Guam Solo L vs crockett36 X G40.2 oob

  • '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to Persia
            1 fighter moved from Hawaiian Islands to Queensland
            1 armour moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Politics - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from United Kingdom to Finland
            1 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Western Ukraine to Rostov
            2 armour, 5 artilleries and 23 infantry moved from Western Ukraine to Bryansk
            3 bombers moved from Eastern Poland to Russia
            3 infantry moved from Bessarabia to Ukraine
            6 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Poland to Western Ukraine
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            7 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
            3 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 6,6,7 and causes: 19 damage to unit: factory_major
                Bombing raid in Russia causes 19 damage total. 
            Battle in Rostov
                Germans attack with 1 armour
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 8 armour, 5 artilleries, 23 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 5 artilleries, 23 infantry and 8 mech_infantrys in Bryansk, round 2 : 16/44 hits, 11.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 23 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Western Ukraine
            3 aaGuns moved from Western Ukraine to Bryansk
            1 aaGun moved from Poland to Germany
            3 mech_infantrys moved from Germany to Poland
            3 mech_infantrys moved from Poland to Eastern Poland
            1 aaGun moved from France to Western Germany
    
        Place Units - Germans
            1 armour, 1 infantry and 3 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Western Germany
            5 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 4.83
    Russians AA : -0.50
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 27 PUs; 
            Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Vologda to Russia
            1 mech_infantry moved from Volgograd to Rostov
            1 infantry moved from Russia to Tambov
            6 infantry moved from Timguska to Novosibirsk
            12 infantry moved from Yenisey to Timguska
            4 infantry moved from Novgorod to Karelia
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Russia to Smolensk
            2 artilleries and 1 infantry moved from Archangel to Vologda
            1 infantry moved from Finland to Karelia
    
        Non Combat Move - Russians
            1 aaGun moved from Vologda to Russia
            1 aaGun moved from Archangel to Vologda
            2 aaGuns moved from Yenisey to Timguska
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            1 armour and 7 infantry placed in Russia
            Russians undo move 1.
            1 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

  • '18

    No scramble - Merry Christmas!

  • 2024 2023 '22 '19 '18

  • '18

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Malta
            1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from 112 Sea Zone to 94 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 112 Sea Zone to Finland
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in 94 Sea Zone
                Americans attack with 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports
                Italians defend with 1 submarine
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 94 Sea Zone
                Americans win, taking Celebes from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from Central United States to Western United States
            1 aaGun moved from Eastern United States to Central United States
            1 fighter moved from 54 Sea Zone to Queensland
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 fighter placed in Eastern United States
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            Americans undo move 7.
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 30 PUs; 
            British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 armour moved from Eastern Persia to Iraq
                  British take Iraq from Italians
            7 infantry moved from West India to Eastern Persia
            1 destroyer moved from 81 Sea Zone to 77 Sea Zone
            1 destroyer moved from 71 Sea Zone to 79 Sea Zone
            1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from Finland to Russia
            1 fighter moved from Persia to Russia
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 aaGun moved from West India to Eastern Persia
            1 aaGun moved from West India to Eastern Persia
            1 aaGun moved from West India to Eastern Persia
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            2 fighters and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : 0.83
    Japanese regular : 0.00
    Italians regular : 0.50
    British regular : 0.83
    

    Savegame

  • '18

    Finished my turns - one question: in sea zone 94 my US ships advanced there and you had a submarine. It didn’t ask me if I wanted to submerge the sub. It fought the battle and the sub died. I thought, because there is no destroyer present, that it could submerge. If that is the case just edit it in. Hope your Christmas season is starting and going well. I know this is a really busy time of year for you.

  • 2024 2023 '22 '19 '18

  • '18

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Persia to Russia
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Persia to Russia
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Finland to Russia
            1 infantry moved from Tunisia to Libya
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    triplea_35758_4fre (1).tsvg merry Christmas

  • '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 30 PUs; 
            Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters and 2 tactical_bombers moved from Russia to Western Ukraine
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters and 2 tactical_bombers
                Germans defend with 1 armour, 2 bombers and 2 mech_infantrys
                    Russians roll dice for 3 fighters and 2 tactical_bombers in Western Ukraine, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    2 fighters owned by the Russians, 1 bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 fighter and 2 tactical_bombers in Western Ukraine, round 3 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in Western Ukraine
                2 tactical_bombers owned by the Russians and 1 fighter owned by the Russians retreated
                Germans win with 1 armour remaining. Battle score for attacker is 12
                Casualties for Russians: 2 fighters
                Casualties for Germans: 2 bombers and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 2 tactical_bombers moved from Western Ukraine to Russia
            6 infantry moved from Karelia to Novgorod
            1 armour moved from Finland to Novgorod
            1 armour moved from Finland to Novgorod
            1 infantry moved from Vologda to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            1 aaGun and 2 artilleries moved from Vologda to Russia
            1 infantry moved from Russia to Tambov
            5 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            2 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : -0.50
    

    Savegame

  • 2024 2023 '22 '19 '18

    I’m going to edit my purchase from 12 mechs to 8 and a Harbour.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 cruiser, 1 destroyer, 12 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Yunnan to Shan State
            1 armour moved from French Indo China to Burma
            2 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            4 infantry moved from India to West India
            4 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Szechwan to Sikang
            2 infantry moved from Szechwan to Sikang
            1 armour moved from Hopei to Szechwan
            1 mech_infantry moved from Suiyuyan to Shensi
            3 infantry moved from Hopei to Shensi
            6 infantry moved from Anhwe to Hopei
            2 artilleries moved from India to West India
            1 artillery moved from Szechwan to Sikang
            3 infantry moved from Kiangsu to Anhwe
            3 transports moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Kiangsi to Anhwe
            1 artillery and 1 infantry moved from India to West India
            7 fighters and 4 tactical_bombers moved from Yunnan to Volgograd
            1 battleship and 1 carrier moved from 39 Sea Zone to 79 Sea Zone
            2 cruisers moved from 39 Sea Zone to 79 Sea Zone
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            2 transports moved from 39 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 79 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 79 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 77 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 77 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Shensi
                Japanese attack with 3 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 79 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
            1 fighter moved from 41 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Yunnan to 38 Sea Zone
            1 fighter moved from Yunnan to India
    
        Place Units - Japanese
            3 mech_infantrys placed in India
            3 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Kiangsu
            1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
            Japanese undo move 4.
            1 cruiser and 1 destroyer placed in 6 Sea Zone
            1 transport placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Burma: 1 harbour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -0.33
    Japanese regular : -0.00
    ANZAC regular : 0.67
    British regular : -0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    Note to self I left 4 mechsthat have to be erased in the build queue and I get 1 IPC more next turn.

  • '18

    @crockett36 No worries

  • '18

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from Malta to Egypt
            1 fighter moved from 94 Sea Zone to Egypt
            1 tactical_bomber moved from 94 Sea Zone to Egypt
            1 carrier moved from 94 Sea Zone to 98 Sea Zone
                  Americans take 98 Sea Zone from Italians
            2 bombers moved from Gibraltar to France
            1 fighter moved from Finland to Russia
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Western United States to 25 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Western Germany
                Americans attack with 1 infantry
                Germans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                    2 aaGuns owned by the Germans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 aaGuns
            Battle in Egypt
                Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                Italians defend with 1 aaGun, 2 armour, 1 factory_minor and 1 harbour
                    Italians roll AA dice in Egypt : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Egypt
                    Americans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers in Egypt, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 aaGun and 2 armour in Egypt, round 2 : 0/2 hits, 1.00 expected hits
                    1 aaGun owned by the Italians and 2 armour owned by the Italians lost in Egypt
                Americans win, taking Egypt from Italians with 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 aaGun and 2 armour
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 submarine
                Japanese defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 destroyer, 4 fighters and 1 submarine in 25 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 destroyer, 4 fighters and 1 submarine in 25 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 2 submarines
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
                  Americans take Greece from Neutral_Allies
            1 mech_infantry moved from 99 Sea Zone to Greece
            1 battleship moved from 94 Sea Zone to 91 Sea Zone
            1 bomber moved from France to United Kingdom
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Norway
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 airfield, 1 bomber and 2 fighters placed in Norway
            3 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.33
    Italians regular : -1.00
    Germans AA : 0.67
    Italians AA : 0.50
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            10 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.00
    

    Savegame

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