TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
Japanese take 7 Sea Zone from Americans
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
3 armour and 1 mech_infantry moved from Southern Manchuria to Buryatia
2 artilleries moved from Northern Manchuria to Buryatia
1 infantry moved from Northern Manchuria to Buryatia
2 fighters and 2 tactical_bombers moved from Japan to Buryatia
1 artillery and 2 infantry moved from Shantung to Kiangsu
1 infantry moved from Davao to 36 Sea Zone
1 infantry moved from Manilla to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 36 Sea Zone to 23 Sea Zone
1 fighter moved from 36 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Marianas
1 infantry moved from Siam to French Indo China
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 45 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 45 Sea Zone from Americans
1 submarine moved from 42 Sea Zone to 132 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Kwangtung
1 infantry moved from Northern Manchuria to Buryatia
Combat - Japanese
Battle in Kwangtung
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buryatia
Japanese attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 2 artilleries and 5 infantry
Russians roll AA dice in Buryatia : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Buryatia
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Buryatia, round 2 : 7/11 hits, 5.00 expected hits
Russians roll dice for 2 aaGuns, 2 artilleries and 5 infantry in Buryatia, round 2 : 3/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Buryatia
5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Buryatia, round 3 : 3/8 hits, 4.00 expected hits
Russians roll dice for 2 artilleries in Buryatia, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Buryatia
2 artilleries owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 5 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Marianas
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Marianas, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Marianas to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from French Indo China to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to Japan
1 armour moved from Shansi to Southern Manchuria
1 armour moved from Chahar to Southern Manchuria
1 fighter moved from Buryatia to Northern Manchuria
2 tactical_bombers moved from Buryatia to Northern Manchuria
Place Units - Japanese
3 infantry placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,4
Japanese collect 41 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -0.17
Japanese regular : 0.17
Russians regular : 1.00
Russians AA : 0.33
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