CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to 81 Sea Zone
            1 armour and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 armour moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 bombers moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            4 fighters moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Northwest Persia
            1 battleship, 2 cruisers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to 81 Sea Zone
            1 armour and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 armour moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 bombers moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            4 fighters moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Northwest Persia
            1 battleship, 2 cruisers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - Italians
            Battle in Union of South Africa
            Battle in 39 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 1 submarine
                UK_Pacific defend with 1 destroyer
                    Italians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the UK_Pacific lost in 39 Sea Zone
                Italians win, taking Union of South Africa from British, taking 39 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for UK_Pacific: 1 destroyer
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
                British defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.50 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery and 2 bombers in Anglo Egyptian Sudan, round 3 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Northwest Persia
                Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Northwest Persia, round 2 : 4/7 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northwest Persia
                Italians win, taking Northwest Persia from Russians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            4 fighters moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            7 armour moved from Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 aaGun moved from Iraq to Persia
            1 artillery moved from Persia to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            2 bombers moved from Anglo Egyptian Sudan to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Place Units - Italians
            3 bombers placed in Persia
            1 armour, 1 artillery and 1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.00
    UK_Pacific regular : -0.67
    Russians regular : -0.33
    British regular : -1.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Shantung to Jehol
            1 fighter moved from Hopei to Jehol
            1 artillery moved from Kiangsi to Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            8 artilleries and 7 infantry moved from Jehol to Manchuria
            1 fighter moved from Hopei to Manchuria
            1 artillery moved from Shantung to Jehol
            1 artillery moved from Kiangsi to Kiangsu
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 8 artilleries, 1 fighter and 7 infantry
                Japanese defend with 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters, 12 infantry, 2 mech_infantrys and 6 tactical_bombers
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 8 artilleries, 1 fighter and 7 infantry in Manchuria, round 2 : 7/16 hits, 5.50 expected hits
                    Japanese roll dice for 2 aaGuns, 2 armour, 6 artilleries, 9 fighters, 12 infantry, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 20/37 hits, 16.67 expected hits
                    6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 7 infantry owned by the Chinese, 1 fighter owned by the Chinese and 8 artilleries owned by the Chinese lost in Manchuria
                Japanese win with 1 aaGun, 2 armour, 6 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is -40
                Casualties for Chinese: 8 artilleries, 1 fighter and 7 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 artilleries placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Japanese regular : 3.33
    Japanese AA : -0.17
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Combat Move - Russians
            3 fighters moved from Hopei to Manchuria
            1 artillery and 2 infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            7 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Jehol to Manchuria
            1 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Kazakhstan to Urals
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers
                    Japanese roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 7/20 hits, 7.83 expected hits
                    Japanese roll dice for 1 aaGun, 2 armour, 6 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 14/31 hits, 14.67 expected hits
                    6 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 7 armour owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 5 fighters and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 armour, 6 artilleries, 9 fighters, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 3 : 14/25 hits, 12.67 expected hits
                    2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the Russians and 5 fighters owned by the Russians lost in Manchuria
                Japanese win with 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is -97
                Casualties for Russians: 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun, 6 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 1 artillery and 7 infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Turkmenistan to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Japanese AA : -0.50
    Russians regular : -2.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 23 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            8 fighters and 2 tactical_bombers moved from 21 Sea Zone to Manchuria
            2 bombers moved from Jehol to Manchuria
            2 fighters moved from Jehol to Manchuria
            3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 21 Sea Zone to 19 Sea Zone
            3 artilleries, 6 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            6 fighters moved from Midway to 19 Sea Zone
            2 bombers moved from Western United States to 22 Sea Zone
            1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 2 submarines moved from 21 Sea Zone to 19 Sea Zone
            3 bombers moved from Western United States to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
            Battle in 22 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 22 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 5 transports
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers and 2 transports
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 2 : 4/13 hits, 7.00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 2 : 6/9 hits, 4.00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    2 carriers owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 3 : 7/13 hits, 7.00 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits
                    2 submarines owned by the Americans, 5 carriers owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 4 : 2/13 hits, 7.00 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 19 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports remaining. Battle score for attacker is 108
                Casualties for Americans: 2 carriers and 3 submarines
                Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers and 2 transports
            Battle in Manchuria
                Americans attack with 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters and 6 tactical_bombers
                    Americans roll dice for 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 13/24 hits, 10.33 expected hits
                    Japanese roll dice for 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers in Manchuria, round 2 : 9/23 hits, 12.00 expected hits
                    5 tactical_bombers owned by the Japanese, 6 artilleries owned by the Japanese, 2 armour owned by the Japanese, 6 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 2 bombers, 10 fighters and 2 tactical_bombers in Manchuria, round 3 : 9/15 hits, 8.00 expected hits
                    Japanese roll dice for 9 fighters and 1 tactical_bomber in Manchuria, round 3 : 7/10 hits, 6.50 expected hits
                    1 tactical_bomber owned by the Japanese, 8 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber in Manchuria, round 4 : 5/8 hits, 4.33 expected hits
                    Japanese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91
                Casualties for Americans: 2 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Japanese: 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers
            Trigger Allies China Objective: Setting switch to true for conditionAttachment_Allies_China_Objective_Switch attached to UK_Pacific
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            2 bombers moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
            3 bombers moved from 19 Sea Zone to Jehol
            2 bombers moved from Manchuria to Jehol
            2 fighters moved from Manchuria to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Manchuria to Jehol
            4 fighters moved from 19 Sea Zone to Jehol
    
