That attack wasn’t smart but I got out of it ok.
wheatbeer (Axis) vs JDOW (Allies +20) BM3
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Bid’s Sub 91, Marine India, inf NG, inf AES, Inf Kweichow
Hope it’s a fun one :)
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Good luck and have fun Sir!
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 11:35:06 AM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 armour moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
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Scramble SZ111 and/or SZ109?
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Oh no, you copied my own opener which I now moved you into. Not sure if I like my bid now:D
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Scramble 111 please.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 armour moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 109 Sea Zone Germans attack with 3 fighters, 3 submarines and 2 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits
Combat Hit Differential Summary :
Germans regular : -3.33 British regular : 0.00
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Please ask for OOL as I may keep the DD alive.
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Next time I take a DD in 91 :-/
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I was posting to ask for OOL (just got distracted before I could type here), I haven’t assigned hits in SZ111
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Germans have 2 hits in SZ111, OOL?
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Damage BB and take Cruiser down please.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 armour moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 109 Sea Zone Germans attack with 3 fighters, 3 submarines and 2 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 1 battleship Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 8/16 hits, 5.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 6/17 hits, 5.17 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits 1 aaGun owned by the French, 2 infantry owned by the Germans and 5 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 6/15 hits, 4.83 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/6 hits, 2.67 expected hits 3 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 1 fighter moved from 109 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 bombers moved from 111 Sea Zone to Western Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Germany 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 tactical_bomber moved from Yugoslavia to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 1 aaGun moved from Germany to Slovakia Hungary Place Units - Germans 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -2.67 Neutral_Allies regular : 1.33 Germans regular : 1.50 British regular : -1.83
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Ouch, I believe this went great for the Germans :-/
If there weren’t Yugo, one could call this a disaster for the Allies. -
I normally prefer to do air buys (or if I’m in a mood, no buy at all) … but I gather than people aren’t very scared of Sea Lion lately.
SZ106/SZ109/SZ111 is a bit of a gamble (lost SZ106 so many times trying this).
Germans had very good results across the board this time though.
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No argument … France more than compensates for Yugo (especially since I went in lighter than normal for Paris).
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 4 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 6 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 2 infantry moved from Caucasus to Rostov 1 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 aaGun moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 aaGun moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod Russians undo move 2. Russians undo move 1. 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 6 infantry placed in Russia Russians undo move 2. 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 2 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 artillery and 2 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 aaGun and 5 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 2 fighters and 2 tactical_bombers moved from Japan to Kiangsi 1 fighter moved from Okinawa to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Korea to Kiangsi Place Units - Japanese 1 marine placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam 2 fighters moved from Hawaiian Islands to 31 Sea Zone 2 fighters moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 2 mech_infantrys moved from Central United States to Western United States 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :