Max334 (Axis) v Odonis (Allies) P2V
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 2 cruisers, 1 factory_minor, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 carriers and 2 tactical_bombers moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from Borneo to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 55 Sea Zone 1 bomber moved from Malaya to 55 Sea Zone 3 artilleries and 2 infantry moved from Northern Australia to 56 Sea Zone 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 marine moved from Dutch New Guinea to 46 Sea Zone 1 marine and 1 transport moved from 46 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Paulau 2 artilleries, 1 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone 1 marine moved from Java to 43 Sea Zone 2 artilleries, 1 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 45 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Siam 1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Korea 2 fighters and 2 tactical_bombers moved from Burma to Eastern India 2 infantry moved from Kwangsi to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 1 destroyer and 1 submarine moved from 37 Sea Zone to 40 Sea Zone 1 battleship moved from 56 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 40 Sea Zone 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Eastern India 1 artillery and 1 marine moved from Japan to 6 Sea Zone 1 artillery and 1 marine moved from 6 Sea Zone to Korea 1 artillery and 6 infantry moved from Southern Manchuria to Korea Combat - Japanese Americans scrambles 1 units out of Queensland to defend against the attack in 55 Sea Zone Battle in Siam Battle in Paulau Battle in 7 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone Japanese win, taking Siam from UK_Pacific, taking Paulau from ANZAC, taking 7 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in 40 Sea Zone Japanese attack with 1 destroyer, 2 submarines and 2 transports French defend with 1 destroyer Japanese roll dice for 2 submarines in 40 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits French roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 40 Sea Zone Japanese win, taking 40 Sea Zone from French with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Eastern India Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 2/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Eastern India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern India Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern India, round 3 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern India Japanese destroys 10PUs while taking UK_Pacific capital Japanese win, taking Eastern India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 marine Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in Celebes Japanese attack with 2 artilleries, 1 infantry and 1 marine Americans defend with 1 bomber and 1 marine Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Celebes, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 bomber and 1 marine in Celebes, round 2 : 2/2 hits, 0.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Celebes Japanese roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Celebes, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 bomber and 1 marine Battle in Korea Japanese attack with 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber Russians defend with 5 infantry Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber in Korea, round 2 : 5/11 hits, 3.50 expected hits Russians roll dice for 5 infantry in Korea, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Russians: 5 infantry Battle in 55 Sea Zone Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 fighters and 3 tactical_bombers ANZAC defend with 1 fighter and 2 transports; Americans defend with 1 battleship, 3 carriers, 3 fighters and 3 transports Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 4 fighters and 5 transports in 55 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 4 fighters and 5 transports in 55 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 battleship and 5 transports in 55 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone 1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 90 Casualties for Japanese: 1 carrier, 1 fighter and 2 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 3 fighters and 3 transports Casualties for ANZAC: 1 fighter and 2 transports Non Combat Move - Japanese 1 carrier moved from 56 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern India to Malaya 1 fighter and 1 tactical_bomber moved from Eastern India to Burma 1 mech_infantry moved from Shan State to Burma 1 armour moved from Kwangsi to Shan State 1 artillery moved from Yunnan to Burma 1 aaGun moved from Southern Manchuria to Korea 1 destroyer moved from 59 Sea Zone to 63 Sea Zone 1 bomber moved from 55 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 artillery and 1 marine moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Kweichow to Kwangsi 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Anhwe to Kiangsu Place Units - Japanese 1 factory_minor placed in Malaya 1 cruiser and 1 transport placed in 37 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 mech_infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kwangtung 1 cruiser and 1 submarine placed in 7 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 French regular : -0.33 Japanese regular : 2.67 UK_Pacific regular : -0.33 Russians regular : 1.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 1 artillery moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 armour moved from Egypt to Iraq Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,1,5,1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Hopei to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Kweichow Chinese creates battle in territory Kiangsi Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 infantry moved from Shansi to Jehol 3 infantry moved from Honan to Anhwe 2 infantry moved from Honan to Anhwe 9 infantry moved from Honan to Hopei 2 infantry moved from Honan to Shansi 3 infantry moved from Honan to Hopei Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Southern Manchuria Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 1 artillery moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 armour moved from Egypt to Iraq Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,1,5,1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Hopei to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Kweichow Chinese creates battle in territory Kiangsi Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 infantry moved from Shansi to Jehol 3 infantry moved from Honan to Anhwe 2 infantry moved from Honan to Anhwe 9 infantry moved from Honan to Hopei 2 infantry moved from Honan to Shansi 3 infantry moved from Honan to Hopei Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Southern Manchuria Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone 2 infantry moved from 128 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 2 artilleries and 2 infantry moved from Western India to Eastern India Combat - British Battle in Crete Battle in Eastern India British attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Eastern India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern India British roll dice for 2 artilleries and 1 infantry in Eastern India, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Eastern India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern India British win, taking Crete from Italians, taking Eastern India from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Norway British attack with 1 fighter and 2 infantry Germans defend with 1 marine British roll dice for 1 fighter and 2 infantry in Norway, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 marine in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Norway British win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Non Combat Move - British 1 fighter moved from Norway to Karelia 1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria 2 artilleries and 2 infantry moved from Tobruk to 98 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria 2 cruisers moved from 99 Sea Zone to 100 Sea Zone 1 bomber and 2 fighters moved from Malta to Southern Persia 2 armour and 1 mech_infantry moved from Southern Persia to Western India 1 mech_infantry moved from Northeast Persia to Baluchistan 1 mech_infantry moved from Northwest Persia to Baluchistan 1 armour moved from Iraq to Baluchistan 1 artillery and 1 infantry moved from Iraq to Southern Persia 1 mech_infantry moved from Syria to Southern Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 armour and 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Tobruk to Alexandria Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 mech_infantrys placed in Southern Persia 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,4,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : -0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Austria 1 artillery moved from Northern Italy to Austria 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 marine moved from Yugoslavia to Austria 1 fighter moved from Bessarabia to Eastern Poland Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 armour moved from Queensland to Northern Australia ANZAC take Northern Australia from Japanese 1 armour moved from Northern Australia to Queensland Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 bomber ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Dutch New Guinea, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 1 aaGun moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 armour and 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,6,6,4,5,5 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 1.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 armour moved from Queensland to Northern Australia ANZAC take Northern Australia from Japanese 1 armour moved from Northern Australia to Queensland Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 bomber ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Dutch New Guinea, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 1 aaGun moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 armour and 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,6,6,4,5,5 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 93 Sea Zone to Morocco Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 1.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry moved from Denmark to 116 Sea Zone 1 submarine moved from 116 Sea Zone to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 bomber moved from Baltic States to Norway 1 infantry moved from Northern Belarus to Smolensk 1 armour and 1 mech_infantry moved from Baltic States to Smolensk 3 fighters moved from Bryansk to Kursk 3 tactical_bombers moved from Bryansk to Kursk 1 bomber moved from Bryansk to Kursk 2 infantry moved from Bryansk to Tula 2 fighters and 2 tactical_bombers moved from Baltic States to Russia 1 infantry moved from Bryansk to Russia 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Romania to Western Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia 1 cruiser moved from 116 Sea Zone to 128 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 6 infantry moved from Bryansk to Kursk 2 infantry moved from Bryansk to Russia 1 artillery moved from Bryansk to Tula 1 bomber moved from Bryansk to Kursk 1 infantry moved from Bryansk to Kursk 10 armour, 3 artilleries, 3 infantry and 8 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Romania Combat - Germans Battle in 128 Sea Zone Germans attack with 1 cruiser and 1 submarine British defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians submerged 1 transport owned by the British lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 cruiser and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Tula Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tula, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tula Germans win, taking Tula from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Norway Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Kursk Germans attack with 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers Russians defend with 2 artilleries and 7 infantry Germans roll dice for 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Kursk, round 2 : 2/15 hits, 5.67 expected hits Russians roll dice for 2 artilleries and 7 infantry in Kursk, round 2 : 3/9 hits, 3.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Kursk Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Kursk, round 3 : 4/12 hits, 5.17 expected hits Russians roll dice for 2 artilleries and 5 infantry in Kursk, round 3 : 0/7 hits, 2.33 expected hits 4 infantry owned by the Russians lost in Kursk Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Kursk, round 4 : 4/12 hits, 5.