TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 mech_infantrys moved from Central United States to Western United States
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 fighter moved from Wake Island to Western United States
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 artillery and 2 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 tactical_bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
3 artilleries and 6 infantry moved from Szechwan to Shensi
1 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour, 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from Shan State to Burma
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 aaGuns moved from United Kingdom to Scotland
2 fighters moved from Iceland to Scotland
1 battleship, 1 cruiser and 2 destroyers moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to Scotland
Place Units - British
3 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 carrier placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : -1.00
Japanese regular : 0.33
Germans AA : -0.17
Neutral_Axis regular : 0.67
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Kenya to Italian Somaliland
2 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from Queensland to New Zealand
1 artillery moved from 63 Sea Zone to New Zealand
1 aaGun and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from Iceland to Scotland
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 48 PUs;
Germans buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Crete
Battle in Malta
Non Combat Move - Germans
1 aaGun, 2 artilleries and 1 infantry moved from Poland to Eastern Poland
7 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 armour moved from Slovakia Hungary to Eastern Poland
9 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
4 artilleries moved from Romania to Bessarabia
1 artillery and 14 infantry moved from Romania to Eastern Poland
1 fighter moved from 91 Sea Zone to Western Germany
1 aaGun and 2 artilleries moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Alexandria to Yugoslavia
1 fighter moved from Alexandria to Southern Italy
Place Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter and 1 infantry moved from Novgorod to Karelia
1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 3 artilleries, 20 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
6 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Karelia to Russia
2 aaGuns and 16 infantry moved from Amur to Korea
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hunan to Kwangtung
5 artilleries and 10 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Manchuria
2 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to 37 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Guam
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 3,33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 5 artilleries and 10 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 10 infantry in Yunnan, round 2 : 6/15 hits, 4,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 infantry moved from Anhwe to Jehol
3 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Malaya to Kwangsi
1 fighter moved from 41 Sea Zone to Kwangsi
2 bombers moved from Manchuria to Kiangsu
1 infantry moved from Anhwe to Hunan
Place Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,33
Japanese regular : 3,50
UK_Pacific regular : -1,00
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Morocco, round 5 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the Americans lost in Morocco
Neutral_Axis win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 artillery placed in Central United States
1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Szechwan to Kweichow
1 fighter and 1 infantry moved from Shensi to Kweichow
2 artilleries and 8 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Hopei, round 2 : 2/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Morocco, round 5 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the Americans lost in Morocco
Neutral_Axis win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 artillery placed in Central United States
1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Szechwan to Kweichow
1 fighter and 1 infantry moved from Shensi to Kweichow
2 artilleries and 8 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Hopei, round 2 : 2/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Egypt to 96 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Iraq to Syria
2 fighters and 1 tactical_bomber moved from Persia to Syria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Egypt to Syria
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in 96 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Battle in French Madagascar
Battle in Syria
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Morocco from Neutral_Axis, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Syria to Persia
1 aaGun, 2 artilleries and 7 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Scotland to 109 Sea Zone
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 infantry moved from Burma to India
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00
Americans regular : -1.00
Japanese regular : -0.67
Germans AA : 0.83
Neutral_Axis regular : 0.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Bulgaria to Romania
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
2 artilleries and 3 infantry moved from Tobruk to Libya
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Tobruk to Tunisia
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 1 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Karelia
2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Yugoslavia to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Novgorod, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 6 infantry in Karelia, round 2 : 2/7 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 aaGun, 4 artilleries and 8 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun, 10 armour, 2 artilleries, 14 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Novgorod to Baltic States
1 bomber moved from Karelia to Baltic States
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from Yugoslavia to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Novgorod to Germany
2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 7 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
17 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Russia
1 artillery and 9 infantry moved from Russia to Bryansk
2 aaGuns moved from Korea to Manchuria
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,1,5,2,4,6,5,4,1,2
Russians collect 29 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Hunan to Kweichow