        Place Units - Americans
            10 infantry placed in Eastern United States
            10 infantry placed in Central United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Allies have achieved a Victory Objective - The Allied powers control all 18 originally controlled Chinese territories.
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Japanese regular : -3.83
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 7
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 fighters; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Southeast Mexico to Central America
                  Germans take Central America from Americans
            1 infantry moved from Southeast Mexico to Mexico
                  Germans take Mexico from Americans
            1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            2 fighters moved from France to Portugal
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            2 armour moved from Nenetsia to Urals
            3 infantry moved from Vologda to Urals
            4 armour moved from Samara to Kazakhstan
            3 armour moved from Samara to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
            1 armour and 2 mech_infantrys moved from Samara to Novosibirsk
            1 armour and 3 mech_infantrys moved from Samara to Novosibirsk
            1 armour and 3 mech_infantrys moved from Samara to Kazakhstan
            7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Caucasus to Turkey
            3 infantry moved from Finland to Sweden
            3 bombers moved from Novgorod to Normandy Bordeaux
            2 infantry moved from Western Germany to Denmark
            2 mech_infantrys moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            7 bombers moved from Russia to Sweden
            2 bombers moved from Russia to Sweden
            1 mech_infantry moved from Rostov to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Rostov to Turkey
            3 bombers moved from Ukraine to Saudi Arabia
    
