Thanks for the update. Enjoy your travels :)
TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Philippines to French Indo China 1 bomber moved from Philippines to Malaya Combat - Americans Americans creates battle in territory 19 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Malaya causes 4 damage total. Non Combat Move - Americans 2 fighters moved from 97 Sea Zone to Greece 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from French Indo China to Philippines 1 bomber moved from Malaya to India Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 artilleries and 2 infantry placed in Central United States 1 factory_minor placed in Greece 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 18 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 18 infantry Japanese defend with 1 infantry Chinese roll dice for 18 infantry in Anhwe, round 2 : 2/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to Persia 3 infantry moved from Iraq to Persia 1 armour and 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia Combat - British Battle in Persia British attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 3 infantry in Persia, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Northwest Persia British attack with 1 armour and 4 infantry Germans defend with 1 mech_infantry British roll dice for 1 armour and 4 infantry in Northwest Persia, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Persia to Iraq 1 armour moved from Iraq to Persia 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 9 fighters and 1 tactical_bomber moved from Greece to Russia 1 fighter moved from 97 Sea Zone to Greece 3 fighters moved from United Kingdom to 97 Sea Zone 1 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Iraq 3 fighters placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,67 Japanese AA : -0,33 Germans regular : -0,67 British regular : -0,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,6,4,3,4,2,6,5,1,6 Italians collect 1 PU (7 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 fighter moved from Philippines to Queensland 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Turkmenistan to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Novosibirsk to Kansu 3 bombers moved from Volgograd to Kansu 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Samara 1 infantry moved from Tambov to Samara 1 infantry moved from Vologda to Samara 1 fighter moved from Bryansk to Samara Combat - Germans Battle in Samara Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/7 hits, 3,17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kansu Germans attack with 3 bombers and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 aaGun moved from Bryansk to Rostov 1 aaGun, 11 armour, 8 artilleries, 21 infantry and 22 mech_infantrys moved from Bryansk to Tambov 2 infantry moved from Smolensk to Bryansk 1 aaGun and 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Urals to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 2 armour moved from Ukraine to Tambov 1 armour moved from Ukraine to Rostov 9 mech_infantrys moved from Ukraine to Tambov 2 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Volgograd 1 armour moved from Caucasus to Rostov 2 mech_infantrys moved from Romania to Ukraine 3 bombers moved from Kansu to Tambov 1 fighter and 1 tactical_bomber moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Samara to Tambov 1 armour moved from Novosibirsk to Tambov 1 armour and 4 mech_infantrys moved from Germany to Romania 3 artilleries and 8 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Southern France to Northern Italy 2 fighters and 1 tactical_bomber moved from Western Germany to Rostov 1 tactical_bomber moved from Southern Italy to Tambov Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Rostov 1 mech_infantry placed in Ukraine 4 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,2,5,1,6,5,2,6,3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 64 PUs (7 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Russians regular : -0,33 Germans regular : -0,33
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 5 fighters and 1 tactical_bomber moved from Russia to Vologda 2 armour, 14 artilleries, 54 infantry and 3 mech_infantrys moved from Russia to Smolensk
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 5 fighters and 1 tactical_bomber moved from Russia to Vologda 2 armour, 14 artilleries, 54 infantry and 3 mech_infantrys moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 armour, 14 artilleries, 54 infantry and 3 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 14 artilleries, 54 infantry and 3 mech_infantrys in Smolensk, round 2 : 18/73 hits, 17.50 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Vologda to Northwest Persia Place Units - Russians 6 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 4 aaGuns EDIT: Adding units owned by Russians to Smolensk: 4 aaGuns EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6 Russians collect 12 PUs (3 lost to blockades); end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 2x factory_minor, 2x factory_minor; Remaining resources: 35 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 1 mech_infantry moved from Kweichow to Szechwan 1 bomber moved from Shan State to Suiyuyan 1 infantry moved from Shan State to Burma 3 fighters moved from Shan State to Burma 1 mech_infantry moved from Hunan to Szechwan 3 armour moved from Kweichow to Szechwan 1 infantry moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol Combat - Japanese Battle in Szechwan Japanese attack with 6 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 6 armour and 2 mech_infantrys in Szechwan, round 2 : 3/8 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber Chinese defend with 1 fighter Japanese roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in Jehol Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Burma to 37 Sea Zone 1 fighter moved from Burma to Shan State 5 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 armour placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5 Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -2,67 UK_Pacific regular : -0,33
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@brxxx our move is coming soon, just had some technical issues thanks :shrug: :slightly_smiling_face:
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@Sovietishcat no worries. :)
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Philippines to French Indo China 1 bomber moved from India to Malaya Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 8 and causes: 4 damage to unit: factory_minor Bombing raid in Malaya causes 4 damage total. Non Combat Move - Americans 1 bomber moved from French Indo China to Philippines 1 bomber moved from Malaya to India 4 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 6 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 3 infantry moved from 92 Sea Zone to Morocco 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone 3 fighters placed in Greece Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu retreated to Kansu Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Anhwe Place Units - Chinese 1 infantry placed in Chahar 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 4 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 4 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Germans 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from Iraq to Caucasus Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 armour, 1 fighter and 4 infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 4 infantry in Caucasus, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 1 armour moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 7 armour, 1 artillery and 9 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Greece 9 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from Egypt to Greece 1 fighter moved from 97 Sea Zone to Greece 1 fighter moved from Greece to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Greece 1 fighter moved from Greece to 97 Sea Zone 1 mech_infantry moved from Northwest Persia to Caucasus Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,00 Japanese AA : -0,33 Germans regular : 0,33 British regular : 0,17
