axis-dominion vs ghost (allies+20) bm3


  • @Ghostglider said in axis-dominion vs ghost (allies+20) bm3:

    Please let me know who you want to survive in Kiangsu. Only 1 round of battle no matter your OOL. I will continue with China afterwards

    i think those casualties are fine


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
            3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Yunnan from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 9 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            11 fighters moved from 6 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Americans attack with 11 fighters
                Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
                    Japanese roll AA dice in Kiangsu : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Kiangsu
                    Americans roll dice for 10 fighters in Kiangsu, round 2 : 5/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 9/10 hits, 4.33 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 fighters owned by the Americans lost in Kiangsu
                 retreated to Kiangsu
                Japanese win with 1 armour, 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -83
                Casualties for Americans: 10 fighters
                Casualties for Japanese: 1 aaGun and 4 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Kiangsu to Chahar
            1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 armour and 2 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to Queensland
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 5 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 mech_infantry moved from British Columbia to Central United States
            2 fighters moved from Western United States to 91 Sea Zone
            1 fighter moved from Western United States to 89 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            1 carrier and 5 transports placed in 101 Sea Zone
            9 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
            3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Yunnan from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 artilleries; Remaining resources: 28 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Burma to Hunan
            1 fighter moved from India to Hunan
            5 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
            1 armour moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
    
        Combat - British
            Battle in Hunan
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 7 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            8 infantry moved from Burma to Shan State
            1 fighter moved from Hunan to Burma
            1 aaGun moved from India to Burma
            2 armour, 3 artilleries, 8 infantry and 7 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
            2 infantry moved from Alexandria to Tobruk
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            5 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 mech_infantry moved from Eire to United Kingdom
            1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
            4 fighters moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - British
            2 artilleries placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
            British collect 25 PUs (1 lost to blockades); end with 53 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
            UK_Pacific collect 7 PUs; end with 8 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : 0.83
    Japanese regular : 7.00
    Japanese AA : 0.50
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                  Italians take 98 Sea Zone from British
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            2 fighters moved from Greece to 99 Sea Zone
            1 fighter moved from Western Germany to 99 Sea Zone
            2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Kazakhstan to Samara
            1 bomber moved from Western Germany to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 1 submarine
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 99 Sea Zone
                Italians win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Samara
                Italians attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Samara, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Kazakhstan to Samara
            1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy
            1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 97 Sea Zone
            1 aaGun moved from Northern Italy to Southern Italy
            3 mech_infantrys moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Holland Belgium to Germany
            1 aaGun moved from Holland Belgium to France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : 0.33
    

    Savegame

  • '15 '14

    @Ghostglider said in axis-dominion vs ghost (allies+20) bm3:

    Battle in Kiangsu
    Americans attack with 11 fighters
    Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
    Japanese roll AA dice in Kiangsu : 1/3 hits, 0.50 expected hits
    1 fighter owned by the Americans lost in Kiangsu
    Americans roll dice for 10 fighters in Kiangsu, round 2 : 5/10 hits, 5.00 expected hits
    Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 9/10 hits, 4.33 expected hits
    4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 fighters owned by the Americans lost in Kiangsu
    retreated to Kiangsu
    Japanese win with 1 armour, 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -83
    Casualties for Americans: 10 fighters
    Casualties for Japanese: 1 aaGun and 4 infantry

    Despite the insane defense dice. Was this a desperation attack? Odds were just 50ish 5 wern’t they?


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 3 bombers, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 bomber moved from Holland Belgium to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            15 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Holland Belgium to Western Ukraine
            1 bomber moved from Holland Belgium to Western Ukraine
            3 armour and 3 mech_infantrys moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Egypt to Alexandria
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Alexandria
                Germans attack with 4 armour and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Alexandria, round 2 : 3/8 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Germans win, taking Alexandria from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 15 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 15 infantry in Belarus, round 2 : 3/16 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 14 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            26 mech_infantrys moved from Eastern Poland to Archangel
            1 bomber moved from Archangel to Novgorod
            1 bomber moved from Belarus to Novgorod
            2 bombers moved from Western Ukraine to Eastern Poland
            4 infantry and 1 mech_infantry moved from Kazakhstan to Samara
            1 mech_infantry moved from Caucasus to Samara
            3 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 aaGun moved from Volgograd to Kazakhstan
            2 artilleries, 8 infantry and 7 mech_infantrys moved from Volgograd to Samara
            2 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            1 armour moved from Turkmenistan to Samara
            2 fighters moved from Southern Italy to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Southern Italy to Kazakhstan
            5 bombers moved from Holland Belgium to Novgorod
            1 marine moved from Holland Belgium to Western Germany
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from 113 Sea Zone to Novgorod
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            3 carriers and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            4 tactical_bombers moved from Holland Belgium to Eastern Poland
            2 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from Holland Belgium to France
            1 aaGun moved from Holland Belgium to France
            2 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to France
            1 fighter moved from Holland Belgium to Western Germany
            2 infantry moved from Holland Belgium to Western Germany
            3 infantry moved from Holland Belgium to France
            2 infantry moved from 115 Sea Zone to Finland
            2 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            1 aaGun and 2 infantry placed in Volgograd
            3 infantry placed in Egypt
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,5,3,2,6
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 artilleries in Volgograd, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries in Volgograd, round 6 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery in Volgograd, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 8 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 aaGun and 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
                 retreated to Western Ukraine
                Germans win with 2 infantry remaining. Battle score for attacker is -14
                Casualties for Russians: 1 infantry and 1 tactical_bomber
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Russia
            14 artilleries and 41 infantry moved from Rostov to Tambov
            1 aaGun and 5 infantry moved from Vologda to Russia
            1 aaGun and 1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Novosibirsk to Vologda
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -3.67
    

    Savegame


  • Wanted to give China a boost by removing all enemy land troops :-)
    It appears that Japan troops didn’t want it that way!

  • '15 '14

    No dice love in this game for you for sure.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Kiangsu to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 bombers moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            7 fighters moved from 19 Sea Zone to Malaya
            2 fighters moved from Yunnan to Malaya
            2 bombers moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 armour moved from Kiangsu to Hunan
            1 marine moved from Kiangsu to 19 Sea Zone
            1 battleship and 1 marine moved from 19 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser moved from 19 Sea Zone to 36 Sea Zone
            12 submarines moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            2 carriers moved from 19 Sea Zone to 35 Sea Zone
            2 carriers moved from 19 Sea Zone to 35 Sea Zone
            2 carriers moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 armour moved from Buryatia to Siberia
            1 mech_infantry moved from Buryatia to Siberia
            1 aaGun moved from Amur to Siberia
            1 infantry moved from Amur to Siberia
            2 aaGuns and 2 infantry moved from Buryatia to Amur
            1 armour and 1 mech_infantry moved from Buryatia to Amur
            7 fighters moved from Japan to French Indo China
            1 tactical_bomber moved from Japan to 36 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from Japan to French Indo China
            1 tactical_bomber moved from Japan to French Indo China
            3 tactical_bombers moved from 19 Sea Zone to Malaya
            1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to French Indo China
            1 tactical_bomber moved from Japan to French Indo China
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            1 fighter placed in Japan
            3 infantry placed in Kiangsu
            Japanese undo move 3.
            3 infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 89 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Burma to Hunan
            1 fighter moved from Chahar to Hunan
            2 fighters moved from United Kingdom to 104 Sea Zone
    
        Combat - Americans
            Battle in Hunan
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in 104 Sea Zone
                Americans attack with 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            9 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to United Kingdom
            1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from Queensland to 54 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            2 artilleries and 8 infantry placed in Central United States
            5 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : -0.50
    Germans regular : -0.33
    

    Savegame


  • US FTR on US AC in z91


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 infantry moved from Hopei to Anhwe
            1 fighter moved from Suiyuyan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Chahar
            3 infantry placed in Hunan
            Chinese undo move 2.
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 89 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Burma to Hunan
            1 fighter moved from Chahar to Hunan
            2 fighters moved from United Kingdom to 104 Sea Zone
    
