TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 76 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 battleship moved from 55 Sea Zone to 64 Sea Zone
1 carrier moved from 55 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
4 fighters and 4 tactical_bombers moved from 55 Sea Zone to New South Wales
2 bombers moved from Davao to New South Wales
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Malaya to Kweichow
4 artilleries, 6 infantry and 1 marine moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 50 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 marine and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in New South Wales, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 10/24 hits, 9.67 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 7 infantry in New South Wales, round 2 : 2/11 hits, 4.17 expected hits
2 infantry owned by the Japanese lost in New South Wales
7 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 10/22 hits, 9.33 expected hits
ANZAC roll dice for 1 armour and 1 fighter in New South Wales, round 3 : 2/2 hits, 1.17 expected hits
2 infantry owned by the Japanese lost in New South Wales
1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 7 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 transports moved from 55 Sea Zone to 64 Sea Zone
2 transports moved from 55 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to Shan State
1 artillery and 4 infantry moved from Kiangsi to Hunan
1 aaGun and 1 artillery moved from Anhwe to Kiangsi
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone
1 destroyer moved from 7 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
2 artilleries and 2 infantry moved from 21 Sea Zone to Kwangtung
1 destroyer moved from 7 Sea Zone to 21 Sea Zone
1 infantry moved from Japan to Kyushu
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 destroyer moved from 55 Sea Zone to 50 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 38 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 marine and 2 transports moved from 55 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Malaya
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Kiangsu
1 artillery and 3 infantry placed in Japan
2 destroyers, 2 submarines and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2,3,5
Japanese collect 52 PUs (5 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 1.17
ANZAC AA : -1.00
ANZAC regular : -1.33
Savegame