axis-dominion vs ksmckay (allies+18) bm3

  • '19

    forgot france. cant do it now though.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    forgot france. cant do it now though.

    no prob

    I did catch one mistake so far, which is the Italian fleet positioning should be in 95 now


  • DNG is wrong too


  • I’ll make the corrections shortly, hang on

  • '19

    ok yeah i went through italy fast. and yep about DNG. ill check again later too, but i was pretty thorough thru UK. TUV is off due to bombers being 12 not 14, btw.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    ok yeah i went through italy fast. and yep about DNG. ill check again later too, but i was pretty thorough thru UK. TUV is off due to bombers being 12 not 14, btw.

    do you want your inf in DNG or NG btw?

  • '19

    yeah yet another move that didnt get done right on Anz2.

    Shouldnt be able to complain from here on out though.

    But I am still really sore about the sub thing earlier. If I had just been diced, it would have been easier to deal with. Thought 94% was good enough to avoid scramble. But mixing the dicing with the mistake is hard to deal with. Good news is I no longer feel about you getting hosed on g1. But my whole strategy was predicated on clearing the italians that turn and with it falling apart things are going to be rough.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    yeah yet another move that didnt get done right on Anz2.

    Shouldnt be able to complain from here on out though.

    But I am still really sore about the sub thing earlier. If I had just been diced, it would have been easier to deal with. Thought 94% was good enough to avoid scramble. But mixing the dicing with the mistake is hard to deal with. Good news is I no longer feel about you getting hosed on g1. But my whole strategy was predicated on clearing the italians that turn and with it falling apart things are going to be rough.

    that dicing was hard for you, undoubtedly, but does help compensate for g1 for sure. and I see you went for my ca ;) that’s always a tough call, as losing a sub for nothing can be a slap in the face. but I would’ve probably gone for it too


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Albania: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Cleaning up during movement phase
            2 fighters moved from 55 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            EDIT: 2 armour moved from Eastern Poland to Bessarabia
            EDIT: 2 armour, 2 artilleries and 1 mech_infantry moved from Romania to Bessarabia
            EDIT: 1 aaGun moved from Romania to Bessarabia
            EDIT: 1 armour and 2 mech_infantrys moved from Northern Italy to Romania
            EDIT: 1 infantry moved from Albania to Northern Italy
            EDIT: 4 infantry moved from Albania to Southern Italy
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.17
    

    Savegame


  • ok corrected. you may do France whenever you’re ready

  • '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Albania: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Cleaning up during movement phase
            2 fighters moved from 55 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            EDIT: 2 armour moved from Eastern Poland to Bessarabia
            EDIT: 2 armour, 2 artilleries and 1 mech_infantry moved from Romania to Bessarabia
            EDIT: 1 aaGun moved from Romania to Bessarabia
            EDIT: 1 armour and 2 mech_infantrys moved from Northern Italy to Romania
            EDIT: 1 infantry moved from Albania to Northern Italy
            EDIT: 4 infantry moved from Albania to Southern Italy
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Morocco to Algeria
            EDIT: 2 infantry moved from Trans-Jordan to Iraq
            EDIT: 1 infantry moved from Dutch New Guinea to New Guinea
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 7 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Western Ukraine to Ukraine
            1 aaGun, 9 armour, 5 artilleries, 17 infantry and 7 mech_infantrys moved from Bessarabia to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Belarus
            2 mech_infantrys moved from Poland to Bessarabia
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from Vyborg to Novgorod
            1 bomber moved from Belarus to Novgorod
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from Southern France to France
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            2 infantry moved from Vyborg to Finland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
            Germans undo move 4.
            1 mech_infantry placed in Western Germany
            7 mech_infantrys placed in Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : -0.33
    

    Savegame

  • '19

    i had no business taking anzac turn until I rethought things. Entire plan needed to be scrapped and rethought out and instead I took anzac/france carelessly.

  • '19

    trying to get game swapped over and dealing with the dicing made me forget that whole point of having anzac and french ftr in the area was to block italians and then defend bry.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    trying to get game swapped over and dealing with the dicing made me forget that whole point of having anzac and french ftr in the area was to block italians and then defend bry.

    Oh, I’m ok if you need to adjust your franzac air

  • '19

    that would be great. I was just focused on getting game swapped and rushed anzac. knew what needed to be done in pacific so just did it and then later realized didnt even do france so just did something quick and posted.

    I need some more time to think things through. Minimal combat with Germany, we can just edit that battle and you can completely redo it.


  • Well I don’t think I need to redo G do I? If you’re just moving your franzac figs around I’m ok with it, I don’t think it’ll affect my turn. I’ve already figured that you’ll make a successful stand at Bryansk.

  • '19

    ok i dont even know yet. but wanted to have franzac air to help block italians but then be able to move them safely before germany. But my guess is you could potentially reposition some german air to hold bry. But I havent looked closely yet.

  • '19

    threaten bry


  • Yes I thought about moving my air in range to place maximal pressure on bry, but decided against it as I felt Italy needed the air defense more, and plus I wanted my air to help defend the western front. So I believe you could even make the stand at bry without the franz air but yah arrange them as needed. My move should still stand.

Suggested Topics

  • 13
  • 26
  • 33
  • 76
  • 83
  • 36
  • 156
  • 678
Axis & Allies Boardgaming Custom Painted Miniatures

98

Online

17.3k

Users

39.9k

Topics

1.7m

Posts