CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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Test summary from TripleA, engine version: 2.5.22294, time: 8:43:12 AM
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 3 fighters moved from Caroline Islands to 32 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in 32 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 32 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 32 Sea Zone to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Morocco to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.17
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 2 submarines moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 5 bombers, 6 fighters and 4 tactical_bombers moved from Gibraltar to 110 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery moved from Poland to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 2 submarines moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 5 bombers, 6 fighters and 4 tactical_bombers moved from Gibraltar to 110 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery moved from Poland to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 2 transports British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 1 transport; French defend with 1 fighter; Americans defend with 3 carriers, 1 cruiser, 8 fighters and 2 transports Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 9/22 hits, 13.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 11 fighters and 3 transports in 110 Sea Zone, round 2 : 11/19 hits, 10.67 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans, 2 tactical_bombers owned by the Germans, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 battleship, 7 bombers, 4 fighters, 4 tactical_bombers and 2 transports in 110 Sea Zone, round 3 : 11/16 hits, 10.00 expected hits Americans roll dice for 1 battleship, 2 cruisers and 3 transports in 110 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 11 fighters in 110 Sea Zone, round 3 : 8/11 hits, 7.33 expected hits 1 battleship owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 cruiser owned by the British, 2 bombers owned by the Germans, 4 fighters owned by the Germans, 8 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 5 bombers, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 4 : 2/7 hits, 4.33 expected hits Americans roll dice for 1 battleship, 2 fighters and 3 transports in 110 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 3 bombers owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 5 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 battleship and 3 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 infantry owned by the British lost in 110 Sea Zone 2 transports owned by the Americans and 3 infantry owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 10 Casualties for Germans: 1 battleship, 5 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 5 tactical_bombers Casualties for Americans: 3 carriers, 1 cruiser, 8 fighters and 2 transports Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 1 transport Casualties for French: 1 fighter Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 2 armour and 2 mech_infantrys moved from Bessarabia to Baltic States 1 artillery moved from Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 3 armour and 3 mech_infantrys moved from Baltic States to Karelia 1 infantry moved from Northern Italy to Western Germany Place Units - Germans 1 artillery placed in Western Germany 2 fighters placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany 1 transport placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 1 bomber EDIT: Adding units owned by Germans to Gibraltar: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Russians regular : 0.33 Germans regular : -3.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 armour moved from Western Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Yenisey to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Sikang 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland Purchase Units - Russians Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 armour in Novgorod, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Novgorod Russians win, taking Novgorod from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Italians: 2 armour Battle in Bessarabia Russians attack with 2 armour and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kansu Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Sikang Russians attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Poland, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters moved from Eastern Poland to Belarus 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 artillery and 6 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 artilleries and 4 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Sikang to Tsinghai Place Units - Russians 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Volgograd 3 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 1.00 Germans regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 armour moved from Western Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Yenisey to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Sikang 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland Purchase Units - Russians Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 armour in Novgorod, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Novgorod Russians win, taking Novgorod from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Italians: 2 armour Battle in Bessarabia Russians attack with 2 armour and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kansu Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Sikang Russians attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Poland, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 2 fighters moved from Eastern Poland to Belarus 1 artillery and 6 infantry moved from Bryansk to Belarus 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Sikang to Tsinghai 1 armour moved from Russia to Belarus 3 artilleries and 4 infantry moved from Russia to Bryansk Place Units - Russians 3 armour placed in Ukraine Russians undo move 1. 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 1.00 Germans regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from Sumatra to Shan State 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Anhwe to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Java to 35 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Suiyuyan to Shensi Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 tactical_bomber EDIT: Removing units owned by Japanese from Shan State: 1 fighter EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber EDIT: Adding units owned by Japanese to Sumatra: 1 fighter EDIT: Turning off Edit Mode Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 bomber, 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Marianas Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marianas Japanese win, taking Marianas from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to Amur 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Sumatra to Celebes 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Yunnan to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 23 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Shan State to Malaya 1 fighter moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 destroyer and 2 submarines placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.17 Japanese regular : -0.67 ANZAC regular : 0.67 UK_Pacific regular : 0.67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 infantry moved from French West Africa to Nigeria British take Nigeria from Italians 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 bomber moved from Caroline Islands to Marianas 1 fighter moved from 33 Sea Zone to Marianas 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Politics - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 infantry moved from French West Africa to Nigeria British take Nigeria from Italians 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 bomber moved from Caroline Islands to Marianas 1 fighter moved from 33 Sea Zone to Marianas 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 2 tactical_bombers Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits 2 aaGuns owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 4 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 tactical_bomber in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 35 Casualties for Americans: 4 infantry Casualties for Germans: 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Marianas Americans attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 artillery Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Marianas, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 34 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone 3 fighters owned by the Americans retreated Japanese win with 1 carrier remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 bomber moved from Marianas to Caroline Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Marianas to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Gibraltar to Morocco 1 bomber moved from Gibraltar to Morocco 1 infantry moved from Libya to Tunisia 1 fighter moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from 76 Sea Zone to Ethiopia 1 fighter moved from 76 Sea Zone to Ethiopia 1 bomber moved from Trans-Jordan to Ethiopia 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Ethiopia British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 armour British roll dice for 1 bomber, 2 fighters and 2 infantry in Ethiopia, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Ethiopia British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Ethiopia to Trans-Jordan 1 bomber moved from Ethiopia to Trans-Jordan 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 fighter moved from Ethiopia to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 carrier and 1 fighter moved from 76 Sea Zone to 77 Sea Zone 1 fighter moved from India to 76 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5 British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -2.83 Italians regular : 1.00 Japanese regular : -0.50 Germans AA : -0.50 Germans regular : 0.67 British regular : -3.83
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 infantry moved from French West Africa to Nigeria British take Nigeria from Italians 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 bomber moved from Caroline Islands to Marianas 1 fighter moved from 33 Sea Zone to Marianas 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 2 tactical_bombers Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits 2 aaGuns owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 4 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 tactical_bomber in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 35 Casualties for Americans: 4 infantry Casualties for Germans: 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Marianas Americans attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 artillery Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Marianas, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 34 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone 3 fighters owned by the Americans retreated Japanese win with 1 carrier remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 bomber moved from Marianas to Caroline Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Marianas to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Gibraltar to Morocco 1 bomber moved from Gibraltar to Morocco 1 infantry moved from Libya to Tunisia 1 fighter moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from 76 Sea Zone to Ethiopia 1 fighter moved from 76 Sea Zone to Ethiopia 1 bomber moved from Trans-Jordan to Ethiopia 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Ethiopia British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 armour British roll dice for 1 bomber, 2 fighters and 2 infantry in Ethiopia, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Ethiopia British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Ethiopia to Trans-Jordan 1 bomber moved from Ethiopia to Trans-Jordan 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 fighter moved from Ethiopia to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 carrier and 1 fighter moved from 76 Sea Zone to 77 Sea Zone 1 fighter moved from India to 76 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5 British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 infantry EDIT: Adding units owned by British to Shan State: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Adding units owned by British to Rhodesia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -2.83 Italians regular : 1.00 Japanese regular : -0.50 Germans AA : -0.50 Germans regular : 0.67 British regular : -3.83
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Syria 1 armour moved from Belgian Congo to South West Africa Italians take Rhodesia from British Italians take South West Africa from British 1 armour moved from Belgian Congo to Kenya Italians take Kenya from British 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat - Italians Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone Americans scrambles to create a battle in territory 92 Sea Zone Battle in Syria Battle in 92 Sea Zone Italians attack with 2 cruisers, 2 destroyers and 3 transports Americans defend with 3 fighters Italians roll dice for 2 cruisers, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 destroyers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone Italians roll dice for 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Italians win, taking Syria from British with 2 cruisers and 3 transports remaining. Battle score for attacker is 14 Casualties for Italians: 2 destroyers Casualties for Americans: 3 fighters Battle in Gibraltar Italians attack with 2 artilleries and 4 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Egypt
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.17 British regular : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Syria 1 armour moved from Belgian Congo to South West Africa Italians take Rhodesia from British Italians take South West Africa from British 1 armour moved from Belgian Congo to Kenya Italians take Kenya from British 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat - Italians Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone Americans scrambles to create a battle in territory 92 Sea Zone Battle in Syria Battle in 92 Sea Zone Italians attack with 2 cruisers, 2 destroyers and 3 transports Americans defend with 3 fighters Italians roll dice for 2 cruisers, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 destroyers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone Italians roll dice for 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Italians win, taking Syria from British with 2 cruisers and 3 transports remaining. Battle score for attacker is 14 Casualties for Italians: 2 destroyers Casualties for Americans: 3 fighters Battle in Gibraltar Italians attack with 2 artilleries and 4 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Egypt 1 fighter moved from Egypt to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.17 British regular : 0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 2 fighters moved from Caroline Islands to 23 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Guam Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Guam from Japanese with 1 destroyer remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 destroyer and 1 fighter Battle in 23 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 23 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to Caroline Islands 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery, 1 marine and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 2.00 ANZAC regular : -1.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 2 fighters moved from Caroline Islands to 23 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Guam Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Guam from Japanese with 1 destroyer remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 destroyer and 1 fighter Battle in 23 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 23 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to Caroline Islands 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery, 1 marine and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine and 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2.00 ANZAC regular : -1.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Politics - Germans Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 infantry EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry EDIT: Changing ownership of Rhodesia from Italians to British EDIT: Adding units owned by British to Rhodesia: 1 infantry EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Removing units owned by Italians from South West Africa: 1 armour EDIT: Changing ownership of South West Africa from Italians to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Nigeria: 1 infantry EDIT: Removing units owned by Italians from French Equatorial Africa: 1 artillery EDIT: Changing ownership of Nigeria from British to Italians EDIT: Adding units owned by Italians to Nigeria: 1 armour and 1 artillery EDIT: Changing PUs for Italians from 40 to 39 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Syria: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Western Germany to 104 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 mech_infantry moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Karelia to Finland 1 mech_infantry moved from Karelia to Finland 2 armour and 1 mech_infantry moved from Karelia to Novgorod 1 artillery moved from Baltic States to Novgorod Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 2 armour, 1 artillery and 1 mech_infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Norway Germans attack with 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 1 armour and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 3/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Eastern Poland to Baltic States 1 armour and 5 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 1 artillery moved from Normandy Bordeaux to France 1 mech_infantry moved from Holland Belgium to Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar Place Units - Germans 2 artilleries and 1 infantry placed in Yugoslavia 1 bomber placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Russians regular : 2.00 Germans regular : 2.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Russians 1 artillery and 2 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 armour and 2 infantry moved from Bessarabia to Romania 2 armour and 1 mech_infantry moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Belarus to Romania 1 mech_infantry moved from Kansu to Kweichow 1 fighter moved from Tsinghai to Kweichow 1 mech_infantry moved from Sikang to Kweichow 1 infantry moved from Sikang to Szechwan 1 armour moved from Kansu to Szechwan Purchase Units - Russians Russians buy 3 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Kweichow Russians attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Kweichow Russians roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Kweichow Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18 Casualties for Russians: 1 fighter and 2 mech_infantrys Battle in Romania Russians attack with 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 5 mech_infantrys Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 1 armour and 5 mech_infantrys in Romania, round 2 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania Russians roll dice for 4 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 1/8 hits, 3.50 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Romania, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Russians roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 4 : 2/7 hits, 3.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 4 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania Russians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Romania, round 5 : 5/6 hits, 3.17 expected hits Germans roll dice for 1 armour in Romania, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 5 mech_infantrys Battle in Szechwan Russians attack with 1 armour and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Eastern Poland to Belarus 1 fighter moved from Novgorod to Belarus 3 artilleries and 4 infantry moved from Bryansk to Belarus 4 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Romania to Belarus 2 infantry moved from Kazakhstan to Tsinghai 1 armour moved from Volgograd to Tsinghai 2 infantry moved from Volgograd to Kazakhstan Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Volgograd 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 2.33 Germans regular : -2.50 Russians regular : -4.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 39 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 1 mech_infantry moved from French Indo China to Shan State 1 infantry and 1 mech_infantry moved from Hunan to Yunnan 2 fighters moved from 42 Sea Zone to Shan State 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Yunnan 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from Japan to 21 Sea Zone 1 fighter moved from Philippines to Guam 1 fighter moved from Philippines to 34 Sea Zone 1 destroyer moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from Celebes to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Shan State 1 mech_infantry moved from Kiangsu to Anhwe Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Marshall Islands Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win, taking Marshall Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese roll dice for 2 fighters in 34 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber UK_Pacific defend with 2 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the UK_Pacific, 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is -9 Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber Casualties for UK_Pacific: 2 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shensi Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Japanese 1 bomber moved from Szechwan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters moved from Shan State to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines 1 tactical_bomber moved from 6 Sea Zone to Amur 1 battleship, 3 carriers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 aaGun moved from French Indo China to Kwangsi 1 submarine moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 2 infantry placed in Kiangsu 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 3 fighters placed in Japan 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 0.00 Japanese regular : 1.33 UK_Pacific regular : 1.33
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Hawaiian Islands to 62 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 21 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Tunisia to Algeria 1 infantry moved from Gold Coast to French West Africa Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Politics - British
Combat Hit Differential Summary :