TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Non Combat Move - Germans
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 infantry moved from Yugoslavia to 97 Sea Zone
5 infantry moved from Bulgaria to Romania
2 artilleries and 6 infantry moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
6 armour and 2 mech_infantrys moved from France to Germany
2 bombers moved from 109 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
Place Units - Germans
1 destroyer placed in 114 Sea Zone
1 submarine placed in 110 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Amur
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
1 artillery and 7 infantry moved from Novgorod to Belarus
6 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Bryansk to Belarus
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Non Combat Move - Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsi to Hunan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 marine moved from Japan to 6 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 marine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 marine placed in Japan
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 mech_infantrys moved from Central United States to Western United States
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 fighter moved from Wake Island to Western United States
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 artillery and 2 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 tactical_bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
3 artilleries and 6 infantry moved from Szechwan to Shensi
1 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour, 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from Shan State to Burma
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 aaGuns moved from United Kingdom to Scotland
2 fighters moved from Iceland to Scotland
1 battleship, 1 cruiser and 2 destroyers moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to Scotland
Place Units - British
3 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 carrier placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : -1.00
Japanese regular : 0.33
Germans AA : -0.17
Neutral_Axis regular : 0.67
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Kenya to Italian Somaliland
2 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from Queensland to New Zealand
1 artillery moved from 63 Sea Zone to New Zealand
1 aaGun and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from Iceland to Scotland
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 48 PUs;
Germans buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Crete
Battle in Malta
Non Combat Move - Germans
1 aaGun, 2 artilleries and 1 infantry moved from Poland to Eastern Poland
7 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 armour moved from Slovakia Hungary to Eastern Poland
9 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
4 artilleries moved from Romania to Bessarabia
1 artillery and 14 infantry moved from Romania to Eastern Poland
1 fighter moved from 91 Sea Zone to Western Germany
1 aaGun and 2 artilleries moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Alexandria to Yugoslavia
1 fighter moved from Alexandria to Southern Italy
Place Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter and 1 infantry moved from Novgorod to Karelia
1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 3 artilleries, 20 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
6 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Karelia to Russia
2 aaGuns and 16 infantry moved from Amur to Korea
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hunan to Kwangtung
5 artilleries and 10 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Manchuria
2 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to 37 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Guam
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 3,33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 5 artilleries and 10 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 10 infantry in Yunnan, round 2 : 6/15 hits, 4,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 infantry moved from Anhwe to Jehol
3 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Malaya to Kwangsi
1 fighter moved from 41 Sea Zone to Kwangsi
2 bombers moved from Manchuria to Kiangsu
1 infantry moved from Anhwe to Hunan
Place Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,33
Japanese regular : 3,50
UK_Pacific regular : -1,00
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Morocco, round 5 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the Americans lost in Morocco
Neutral_Axis win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 artillery placed in Central United States
1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Szechwan to Kweichow
1 fighter and 1 infantry moved from Shensi to Kweichow
2 artilleries and 8 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Hopei, round 2 : 2/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Morocco, round 5 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the Americans lost in Morocco
Neutral_Axis win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 artillery placed in Central United States
1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Szechwan to Kweichow
1 fighter and 1 infantry moved from Shensi to Kweichow
2 artilleries and 8 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Hopei, round 2 : 2/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Egypt to 96 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Iraq to Syria
2 fighters and 1 tactical_bomber moved from Persia to Syria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Egypt to Syria
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in 96 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Battle in French Madagascar
Battle in Syria
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Morocco from Neutral_Axis, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Syria to Persia
1 aaGun, 2 artilleries and 7 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Scotland to 109 Sea Zone
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 infantry moved from Burma to India
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00
Americans regular : -1.00
Japanese regular : -0.67
Germans AA : 0.83
Neutral_Axis regular : 0.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Bulgaria to Romania
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
2 artilleries and 3 infantry moved from Tobruk to Libya
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Tobruk to Tunisia
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Novgorod to Belarus
1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Belarus to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Amur to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
1 artillery, 1 fighter and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Sorry for the delay. Had a move worked out, but then changed my mind and wanted to go back to the drawing board. Was busy all yesterday, but should take my turn later this (UK) evening.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
3 fighters moved from Egypt to 81 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour moved from Syria to Persia
1 bomber moved from Egypt to Northwest Persia
2 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Persia
1 infantry owned by the British lost in Persia
Italians win, taking Persia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
3 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from Northwest Persia to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Place Units - Italians
1 airfield, 1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Non Combat Move - French
1 infantry moved from 92 Sea Zone to Morocco
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Kursk
3 artilleries and 14 infantry moved from Ukraine to Rostov
11 armour, 3 artilleries, 12 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
11 armour and 11 mech_infantrys moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Eastern Poland to Kursk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Kursk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kursk, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 11 armour, 3 artilleries, 14 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 3 artilleries, 14 infantry and 11 mech_infantrys in Rostov, round 2 : 15/39 hits, 13.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 11 armour, 3 artilleries, 14 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Kursk to Ukraine
1 aaGun, 5 artilleries and 3 infantry moved from Eastern Poland to Northern Belarus
1 bomber moved from Vologda to Leningrad
2 fighters moved from Vologda to Leningrad
1 aaGun, 8 artilleries and 20 infantry moved from Vologda to Novgorod
1 armour, 6 artilleries, 3 infantry and 1 mech_infantry moved from Leningrad to Novgorod
2 artilleries and 4 infantry moved from Western Germany to 116 Sea Zone
1 submarine moved from 129 Sea Zone to 128 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 5 destroyers, 4 infantry and 3 transports moved from 116 Sea Zone to 118 Sea Zone
2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
3 armour and 3 mech_infantrys moved from Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Western Germany to Leningrad
1 artillery and 4 infantry moved from Germany to Western Germany
Place Units - Germans
3 artilleries placed in Leningrad
3 artilleries placed in Ukraine
3 armour and 3 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,3,5,2,2,3,1,4,3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,2
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs