sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
no worries, just let me know… thought you might have lost interest
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 armour and 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Southern Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Leningrad
1 fighter and 1 tactical_bomber moved from Southern Belarus to Leningrad
1 tactical_bomber moved from Poland to Northern Belarus
1 fighter moved from Romania to Northern Belarus
1 fighter and 1 tactical_bomber moved from Romania to Northern Belarus
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 bomber moved from Slovakia Hungary to Northern Belarus
2 bombers moved from Southern Belarus to Eastern Poland
1 infantry moved from Southern Belarus to Northern Belarus
2 infantry moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Northern Belarus
Combat - Germans
Americans scrambles 1 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Leningrad
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Leningrad, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Leningrad, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 fighters and 2 tactical_bombers in Leningrad, round 3 : 2/4 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry; French defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Germans roll dice for 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 5/11 hits, 3.67 expected hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.33 expected hits
3 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 4/8 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1.67 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for French: 1 fighter
Battle in Northern Belarus
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Northern Belarus, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Leningrad to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Leningrad to Baltic States
2 aaGuns, 4 artilleries and 15 infantry moved from Southern Belarus to Bryansk
1 marine moved from Germany to 116 Sea Zone
1 marine moved from 116 Sea Zone to Norway
1 aaGun moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Germany to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to Austria
1 bomber moved from Northern Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Northern Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Northern Belarus to Bryansk
1 artillery and 3 infantry moved from Karelia to Finland
Place Units - Germans
1 transport placed in 116 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Germany
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.00
Germans regular : -3.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 6 infantry moved from Vyborg to Finland
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
4 infantry moved from Northern Manchuria to Korea
1 infantry moved from Amur to Korea
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 6 infantry in Finland, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 5 infantry in Finland, round 3 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 4 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Ukraine to Kursk
2 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Tula to Tambov
1 infantry moved from Russia to Tula
1 infantry moved from Novgorod to Yaroslavl
4 infantry moved from Vologda to Leningrad
2 artilleries and 1 infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Vyborg to Finland
4 armour and 2 mech_infantrys moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 aaGun, 3 artilleries and 7 infantry moved from Russia to Samara
2 aaGuns and 10 infantry moved from Amur to Northern Manchuria
1 armour moved from Amur to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
2 artilleries and 1 mech_infantry placed in Stalingrad
2 artilleries placed in Leningrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4
Russians collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.67
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 6 infantry moved from Vyborg to Finland
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
4 infantry moved from Northern Manchuria to Korea
1 infantry moved from Amur to Korea
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 6 infantry in Finland, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 5 infantry in Finland, round 3 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 4 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Ukraine to Kursk
2 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Tula to Tambov
1 infantry moved from Russia to Tula
1 infantry moved from Novgorod to Yaroslavl
4 infantry moved from Vologda to Leningrad
2 artilleries and 1 infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Vyborg to Finland
4 armour and 2 mech_infantrys moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 aaGun, 3 artilleries and 7 infantry moved from Russia to Samara
2 aaGuns and 10 infantry moved from Amur to Northern Manchuria
1 armour moved from Amur to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
2 artilleries and 1 mech_infantry placed in Stalingrad
2 artilleries placed in Leningrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4
Russians collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.67
Russians regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 cruisers, 1 factory_minor, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers and 2 tactical_bombers moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from Borneo to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
3 artilleries and 2 infantry moved from Northern Australia to 56 Sea Zone
1 transport moved from 56 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Paulau
2 artilleries, 1 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone
1 marine moved from Java to 43 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 45 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Siam
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from Burma to Eastern India
2 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Eastern India
1 destroyer and 1 submarine moved from 37 Sea Zone to 40 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 40 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 artillery and 1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 artillery and 6 infantry moved from Southern Manchuria to Korea
Combat - Japanese
Combat Hit Differential Summary :
scramble
@max334
Yes, max defence, save the BB and FTRs
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 cruisers, 1 factory_minor, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers and 2 tactical_bombers moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from Borneo to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
3 artilleries and 2 infantry moved from Northern Australia to 56 Sea Zone
1 transport moved from 56 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Paulau
2 artilleries, 1 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone
1 marine moved from Java to 43 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 45 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Siam
