TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Morocco Algeria to Libya
1 armour and 1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Germany to Balkans
1 artillery moved from Germany to Balkans
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 bomber moved from Germany to 12 Sea Zone
1 infantry moved from Poland to East Poland
1 armour moved from Bulgaria Romania to East Poland
2 armour moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 infantry moved from Bulgaria Romania to East Poland
1 infantry moved from Northwestern Europe to France
2 infantry moved from Germany to France
1 fighter moved from Germany to Baltic States
1 fighter moved from Poland to East Poland
1 armour moved from Bulgaria Romania to Ukraine
1 armour moved from Czechoslovakia Hungary to East Poland
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter and 2 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour and 1 fighter in East Poland, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 9 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Baltic States
Germans attack with 2 armour, 1 artillery, 1 fighter and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Baltic States, round 2 : 2/9 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Baltic States, round 3 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from East Poland to 5 Sea Zone
1 fighter moved from Baltic States to 5 Sea Zone
1 armour moved from Czechoslovakia Hungary to France
1 aaGun moved from Germany to France
1 fighter moved from 12 Sea Zone to France
1 bomber moved from 12 Sea Zone to Germany
1 fighter moved from 6 Sea Zone to France
Place Units - Germans
1 carrier placed in 5 Sea Zone
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 2.00
Germans regular : -2.67
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Eastern Ukraine to Ukraine
4 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Ukraine
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 5 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 5 infantry in Ukraine, round 3 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 5 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Belorussia to Archangel
1 infantry moved from Russia to Eastern Ukraine
2 infantry moved from Russia to Archangel
2 infantry moved from Kazakh S.S.R. to Persia
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Stanovoj Chrebet
Place Units - Russians
1 artillery and 2 infantry placed in Caucasus
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 56 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from French Indo-China Thailand to Yunnan
2 infantry moved from Kiangsu to Fukien
2 infantry moved from Manchuria to Suiyuan
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Japan to Fukien
1 infantry moved from 46 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippine Islands, round 2 : 4/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Suiyuan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Suiyuan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
1 infantry owned by the Japanese retreated to Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
2 carriers moved from 57 Sea Zone to 46 Sea Zone
2 fighters moved from 53 Sea Zone to 46 Sea Zone
2 fighters moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Fukien to French Indo-China Thailand
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -0.67
Japanese regular : 4.33
Japanese rolls : 0.00
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - British
British buy 2 factories and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Non Combat Move - British
2 armour, 1 artillery, 1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Burma to India
1 armour moved from India to Persia
1 armour moved from Persia to Trans-Jordan
1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from United Kingdom to French West Africa
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 battleship moved from 2 Sea Zone to 1 Sea Zone
1 transport moved from 9 Sea Zone to 1 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 bomber moved from Germany to United Kingdom
Place Units - British
1 factory placed in India
1 factory placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
2 infantry moved from Libya to Egypt
Italians take Egypt from British
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to France
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
1 armour and 2 infantry moved from Balkans to Bulgaria Romania
1 fighter moved from Italy to Bulgaria Romania
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Alaska to Western Canada
1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
1 destroyer and 1 transport moved from 10 Sea Zone to 1 Sea Zone
Non Combat Move - Chinese
1 infantry moved from Suiyuan to Ningxia
1 infantry moved from Hupeh to Sikang
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 43 PUs; 1 techTokens;
Germans buy 1 armour, 1 artillery, 1 factory, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Baltic States to Belorussia
1 fighter moved from 5 Sea Zone to Belorussia
1 bomber moved from Germany to Belorussia
2 fighters moved from France to Egypt
2 armour, 1 artillery and 3 infantry moved from Libya to Egypt
1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
2 infantry moved from Germany to France
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from 5 Sea Zone to Germany
1 bomber moved from Belorussia to Germany
1 infantry moved from Baltic States to East Poland
2 armour moved from East Poland to Karelia S.S.R.
2 armour and 1 artillery moved from Baltic States to Karelia S.S.R.
1 armour moved from France to Balkans
Place Units - Germans
1 factory placed in France
1 transport placed in 5 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.33
Germans regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 43 PUs; 1 techTokens;
Germans buy 1 armour, 1 artillery, 1 factory, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Baltic States to Belorussia
1 fighter moved from 5 Sea Zone to Belorussia
1 bomber moved from Germany to Belorussia
2 fighters moved from France to Egypt
2 armour, 1 artillery and 3 infantry moved from Libya to Egypt
1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
2 infantry moved from Germany to France
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from 5 Sea Zone to Germany
1 bomber moved from Belorussia to Germany
1 infantry moved from Baltic States to East Poland
2 armour moved from East Poland to Karelia S.S.R.
2 armour and 1 artillery moved from Baltic States to Karelia S.S.R.
1 armour moved from France to Balkans
Place Units - Germans
1 factory placed in France
1 transport placed in 5 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Balkans: 1 armour
EDIT: Adding units owned by Germans to Poland: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.33
Germans regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
2 artilleries and 10 infantry moved from Archangel to Belorussia
6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour, 2 artilleries and 11 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Belorussia, round 2 : 4/14 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Buryatia S.S.R.
