@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L20 #1 cyanight (X) vs trulpen (A+16) BM3
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Have to look a bit closer there. Perhaps I can’t dispatch the ac even. Jeez.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 50 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans French take French Equatorial Africa from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Algeria from Americans French take Southern France from Americans French take French West Africa from British French take Tunisia from Americans 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 2 infantry and 1 transport moved from 30 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to South Australia 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from 62 Sea Zone to South Australia 2 fighters moved from 62 Sea Zone to Queensland 1 fighter moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to New South Wales Combat - Americans Battle in Greece Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone Americans win, taking Greece from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 battleship in New South Wales, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in New South Wales, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in New South Wales Americans win, taking New South Wales from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Holland Belgium Americans attack with 2 fighters and 4 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 97 Sea Zone Americans attack with 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 61 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber in 61 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 61 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in South Australia Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in South Australia, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in South Australia Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Queensland Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Queensland, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Queensland Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Queensland to 62 Sea Zone 3 fighters and 1 tactical_bomber moved from South Australia to 62 Sea Zone 2 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 fighters and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 8 infantry and 4 transports moved from 51 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from Western United States to 50 Sea Zone 2 fighters moved from Western United States to Johnston Island 1 artillery moved from Alaska to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 2 mech_infantrys moved from British Columbia to Western United States 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 transports moved from 27 Sea Zone to 10 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Holland Belgium to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 2 carriers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from 97 Sea Zone to Slovakia Hungary 2 aaGuns, 3 infantry and 1 marine moved from Normandy Bordeaux to France 2 artilleries and 6 infantry moved from Southern France to France 12 infantry moved from 30 Sea Zone to Johnston Island 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 airfield placed in Johnston Island 2 infantry placed in Central United States Americans undo move 2. 1 artillery and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 fighters and 3 tactical_bombers placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 5 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from West India: 4 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 marine moved from Kenya to 72 Sea Zone 3 transports moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 3 infantry moved from Kenya to 72 Sea Zone 1 battleship and 1 marine moved from 72 Sea Zone to 79 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone 2 cruisers moved from 72 Sea Zone to 79 Sea Zone 1 artillery and 3 infantry moved from 79 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to West India Combat - British Battle in West India Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 carrier and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 2 artilleries and 2 infantry moved from Kenya to 72 Sea Zone EDIT: 2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone 3 armour and 5 mech_infantrys moved from French Equatorial Africa to Kenya 4 infantry moved from United Kingdom to 110 Sea Zone 2 marines moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 2 marines and 3 transports moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 6 infantry and 2 marines moved from 92 Sea Zone to Algeria 1 fighter moved from Norway to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Romania 1 aaGun, 1 artillery and 8 infantry moved from Normandy Bordeaux to France 4 aaGuns, 2 artilleries and 12 infantry moved from Southern France to France 2 fighters moved from 110 Sea Zone to France 1 fighter moved from United Kingdom to France 1 fighter and 1 tactical_bomber moved from United Kingdom to Slovakia Hungary Place Units - British 2 transports placed in 71 Sea Zone 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from West India: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to Johnston Island: 2 tactical_bombers EDIT: Adding units owned by Americans to 62 Sea Zone: 1 carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,83 Italians regular : -0,33 Japanese regular : -1,00 Germans regular : 0,00