        Combat - Germans
            Battle in Saudi Arabia
                Germans attack with 3 bombers
                Neutral_True defend with 2 infantry
                    Germans roll dice for 3 bombers in Saudi Arabia, round 2 : 2/3 hits, 2.00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Germans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Sweden
                Germans attack with 9 bombers and 3 infantry
                Neutral_True defend with 6 infantry
                    Germans roll dice for 9 bombers and 3 infantry in Sweden, round 2 : 7/12 hits, 6.50 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
                Germans win, taking Sweden from Neutral_True with 9 bombers and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 3 bombers and 1 infantry
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 11
                Casualties for British: 2 artilleries and 1 infantry
            Battle in Turkey
                Germans attack with 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys
                Neutral_True defend with 8 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys in Turkey, round 2 : 7/31 hits, 9.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                    5 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey
                    Germans roll dice for 7 armour, 5 artilleries, 7 infantry and 7 mech_infantrys in Turkey, round 3 : 11/26 hits, 8.33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 6 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 2 mech_infantrys
                British defend with 1 artillery
                    Germans roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Urals
                Germans attack with 2 armour and 3 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 3 infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Portugal
                Germans attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Portugal
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 6 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 6 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Portugal
                Neutral_True win with 2 infantry remaining. Battle score for attacker is -26
                Casualties for Germans: 2 fighters and 2 infantry
            Battle in Novosibirsk
                Germans attack with 6 armour, 1 infantry and 6 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Novosibirsk, round 2 : 4/13 hits, 4.17 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 5 armour, 2 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Denmark
            3 fighters and 3 tactical_bombers moved from Russia to Norway
            2 infantry moved from Finland to Norway
            3 bombers moved from Sweden to Western Germany
            6 bombers moved from Sweden to Norway
            2 infantry moved from Rostov to Caucasus
            3 aaGuns moved from Caucasus to Kazakhstan
            3 bombers moved from Normandy Bordeaux to France
            6 mech_infantrys moved from Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 aaGun moved from Western Germany to Denmark
            2 aaGuns moved from Western Germany to Holland Belgium
            3 bombers moved from Saudi Arabia to Iraq
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 artillery and 5 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 78 PUs; end with 78 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -3.33
    Neutral_True regular : 3.00
    British regular : -1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 fighters; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Southeast Mexico to Central America
                  Germans take Central America from Americans
            1 infantry moved from Southeast Mexico to Mexico
                  Germans take Mexico from Americans
            1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            2 fighters moved from France to Portugal
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            2 armour moved from Nenetsia to Urals
            3 infantry moved from Vologda to Urals
            4 armour moved from Samara to Kazakhstan
            3 armour moved from Samara to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
            1 armour and 2 mech_infantrys moved from Samara to Novosibirsk
            1 armour and 3 mech_infantrys moved from Samara to Novosibirsk
            1 armour and 3 mech_infantrys moved from Samara to Kazakhstan
            7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Caucasus to Turkey
            3 infantry moved from Finland to Sweden
            3 bombers moved from Novgorod to Normandy Bordeaux
            2 infantry moved from Western Germany to Denmark
            2 mech_infantrys moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            7 bombers moved from Russia to Sweden
            2 bombers moved from Russia to Sweden
            1 mech_infantry moved from Rostov to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Rostov to Turkey
            3 bombers moved from Ukraine to Saudi Arabia
    
        Combat - Germans
            Battle in Saudi Arabia
                Germans attack with 3 bombers
                Neutral_True defend with 2 infantry
                    Germans roll dice for 3 bombers in Saudi Arabia, round 2 : 2/3 hits, 2.00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Germans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Sweden
                Germans attack with 9 bombers and 3 infantry
                Neutral_True defend with 6 infantry
                    Germans roll dice for 9 bombers and 3 infantry in Sweden, round 2 : 7/12 hits, 6.50 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
                Germans win, taking Sweden from Neutral_True with 9 bombers and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 3 bombers and 1 infantry
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 11
                Casualties for British: 2 artilleries and 1 infantry
            Battle in Turkey
                Germans attack with 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys
                Neutral_True defend with 8 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 7 mech_infantrys in Turkey, round 2 : 7/31 hits, 9.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                    5 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey
                    Germans roll dice for 7 armour, 5 artilleries, 7 infantry and 7 mech_infantrys in Turkey, round 3 : 11/26 hits, 8.33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 6 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 2 mech_infantrys
                British defend with 1 artillery
                    Germans roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Urals
                Germans attack with 2 armour and 3 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 3 infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Portugal
                Germans attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Portugal
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Portugal, round 6 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 6 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Portugal
                Neutral_True win with 2 infantry remaining. Battle score for attacker is -26
                Casualties for Germans: 2 fighters and 2 infantry
            Battle in Novosibirsk
                Germans attack with 6 armour, 1 infantry and 6 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Novosibirsk, round 2 : 4/13 hits, 4.17 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 5 armour, 2 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Denmark
            3 fighters and 3 tactical_bombers moved from Russia to Norway
            2 infantry moved from Finland to Norway
            3 bombers moved from Sweden to Western Germany
            6 bombers moved from Sweden to Norway
            2 infantry moved from Rostov to Caucasus
            3 aaGuns moved from Caucasus to Kazakhstan
            3 bombers moved from Normandy Bordeaux to France
            6 mech_infantrys moved from Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 aaGun moved from Western Germany to Denmark
            2 aaGuns moved from Western Germany to Holland Belgium
            3 bombers moved from Saudi Arabia to Iraq
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 artillery and 5 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 78 PUs; end with 78 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Caucasus: 1 airfield
            EDIT: Removing units owned by Germans from Western Germany: 3 fighters
            EDIT: Adding units owned by Germans to Western Germany: 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -3.33
    Neutral_True regular : 3.00
    British regular : -1.33
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 aaGuns, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - UK_Pacific
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 bomber moved from Jehol to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Jehol to Korea
                  UK_Pacific take Korea from Japanese
            3 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            2 submarines moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 mech_infantry moved from Jehol to Korea
    