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Buryatia S.S.R., round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Buryatia S.S.R., round 3 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Belorussia
1 infantry moved from Russia to Archangel
2 artilleries and 5 infantry moved from Russia to Belorussia
2 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
2 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
2 infantry moved from Persia to India
1 infantry moved from Urals to Russia
Place Units - Russians
1 armour, 1 fighter and 4 infantry placed in Russia
2 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belorussia: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 8 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.67
Russians regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 bombers and 1 factory; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
2 infantry moved from Solomon Islands to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
1 fighter moved from 37 Sea Zone to Australia
1 artillery moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Australia
1 infantry moved from 39 Sea Zone to Australia
1 fighter moved from French Indo-China Thailand to Kwangtung
1 infantry moved from Fukien to Hupeh
Japanese take Hupeh from Chinese
1 infantry moved from French Indo-China Thailand to Yunnan
Japanese take Yunnan from Chinese
1 bomber moved from Japan to Kwangtung
1 fighter moved from French Indo-China Thailand to Kwangtung
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Australia
Japanese attack with 1 artillery, 1 fighter and 6 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
British roll AA dice in Australia : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 6 infantry in Australia, round 2 : 1/8 hits, 2.00 expected hits
British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 3 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 4 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery in Australia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 4 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 fighter moved from Australia to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo-China Thailand to Egypt
2 fighters moved from Kwangtung to Manchuria
1 infantry moved from Kiangsu to Manchuria
1 bomber moved from Kwangtung to Manchuria
2 carriers moved from 46 Sea Zone to 50 Sea Zone
3 fighters moved from 46 Sea Zone to Manchuria
1 fighter moved from 46 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 bombers placed in Japan
1 factory placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67
British AA : -0.17
Japanese rolls : 0.00
British regular : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from Italy to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from French West Africa to Trans-Jordan
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 fighter moved from French West Africa to 8 Sea Zone
1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from India to Persia
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from Italy to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from French West Africa to Trans-Jordan
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 fighter moved from French West Africa to 8 Sea Zone
1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from India to Persia
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from Italy to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from French West Africa to Trans-Jordan
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 fighter moved from French West Africa to 8 Sea Zone
1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from India to Persia
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from Italy to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from French West Africa to Trans-Jordan
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 fighter moved from French West Africa to 8 Sea Zone
1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from India to Persia
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from Italy to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from French West Africa to Trans-Jordan
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 fighter moved from French West Africa to 8 Sea Zone
1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from India to Persia
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Italians AA : -0.17
@karl7 phone being updated.
Revising my buy to 2 infantry instead of 1 inf 1 art, save $1.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Bulgaria Romania to Ukraine
1 infantry moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
Combat - Italians
Battle in Ukraine
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Karelia S.S.R.
1 armour moved from Bulgaria Romania to Poland
1 armour moved from Italy to Bulgaria Romania
1 artillery moved from France to Italy
Place Units - Italians
1 artillery and 1 infantry placed in Italy
1 factory placed in Egypt
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italy: 1 artillery
EDIT: Adding units owned by Italians to Italy: 1 infantry
EDIT: Changing PUs for Italians from 25 to 26
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : 0.17
Russians regular : 0.67
Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 32 times
3 was rolled 43 times
4 was rolled 24 times
5 was rolled 27 times
6 was rolled 34 times
Average roll : 3.400
Median : 3.000
Variance : 1.142
Standard Deviation : 1.069
Total rolls : 195
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 5
Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.827
Median : 4.000
Variance : 1.085
Standard Deviation : 1.042
Total rolls : 52
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 5
Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.566
Median : 3.000
Variance : 0.401
Standard Deviation : 0.633
Total rolls : 53
Japanese Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.020
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 51
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 submarine moved from 56 Sea Zone to 51 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 fighter moved from 56 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Western United States
Combat Move - Chinese
3 infantry moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Ningxia to Sikang
Place Units - Americans
2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone
1 artillery placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 bombers
EDIT: Turning off Edit Mode
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 2 infantry
EDIT: Adding units owned by Chinese to Ningxia: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from 5 Sea Zone to Archangel
1 fighter moved from Germany to Archangel
1 bomber moved from Germany to Archangel
1 infantry moved from East Poland to Poland
1 armour moved from Poland to Karelia S.S.R.
1 armour, 1 artillery and 2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from Germany to Poland
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
3 infantry moved from France to Germany
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 2 fighters moved from Archangel to Karelia S.S.R.
Place Units - Germans
2 armour placed in Karelia S.S.R.
2 fighters placed in 5 Sea Zone
6 infantry placed in France
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Bulgaria Romania: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to East Poland
Russians take East Poland from Germans
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belorussia to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
3 infantry moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
2 armour moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
Place Units - Russians
1 artillery and 5 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : 0.67
Russians regular : -1.67