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from Burma to Eastern India
2 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Eastern India
1 destroyer and 1 submarine moved from 37 Sea Zone to 40 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 40 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 artillery and 1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 artillery and 6 infantry moved from Southern Manchuria to Korea
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 55 Sea Zone
Battle in Siam
Battle in Paulau
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese win, taking Siam from UK_Pacific, taking Paulau from ANZAC, taking 7 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 40 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 2 transports
French defend with 1 destroyer
Japanese roll dice for 2 submarines in 40 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
French roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from French with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eastern India
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 2/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Eastern India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern India
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern India, round 3 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Eastern India
Japanese destroys 10PUs while taking UK_Pacific capital
Japanese win, taking Eastern India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 marine
Battle in Celebes
Japanese attack with 2 artilleries, 1 infantry and 1 marine
Americans defend with 1 bomber and 1 marine
Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber and 1 marine in Celebes, round 2 : 2/2 hits, 0.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Celebes, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber and 1 marine
Battle in Korea
Japanese attack with 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber
Russians defend with 5 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber in Korea, round 2 : 5/11 hits, 3.50 expected hits
Russians roll dice for 5 infantry in Korea, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 fighter and 2 transports; Americans defend with 1 battleship, 3 carriers, 3 fighters and 3 transports
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 4 fighters and 5 transports in 55 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 fighters and 5 transports in 55 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 battleship and 5 transports in 55 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 90
Casualties for Japanese: 1 carrier, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 3 fighters and 3 transports
Casualties for ANZAC: 1 fighter and 2 transports
Non Combat Move - Japanese
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern India to Malaya
1 fighter and 1 tactical_bomber moved from Eastern India to Burma
1 mech_infantry moved from Shan State to Burma
1 armour moved from Kwangsi to Shan State
1 artillery moved from Yunnan to Burma
1 aaGun moved from Southern Manchuria to Korea
1 destroyer moved from 59 Sea Zone to 63 Sea Zone
1 bomber moved from 55 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 artillery and 1 marine moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kweichow to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Anhwe to Kiangsu
Place Units - Japanese
1 factory_minor placed in Malaya
1 cruiser and 1 transport placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
1 cruiser and 1 submarine placed in 7 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
French regular : -0.33
Japanese regular : 2.67
UK_Pacific regular : -0.33
Russians regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 cruisers, 1 factory_minor, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers and 2 tactical_bombers moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from Borneo to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
3 artilleries and 2 infantry moved from Northern Australia to 56 Sea Zone
1 transport moved from 56 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Paulau
2 artilleries, 1 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone
1 marine moved from Java to 43 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 45 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Siam
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from Burma to Eastern India
2 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Eastern India
1 destroyer and 1 submarine moved from 37 Sea Zone to 40 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 40 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 artillery and 1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 artillery and 6 infantry moved from Southern Manchuria to Korea
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 55 Sea Zone
Battle in Siam
Battle in Paulau
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese win, taking Siam from UK_Pacific, taking Paulau from ANZAC, taking 7 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 40 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 2 transports
French defend with 1 destroyer
Japanese roll dice for 2 submarines in 40 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
French roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from French with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eastern India
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 2/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Eastern India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern India
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern India, round 3 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Eastern India
Japanese destroys 10PUs while taking UK_Pacific capital
Japanese win, taking Eastern India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 marine
Battle in Celebes
Japanese attack with 2 artilleries, 1 infantry and 1 marine
Americans defend with 1 bomber and 1 marine
Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber and 1 marine in Celebes, round 2 : 2/2 hits, 0.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Celebes, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber and 1 marine
Battle in Korea
Japanese attack with 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber
Russians defend with 5 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber in Korea, round 2 : 5/11 hits, 3.50 expected hits
Russians roll dice for 5 infantry in Korea, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 fighter and 2 transports; Americans defend with 1 battleship, 3 carriers, 3 fighters and 3 transports
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 4 fighters and 5 transports in 55 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 fighters and 5 transports in 55 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 battleship and 5 transports in 55 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 90
Casualties for Japanese: 1 carrier, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 3 fighters and 3 transports