        Combat - UK_Pacific
            Battle in 6 Sea Zone
                UK_Pacific attack with 5 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    UK_Pacific roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                UK_Pacific win, taking 6 Sea Zone from Japanese with 5 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                UK_Pacific attack with 1 bomber and 2 submarines
                Japanese defend with 1 destroyer
                    UK_Pacific roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                UK_Pacific win, taking 36 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Korea: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            4 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            2 fighters moved from India to Sumatra
            1 aaGun and 2 infantry moved from India to West India
            2 infantry moved from India to West India
            2 infantry moved from India to West India
            1 bomber moved from 36 Sea Zone to Sumatra
            1 battleship, 2 cruisers and 2 destroyers moved from 21 Sea Zone to 37 Sea Zone
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from 21 Sea Zone: 2 fighters
            EDIT: Adding units owned by UK_Pacific to Manchuria: 1 armour, 2 fighters and 1 mech_infantry
            EDIT: Removing units owned by UK_Pacific from Manchuria: 2 tactical_bombers
            EDIT: Adding units owned by UK_Pacific to 21 Sea Zone: 2 tactical_bombers
            EDIT: Turning off Edit Mode
            2 aaGuns, 2 fighters and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,6,2
            UK_Pacific collect 29 PUs (3 lost to blockades); end with 31 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
            Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 41 PUs
            Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 46 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    UK_Pacific regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Philippines to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                UK_Pacific defend with 1 battleship, 2 cruisers and 2 destroyers
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the UK_Pacific
                    UK_Pacific roll dice for 1 battleship, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    1 bomber owned by the Japanese lost in 37 Sea Zone
                UK_Pacific win with 1 battleship, 2 cruisers and 2 destroyers remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 artillery and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,1,1,3,2,3,5,6,1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,1
            Japanese collect 15 PUs (4 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    UK_Pacific regular : -0.33
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 aaGun, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - British
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            2 destroyers moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 artilleries, 1 bomber, 6 fighters and 2 infantry
                Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/11 hits, 5.00 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 3 artilleries and 1 infantry
            Battle in 91 Sea Zone
                British attack with 2 carriers, 2 destroyers, 1 submarine and 1 transport
                Germans defend with 1 carrier and 1 transport
                    British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 carriers, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Germans lost in 91 Sea Zone
                    British roll dice for 2 carriers, 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 transport owned by the Germans lost in 91 Sea Zone
                British win with 2 carriers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 23
                Casualties for Germans: 1 carrier and 1 transport
            Battle in Morocco
    
        Non Combat Move - British
            1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                  British take Spain from Neutral_True
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Normandy Bordeaux to Spain
            5 fighters moved from Normandy Bordeaux to Spain
            1 fighter moved from Normandy Bordeaux to Spain
    
        Place Units - British
            1 aaGun, 1 fighter and 2 infantry placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British Mediterranean Theater: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British European Theater: British met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    British regular : -1.50
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 aaGun, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - British
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            2 destroyers moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 artilleries, 1 bomber, 6 fighters and 2 infantry
                Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/11 hits, 5.00 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 3 artilleries and 1 infantry
            Battle in 91 Sea Zone
                British attack with 2 carriers, 2 destroyers, 1 submarine and 1 transport
                Germans defend with 1 carrier and 1 transport
                    British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 carriers, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Germans lost in 91 Sea Zone
                    British roll dice for 2 carriers, 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 transport owned by the Germans lost in 91 Sea Zone
                British win with 2 carriers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 23
                Casualties for Germans: 1 carrier and 1 transport
            Battle in Morocco
    
        Non Combat Move - British
            1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                  British take Spain from Neutral_True
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Normandy Bordeaux to Spain
            5 fighters moved from Normandy Bordeaux to Spain
            1 fighter moved from Normandy Bordeaux to Spain
    
        Place Units - British
            1 aaGun, 1 fighter and 2 infantry placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British Mediterranean Theater: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British European Theater: British met a national objective for an additional 3 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Spain: 6 fighters
            EDIT: Adding units owned by British to 91 Sea Zone: 4 fighters
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Quebec: 1 fighter
            EDIT: Removing units owned by British from Spain: 1 bomber
            EDIT: Adding units owned by British to United Kingdom: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    British regular : -1.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 16 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Caucasus to Sikang
                  Italians take Sikang from Chinese
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 armour moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
            1 armour moved from South West Africa to Rhodesia
                  Italians take Rhodesia from British
            1 infantry moved from Trans-Jordan to Saudi Arabia
                  Italians take Saudi Arabia from Neutral_True
            1 armour, 2 artilleries and 2 infantry moved from Southern France to Spain
            2 infantry moved from Gibraltar to Spain
            3 bombers moved from Caucasus to Spain
            1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
            4 armour moved from Caucasus to Tsinghai
            3 armour moved from Caucasus to Tsinghai
            5 fighters moved from Caucasus to Tsinghai
            3 bombers moved from Persia to Tsinghai
    
        Combat - Italians
            Battle in Sumatra
                Italians attack with 1 artillery and 2 infantry
                UK_Pacific defend with 1 bomber, 2 fighters and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Sumatra, round 2 : 1/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 bomber, 2 fighters and 1 infantry in Sumatra, round 2 : 3/4 hits, 1.83 expected hits
                    1 fighter owned by the UK_Pacific, 1 infantry owned by the UK_Pacific, 1 bomber owned by the UK_Pacific, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Sumatra
                Dutch win with 1 fighter remaining. Battle score for attacker is 15
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for UK_Pacific: 1 bomber, 1 fighter and 1 infantry
            Battle in Tsinghai
                Italians attack with 7 armour, 3 bombers and 5 fighters
                Chinese defend with 5 artilleries; Russians defend with 4 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Russians roll AA dice in Tsinghai : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Italians lost in Tsinghai
                    Italians roll dice for 7 armour, 3 bombers and 4 fighters in Tsinghai, round 2 : 8/14 hits, 7.50 expected hits
                    Chinese roll dice for 4 aaGuns, 2 armour, 6 artilleries, 7 infantry and 1 mech_infantry in Tsinghai, round 2 : 5/16 hits, 5.67 expected hits
                    4 infantry owned by the Russians, 4 aaGuns owned by the Russians and 5 armour owned by the Italians lost in Tsinghai
                    Italians roll dice for 2 armour, 3 bombers and 4 fighters in Tsinghai, round 3 : 4/9 hits, 5.00 expected hits
                    Chinese roll dice for 2 armour, 6 artilleries, 3 infantry and 1 mech_infantry in Tsinghai, round 3 : 2/12 hits, 4.33 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Tsinghai
                    Italians roll dice for 1 armour, 3 bombers and 3 fighters in Tsinghai, round 4 : 4/7 hits, 4.00 expected hits
                    Chinese roll dice for 2 armour and 6 artilleries in Tsinghai, round 4 : 3/8 hits, 3.00 expected hits
                    3 fighters owned by the Italians and 4 artilleries owned by the Chinese lost in Tsinghai
                    Italians roll dice for 1 armour and 3 bombers in Tsinghai, round 5 : 2/4 hits, 2.50 expected hits
                    Chinese roll dice for 2 armour and 2 artilleries in Tsinghai, round 5 : 0/4 hits, 1.67 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Chinese lost in Tsinghai
                    Italians roll dice for 1 armour and 3 bombers in Tsinghai, round 6 : 1/4 hits, 2.50 expected hits
                    Chinese roll dice for 2 armour in Tsinghai, round 6 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Italians lost in Tsinghai
                    Italians roll dice for 1 armour and 2 bombers in Tsinghai, round 7 : 2/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour in Tsinghai, round 7 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Italians lost in Tsinghai
                Italians win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -29
                Casualties for Italians: 6 armour, 2 bombers and 5 fighters
                Casualties for Russians: 4 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
                Casualties for Chinese: 5 artilleries
            Battle in Spain
                Italians attack with 1 armour, 2 artilleries, 3 bombers and 4 infantry
                British defend with 1 aaGun and 7 infantry
                    British roll AA dice in Spain : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 bombers and 4 infantry in Spain, round 2 : 5/10 hits, 4.17 expected hits
                    British roll dice for 1 aaGun and 7 infantry in Spain, round 2 : 5/7 hits, 2.33 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 armour, 1 artillery and 3 bombers in Spain, round 3 : 3/5 hits, 2.83 expected hits
                    British roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Spain
                Italians win, taking Spain from British with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 4 infantry
                Casualties for British: 1 aaGun and 7 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tsinghai to Kazakhstan
            3 bombers moved from Spain to Southern France
    
        Place Units - Italians
            3 infantry placed in Southern France
            10 infantry placed in Northern Italy
            3 infantry placed in Persia
    
        Turn Complete - Italians
            Italians collect 38 PUs; end with 39 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.17
    Italians regular : -0.83
    British AA : -0.50
    British regular : 1.67
    Russians AA : -0.33
    Dutch regular : 1.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 16 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Caucasus to Sikang
                  Italians take Sikang from Chinese
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 armour moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
            1 armour moved from South West Africa to Rhodesia
                  Italians take Rhodesia from British
            1 infantry moved from Trans-Jordan to Saudi Arabia
                  Italians take Saudi Arabia from Neutral_True
            1 armour, 2 artilleries and 2 infantry moved from Southern France to Spain
            2 infantry moved from Gibraltar to Spain
            3 bombers moved from Caucasus to Spain
            1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
            4 armour moved from Caucasus to Tsinghai
            3 armour moved from Caucasus to Tsinghai
            5 fighters moved from Caucasus to Tsinghai
            3 bombers moved from Persia to Tsinghai
    
        Combat - Italians
            Battle in Sumatra
                Italians attack with 1 artillery and 2 infantry
                UK_Pacific defend with 1 bomber, 2 fighters and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Sumatra, round 2 : 1/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 bomber, 2 fighters and 1 infantry in Sumatra, round 2 : 3/4 hits, 1.83 expected hits
                    1 fighter owned by the UK_Pacific, 1 infantry owned by the UK_Pacific, 1 bomber owned by the UK_Pacific, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Sumatra
                Dutch win with 1 fighter remaining. Battle score for attacker is 15
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for UK_Pacific: 1 bomber, 1 fighter and 1 infantry
            Battle in Tsinghai
                Italians attack with 7 armour, 3 bombers and 5 fighters
                Chinese defend with 5 artilleries; Russians defend with 4 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Russians roll AA dice in Tsinghai : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Italians lost in Tsinghai
                    Italians roll dice for 7 armour, 3 bombers and 4 fighters in Tsinghai, round 2 : 8/14 hits, 7.50 expected hits
                    Chinese roll dice for 4 aaGuns, 2 armour, 6 artilleries, 7 infantry and 1 mech_infantry in Tsinghai, round 2 : 5/16 hits, 5.67 expected hits
                    4 infantry owned by the Russians, 4 aaGuns owned by the Russians and 5 armour owned by the Italians lost in Tsinghai
                    Italians roll dice for 2 armour, 3 bombers and 4 fighters in Tsinghai, round 3 : 4/9 hits, 5.00 expected hits
                    Chinese roll dice for 2 armour, 6 artilleries, 3 infantry and 1 mech_infantry in Tsinghai, round 3 : 2/12 hits, 4.33 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Tsinghai
                    Italians roll dice for 1 armour, 3 bombers and 3 fighters in Tsinghai, round 4 : 4/7 hits, 4.00 expected hits
                    Chinese roll dice for 2 armour and 6 artilleries in Tsinghai, round 4 : 3/8 hits, 3.00 expected hits
                    3 fighters owned by the Italians and 4 artilleries owned by the Chinese lost in Tsinghai
                    Italians roll dice for 1 armour and 3 bombers in Tsinghai, round 5 : 2/4 hits, 2.50 expected hits
                    Chinese roll dice for 2 armour and 2 artilleries in Tsinghai, round 5 : 0/4 hits, 1.67 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Chinese lost in Tsinghai
                    Italians roll dice for 1 armour and 3 bombers in Tsinghai, round 6 : 1/4 hits, 2.50 expected hits
                    Chinese roll dice for 2 armour in Tsinghai, round 6 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Italians lost in Tsinghai
                    Italians roll dice for 1 armour and 2 bombers in Tsinghai, round 7 : 2/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour in Tsinghai, round 7 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Italians lost in Tsinghai
                Italians win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -29
                Casualties for Italians: 6 armour, 2 bombers and 5 fighters
                Casualties for Russians: 4 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
                Casualties for Chinese: 5 artilleries
            Battle in Spain
                Italians attack with 1 armour, 2 artilleries, 3 bombers and 4 infantry
                British defend with 1 aaGun and 7 infantry
                    British roll AA dice in Spain : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 bombers and 4 infantry in Spain, round 2 : 5/10 hits, 4.17 expected hits
                    British roll dice for 1 aaGun and 7 infantry in Spain, round 2 : 5/7 hits, 2.33 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 armour, 1 artillery and 3 bombers in Spain, round 3 : 3/5 hits, 2.83 expected hits
                    British roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Spain
                Italians win, taking Spain from British with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 4 infantry
                Casualties for British: 1 aaGun and 7 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tsinghai to Kazakhstan
            3 bombers moved from Spain to Southern France
    