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Kursk, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 7 infantry Battle in Western Ukraine Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 10 armour, 3 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 10 armour, 3 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 9/31 hits, 12.50 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 2/10 hits, 3.33 expected hits 9 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 10 armour, 3 artilleries, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 12/29 hits, 12.17 expected hits Russians roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 55PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 3 artilleries, 2 fighters, 3 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Russians: 10 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 infantry moved from Austria to Northern Italy 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from Eastern Poland to Southern Belarus 1 aaGun moved from Baltic States to Eastern Poland 1 infantry moved from Southern Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Kursk to Eastern Poland 1 fighter and 1 tactical_bomber moved from Kursk to Romania 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 aaGun moved from Bryansk to Russia 1 armour moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 bomber moved from Norway to Western Germany 1 fighter and 1 tactical_bomber moved from Kursk to Southern Belarus 1 bomber moved from Kursk to Bryansk 1 bomber moved from Kursk to Poland Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 transport placed in 116 Sea Zone 3 infantry placed in France 1 artillery, 1 infantry and 1 marine placed in Western Germany 1 bomber and 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,3 Germans collect 52 PUs (3 lost to blockades); end with 107 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 110 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -8.50 British regular : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Leningrad to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Leningrad to Baltic States Russians take Baltic States from Germans 2 artilleries and 2 infantry moved from Finland to Norway 1 mech_infantry moved from Stalingrad to Ukraine 1 armour moved from Tambov to Ukraine 1 fighter moved from Tambov to Ukraine 10 infantry moved from Northern Manchuria to Korea Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in 128 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Norway Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians winGermans win with 1 cruiser remaining, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Korea Russians attack with 10 infantry Japanese defend with 1 aaGun, 2 artilleries, 3 infantry and 1 marine Russians roll dice for 10 infantry in Korea, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 marine in Korea, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 9 infantry in Korea, round 3 : 5/9 hits, 1.50 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Korea, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 21 Casualties for Russians: 2 infantry Casualties for Japanese: 1 aaGun, 2 artilleries, 3 infantry and 1 marine Non Combat Move - Russians 1 aaGun moved from Northern Manchuria to Korea 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 armour moved from Yakut S.S.R. to Northern Manchuria 1 infantry moved from Yaroslavl to Gorky 1 infantry moved from Vologda to Yaroslavl 2 aaGuns and 2 artilleries moved from Vologda to Archangel 1 aaGun and 2 infantry moved from Finland to Karelia 1 infantry moved from Karelia to Archangel 1 fighter and 1 tactical_bomber moved from Tambov to Stalingrad 1 fighter moved from Ukraine to Stalingrad 1 infantry moved from Samara to Penza 1 infantry moved from Samara to Saratov 3 artilleries and 5 infantry moved from Samara to Stalingrad 1 aaGun moved from Samara to Stalingrad 5 armour and 2 mech_infantrys moved from Tambov to Stalingrad 1 mech_infantry moved from Tambov to Samara 1 mech_infantry moved from Tambov to Rostov 1 mech_infantry moved from Stalingrad to Tambov Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -1.33 Germans regular : 0.00 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 marine moved from Japan to 7 Sea Zone 1 marine moved from 7 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima 1 artillery moved from Guam to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 36 Sea Zone 1 marine moved from Paulau to 36 Sea Zone 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 artillery and 1 marine moved from 46 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery and 1 marine moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Kwangsi to 37 Sea Zone 1 transport moved from 45 Sea Zone to 21 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Siam to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone 1 artillery, 1 marine and 1 transport moved from 45 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone 2 transports moved from 40 Sea Zone to 38 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 40 Sea Zone to Ceylon 1 armour moved from Shan State to Eastern India 1 mech_infantry moved from Burma to Eastern India 1 artillery moved from Burma to Eastern India 1 fighter and 1 tactical_bomber moved from Burma to Eastern India 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from French Indo China to Shan State Combat - Japanese Battle in Ceylon Battle in Caroline Islands Battle in Iwo Jima Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Iwo Jima, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Ceylon from UK_Pacific, taking Caroline Islands from Americans, taking Iwo Jima from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 marine and 1 tactical_bomber ANZAC defend with 1 aaGun and 1 artillery ANZAC roll AA dice in Dutch New Guinea : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 aaGun and 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 marine and 1 tactical_bomber in Dutch New Guinea, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Dutch New Guinea 1 tactical_bomber owned by the Japanese retreated ANZAC win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 marine Casualties for ANZAC: 1 aaGun Battle in Eastern India Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern India, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 artilleries and 1 infantry in Eastern India, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern India Japanese destroys 6PUs while taking UK_Pacific capital Japanese win, taking Eastern India from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 18 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Eastern India to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 2 battleships, 2 carriers and 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 56 Sea Zone to 35 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 7 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to Japan Place Units - Japanese 1 carrier placed in 38 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Japanese undo move 3. 1 artillery, 1 infantry and 1 tactical_bomber placed in French Indo China 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 21 Sea Zone Japanese undo move 3. 1 artillery and 2 infantry placed in French Indo China 1 fighter and 1 tactical_bomber placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 79 Sea Zone: 2 submarines EDIT: Removing units owned by Japanese from 82 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 submarine placed in 7 Sea Zone Japanese undo move 4. 1 transport placed in 21 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -2.83 ANZAC AA : -0.17 UK_Pacific regular : 1.00 ANZAC regular : 1.33
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tell me pls what you want to do with this game?