Casualties for ANZAC: 1 fighter and 2 transports
Non Combat Move - Japanese
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern India to Malaya
1 fighter and 1 tactical_bomber moved from Eastern India to Burma
1 mech_infantry moved from Shan State to Burma
1 armour moved from Kwangsi to Shan State
1 artillery moved from Yunnan to Burma
1 aaGun moved from Southern Manchuria to Korea
1 destroyer moved from 59 Sea Zone to 63 Sea Zone
1 bomber moved from 55 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 artillery and 1 marine moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kweichow to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Anhwe to Kiangsu
Place Units - Japanese
1 factory_minor placed in Malaya
1 cruiser and 1 transport placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
1 cruiser and 1 submarine placed in 7 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
French regular : -0.33
Japanese regular : 2.67
UK_Pacific regular : -0.33
Russians regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Non Combat Move - Americans
2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
1 artillery moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 armour moved from Egypt to Iraq
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,1,5,1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Hopei to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kiangsi
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Shansi to Jehol
3 infantry moved from Honan to Anhwe
2 infantry moved from Honan to Anhwe
9 infantry moved from Honan to Hopei
2 infantry moved from Honan to Shansi
3 infantry moved from Honan to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Non Combat Move - Americans
2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
1 artillery moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 armour moved from Egypt to Iraq
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,1,5,1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Hopei to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kiangsi
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Shansi to Jehol
3 infantry moved from Honan to Anhwe
2 infantry moved from Honan to Anhwe
9 infantry moved from Honan to Hopei
2 infantry moved from Honan to Shansi
3 infantry moved from Honan to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
2 infantry moved from 128 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Trans-Jordan to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
2 artilleries and 2 infantry moved from Western India to Eastern India
Combat - British
Battle in Crete
Battle in Eastern India
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Eastern India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern India
British roll dice for 2 artilleries and 1 infantry in Eastern India, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Eastern India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern India
British win, taking Crete from Italians, taking Eastern India from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Norway
British attack with 1 fighter and 2 infantry
Germans defend with 1 marine
British roll dice for 1 fighter and 2 infantry in Norway, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 marine in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Non Combat Move - British
1 fighter moved from Norway to Karelia
1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
2 artilleries and 2 infantry moved from Tobruk to 98 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
2 cruisers moved from 99 Sea Zone to 100 Sea Zone
1 bomber and 2 fighters moved from Malta to Southern Persia
2 armour and 1 mech_infantry moved from Southern Persia to Western India
1 mech_infantry moved from Northeast Persia to Baluchistan
1 mech_infantry moved from Northwest Persia to Baluchistan
1 armour moved from Iraq to Baluchistan
1 artillery and 1 infantry moved from Iraq to Southern Persia
1 mech_infantry moved from Syria to Southern Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Tobruk to Alexandria
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Southern Persia
2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,4,6,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : -0.33
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Austria
1 artillery moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 marine moved from Yugoslavia to Austria
1 fighter moved from Bessarabia to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 armour moved from Queensland to Northern Australia
ANZAC take Northern Australia from Japanese
1 armour moved from Northern Australia to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
1 aaGun moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 armour and 2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,6,6,4,5,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 armour moved from Queensland to Northern Australia
ANZAC take Northern Australia from Japanese
1 armour moved from Northern Australia to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
1 aaGun moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 armour and 2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,6,6,4,5,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 93 Sea Zone to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Western Germany to 116 Sea Zone
1 infantry moved from Denmark to 116 Sea Zone
1 submarine moved from 116 Sea Zone to 128 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Baltic States to Norway
1 infantry moved from Northern Belarus to Smolensk
1 armour and 1 mech_infantry moved from Baltic States to Smolensk
3 fighters moved from Bryansk to Kursk
3 tactical_bombers moved from Bryansk to Kursk
1 bomber moved from Bryansk to Kursk
2 infantry moved from Bryansk to Tula
2 fighters and 2 tactical_bombers moved from Baltic States to Russia
1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 cruiser moved from 116 Sea Zone to 128 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
6 infantry moved from Bryansk to Kursk
2 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Tula
1 bomber moved from Bryansk to Kursk
1 infantry moved from Bryansk to Kursk
10 armour, 3 artilleries, 3 infantry and 8 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Romania
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
1 transport owned by the British lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 cruiser and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Tula
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tula, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tula
Germans win, taking Tula from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kursk
Germans attack with 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 7 infantry
Germans roll dice for 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Kursk, round 2 : 2/15 hits, 5.67 expected hits
Russians roll dice for 2 artilleries and 7 infantry in Kursk, round 2 : 3/9 hits, 3.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Kursk
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Kursk, round 3 : 4/12 hits, 5.17 expected hits
