^ignore that, wrong thread
tanios vs pejon_88 (allies+17) bm3
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 armour and 2 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 fighter moved from Southern Italy to Greece 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 2 : 1/6 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Greece, round 3 : 2/4 hits, 1.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Kenya 1 armour moved from Northern Italy to Slovakia Hungary 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Neutral_Allies regular : 1.33 British regular : -0.17
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@tanios I edited a forgotten fighter from WUS to Hawaii. Hope you don’t mind?
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,67 ANZAC regular : -0,33
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@Pejon_88 No problem.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Non Combat Move - Germans 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Southern Italy to Alexandria 1 tactical_bomber moved from Western Germany to Alexandria 1 tactical_bomber moved from Western Germany to Alexandria 1 tactical_bomber moved from Western Germany to Alexandria 1 fighter moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 6 artilleries and 2 infantry moved from Germany to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary 6 armour, 2 artilleries and 4 mech_infantrys moved from France to Western Germany 4 mech_infantrys moved from Western Germany to Greater Southern Germany 6 armour moved from Western Germany to Greater Southern Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 10 mech_infantrys placed in Germany 1 armour and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 6 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 1 armour and 1 mech_infantry moved from Volgograd to Sikang 1 armour and 1 mech_infantry moved from Samara to Sikang 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 6 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 19 infantry moved from Novgorod to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 1 infantry placed in Novgorod 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Central Mongolia 1 fighter moved from Manchuria to Central Mongolia 1 fighter moved from Manchuria to Central Mongolia 4 tactical_bombers moved from Manchuria to Central Mongolia 1 fighter moved from Manchuria to Central Mongolia 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Soviet Far East to Amur Japanese take Siberia from Russians 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 2 bombers, 4 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Central Mongolia Japanese attack with 1 artillery, 3 fighters and 4 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 4 tactical_bombers in Central Mongolia, round 2 : 3/8 hits, 4.33 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Central Mongolia Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/10 hits, 5.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 artillery and 9 infantry moved from Amur to Manchuria 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 1 destroyer, 5 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 5 infantry moved from 36 Sea Zone to Kwangsi 1 infantry and 1 transport moved from 5 Sea Zone to 17 Sea Zone 4 fighters moved from Yunnan to Jehol 1 tactical_bomber moved from Yunnan to Jehol 2 bombers moved from Yunnan to Anhwe 3 fighters and 4 tactical_bombers moved from Central Mongolia to Manchuria Place Units - Japanese 4 infantry placed in Japan 1 carrier and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.33 Russians regular : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Wake Island 3 fighters moved from Hawaiian Islands to Wake Island Place Units - Americans 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 fighter placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 artilleries Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 7 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 artilleries Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -4,00 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Wake Island 3 fighters moved from Hawaiian Islands to Wake Island Place Units - Americans 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 fighter placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 artilleries Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 7 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 artilleries Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 armour and 1 infantry moved from 72 Sea Zone to Kenya 2 infantry and 1 marine moved from Persia to 80 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry and 1 marine moved from 72 Sea Zone to Kenya 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British Battle in Kenya British attack with 1 armour, 3 infantry and 1 marine Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour, 3 infantry and 1 marine in Kenya, round 2 : 1/5 hits, 1,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Italians lost in Kenya British roll dice for 1 armour, 3 infantry and 1 marine in Kenya, round 3 : 1/5 hits, 1,33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour, 2 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in 96 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from India to British Somaliland 1 mech_infantry moved from Eire to United Kingdom 1 armour moved from Quebec to 106 Sea Zone 1 bomber moved from Iceland to United Kingdom 1 carrier and 2 cruisers moved from 92 Sea Zone to 88 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 106 Sea Zone to 88 Sea Zone Place Units - British 2 transports placed in 71 Sea Zone British undo move 1. 