TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Belarus to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 3 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Belarus to Russia
2 aaGuns, 4 artilleries and 38 infantry moved from Belarus to Smolensk
1 artillery and 5 infantry moved from Archangel to Smolensk
1 aaGun and 2 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Yunnan to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from 37 Sea Zone to Celebes
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 battleships and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Celebes, round 2 : 2/4 hits, 2,33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
6 artilleries and 9 infantry moved from India to West India
1 transport moved from 37 Sea Zone to 54 Sea Zone
3 artilleries, 5 infantry and 2 marines moved from Northern Territory to Queensland
1 fighter moved from 37 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 37 Sea Zone to 54 Sea Zone
5 submarines moved from 39 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea Zone
2 bombers moved from 20 Sea Zone to Japan
6 infantry moved from Amur to Manchuria
1 submarine moved from 35 Sea Zone to 44 Sea Zone
12 carriers moved from 37 Sea Zone to 44 Sea Zone
2 destroyers and 2 submarines moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
11 fighters and 11 tactical_bombers moved from Yunnan to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to 44 Sea Zone
Place Units - Japanese
3 tactical_bombers placed in Japan
1 destroyer and 2 submarines placed in 37 Sea Zone
1 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,2,2,1,4,6,1,3,5,6,3,1,3,1,3,2,3,2,1,4,2,1,3,5,2,4,2,2,5,6,1,6,3,1,4,1,5,4,5,5,2,6,5,2,4,5,3,5,4,2,2,5,1,6,4,2,5,5,3,3,5,2,1,4,4,1,1,5,3,4,4,4,1,2,4,5,6,6,1,2,6,1,6,6,6,6,4,6,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,1,5,1,3,1,5,5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
Japanese collect 48 PUs (15 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to 97 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship and 1 marine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery moved from 20 Sea Zone to Kwangtung
1 marine moved from 20 Sea Zone to Formosa
9 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
18 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
14 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 20 Sea Zone
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to 97 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship and 1 marine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery moved from 20 Sea Zone to Kwangtung
1 marine moved from 20 Sea Zone to Formosa
9 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
18 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
14 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 20 Sea Zone
Combat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Norway
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Western Germany from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 20 Sea Zone
Americans attack with 1 battleship, 9 destroyers, 19 fighters, 16 submarines, 6 tactical_bombers and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 16 submarines in 20 Sea Zone, round 2 : 7/16 hits, 5.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking Denmark from Germans, taking 20 Sea Zone from Japanese with 1 battleship, 9 destroyers, 19 fighters, 16 submarines, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kwangtung
Battle in Formosa
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
2 cruisers moved from 19 Sea Zone to 20 Sea Zone
13 carriers moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
6 fighters moved from Western United States to Wake Island
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 97 Sea Zone to Malta
2 fighters moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 aaGuns, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 101 Sea Zone
2 carriers, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 artillery and 3 infantry moved from Shensi to Kweichow
1 artillery and 2 infantry moved from Tsinghai to Shensi
1 artillery, 1 fighter and 19 infantry moved from Anhwe to Jehol
Place Units - Chinese
5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Purchase Units - British
British buy 3 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Iraq
14 artilleries and 23 infantry moved from Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 14 artilleries and 23 infantry
Italians defend with 1 infantry
British roll dice for 14 artilleries and 23 infantry in Northwest Persia, round 2 : 11/37 hits, 10.83 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 14 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Persia to Northwest Persia
2 aaGuns, 2 artilleries, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 4 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 2 artilleries, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 7 infantry, 1 marine, 7 submarines and 6 transports moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns, 2 artilleries, 7 infantry and 1 marine moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
Place Units - British
1 submarine placed in 71 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Germany to Southern France
2 infantry moved from France to Holland Belgium
1 fighter moved from Germany to Holland Belgium
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Tambov to Bryansk
1 armour moved from Novosibirsk to Archangel
Italians take Vologda from Russians
Italians take Archangel from Russians
1 armour and 1 mech_infantry moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Samara to Bryansk
2 artilleries and 8 infantry moved from Northern Italy to Western Germany
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
1 fighter owned by the Italians retreated
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Western Germany
Italians attack with 2 artilleries and 8 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 8 infantry in Western Germany, round 2 : 2/10 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Italians attack with 2 armour, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/9 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 8 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Novosibirsk to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Germany
2 fighters moved from Germany to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Southern France to France
2 mech_infantrys moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Germany
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
3 infantry placed in Ukraine
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from Anhwe to Kwangtung
1 submarine moved from 62 Sea Zone to 61 Sea Zone
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Southern France
1 fighter and 4 tactical_bombers moved from Ukraine to Russia
1 bomber, 11 fighters and 5 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Urals to Russia
1 bomber and 3 mech_infantrys moved from Kazakhstan to Russia
8 armour, 6 artilleries, 30 infantry and 26 mech_infantrys moved from Tambov to Russia
3 armour and 8 mech_infantrys moved from Rostov to Russia
2 armour and 3 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Germany to Denmark
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
Combat - Germans
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Denmark, round 3 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery and 1 mech_infantry in Denmark, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Denmark, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery in Denmark, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Denmark, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Denmark
Americans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 13 armour, 6 artilleries, 2 bombers, 12 fighters, 30 infantry, 41 mech_infantrys and 9 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 2 fighters, 76 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 2/6 hits, 1,00 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 13 armour, 6 artilleries, 2 bombers, 10 fighters, 30 infantry, 41 mech_infantrys and 9 tactical_bombers in Russia, round 2 : 33/111 hits, 33,67 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 9 artilleries, 2 fighters, 76 infantry and 1 tactical_bomber in Russia, round 2 : 40/90 hits, 31,17 expected hits
31 infantry owned by the Russians, 30 infantry owned by the Germans, 2 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 6 artilleries, 2 bombers, 10 fighters, 31 mech_infantrys and 9 tactical_bombers in Russia, round 3 : 24/71 hits, 27,00 expected hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 45 infantry and 1 tactical_bomber in Russia, round 3 : 29/59 hits, 20,83 expected hits
24 infantry owned by the Russians and 29 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 6 artilleries, 2 bombers, 10 fighters, 2 mech_infantrys and 9 tactical_bombers in Russia, round 4 : 22/42 hits, 21,50 expected hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Russia, round 4 : 10/35 hits, 12,83 expected hits
21 infantry owned by the Russians, 1 artillery owned by the Russians, 6 artilleries owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 2 bombers, 10 fighters and 9 tactical_bombers in Russia, round 5 : 17/32 hits, 17,83 expected hits
Russians roll dice for 2 armour, 8 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 4/13 hits, 5,50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 8 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 2 bombers, 10 fighters and 9 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Germans: 6 armour, 6 artilleries, 2 fighters, 30 infantry and 41 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 9 artilleries, 2 fighters, 76 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
@pejon_88 Yuck! Terrible way to end a great game. Sorry for you. I was really interested to see how this played out, after Moscow fell. Was an epic game, though. Well played. Thank you, and take care.