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TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Philippines to French Indo China 1 bomber moved from India to Malaya Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 8 and causes: 4 damage to unit: factory_minor Bombing raid in Malaya causes 4 damage total. Non Combat Move - Americans 1 bomber moved from French Indo China to Philippines 1 bomber moved from Malaya to India 4 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 6 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 3 infantry moved from 92 Sea Zone to Morocco 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone 3 fighters placed in Greece Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu retreated to Kansu Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Anhwe Place Units - Chinese 1 infantry placed in Chahar 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 4 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 4 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Germans 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from Iraq to Caucasus Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 armour, 1 fighter and 4 infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 4 infantry in Caucasus, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 1 armour moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 7 armour, 1 artillery and 9 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Greece 9 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from Egypt to Greece 1 fighter moved from 97 Sea Zone to Greece 1 fighter moved from Greece to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Greece 1 fighter moved from Greece to 97 Sea Zone 1 mech_infantry moved from Northwest Persia to Caucasus Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Greece: 1 fighter EDIT: Adding units owned by British to Smolensk: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,00 Japanese AA : -0,33 Germans regular : 0,33 British regular : 0,17
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@brxxx Please use second file posted!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 mech_infantry moved from Volgograd to Tsinghai Italians take Tsinghai from Chinese 1 armour moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Sikang Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,6,4,6,3,2,1,4,2,5 Italians collect 1 PU (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 34 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from Philippines to Paulau Island Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Japanese defend with 2 artilleries and 1 infantry ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Paulau Island, round 2 : 2/6 hits, 2,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Paulau Island, round 2 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Paulau Island ANZAC roll dice for 1 armour and 2 fighters in Paulau Island, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from Queensland to Philippines 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Persia to Northwest Persia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 2 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,67 ANZAC regular : 0,17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Samara to Russia 2 infantry moved from Tambov to Russia 2 fighters and 2 tactical_bombers moved from Tambov to Russia 2 bombers moved from Tambov to Russia 3 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 2 fighters and 1 tactical_bomber moved from Rostov to Caucasus 1 bomber moved from Tambov to Caucasus 4 bombers moved from Western Germany to Caucasus Combat - Germans Battle in Russia Germans attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 6 infantry Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Russia, round 2 : 5/10 hits, 4,33 expected hits Russians roll dice for 6 infantry in Russia, round 2 : 3/6 hits, 2,00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Russia, round 3 : 4/7 hits, 3,83 expected hits Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Germans captures 14PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Battle in Caucasus Germans attack with 5 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers British defend with 2 armour, 4 infantry and 2 mech_infantrys Germans roll dice for 5 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/16 hits, 7,17 expected hits Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans roll dice for 5 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 7/12 hits, 6,50 expected hits Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 2,00 expected hits 2 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 5 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter and 5 mech_infantrys Casualties for British: 2 armour, 4 infantry and 2 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine 5 bombers moved from Caucasus to 100 Sea Zone 5 bombers moved from 100 Sea Zone to Ukraine 2 fighters and 2 tactical_bombers moved from Russia to Bryansk 2 armour moved from Tambov to Volgograd 4 armour moved from Tambov to Ukraine 1 mech_infantry moved from Kansu to Samara 1 armour moved from Sikang to Kansu 2 bombers moved from Russia to Ukraine 1 aaGun moved from Rostov to Ukraine 1 aaGun moved from Tambov to Volgograd 8 armour, 8 artilleries, 19 infantry and 31 mech_infantrys moved from Tambov to Bryansk 3 artilleries and 8 infantry moved from Yugoslavia to Northern Italy 1 armour and 4 mech_infantrys moved from Romania to Northern Italy 2 mech_infantrys moved from Rostov to Volgograd 2 mech_infantrys moved from Rostov to Ukraine 1 armour moved from Rostov to Volgograd 4 armour moved from Rostov to Ukraine 1 infantry moved from Archangel to Vologda 1 infantry moved from Belarus to Archangel 1 aaGun moved from Western Germany to Northern Italy 1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Rostov 3 armour placed in Ukraine 1 armour and 9 mech_infantrys placed in Western Germany 1 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,4,1,1,6,4,2,2,5,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 67 PUs (6 lost to blockades); end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Russians regular : 1,67 Germans regular : -2,83
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys moved from Smolensk to Vologda
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys moved from Smolensk to Vologda Combat - Russians Battle in Vologda Russians attack with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys in Vologda, round 2 : 16/71 hits, 17.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
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@wizmark you left your AA-Guns behind. Do you want me to edit them to Vologda?
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@aequitas-et-veritas lol yes please! That was a bit silly! 😳😳
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys moved from Smolensk to Vologda Combat - Russians Battle in Vologda Russians attack with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys in Vologda, round 2 : 16/71 hits, 17.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Vologda: 4 aaGuns EDIT: Removing units owned by Russians from Smolensk: 4 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17