1 transport placed in 71 Sea Zone 1 armour and 1 artillery placed in Union of South Africa 1 infantry placed in United Kingdom 1 transport placed in 106 Sea Zone 1 factory_minor placed in Persia Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 artillery, 6 infantry and 4 mech_infantrys EDIT: Adding units owned by British to Burma: 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by British to India: 3 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to British EDIT: Removing units owned by British from 88 Sea Zone: 1 armour and 1 transport EDIT: Adding units owned by British to 88 Sea Zone: 1 transport EDIT: Adding units owned by British to French Guiana: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -4,00 Italians regular : -0,67 Japanese regular : -0,67 British regular : 0,83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Egypt Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 4 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 6/14 hits, 4.83 expected hits British roll dice for 1 armour, 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/14 hits, 6.33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 artillery owned by the British, 4 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 3 : 4/8 hits, 3.67 expected hits British roll dice for 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Egypt, round 3 : 6/7 hits, 4.00 expected hits 1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 fighter owned by the British, 1 armour owned by the British and 2 armour owned by the Italians lost in Egypt Italians roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 3 fighters in Egypt, round 4 : 2/3 hits, 2.00 expected hits 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt British win with 2 fighters remaining. Battle score for attacker is -10 Casualties for Italians: 2 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 97 Sea Zone 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : 1.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 fighter moved from Sumatra to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 fighter moved from Sumatra to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 fighter moved from United Kingdom to 88 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 3 tactical_bombers moved from Alexandria to Egypt 2 bombers moved from Western Germany to Egypt 7 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Gibraltar Battle in Egypt Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers British defend with 2 fighters and 1 harbour Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in Egypt, round 2 : 0/6 hits, 3.50 expected hits British roll dice for 2 fighters in Egypt, round 2 : 2/2 hits, 1.33 expected hits 2 tactical_bombers owned by the Germans lost in Egypt Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 3/4 hits, 2.50 expected hits British roll dice for 2 fighters in Egypt, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in Egypt Germans win, taking Gibraltar from British with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 2 fighters Non Combat Move - Germans 1 tactical_bomber moved from Egypt to Greece 2 bombers moved from Egypt to Alexandria 6 armour and 4 mech_infantrys moved from Greater Southern Germany to Eastern Poland 2 infantry moved from Greater Southern Germany to Slovakia Hungary 9 mech_infantrys moved from Germany to Eastern Poland 10 artilleries moved from Slovakia Hungary to Eastern Poland 10 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 10 infantry moved from Slovakia Hungary to Eastern Poland 3 aaGuns moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Romania to Bessarabia 3 armour and 4 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland 1 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery moved from Western Germany to France 1 fighter moved from Southern Italy to Eastern Poland 1 artillery moved from Norway to Finland Place Units - Germans 4 bombers and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -3.00 British regular : 0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Buryatia to Amur 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Russians Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser in 112 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Amur Russians attack with 4 infantry Japanese defend with 1 armour Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Olgiy to Kansu 2 armour and 2 mech_infantrys moved from Sikang to Szechwan 2 aaGuns, 1 artillery and 19 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 5 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 5 infantry moved from Ukraine to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Germans regular : -0,50 Russians regular : -0,67
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@Pejon_88 Wow that follow-up with Germany in Egypt was 100% unlucky. Crazy dice.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 fighter, 1 harbour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Siam to French Indo China 1 infantry moved from Siam to French Indo China 1 fighter moved from Kiangsu to French Indo China 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 infantry moved from Sakha to Amur 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 1 bomber moved from Anhwe to Shensi 1 bomber moved from Anhwe to Shensi 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Jehol to Yunnan 1 fighter moved from Jehol to Yunnan 1 fighter moved from Jehol to Yunnan Combat - Japanese Battle in Java Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Malaya Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 2 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Amur Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Amur, round 2 : 3/9 hits, 3.50 expected hits Russians roll dice for 4 infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 3 : 2/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Russians: 4 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in French Indo China Japanese attack with 1 fighter and 4 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 4 infantry in French Indo China, round 2 : 2/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Shensi to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from Jehol to Kwangsi 1 fighter and 2 tactical_bombers moved from Manchuria to Kwangsi 2 fighters and 2 tactical_bombers moved from Amur to Manchuria 1 infantry moved from Manchuria to Jehol 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 41 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 airfield placed in Kwangsi 1 harbour placed in Hainan 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.67 UK_Pacific regular : 0.00 Russians regular : 1.33 British regular : -0.33
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@Pejon_88 said in tanios vs pejon_88 (allies+17) bm3:
@Pejon_88 Wow that follow-up with Germany in Egypt was 100% unlucky. Crazy dice.
lol yeah, those British fighters went down with quite the fight in them.
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@tanios totally missed the you could load transports in seazones in which there are enemy ships if war was declared during that turn.