2 bombers moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 6/9 hits, 5,00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 infantry moved from Jehol to Shantung
1 aaGun moved from Anhwe to Shantung
1 infantry moved from Shantung to Anhwe
5 artilleries and 9 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Hunan to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 artillery and 7 infantry moved from 38 Sea Zone to Burma
1 marine moved from Guam to 21 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 19 Sea Zone
2 marines moved from 19 Sea Zone to Shantung
1 battleship and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi
2 bombers moved from Kweichow to Kwangsi
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,17
Japanese regular : 3,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 infantry moved from Brazil to Suriname
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Anhwe
1 fighter moved from Tsinghai to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 battleship moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
Combat - British
Battle in Malta
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships in Malta, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Malta
British win, taking Malta from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
1 infantry moved from Alexandria to Egypt
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Syria to Persia
2 fighters and 1 tactical_bomber moved from Persia to India
1 cruiser and 3 destroyers moved from 81 Sea Zone to 96 Sea Zone
1 carrier and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 79 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
2 submarines placed in 98 Sea Zone
1 marine placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 1.33
Japanese regular : -1.00
Germans regular : -0.33
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
3 fighters moved from Southern Italy to 96 Sea Zone
1 battleship, 2 cruisers and 2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Germany to 96 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 2 submarines
British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 3 fighters in 96 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
TripleA Turn Summary for game: World War II Classic
Game History
Round: 12
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
2 infantry moved from Kazakh S.S.R. to Persia
2 fighters moved from Kazakh S.S.R. to Persia
1 bomber moved from Russia to French Indo China
Combat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Persia
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Persia to Russia
1 fighter moved from Persia to Russia
1 bomber moved from French Indo China to Russia
2 infantry moved from Karelia S.S.R. to Caucasus
1 transport moved from East US Sea Zone to North Sea Zone
1 transport moved from Baltic Sea Zone to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to Karelia S.S.R.
Place Units - British
6 armour placed in South Europe
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Round: 6
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Karelia S.S.R. to North Sea Zone
1 armour and 4 infantry moved from Finland Norway to Karelia S.S.R.
1 transport moved from South Africa Sea Zone to Congo Sea Zone
1 bomber moved from United Kingdom to Germany
2 armour and 1 infantry moved from United Kingdom to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
2 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
2 armour, 1 battleship, 2 carriers, 2 fighters, 1 submarine and 3 transports moved from North Sea Zone to West Spain Sea Zone
2 armour and 2 infantry moved from West Spain Sea Zone to Algeria
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - British
1 bomber moved from Germany to Russia
Place Units - British
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 20 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 infantry moved from Alexandria to Egypt
1 submarine moved from 64 Sea Zone to 59 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
2 submarines placed in 55 Sea Zone
1 transport placed in 64 Sea Zone
ANZAC undo move 1.
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens;
Japanese buy 1 harbour, 12 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Sikang to Kazakhstan
2 bombers moved from Yunnan to Kazakhstan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
5 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery and 2 bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 bombers in Kazakhstan, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Soviet Far East to Siberia
2 infantry moved from Amur to Ulaanbaatar
1 aaGun moved from Amur to Ulaanbaatar
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Hopei to Kweichow
1 aaGun and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 aaGun and 2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Kweichow
2 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Jehol
2 bombers moved from Kazakhstan to Kweichow
1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Kweichow to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 harbour placed in Hainan
3 infantry placed in French Indo China
3 infantry placed in Shantung
6 infantry and 1 marine placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 2 infantry moved from Queensland to New South Wales
2 fighters moved from India to Persia
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Italians
1 armour and 1 mech_infantry moved from Northern Caucasus to Southern Caucasus
2 infantry moved from Russia to Yaroslavl
1 tactical_bomber moved from Stalingrad to Yaroslavl
1 fighter moved from Russia to Yaroslavl
3 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
2 tactical_bombers moved from Stalingrad to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/8 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Southern Caucasus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Southern Caucasus
Russians roll dice for 1 armour in Southern Caucasus, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Southern Caucasus, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Southern Caucasus
1 mech_infantry owned by the Germans lost in Southern Caucasus
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Yaroslavl
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yaroslavl
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
3 fighters and 2 tactical_bombers moved from Bryansk to Russia
5 artilleries and 34 infantry moved from Samara to Russia
1 infantry moved from Urals to Komi
3 armour, 11 artilleries, 37 infantry and 3 mech_infantrys moved from Stalingrad to Samara
1 aaGun moved from Russia to Tula
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs