^ignore that, wrong thread
tanios vs pejon_88 (allies+17) bm3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 factory_minors and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 3 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 2 tactical_bombers moved from Philippines to Shan State 1 fighter and 2 tactical_bombers moved from Philippines to Yunnan 2 fighters moved from 35 Sea Zone to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 bomber moved from Japan to 23 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Philippines to 34 Sea Zone 1 bomber moved from Philippines to Shan State Combat - Japanese Battle in Caroline Islands Battle in 23 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 6/9 hits, 4.50 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Battle in 34 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Shensi Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Shan State to Malaya 1 bomber moved from Shan State to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 2 infantry moved from Buyant-Uhaa to Chahar 1 fighter moved from Shensi to Kwangsi 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 4 fighters moved from 21 Sea Zone to 36 Sea Zone 1 carrier and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from 34 Sea Zone to Kwangsi 1 bomber moved from 23 Sea Zone to Japan 1 tactical_bomber moved from Japan to French Indo China 2 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya 1 factory_minor placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 carriers and 4 fighters EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers and 4 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.50 Japanese regular : 2.50 ANZAC regular : -0.17 UK_Pacific regular : 0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to Caroline Islands 3 fighters and 1 tactical_bomber moved from Queensland to 23 Sea Zone 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 armour moved from Libya to Alexandria Americans take Tobruk from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 bomber, 1 infantry and 1 marine Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 23 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 transports in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 25 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Tunisia to Tobruk 2 mech_infantrys moved from Morocco to Tunisia 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 4 fighters moved from 25 Sea Zone to 33 Sea Zone 1 bomber moved from Caroline Islands to New Britain 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 3 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Western United States 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -2,33 Japanese regular : -1,17 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 fighter and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to Caroline Islands 3 fighters and 1 tactical_bomber moved from Queensland to 23 Sea Zone 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 armour moved from Libya to Alexandria Americans take Tobruk from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 bomber, 1 infantry and 1 marine Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 23 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 transports in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 25 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Tunisia to Tobruk 2 mech_infantrys moved from Morocco to Tunisia 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 4 fighters moved from 25 Sea Zone to 33 Sea Zone 1 bomber moved from Caroline Islands to New Britain 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 3 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Western United States 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 fighter and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 armour and 1 infantry EDIT: Adding units owned by British to India: 1 armour and 1 infantry EDIT: Turning off Edit Mode 1 armour moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 3 artilleries, 1 infantry and 1 marine moved from Trans-Jordan to Egypt 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 26 Sea Zone to 33 Sea Zone Combat - British Battle in 33 Sea Zone British attack with 1 battleship; Americans loiter and taunt; ANZAC loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Battle in Caucasus British attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Sumatra from Japanese, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 98 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Egypt British attack with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 marine Italians defend with 1 artillery, 1 harbour and 3 infantry British roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 marine in Egypt, round 2 : 2/7 hits, 2,50 expected hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Italians lost in Egypt British roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 marine in Egypt, round 3 : 4/7 hits, 2,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour, 3 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from Syria to Iraq 1 fighter moved from 98 Sea Zone to Persia 1 fighter moved from Egypt to Persia 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 2 aaGuns moved from Burma to Yunnan 2 artilleries and 1 mech_infantry moved from Burma to Yunnan 10 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 cruiser moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from India to Eastern Persia 1 aaGun and 7 infantry moved from Burma to India 1 armour moved from Morocco to Tunisia 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Caucasus to Persia Place Units - British 1 mech_infantry placed in Persia 1 carrier and 1 destroyer placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,6,5,5 UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -2,33 Italians regular : -1,17 Japanese regular : -1,50 Germans regular : 0,33 British regular : 1,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Bryansk to Tambov Italians take Tambov from Russians Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Western Germany 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 34 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Java from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 1 cruiser and 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Burma to Yunnan 1 fighter moved from Eastern Persia to Russia 1 fighter moved from Caroline Islands to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 34 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Java from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 1 cruiser and 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Burma to Yunnan 1 fighter moved from Eastern Persia to Russia 1 fighter moved from Caroline Islands to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 fighter moved from Trans-Jordan to Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,17
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 2 bombers moved from Western Germany to Russia 1 bomber moved from Bryansk to Russia 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 tactical_bomber moved from Novgorod to Rostov 2 tactical_bombers moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 artillery and 1 infantry moved from France to Holland Belgium 3 bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 bomber moved from Western Germany to Caucasus Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@Pejon_88 any intercepts?
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No thank you.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 2 bombers moved from Western Germany to Russia 1 bomber moved from Bryansk to Russia 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 tactical_bomber moved from Novgorod to Rostov 2 tactical_bombers moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 artillery and 1 infantry moved from France to Holland Belgium 3 bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 bomber moved from Western Germany to Caucasus Combat - Germans Air Battle in Russia Germans attacks with 12 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Russians roll AA dice in Russia : 2/5 hits, 0.83 expected hits 2 tactical_bombers killed by AA Bombing raid in Russia rolls: 6,8,5 and causes: 19 damage to unit: factory_major Bombing raid in Russia rolls: 1,4,6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 25 damage total. Damaged units is as follows: factory_major = 19, airfield = 6 Battle in Holland Belgium Germans attack with 1 artillery, 3 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Slovakia Hungary 1 tactical_bomber moved from Rostov to Bryansk 1 bomber moved from Caucasus to Bryansk 2 bombers moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 6 infantry moved from Smolensk to Bryansk 5 mech_infantrys moved from Western Germany to Slovakia Hungary 2 mech_infantrys moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 2 bombers moved from Russia to Bryansk 3 tactical_bombers moved from Russia to Bryansk 3 fighters moved from Russia to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Novgorod 1 factory_minor placed in Western Ukraine 2 fighters placed in Western Germany 1 artillery and 1 infantry placed in France Germans undo move 6. 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : -1.67 Russians AA : 1.50
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@Pejon_88 please check your messages. I only brought in the 5 tactical bombers because I thought they could be used as an escort to the strategic bombing raid. I thought you could do without also tactical bombing the airbase, but TripleA didn’t give me the to not bomb the airbase.
