I can say no scramble, not sure about the ool.
axis-dominion vs ghost (allies+20) bm3
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@Ghostglider said in axis-dominion vs ghost (allies+20) bm3:
Please let me know who you want to survive in Kiangsu. Only 1 round of battle no matter your OOL. I will continue with China afterwards
i think those casualties are fine
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Yunnan from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 9 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 11 fighters moved from 6 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan Combat - Americans Battle in Yunnan Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 11 fighters Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber Japanese roll AA dice in Kiangsu : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Kiangsu Americans roll dice for 10 fighters in Kiangsu, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 9/10 hits, 4.33 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 fighters owned by the Americans lost in Kiangsu retreated to Kiangsu Japanese win with 1 armour, 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -83 Casualties for Americans: 10 fighters Casualties for Japanese: 1 aaGun and 4 infantry Non Combat Move - Americans 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Kiangsu to Chahar 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 armour and 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 mech_infantry moved from British Columbia to Central United States 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone Place Units - Americans 1 carrier and 5 transports placed in 101 Sea Zone 9 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Yunnan from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries; Remaining resources: 28 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Burma to Hunan 1 fighter moved from India to Hunan 5 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 1 armour moved from Burma to Shan State 1 mech_infantry moved from India to Shan State Combat - British Battle in Hunan British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 7 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 8 infantry moved from Burma to Shan State 1 fighter moved from Hunan to Burma 1 aaGun moved from India to Burma 2 armour, 3 artilleries, 8 infantry and 7 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Alexandria to Tobruk 2 submarines moved from 97 Sea Zone to 93 Sea Zone 5 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 4 fighters moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 25 Sea Zone Place Units - British 2 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 British collect 25 PUs (1 lost to blockades); end with 53 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 UK_Pacific collect 7 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 0.83 Japanese regular : 7.00 Japanese AA : 0.50 British regular : 0.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Italians take 98 Sea Zone from British 1 submarine moved from 81 Sea Zone to 99 Sea Zone 2 fighters moved from Greece to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Kazakhstan to Samara 1 bomber moved from Western Germany to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Samara Italians attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Samara, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Kazakhstan to Samara 1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy 1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 97 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Holland Belgium to Germany 1 aaGun moved from Holland Belgium to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser and 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.33
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@Ghostglider said in axis-dominion vs ghost (allies+20) bm3:
Battle in Kiangsu
Americans attack with 11 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
Japanese roll AA dice in Kiangsu : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 10 fighters in Kiangsu, round 2 : 5/10 hits, 5.00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 9/10 hits, 4.33 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 fighters owned by the Americans lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 armour, 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -83
Casualties for Americans: 10 fighters
Casualties for Japanese: 1 aaGun and 4 infantryDespite the insane defense dice. Was this a desperation attack? Odds were just 50ish 5 wern’t they?
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 bombers, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 bomber moved from Holland Belgium to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 15 infantry moved from Eastern Poland to Belarus 1 bomber moved from Holland Belgium to Western Ukraine 1 bomber moved from Holland Belgium to Western Ukraine 3 armour and 3 mech_infantrys moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Egypt to Alexandria Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 3 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Alexandria Germans attack with 4 armour and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Alexandria, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Germans win, taking Alexandria from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Germans attack with 1 bomber and 15 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 15 infantry in Belarus, round 2 : 3/16 hits, 3.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 14 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 26 mech_infantrys moved from Eastern Poland to Archangel 1 bomber moved from Archangel to Novgorod 1 bomber moved from Belarus to Novgorod 2 bombers moved from Western Ukraine to Eastern Poland 4 infantry and 1 mech_infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Caucasus to Samara 3 mech_infantrys moved from Eastern Persia to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan 2 artilleries, 8 infantry and 7 mech_infantrys moved from Volgograd to Samara 2 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 infantry moved from Normandy Bordeaux to France 1 armour moved from Turkmenistan to Samara 2 fighters moved from Southern Italy to Kazakhstan 2 fighters and 1 tactical_bomber moved from Southern Italy to Kazakhstan 5 bombers moved from Holland Belgium to Novgorod 1 marine moved from Holland Belgium to Western Germany 3 armour and 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 113 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 3 carriers and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 4 tactical_bombers moved from Holland Belgium to Eastern Poland 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to France 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to France 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Holland Belgium to Western Germany 3 infantry moved from Holland Belgium to France 2 infantry moved from 115 Sea Zone to Finland 2 infantry moved from Germany to Western Germany Place Units - Germans 3 tactical_bombers placed in Novgorod 1 aaGun and 2 infantry placed in Volgograd 3 infantry placed in Egypt 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,5,3,2,6 Germans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Volgograd Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Russians roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries in Volgograd, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries in Volgograd, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Volgograd, round 8 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 aaGun and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Germans win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Russians: 1 infantry and 1 tactical_bomber Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 14 artilleries and 41 infantry moved from Rostov to Tambov 1 aaGun and 5 infantry moved from Vologda to Russia 1 aaGun and 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Novosibirsk to Vologda Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -3.67
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Wanted to give China a boost by removing all enemy land troops :-)
It appears that Japan troops didn’t want it that way! -
No dice love in this game for you for sure.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Kiangsu to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 7 fighters moved from 19 Sea Zone to Malaya 2 fighters moved from Yunnan to Malaya 2 bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 armour moved from Kiangsu to Hunan 1 marine moved from Kiangsu to 19 Sea Zone 1 battleship and 1 marine moved from 19 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 12 submarines moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 2 carriers moved from 19 Sea Zone to 35 Sea Zone 2 carriers moved from 19 Sea Zone to 35 Sea Zone 2 carriers moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour moved from Buryatia to Siberia 1 mech_infantry moved from Buryatia to Siberia 1 aaGun moved from Amur to Siberia 1 infantry moved from Amur to Siberia 2 aaGuns and 2 infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Buryatia to Amur 7 fighters moved from Japan to French Indo China 1 tactical_bomber moved from Japan to 36 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Japan to French Indo China 1 tactical_bomber moved from Japan to French Indo China 3 tactical_bombers moved from 19 Sea Zone to Malaya 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to French Indo China 1 tactical_bomber moved from Japan to French Indo China 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone Place Units - Japanese 1 harbour placed in French Indo China 1 fighter placed in Japan 3 infantry placed in Kiangsu Japanese undo move 3. 3 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 89 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Burma to Hunan 1 fighter moved from Chahar to Hunan 2 fighters moved from United Kingdom to 104 Sea Zone Combat - Americans Battle in Hunan Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in 104 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 9 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 104 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from Queensland to 54 Sea Zone 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 2 artilleries and 8 infantry placed in Central United States 5 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.50 Germans regular : -0.33
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US FTR on US AC in z91
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Chahar 3 infantry placed in Hunan Chinese undo move 2. 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 89 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Burma to Hunan 1 fighter moved from Chahar to Hunan 2 fighters moved from United Kingdom to 104 Sea Zone Combat - Americans Battle in Hunan Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in 104 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 9 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 104 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from Queensland to 54 Sea Zone 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 2 artilleries and 8 infantry placed in Central United States 5 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Chahar 3 infantry placed in Hunan Chinese undo move 2. 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 infantry, 2 marines and 6 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan 1 battleship and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Tobruk to Libya 2 armour, 3 artilleries, 8 infantry and 10 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Yunnan British attack with 1 fighter and 4 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 aaGun and 10 infantry moved from Burma to India 1 armour and 1 mech_infantry moved from Shan State to India 9 infantry moved from Shan State to Yunnan 2 submarines moved from 93 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 6 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 artillery, 1 infantry and 2 marines placed in United Kingdom 6 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -1.67 Japanese regular : 2.17 Germans regular : -0.33 British regular : -0.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Samara to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Novosibirsk to Vologda 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Samara to Vologda 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Italians attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Vologda, round 2 : 0/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Vologda, round 3 : 4/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda Italians win, taking Vologda from Russians with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Samara to Vologda 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 destroyer and 1 submarine moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 115 Sea Zone 1 bomber and 1 fighter moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Germany to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany Place Units - Italians 2 fighters placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.33 British regular : -0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser and 1 submarine EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser and 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17 ANZAC regular : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser and 1 submarine EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser and 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.17 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 carriers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 2 armour and 2 mech_infantrys moved from Iraq to Caucasus 4 armour and 4 mech_infantrys moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 mech_infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 3 fighters moved from Kazakhstan to Russia 2 artilleries and 12 infantry moved from Samara to Russia 7 mech_infantrys moved from Samara to Russia 2 bombers moved from Eastern Poland to Russia 7 bombers moved from Novgorod to Russia 3 bombers moved from Western Germany to Russia 1 mech_infantry moved from Samara to Russia 1 mech_infantry moved from Kazakhstan to Timguska Germans take Timguska from Russians Combat - Germans Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 2 artilleries, 12 bombers, 3 fighters, 12 infantry and 8 mech_infantrys Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 20 infantry and 1 mech_infantry Russians roll AA dice in Russia : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 2 artilleries, 12 bombers, 2 fighters, 12 infantry and 8 mech_infantrys in Russia, round 2 : 15/36 hits, 13.33 expected hits Russians roll dice for 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 20 infantry and 1 mech_infantry in Russia, round 2 : 10/25 hits, 9.00 expected hits 12 infantry owned by the Russians, 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 2 artilleries, 12 bombers, 2 fighters, 2 infantry and 8 mech_infantrys in Russia, round 3 : 14/26 hits, 11.67 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Russia, round 3 : 6/13 hits, 5.00 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 artilleries, 12 bombers, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 43 Casualties for Germans: 1 fighter, 12 infantry and 4 mech_infantrys Casualties for Russians: 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 20 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 carriers, 1 cruiser, 2 fighters and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 4 tactical_bombers moved from Eastern Poland to 112 Sea Zone 3 tactical_bombers moved from Novgorod to 112 Sea Zone 2 fighters moved from Novgorod to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Western Germany 1 fighter moved from Western Germany to Southern Italy 3 infantry moved from Archangel to Smolensk 24 mech_infantrys moved from Archangel to Smolensk 3 bombers moved from Russia to Vologda 1 armour and 1 mech_infantry moved from Samara to Vologda 1 aaGun moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Iraq 9 bombers moved from Russia to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 13 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 2 fighters moved from Russia to Western Ukraine 3 infantry moved from Western Germany to France Place Units - Germans 4 carriers, 1 destroyer and 2 submarines placed in 112 Sea Zone 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 9 bombers EDIT: Adding units owned by Germans to Romania: 7 bombers EDIT: Adding units owned by Germans to Bessarabia: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 68 PUs (2 lost to blockades); end with 91 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs
Combat Hit Differential Summary :
Russians regular : 2.33 Germans regular : 4.17 Russians AA : -0.50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 carriers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 2 armour and 2 mech_infantrys moved from Iraq to Caucasus 4 armour and 4 mech_infantrys moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 mech_infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 3 fighters moved from Kazakhstan to Russia 2 artilleries and 12 infantry moved from Samara to Russia 7 mech_infantrys moved from Samara to Russia 2 bombers moved from Eastern Poland to Russia 7 bombers moved from Novgorod to Russia 3 bombers moved from Western Germany to Russia 1 mech_infantry moved from Samara to Russia 1 mech_infantry moved from Kazakhstan to Timguska Germans take Timguska from Russians Combat - Germans Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 2 artilleries, 12 bombers, 3 fighters, 12 infantry and 8 mech_infantrys Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 20 infantry and 1 mech_infantry Russians roll AA dice in Russia : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 2 artilleries, 12 bombers, 2 fighters, 12 infantry and 8 mech_infantrys in Russia, round 2 : 15/36 hits, 13.33 expected hits Russians roll dice for 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 20 infantry and 1 mech_infantry in Russia, round 2 : 10/25 hits, 9.00 expected hits 12 infantry owned by the Russians, 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 2 artilleries, 12 bombers, 2 fighters, 2 infantry and 8 mech_infantrys in Russia, round 3 : 14/26 hits, 11.67 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Russia, round 3 : 6/13 hits, 5.00 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 artilleries, 12 bombers, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 43 Casualties for Germans: 1 fighter, 12 infantry and 4 mech_infantrys Casualties for Russians: 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 20 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 carriers, 1 cruiser, 2 fighters and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 4 tactical_bombers moved from Eastern Poland to 112 Sea Zone 3 tactical_bombers moved from Novgorod to 112 Sea Zone 2 fighters moved from Novgorod to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Western Germany 1 fighter moved from Western Germany to Southern Italy 3 infantry moved from Archangel to Smolensk 24 mech_infantrys moved from Archangel to Smolensk 3 bombers moved from Russia to Vologda 1 armour and 1 mech_infantry moved from Samara to Vologda 1 aaGun moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Iraq 9 bombers moved from Russia to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 13 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 2 fighters moved from Russia to Western Ukraine 3 infantry moved from Western Germany to France Place Units - Germans 4 carriers, 1 destroyer and 2 submarines placed in 112 Sea Zone 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 9 bombers EDIT: Adding units owned by Germans to Romania: 7 bombers EDIT: Adding units owned by Germans to Bessarabia: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 68 PUs (2 lost to blockades); end with 91 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry EDIT: Adding units owned by Germans to Smolensk: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2.33 Germans regular : 4.17 Russians AA : -0.50