        Combat - Americans
            Battle in Hunan
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in 104 Sea Zone
                Americans attack with 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            9 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to United Kingdom
            1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from Queensland to 54 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            2 artilleries and 8 infantry placed in Central United States
            5 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 infantry moved from Hopei to Anhwe
            1 fighter moved from Suiyuyan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Chahar
            3 infantry placed in Hunan
            Chinese undo move 2.
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 infantry, 2 marines and 6 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            3 infantry moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 battleship and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Tobruk to Libya
            2 armour, 3 artilleries, 8 infantry and 10 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Yunnan
                British attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Yunnan to India
            1 aaGun and 10 infantry moved from Burma to India
            1 armour and 1 mech_infantry moved from Shan State to India
            9 infantry moved from Shan State to Yunnan
            2 submarines moved from 93 Sea Zone to 91 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            6 fighters moved from United Kingdom to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 artillery, 1 infantry and 2 marines placed in United Kingdom
            6 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 aaGun and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : -1.67
    Japanese regular : 2.17
    Germans regular : -0.33
    British regular : -0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Samara to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Vologda
            1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Samara to Vologda
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Vologda
                Italians attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Vologda, round 2 : 0/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Vologda, round 3 : 4/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda
                Italians win, taking Vologda from Russians with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Samara to Vologda
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
            2 fighters moved from Southern Italy to 115 Sea Zone
            1 bomber and 1 fighter moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            3 mech_infantrys moved from Southern Italy to Western Germany
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : 0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.17
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.17
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 carriers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            2 armour and 2 mech_infantrys moved from Iraq to Caucasus
            4 armour and 4 mech_infantrys moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 mech_infantry moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            3 fighters moved from Kazakhstan to Russia
            2 artilleries and 12 infantry moved from Samara to Russia
            7 mech_infantrys moved from Samara to Russia
            2 bombers moved from Eastern Poland to Russia
            7 bombers moved from Novgorod to Russia
            3 bombers moved from Western Germany to Russia
            1 mech_infantry moved from Samara to Russia
            1 mech_infantry moved from Kazakhstan to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Caucasus
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 2 artilleries, 12 bombers, 3 fighters, 12 infantry and 8 mech_infantrys
                Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 20 infantry and 1 mech_infantry
                    Russians roll AA dice in Russia : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 2 artilleries, 12 bombers, 2 fighters, 12 infantry and 8 mech_infantrys in Russia, round 2 : 15/36 hits, 13.33 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 20 infantry and 1 mech_infantry in Russia, round 2 : 10/25 hits, 9.00 expected hits
                    12 infantry owned by the Russians, 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 2 artilleries, 12 bombers, 2 fighters, 2 infantry and 8 mech_infantrys in Russia, round 3 : 14/26 hits, 11.67 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Russia, round 3 : 6/13 hits, 5.00 expected hits
                    1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 artilleries, 12 bombers, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 43
                Casualties for Germans: 1 fighter, 12 infantry and 4 mech_infantrys
                Casualties for Russians: 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 20 infantry and 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 carriers, 1 cruiser, 2 fighters and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            4 tactical_bombers moved from Eastern Poland to 112 Sea Zone
            3 tactical_bombers moved from Novgorod to 112 Sea Zone
            2 fighters moved from Novgorod to 112 Sea Zone
            3 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from France to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            3 infantry moved from Archangel to Smolensk
            24 mech_infantrys moved from Archangel to Smolensk
            3 bombers moved from Russia to Vologda
            1 armour and 1 mech_infantry moved from Samara to Vologda
            1 aaGun moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Volgograd to Iraq
            9 bombers moved from Russia to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            13 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            2 fighters moved from Russia to Western Ukraine
            3 infantry moved from Western Germany to France
    
        Place Units - Germans
            4 carriers, 1 destroyer and 2 submarines placed in 112 Sea Zone
            1 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 9 bombers
            EDIT: Adding units owned by Germans to Romania: 7 bombers
            EDIT: Adding units owned by Germans to Bessarabia: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
            Germans collect 68 PUs (2 lost to blockades); end with 91 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : 4.17
    Russians AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 carriers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            2 armour and 2 mech_infantrys moved from Iraq to Caucasus
            4 armour and 4 mech_infantrys moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 mech_infantry moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            3 fighters moved from Kazakhstan to Russia
            2 artilleries and 12 infantry moved from Samara to Russia
            7 mech_infantrys moved from Samara to Russia
            2 bombers moved from Eastern Poland to Russia
            7 bombers moved from Novgorod to Russia
            3 bombers moved from Western Germany to Russia
            1 mech_infantry moved from Samara to Russia
            1 mech_infantry moved from Kazakhstan to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Caucasus
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 2 artilleries, 12 bombers, 3 fighters, 12 infantry and 8 mech_infantrys
                Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 20 infantry and 1 mech_infantry
                    Russians roll AA dice in Russia : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 2 artilleries, 12 bombers, 2 fighters, 12 infantry and 8 mech_infantrys in Russia, round 2 : 15/36 hits, 13.33 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 20 infantry and 1 mech_infantry in Russia, round 2 : 10/25 hits, 9.00 expected hits
                    12 infantry owned by the Russians, 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 2 artilleries, 12 bombers, 2 fighters, 2 infantry and 8 mech_infantrys in Russia, round 3 : 14/26 hits, 11.67 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Russia, round 3 : 6/13 hits, 5.00 expected hits
                    1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 artilleries, 12 bombers, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 43
                Casualties for Germans: 1 fighter, 12 infantry and 4 mech_infantrys
                Casualties for Russians: 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 20 infantry and 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 carriers, 1 cruiser, 2 fighters and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            4 tactical_bombers moved from Eastern Poland to 112 Sea Zone
            3 tactical_bombers moved from Novgorod to 112 Sea Zone
            2 fighters moved from Novgorod to 112 Sea Zone
            3 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from France to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            3 infantry moved from Archangel to Smolensk
            24 mech_infantrys moved from Archangel to Smolensk
            3 bombers moved from Russia to Vologda
            1 armour and 1 mech_infantry moved from Samara to Vologda
            1 aaGun moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Volgograd to Iraq
            9 bombers moved from Russia to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            13 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            2 fighters moved from Russia to Western Ukraine
            3 infantry moved from Western Germany to France
    
        Place Units - Germans
            4 carriers, 1 destroyer and 2 submarines placed in 112 Sea Zone
            1 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 9 bombers
            EDIT: Adding units owned by Germans to Romania: 7 bombers
            EDIT: Adding units owned by Germans to Bessarabia: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
            Germans collect 68 PUs (2 lost to blockades); end with 91 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
            EDIT: Adding units owned by Germans to Smolensk: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : 4.17
    Russians AA : -0.50
    

    Savegame

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