Russians roll dice for 2 artilleries and 5 infantry in Kursk, round 3 : 0/7 hits, 2.33 expected hits
4 infantry owned by the Russians lost in Kursk
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Kursk, round 4 : 4/12 hits, 5.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Kursk, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Germans win, taking Kursk from Russians with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 10 armour, 3 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 10 armour, 3 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 9/31 hits, 12.50 expected hits
Russians roll dice for 10 infantry in Russia, round 2 : 2/10 hits, 3.33 expected hits
9 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 10 armour, 3 artilleries, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 12/29 hits, 12.17 expected hits
Russians roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 55PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 3 artilleries, 2 fighters, 3 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 10 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from Austria to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Eastern Poland to Southern Belarus
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Southern Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Kursk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Kursk to Romania
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Kursk to Southern Belarus
1 bomber moved from Kursk to Bryansk
1 bomber moved from Kursk to Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 transport placed in 116 Sea Zone
3 infantry placed in France
1 artillery, 1 infantry and 1 marine placed in Western Germany
1 bomber and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,3
Germans collect 52 PUs (3 lost to blockades); end with 107 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 110 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -8.50
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Leningrad to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Leningrad to Baltic States
Russians take Baltic States from Germans
2 artilleries and 2 infantry moved from Finland to Norway
1 mech_infantry moved from Stalingrad to Ukraine
1 armour moved from Tambov to Ukraine
1 fighter moved from Tambov to Ukraine
10 infantry moved from Northern Manchuria to Korea
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in 128 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Norway
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians winGermans win with 1 cruiser remaining, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 1 aaGun, 2 artilleries, 3 infantry and 1 marine
Russians roll dice for 10 infantry in Korea, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 marine in Korea, round 2 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 3 : 5/9 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Korea, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries, 3 infantry and 1 marine
Non Combat Move - Russians
1 aaGun moved from Northern Manchuria to Korea
1 aaGun moved from Northern Manchuria to Southern Manchuria
1 armour moved from Yakut S.S.R. to Northern Manchuria
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Vologda to Yaroslavl
2 aaGuns and 2 artilleries moved from Vologda to Archangel
1 aaGun and 2 infantry moved from Finland to Karelia
1 infantry moved from Karelia to Archangel
1 fighter and 1 tactical_bomber moved from Tambov to Stalingrad
1 fighter moved from Ukraine to Stalingrad
1 infantry moved from Samara to Penza
1 infantry moved from Samara to Saratov
3 artilleries and 5 infantry moved from Samara to Stalingrad
1 aaGun moved from Samara to Stalingrad
5 armour and 2 mech_infantrys moved from Tambov to Stalingrad
1 mech_infantry moved from Tambov to Samara
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Stalingrad to Tambov
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -1.33
Germans regular : 0.00
Russians regular : 2.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 marine moved from Japan to 7 Sea Zone
1 marine moved from 7 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima
1 artillery moved from Guam to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 36 Sea Zone
1 marine moved from Paulau to 36 Sea Zone
1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from 46 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery and 1 marine moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Kwangsi to 37 Sea Zone
1 transport moved from 45 Sea Zone to 21 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from Siam to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone
1 artillery, 1 marine and 1 transport moved from 45 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
2 transports moved from 40 Sea Zone to 38 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 40 Sea Zone to Ceylon
1 armour moved from Shan State to Eastern India
1 mech_infantry moved from Burma to Eastern India
1 artillery moved from Burma to Eastern India
1 fighter and 1 tactical_bomber moved from Burma to Eastern India
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Ceylon
Battle in Caroline Islands
Battle in Iwo Jima
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Iwo Jima, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Ceylon from UK_Pacific, taking Caroline Islands from Americans, taking Iwo Jima from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 marine and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 artillery
ANZAC roll AA dice in Dutch New Guinea : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 marine and 1 tactical_bomber in Dutch New Guinea, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Dutch New Guinea
1 tactical_bomber owned by the Japanese retreated
ANZAC win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 marine
Casualties for ANZAC: 1 aaGun
Battle in Eastern India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern India, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Eastern India, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Eastern India to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
2 battleships, 2 carriers and 1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 56 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 7 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to Japan
Place Units - Japanese
1 carrier placed in 38 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 3.
1 artillery, 1 infantry and 1 tactical_bomber placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 21 Sea Zone
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
1 fighter and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 79 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from 82 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 submarine placed in 7 Sea Zone
Japanese undo move 4.
1 transport placed in 21 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -2.83
ANZAC AA : -0.17
UK_Pacific regular : 1.00
ANZAC regular : 1.33
tell me pls what you want to do with this game?