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Well, I had to re-evaluate. It’s too borderline.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 50 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans French take French Equatorial Africa from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Algeria from Americans French take Southern France from Americans French take French West Africa from British French take Tunisia from Americans 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 2 infantry and 1 transport moved from 30 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to South Australia 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from 62 Sea Zone to South Australia 2 fighters moved from 62 Sea Zone to Queensland 1 fighter moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to New South Wales Combat - Americans Battle in Greece Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone Americans win, taking Greece from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 battleship in New South Wales, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in New South Wales, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in New South Wales Americans win, taking New South Wales from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Holland Belgium Americans attack with 2 fighters and 4 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 97 Sea Zone Americans attack with 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 61 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber in 61 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 61 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in South Australia Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in South Australia, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in South Australia Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Queensland Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Queensland, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Queensland Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Queensland to 62 Sea Zone 3 fighters and 1 tactical_bomber moved from South Australia to 62 Sea Zone 2 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 fighters and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 8 infantry and 4 transports moved from 51 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from Western United States to 50 Sea Zone 2 fighters moved from Western United States to Johnston Island 1 artillery moved from Alaska to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 2 mech_infantrys moved from British Columbia to Western United States 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 transports moved from 27 Sea Zone to 10 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Holland Belgium to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 2 carriers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from 97 Sea Zone to Slovakia Hungary 2 aaGuns, 3 infantry and 1 marine moved from Normandy Bordeaux to France 2 artilleries and 6 infantry moved from Southern France to France 12 infantry moved from 30 Sea Zone to Johnston Island 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 airfield placed in Johnston Island 2 infantry placed in Central United States Americans undo move 2. 1 artillery and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 fighters and 3 tactical_bombers placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 5 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from West India: 4 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 marine moved from Kenya to 72 Sea Zone 3 transports moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 3 infantry moved from Kenya to 72 Sea Zone 1 battleship and 1 marine moved from 72 Sea Zone to 79 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone 2 cruisers moved from 72 Sea Zone to 79 Sea Zone 1 artillery and 3 infantry moved from 79 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to West India Combat - British Battle in West India Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 carrier and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 2 artilleries and 2 infantry moved from Kenya to 72 Sea Zone EDIT: 2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone 3 armour and 5 mech_infantrys moved from French Equatorial Africa to Kenya 4 infantry moved from United Kingdom to 110 Sea Zone 2 marines moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 2 marines and 3 transports moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 6 infantry and 2 marines moved from 92 Sea Zone to Algeria 1 fighter moved from Norway to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Romania 1 aaGun, 1 artillery and 8 infantry moved from Normandy Bordeaux to France 4 aaGuns, 2 artilleries and 12 infantry moved from Southern France to France 2 fighters moved from 110 Sea Zone to France 1 fighter moved from United Kingdom to France 1 fighter and 1 tactical_bomber moved from United Kingdom to Slovakia Hungary Place Units - British 2 transports placed in 71 Sea Zone 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from West India: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to Johnston Island: 2 tactical_bombers EDIT: Adding units owned by Americans to 62 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from France: 3 fighters EDIT: Adding units owned by British to Slovakia Hungary: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,83 Italians regular : -0,33 Japanese regular : -1,00 Germans regular : 0,00
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And I go as much east as possible with the UK-air.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 mech_infantry moved from Egypt to Belgian Congo Italians take Belgian Congo from British 2 infantry moved from Bulgaria to Greece 3 fighters moved from Southern Italy to Greece 2 fighters moved from Germany to Northern Italy 2 mech_infantrys moved from Germany to Northern Italy Combat - Italians Battle in Greece Italians attack with 3 fighters and 2 infantry Americans defend with 1 marine Italians roll dice for 3 fighters and 2 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 marine in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Americans: 1 marine Battle in Northern Italy Italians attack with 2 fighters and 2 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northern Italy Italians roll dice for 2 fighters and 1 mech_infantry in Northern Italy, round 3 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 mech_infantry in Northern Italy, round 4 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 mech_infantry in Northern Italy, round 5 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 mech_infantry in Northern Italy, round 6 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy 3 fighters moved from Greece to Southern Italy 3 fighters moved from Egypt to Southern Italy Place Units - Italians 2 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,5,3,2,3,1,4,5,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,2,4 Italians collect 11 PUs (11 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -5.83
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@trulpen Bump #2, Will you please continue this game?
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Victoria Combat - ANZAC Battle in Victoria ANZAC attack with 2 fighters Japanese defend with 1 armour ANZAC roll dice for 2 fighters in Victoria, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Victoria, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Victoria ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from Victoria to 62 Sea Zone 1 transport moved from 30 Sea Zone to 10 Sea Zone Turn Complete - ANZAC ANZAC collect 4 PUs; end with 4 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Victoria Combat - ANZAC Battle in Victoria ANZAC attack with 2 fighters Japanese defend with 1 armour ANZAC roll dice for 2 fighters in Victoria, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Victoria, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Victoria ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from Victoria to 62 Sea Zone 1 transport moved from 30 Sea Zone to 10 Sea Zone Turn Complete - ANZAC ANZAC collect 4 PUs; end with 4 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs Combat Move - French 2 infantry moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy Combat - French Battle in Northern Italy French attack with 3 infantry Italians defend with 1 factory_minor and 1 mech_infantry French roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 0,50 expected hits Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northern Italy French win, taking Northern Italy from Italians with 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 French regular : 0,50 Japanese regular : -0,50 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Australia to New South Wales 2 fighters moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 1 bomber moved from Western Australia to West India 3 infantry moved from Eastern Persia to West India 1 infantry moved from India to West India 3 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 armour and 5 fighters moved from Germany to Holland Belgium 3 bombers moved from Germany to Holland Belgium Combat - Germans Battle in New South Wales Germans attack with 1 armour, 2 fighters and 4 tactical_bombers ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales Germans destroys 7PUs while taking ANZAC capital Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 1 infantry Battle in West India Germans attack with 1 bomber and 4 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in West India Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry Americans defend with 3 infantry Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 bombers moved from Holland Belgium to Germany 6 fighters moved from Holland Belgium to Germany 2 aaGuns and 15 infantry moved from Western Germany to Germany 1 armour moved from Eastern Persia to India 1 carrier moved from 56 Sea Zone to 63 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 56 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from Western Australia to India 1 bomber moved from West India to India 2 tactical_bombers moved from New South Wales to 56 Sea Zone 2 fighters moved from New South Wales to South Australia 1 tactical_bomber moved from New South Wales to South Australia Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from South Australia: 2 fighters EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Germans collect 25 PUs (4 lost to blockades); end with 25 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 UK_Pacific regular : -0.67 ANZAC regular : 0.67 Germans regular : 0.67
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Australia to New South Wales 2 fighters moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 1 bomber moved from Western Australia to West India 3 infantry moved from Eastern Persia to West India 1 infantry moved from India to West India 3 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 armour and 5 fighters moved from Germany to Holland Belgium 3 bombers moved from Germany to Holland Belgium Combat - Germans Battle in New South Wales Germans attack with 1 armour, 2 fighters and 4 tactical_bombers ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales Germans destroys 7PUs while taking ANZAC capital Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 1 infantry Battle in West India Germans attack with 1 bomber and 4 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in West India Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry Americans defend with 3 infantry Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 bombers moved from Holland Belgium to Germany 6 fighters moved from Holland Belgium to Germany 2 aaGuns and 15 infantry moved from Western Germany to Germany 1 armour moved from Eastern Persia to India 1 carrier moved from 56 Sea Zone to 63 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 56 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from Western Australia to India 1 bomber moved from West India to India 2 tactical_bombers moved from New South Wales to 56 Sea Zone 2 fighters moved from New South Wales to South Australia 1 tactical_bomber moved from New South Wales to South Australia Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from South Australia: 2 fighters EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Germans collect 25 PUs (4 lost to blockades); end with 25 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 UK_Pacific regular : -0.67 ANZAC regular : 0.67 Germans regular : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Australia to New South Wales 2 fighters moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 1 bomber moved from Western Australia to West India 3 infantry moved from Eastern Persia to West India 1 infantry moved from India to West India 3 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 armour and 5 fighters moved from Germany to Holland Belgium 3 bombers moved from Germany to Holland Belgium Combat - Germans Battle in New South Wales Germans attack with 1 armour, 2 fighters and 4 tactical_bombers ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 4 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.00 expected hits ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales Germans destroys 7PUs while taking ANZAC capital Germans win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 1 infantry Battle in West India Germans attack with 1 bomber and 4 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 4 infantry in West India, round 2 : 2/5 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in West India Germans win, taking West India from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 armour, 3 bombers, 6 fighters and 3 infantry Americans defend with 3 infantry Germans roll dice for 1 armour, 3 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 5/13 hits, 6.00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 bombers moved from Holland Belgium to Germany 6 fighters moved from Holland Belgium to Germany 2 aaGuns and 15 infantry moved from Western Germany to Germany 1 armour moved from Eastern Persia to India 1 carrier moved from 56 Sea Zone to 63 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 56 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from Western Australia to India 1 bomber moved from West India to India 2 tactical_bombers moved from New South Wales to 56 Sea Zone 2 fighters moved from New South Wales to South Australia 1 tactical_bomber moved from New South Wales to South Australia Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to 63 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from South Australia: 2 fighters EDIT: Adding units owned by Germans to 56 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2,6,4,4,4,2,6,3,3,2,2,6,6,1,3,4,6,4,5,6,3,3,4,3,6,4,2,6,1,1,6,1,5,4,3,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Germans collect 25 PUs (4 lost to blockades); end with 25 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 30 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from South Australia: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Australia: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 UK_Pacific regular : -0.67 ANZAC regular : 0.67 Germans regular : 0.67
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@trulpenplay Please use latest file.
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@trulpen This game is over. Just concede and be done with it. You have no chance to reclaim any cities before germany’s next turn. So the decent thing to do would be to either play it out to its inevitable conclusion or concede.
you drag out games when you get behind and just start new ones. I doubt you would appreciate it if the same was always done to you.
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There’s always a chance.
I don’t give up readily. Playing more or less lost positions is a lot more challenging than won ones. It’s like in chess.
I don’t stall games for the sake of it, but I try to find the best possible continuation. It’s also challenging on a mental basis when looking at a position and feeling like throwing up.
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And I usually don’t mind when my opponents take their time.
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17 days and counting for a single round seems hard to justify
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My opponent was ill. And I’ve looked a lot at the position, trying to figure it out. Of course I’m aware that I’ve most certainly lost. When the fat lady sings.
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This last bump, however, I was lost in life. Forgot to move in time. Don’t mind the bump either.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 bomber, 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians Russians converts factory_major into different units 1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan Russians take Turkmenistan from Germans 1 armour moved from Northwest Persia to Iraq Russians take Iraq from Italians 1 armour moved from Iraq to Persia Russians take Persia from Germans 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 infantry moved from Slovakia Hungary to Yugoslavia Russians take Yugoslavia from Italians 1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Germany Russians take Greater Southern Germany from Germans Russians take Western Germany from Germans Combat - Russians Non Combat Move - Russians 2 mech_infantrys moved from Slovakia Hungary to Western Germany 1 artillery and 2 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Greater Southern Germany 1 aaGun and 3 infantry moved from Eastern Poland to Slovakia Hungary 1 armour moved from Eastern Poland to Slovakia Hungary 1 aaGun and 2 artilleries moved from Romania to Slovakia Hungary 1 artillery and 2 infantry moved from Bessarabia to Romania 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Baltic States to Poland 1 aaGun, 3 artilleries and 6 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 4 infantry moved from Caucasus to Northwest Persia 2 infantry moved from Samara to Kazakhstan 1 armour and 2 mech_infantrys moved from Russia to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Ukraine to Novgorod 1 aaGun moved from Slovakia Hungary to Poland 1 aaGun moved from Slovakia Hungary to Greater Southern Germany 2 infantry moved from Baltic States to Poland Place Units - Russians 1 bomber, 1 fighter and 1 tactical_bomber placed in Volgograd 2 fighters and 1 tactical_bomber placed in Novgorod Turn Complete - Russians Russians collect 63 PUs; end with 63 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 66 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 68 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 70 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 72 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 93 PUs
Combat Hit Differential Summary :