        Place Units - Italians
            3 infantry placed in Southern France
            10 infantry placed in Northern Italy
            3 infantry placed in Persia
    
        Turn Complete - Italians
            Italians collect 38 PUs; end with 39 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.17
    Italians regular : -0.83
    British AA : -0.50
    British regular : 1.67
    Russians AA : -0.33
    Dutch regular : 1.17
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Kiangsu to Anhwe
            1 artillery moved from Jehol to Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 artilleries and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Kiangsu to Anhwe
            1 artillery moved from Jehol to Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 artilleries and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 mech_infantry moved from Jehol to Hopei
            1 artillery and 2 infantry moved from Jehol to Anhwe
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 infantry moved from Western United States to Mexico
            1 infantry moved from Central United States to Southeast Mexico
                  Americans take Southeast Mexico from Germans
            4 infantry moved from Central United States to Southeast Mexico
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Okinawa
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            5 bombers moved from Jehol to Japan
            2 bombers moved from Marianas to Japan
            4 fighters moved from Jehol to Japan
            1 battleship and 1 carrier moved from 19 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 11 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                    Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                    Japanese roll AA dice in Japan : 0/5 hits, 0.83 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: harbour
                Bombing raid in Japan rolls: 5,6,5,7,6 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 23 damage total.  Damaged units is as follows: harbour = 3, factory_major = 20
            Battle in Philippines
            Battle in Okinawa
            Battle in Mexico
                Americans attack with 3 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 infantry in Mexico, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 infantry in Mexico, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Mexico, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Mexico
                Americans win, taking Philippines from Japanese, taking Okinawa from Japanese, taking Mexico from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
            Trigger Allies Pacific Objective: Setting switch to true for conditionAttachment_Allies_Pacific_Objective_Switch attached to UK_Pacific
    
        Non Combat Move - Americans
            2 carriers moved from 19 Sea Zone to 6 Sea Zone
            4 transports moved from 19 Sea Zone to 21 Sea Zone
            2 cruisers, 1 destroyer and 4 fighters moved from 19 Sea Zone to 21 Sea Zone
            4 fighters moved from 21 Sea Zone to Guam
            2 fighters and 1 tactical_bomber moved from Jehol to Anhwe
            4 fighters moved from Japan to 6 Sea Zone
            5 bombers moved from Japan to Manchuria
            1 bomber moved from Japan to Korea
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            3 fighters placed in Eastern United States
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Allies have achieved a Victory Objective - The Allied powers control all 8 originally controlled Japanese islands in the Pacific.
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,6
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese AA : -0.17
    Germans regular : -0.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2

    Game History

    Round: 8
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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