Did I misinterpret the rules? If so, do you mind if I redo the combat without bringing any of the tactical bombers and would you want to intercept against 3 fights + 4 strategic bombers? (if you don’t want to intercept either way, I’m ok leaving the combat as is and bringing back the 2 tactical bombers, or re-rolling everything for my mistake – up to you. I lost 1 of 4 strategic bombers to your AAA as it happened).
If I didn’t misinterpret the rules, can just bring back the 2 tactical bombers that were shot down by AAA and repair your airbase, since it was never my intention to bomb your airbase?
Let me know, thanks. And if you don’t want to allow anything, then feel free to continue with Russia’s turn.
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@tanios You misinterpreted the rules, but we will adjust. Rules say that you can bring tacs to bomb ABs and NBs or strategics to bomb ABs, NBs and/or industrial complexes. The reason people usually bring tacs is to deter the defender from intercepting since the tacs would also roll at 1 or less in the air battle. The downside is what you just experienced, that any surviving tacs must bomb and be subject to AAA.
I do not want to intercept so please feel free to adjust the outcome, I don’t think we need to re-roll, only pretend that the tacs never attacked this round. Then I will play Soviet :)
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 2 bombers moved from Western Germany to Russia 1 bomber moved from Bryansk to Russia 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 tactical_bomber moved from Novgorod to Rostov 2 tactical_bombers moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 artillery and 1 infantry moved from France to Holland Belgium 3 bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 bomber moved from Western Germany to Caucasus Combat - Germans Air Battle in Russia Germans attacks with 12 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Russians roll AA dice in Russia : 2/5 hits, 0.83 expected hits 2 tactical_bombers killed by AA Bombing raid in Russia rolls: 6,8,5 and causes: 19 damage to unit: factory_major Bombing raid in Russia rolls: 1,4,6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 25 damage total. Damaged units is as follows: factory_major = 19, airfield = 6 Battle in Holland Belgium Germans attack with 1 artillery, 3 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Slovakia Hungary 1 tactical_bomber moved from Rostov to Bryansk 1 bomber moved from Caucasus to Bryansk 2 bombers moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 6 infantry moved from Smolensk to Bryansk 5 mech_infantrys moved from Western Germany to Slovakia Hungary 2 mech_infantrys moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 2 bombers moved from Russia to Bryansk 3 tactical_bombers moved from Russia to Bryansk 3 fighters moved from Russia to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Novgorod 1 factory_minor placed in Western Ukraine 2 fighters placed in Western Germany 1 artillery and 1 infantry placed in France Germans undo move 6. 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 0 EDIT: Adding units owned by Germans to Bryansk: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : -1.67 Russians AA : 1.50
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@Pejon_88 thank you! I just adjusted the file. Please use the latest.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 11 PUs; Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Kazakhstan 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 8 infantry moved from Buryatia to Sakha Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Sakha Russians attack with 8 infantry Japanese defend with 2 infantry Russians roll dice for 8 infantry in Sakha, round 2 : 2/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Sakha, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Kazakhstan to Russia 2 aaGuns moved from Buryatia to Amur 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Japanese regular : 1,33 Germans regular : -0,33 Russians regular : -0,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from French Indo China to Siam 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 bomber moved from Japan to 23 Sea Zone 1 destroyer moved from 21 Sea Zone to 34 Sea Zone 1 bomber moved from Kwangsi to 34 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 38 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from French Indo China to 38 Sea Zone 1 fighter moved from French Indo China to 38 Sea Zone 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 bomber moved from Kwangsi to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 2 fighters moved from Kwangsi to Siam 1 fighter moved from Malaya to Siam Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers French defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 38 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 artillery, 4 fighters and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Siam, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 23 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 23 Sea Zone to Japan 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 bomber moved from 34 Sea Zone to Kwangsi 1 bomber moved from Suiyuyan to Shantung 1 marine moved from French Indo China to Kwangsi 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 38 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 38 Sea Zone to French Indo China 4 fighters and 1 tactical_bomber moved from Siam to Kwangsi 1 tactical_bomber moved from Malaya to Kwangsi 2 submarines moved from 6 Sea Zone to 36 Sea Zone 3 carriers and 4 fighters moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Chahar to Jehol 1 tactical_bomber moved from Japan to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to French Indo China 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 submarine moved from 36 Sea Zone to 39 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 2 fighters placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 French regular : 0.67 Japanese regular : -2.17 ANZAC regular : 0.67 UK_Pacific regular : -0.33 British regular : -0.33
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@tanios I assumed no scramble in SZ6 due to overforce.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from New Britain to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 bomber moved from Western United States to 6 Sea Zone 2 fighters moved from 110 Sea Zone to France 2 fighters moved from United Kingdom to France 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in France Americans attack with 4 fighters Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 infantry Americans roll dice for 4 fighters in France, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in France Americans win, taking Iwo Jima from Japanese with 4 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 34 Sea Zone ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 marine moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 34 Sea Zone to 17 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from 6 Sea Zone to Amur 1 fighter moved from Western United States to Midway 1 bomber moved from 34 Sea Zone to Marianas 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 4 fighters moved from France to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Alexandria to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Tobruk to Egypt 2 mech_infantrys moved from Tunisia to Tobruk Place Units - Americans 1 cruiser and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States 2 infantry placed in Central United States 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 0,00 Germans regular : -0,33
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@Pejon_88 good call