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@max334
Continue please! I’ve been insanely busy at work -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 cruiser, 2 destroyers and 1 fighter moved from 93 Sea Zone to 113 Sea Zone 1 carrier and 1 fighter moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 artillery and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 27 Sea Zone to 17 Sea Zone 3 fighters moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 113 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 5 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 27 Sea Zone 3 fighters moved from 17 Sea Zone to 27 Sea Zone 1 aaGun and 1 artillery moved from British Columbia to Western United States 1 armour moved from Iraq to Baluchistan Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 11 Sea Zone 1 artillery and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.67 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 4 infantry moved from Anhwe to Kiangsi 13 infantry moved from Hopei to Kiangsi 2 infantry moved from Hunan to Kweichow 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Shansi to Anhwe 1 infantry moved from Jehol to Anhwe 2 infantry moved from Southern Manchuria to Northern Manchuria Place Units - Chinese 2 infantry placed in Hunan 1 infantry placed in Kwangsi 1 infantry placed in Fukien 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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Ok…understood, but send me a word so at least I know that you haven’t abandoned the game.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 cruiser, 2 destroyers and 1 fighter moved from 93 Sea Zone to 113 Sea Zone 1 carrier and 1 fighter moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 artillery and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 27 Sea Zone to 17 Sea Zone 3 fighters moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 113 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 5 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 27 Sea Zone 3 fighters moved from 17 Sea Zone to 27 Sea Zone 1 aaGun and 1 artillery moved from British Columbia to Western United States 1 armour moved from Iraq to Baluchistan Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 11 Sea Zone 1 artillery and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 4 infantry moved from Anhwe to Kiangsi 13 infantry moved from Hopei to Kiangsi 2 infantry moved from Hunan to Kweichow 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Shansi to Anhwe 1 infantry moved from Jehol to Anhwe 2 infantry moved from Southern Manchuria to Northern Manchuria Place Units - Chinese 2 infantry placed in Hunan 1 infantry placed in Kwangsi 1 infantry placed in Fukien 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Western India to Eastern India 1 bomber moved from Southern Persia to Eastern India Combat - British Battle in Eastern India British attack with 1 bomber and 2 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 bomber and 2 infantry in Eastern India, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Eastern India, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Eastern India British win, taking Eastern India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Eastern India to Central India 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Alexandria to Egypt 1 infantry moved from Crete to 100 Sea Zone 2 cruisers, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun moved from Malta to 98 Sea Zone 1 aaGun, 2 cruisers, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 aaGun moved from 94 Sea Zone to Morocco 1 infantry moved from 94 Sea Zone to Morocco 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 2 fighters moved from 94 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 battleship moved from 94 Sea Zone to 113 Sea Zone 1 fighter moved from Malta to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from Baluchistan to Central India 2 armour and 2 infantry moved from Western India to Central India 1 mech_infantry moved from Western India to Central India 2 aaGuns moved from Western India to Central India 2 infantry moved from Western India to Central India 1 armour, 1 artillery and 3 mech_infantrys moved from Southern Persia to Baluchistan 1 infantry moved from Southern Persia to Baluchistan 1 fighter moved from Southern Persia to Central India 1 fighter moved from Southern Persia to Baluchistan 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt Place Units - British 1 destroyer placed in 113 Sea Zone 1 destroyer placed in 100 Sea Zone 2 infantry and 1 mech_infantry placed in Southern Persia 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 1.17 Germans regular : -0.67 British regular : 0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bessarabia to Baltic States 1 fighter moved from Eastern Poland to Baltic States Combat - Italians Battle in Baltic States Italians attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Austria to Western Germany 1 artillery and 1 marine moved from Austria to Northern Italy 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to France 1 fighter moved from Baltic States to Eastern Poland Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33
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Germany is going to attack full power into Normandy. Will you want to scramble your sz113 ftr?
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :