@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 fighters moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 55 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Caroline Islands to Paulau Island
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Hawaiian Islands to 23 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in French West Africa
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking French West Africa from Italians with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 23 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Paulau Island, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Paulau Island to 33 Sea Zone
1 bomber moved from Paulau Island to Caroline Islands
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 23 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from 109 Sea Zone to United Kingdom
3 carriers and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Morocco
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,6,1
Americans collect 60 PUs (5 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Politics - British
Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Trans-Jordan to Belgian Congo
2 infantry moved from Persia to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Trans-Jordan to Ethiopia
1 fighter moved from 80 Sea Zone to Ethiopia
1 battleship, 2 carriers, 1 fighter, 2 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Belgian Congo
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour
British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to India
2 fighters moved from Ethiopia to 76 Sea Zone
1 bomber moved from Belgian Congo to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 39 Sea Zone to India
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2
British collect 26 PUs (4 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -2.33
Italians regular : 0.17
Japanese regular : 0.33
Germans regular : -0.33
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Italians
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
2 armour moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Ethiopia
2 armour moved from Baltic States to Novgorod
1 bomber moved from Southern Italy to Novgorod
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat - Italians
Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 submarine
French defend with 1 fighter; Americans defend with 1 destroyer, 2 fighters and 1 transport
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 91 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Novgorod
Italians attack with 2 armour and 1 bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour and 1 bomber in Novgorod, round 2 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 armour and 1 bomber in Novgorod, round 3 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Italians roll dice for 2 armour and 1 bomber in Novgorod, round 4 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Italians win, taking Novgorod from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belgian Congo
Italians attack with 2 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 fighter in Belgian Congo, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 fighter in Belgian Congo, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Ethiopia
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Ethiopia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Non Combat Move - Italians
2 fighters moved from Ethiopia to Egypt
1 fighter moved from Belgian Congo to Egypt
1 bomber moved from Novgorod to Baltic States
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 cruisers, 1 destroyer and 5 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from French Central Africa to French Equatorial Africa
Place Units - Italians
3 infantry placed in Egypt
2 artilleries placed in Northern Italy
3 infantry placed in Southern Italy
Italians undo move 3.
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -2.00
Russians regular : -1.67
British regular : 0.00
Test summary from TripleA, engine version: 2.5.22294, time: 8:43:12 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
3 fighters moved from Caroline Islands to 32 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 32 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 32 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 32 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Morocco to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
5 bombers, 6 fighters and 4 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
5 bombers, 6 fighters and 4 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 1 transport; French defend with 1 fighter; Americans defend with 3 carriers, 1 cruiser, 8 fighters and 2 transports
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 9/22 hits, 13.17 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 11 fighters and 3 transports in 110 Sea Zone, round 2 : 11/19 hits, 10.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans, 2 tactical_bombers owned by the Germans, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 7 bombers, 4 fighters, 4 tactical_bombers and 2 transports in 110 Sea Zone, round 3 : 11/16 hits, 10.00 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 3 transports in 110 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 11 fighters in 110 Sea Zone, round 3 : 8/11 hits, 7.33 expected hits
1 battleship owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 cruiser owned by the British, 2 bombers owned by the Germans, 4 fighters owned by the Germans, 8 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
Germans roll dice for 5 bombers, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 4 : 2/7 hits, 4.33 expected hits
Americans roll dice for 1 battleship, 2 fighters and 3 transports in 110 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
3 bombers owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 5 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship and 3 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 infantry owned by the British lost in 110 Sea Zone
2 transports owned by the Americans and 3 infantry owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship, 5 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 5 tactical_bombers
Casualties for Americans: 3 carriers, 1 cruiser, 8 fighters and 2 transports
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 1 transport
Casualties for French: 1 fighter
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/5 hits, 1.50 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
2 armour and 2 mech_infantrys moved from Bessarabia to Baltic States
1 artillery moved from Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
3 armour and 3 mech_infantrys moved from Baltic States to Karelia
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
1 artillery placed in Western Germany
2 fighters placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
1 transport placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 bomber
EDIT: Adding units owned by Germans to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 2.67
Russians regular : 0.33
Germans regular : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 armour moved from Yenisey to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Sikang
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 armour in Novgorod, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Italians lost in Novgorod
