1 fighter moved from Normandy Bordeaux to Western Germany 2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy 2 armour and 1 mech_infantry moved from Alexandria to Tobruk 2 armour and 1 mech_infantry moved from Tobruk to Libya 3 armour and 3 mech_infantrys moved from Germany to Romania 2 infantry moved from Germany to Poland Place Units - Germans 3 armour placed in Novgorod 3 infantry placed in Western Germany 3 infantry placed in France 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : 0,33 Russians regular : 0,50 Germans regular : 0,83 British regular : 0,00 Russians AA : 0,00