@captainnapalm Yeah it was! Very unusual form most games. I think the Allies would have won in the end, especially with the very uncommon situation in the Pacific, but still the only choice from my end I believe. Axis started out quite strong, but then couldn’t push all the way. The debacle in Yunnan first round really made a difference I think. China grew strong right away.
Allies are further handicapped by lack of coordination.
Not that we are trying for a perfectly balanced game, it’s about the process, not the end result so much. You will not even really have a sense of “ownership” of your side, and you may play a power on the opposite side later.
It’s more like picking up the newspaper and seeing their chess situation and try to mate in 3. It’s about the fun of picking up a power in a situation that you did not create.
In a 1v1, players tend to bid between 40 and 60 IPCs to add to the board for the Allies. We’ve done this for so many years, and this is NOT 1v1!
In an attempt to make it fun, even it up, considering it’s a party game hot seat, not wanting to change the starting set up too dramatically, and various other intangible factors, I’d like to propose the following, with a short window for ideas.
Slow down the Japs, make it a little more realistic, maybe
I think we can take off
fighter removed from Okinawa,
tactical removed from Japan
Add
Infantry to Chahar
Infantry to Anhwe
Infantry to Hopei
Infantry to India
And Europe handicap
Remove
Cruiser from 114
Add
DD to 101
Infantry to Egypt
DD to 91
DD to 110
Transport to SAF (71)
Infantry to Ukraine
Infantry to Russia
Fighter to East Poland
That’s 95 if you’re counting, but not where a player would put a 95 bid, that is for sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour moved from Albania to Bulgaria
1 armour moved from Bulgaria to Greece
2 infantry moved from Albania to Greece
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 93 Sea Zone
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 fighter and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 3 : 1/5 hits, 1.83 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Greece
Italians attack with 2 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Greece, round 3 : 1/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Greece
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Greece, round 4 : 1/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Free_French
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Finland to Russia
EDIT: 3 fighters moved from India to Kansu
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Turn Complete - French
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 7 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Tambov to Samara
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
1 armour, 13 artilleries, 2 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Russia to Samara
2 infantry moved from Suiyuyan to Kansu
Place Units - Russians
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Eastern India to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 carrier moved from 64 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Eastern India
4 fighters moved from 42 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 cruiser moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to Sicily
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Jehol to Shantung
1 artillery and 2 infantry moved from Southern Manchuria to Korea
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsu
1 bomber moved from Kwangtung to Korea
1 fighter moved from 7 Sea Zone to Buryatia
1 tactical_bomber moved from 7 Sea Zone to Korea
1 bomber moved from Szechwan to Shantung
1 armour moved from Tsinghai to Hopei
1 tactical_bomber moved from French Indo China to Hopei
1 fighter moved from French Indo China to Hopei
1 tactical_bomber moved from French Indo China to Hopei
1 fighter moved from 35 Sea Zone to Kiangsu
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from 43 Sea Zone to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Northern Manchuria to Buryatia
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Shantung
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buryatia
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 2 infantry and 1 marine
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in Hopei
2 infantry owned by the Chinese lost in Hopei
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Shantung, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Korea
2 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Korea, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
1 fighter moved from 17 Sea Zone to 7 Sea Zone
1 carrier moved from 7 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 132 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 bomber moved from Shantung to Japan
1 tactical_bomber moved from Korea to 7 Sea Zone
1 aaGun moved from Southern Manchuria to Northern Manchuria
1 fighter moved from Buryatia to Northern Manchuria
1 tactical_bomber moved from Hopei to Szechwan
1 tactical_bomber moved from Hopei to Szechwan
1 fighter moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Shan State
3 artilleries and 4 infantry moved from French Indo China to Shan State
2 artilleries and 7 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 battleship moved from 43 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 132 Sea Zone
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 transport moved from 35 Sea Zone to 132 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 132 Sea Zone
1 destroyer moved from 35 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 destroyer moved from 50 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
1 submarine moved from 7 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
3 infantry placed in Southern Manchuria
1 artillery and 2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.33
Japanese regular : 3.50
Russians regular : 0.33