Russians win, taking Novgorod from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Bessarabia
Russians attack with 2 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Poland, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 6 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
3 artilleries and 4 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Sikang to Tsinghai
Place Units - Russians
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
3 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : 1.00
Germans regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 armour moved from Yenisey to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Sikang
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 armour in Novgorod, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Italians lost in Novgorod
Russians win, taking Novgorod from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Bessarabia
Russians attack with 2 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Poland, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Eastern Poland to Belarus
1 artillery and 6 infantry moved from Bryansk to Belarus
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Sikang to Tsinghai
1 armour moved from Russia to Belarus
3 artilleries and 4 infantry moved from Russia to Bryansk
Place Units - Russians
3 armour placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : 1.00
Germans regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Sumatra to Shan State
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Anhwe to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Shensi
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Shan State: 1 fighter
EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Sumatra: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Marianas
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marianas
Japanese win, taking Marianas from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Sumatra to Celebes
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Shan State to Malaya
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 destroyer and 2 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.17
Japanese regular : -0.67
ANZAC regular : 0.67
UK_Pacific regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Caroline Islands to Marianas
1 fighter moved from 33 Sea Zone to Marianas
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Politics - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Caroline Islands to Marianas
1 fighter moved from 33 Sea Zone to Marianas
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 2 tactical_bombers
Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
Germans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
2 aaGuns owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.67 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 4 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 tactical_bomber in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 35
Casualties for Americans: 4 infantry
Casualties for Germans: 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Marianas
Americans attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Marianas, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
3 fighters owned by the Americans retreated
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from Marianas to Caroline Islands
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Marianas to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
1 infantry moved from Libya to Tunisia
1 fighter moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from 76 Sea Zone to Ethiopia
1 fighter moved from 76 Sea Zone to Ethiopia
1 bomber moved from Trans-Jordan to Ethiopia
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Ethiopia
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 armour
British roll dice for 1 bomber, 2 fighters and 2 infantry in Ethiopia, round 2 : 0/5 hits, 2.00 expected hits
Italians roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 3 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Ethiopia
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Ethiopia to Trans-Jordan
1 bomber moved from Ethiopia to Trans-Jordan
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 artillery moved from India to Burma
3 infantry moved from India to Burma
1 fighter moved from Ethiopia to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 carrier and 1 fighter moved from 76 Sea Zone to 77 Sea Zone
1 fighter moved from India to 76 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -2.83
Italians regular : 1.00
Japanese regular : -0.50
Germans AA : -0.50
Germans regular : 0.67
British regular : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Caroline Islands to Marianas
1 fighter moved from 33 Sea Zone to Marianas
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 2 tactical_bombers
Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
Germans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
2 aaGuns owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.67 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 4 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 tactical_bomber in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 35
Casualties for Americans: 4 infantry
Casualties for Germans: 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Marianas
Americans attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Marianas, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
3 fighters owned by the Americans retreated
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from Marianas to Caroline Islands
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Marianas to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
1 infantry moved from Libya to Tunisia
1 fighter moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from 76 Sea Zone to Ethiopia
1 fighter moved from 76 Sea Zone to Ethiopia
1 bomber moved from Trans-Jordan to Ethiopia
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Ethiopia
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 armour
British roll dice for 1 bomber, 2 fighters and 2 infantry in Ethiopia, round 2 : 0/5 hits, 2.00 expected hits
Italians roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 3 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Ethiopia
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Ethiopia to Trans-Jordan
1 bomber moved from Ethiopia to Trans-Jordan
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 artillery moved from India to Burma
3 infantry moved from India to Burma
1 fighter moved from Ethiopia to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 carrier and 1 fighter moved from 76 Sea Zone to 77 Sea Zone
1 fighter moved from India to 76 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by British to Shan State: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -2.83
Italians regular : 1.00
Japanese regular : -0.50
Germans AA : -0.50
Germans regular : 0.67
British regular : -3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Italians
2 transports moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Syria
1 armour moved from Belgian Congo to South West Africa
Italians take Rhodesia from British
Italians take South West Africa from British
1 armour moved from Belgian Congo to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Italians
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Americans scrambles to create a battle in territory 92 Sea Zone
Battle in Syria
Battle in 92 Sea Zone
Italians attack with 2 cruisers, 2 destroyers and 3 transports
Americans defend with 3 fighters
Italians roll dice for 2 cruisers, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
2 destroyers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
Italians roll dice for 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win, taking Syria from British with 2 cruisers and 3 transports remaining. Battle score for attacker is 14
Casualties for Italians: 2 destroyers
Casualties for Americans: 3 fighters
Battle in Gibraltar
Italians attack with 2 artilleries and 4 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Egypt
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -1.17
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Italians
2 transports moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Syria
1 armour moved from Belgian Congo to South West Africa
Italians take Rhodesia from British
Italians take South West Africa from British
1 armour moved from Belgian Congo to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Italians
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Americans scrambles to create a battle in territory 92 Sea Zone
Battle in Syria
Battle in 92 Sea Zone
Italians attack with 2 cruisers, 2 destroyers and 3 transports
Americans defend with 3 fighters
Italians roll dice for 2 cruisers, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
2 destroyers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
Italians roll dice for 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win, taking Syria from British with 2 cruisers and 3 transports remaining. Battle score for attacker is 14
Casualties for Italians: 2 destroyers
Casualties for Americans: 3 fighters
Battle in Gibraltar
Italians attack with 2 artilleries and 4 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Egypt
1 fighter moved from Egypt to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -1.17
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
2 fighters moved from Caroline Islands to 23 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Guam
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Guam from Japanese with 1 destroyer remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 destroyer and 1 fighter
Battle in 23 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 23 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 1 marine and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 2.00
ANZAC regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
2 fighters moved from Caroline Islands to 23 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Guam
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Guam from Japanese with 1 destroyer remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 destroyer and 1 fighter
Battle in 23 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 23 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 1 marine and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine and 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2.00
ANZAC regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry
EDIT: Changing ownership of Rhodesia from Italians to British
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Removing units owned by Italians from South West Africa: 1 armour
EDIT: Changing ownership of South West Africa from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Nigeria: 1 infantry
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 artillery
EDIT: Changing ownership of Nigeria from British to Italians
EDIT: Adding units owned by Italians to Nigeria: 1 armour and 1 artillery
EDIT: Changing PUs for Italians from 40 to 39
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Syria: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
2 armour and 1 mech_infantry moved from Karelia to Novgorod
1 artillery moved from Baltic States to Novgorod
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 3/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Baltic States
1 armour and 5 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Holland Belgium to Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
Place Units - Germans
2 artilleries and 1 infantry placed in Yugoslavia
1 bomber placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Russians regular : 2.00
Germans regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
2 armour and 2 infantry moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 mech_infantry moved from Kansu to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 infantry moved from Sikang to Szechwan
1 armour moved from Kansu to Szechwan
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Kweichow
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Kweichow
Russians roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Kweichow
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18
Casualties for Russians: 1 fighter and 2 mech_infantrys
Battle in Romania
Russians attack with 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 5 mech_infantrys
Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/9 hits, 3.67 expected hits
Germans roll dice for 1 armour and 5 mech_infantrys in Romania, round 2 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 4 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 1/8 hits, 3.50 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Romania, round 3 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 4 : 2/7 hits, 3.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 4 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Romania, round 5 : 5/6 hits, 3.17 expected hits
Germans roll dice for 1 armour in Romania, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 5 mech_infantrys
Battle in Szechwan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
3 artilleries and 4 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Belarus
2 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Volgograd to Tsinghai
2 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 2.33
Germans regular : -2.50
Russians regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 mech_infantry moved from French Indo China to Shan State
1 infantry and 1 mech_infantry moved from Hunan to Yunnan
2 fighters moved from 42 Sea Zone to Shan State
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Yunnan
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from Philippines to Guam
1 fighter moved from Philippines to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from Celebes to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Shan State
1 mech_infantry moved from Kiangsu to Anhwe
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Marshall Islands
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Marshall Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 2 fighters in 34 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
UK_Pacific defend with 2 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the UK_Pacific, 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for UK_Pacific: 2 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shensi
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Shan State to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to Amur
1 battleship, 3 carriers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 aaGun moved from French Indo China to Kwangsi
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
2 infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 0.00
Japanese regular : 1.33
UK_Pacific regular : 1.33