^ignore that, wrong thread
L20 #2 trulpen (X) vs surfer (A) P2V
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Non Combat Move - ANZAC 3 fighters moved from 40 Sea Zone to Eastern India 1 cruiser and 1 transport moved from 59 Sea Zone to 40 Sea Zone 1 carrier moved from 64 Sea Zone to 31 Sea Zone 1 destroyer moved from 55 Sea Zone to 31 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 73 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Sorry, another English idiom. “To pay the piper” = face the consequences for my actions, i.e. I chose to have vacation and now I have to work double to catch up.
No need for apologies. 🙂
Sounds nasty. You should be able to go on vacation without repercussions. 😉
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 fighter, 12 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 2 fighters moved from Egypt to Iraq 1 bomber moved from Rostov to Russia 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 infantry moved from Northern Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Air Battle in Iraq Germans attacks with 3 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq British roll AA dice in Iraq : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Northern Caucasus 1 infantry moved from Leningrad to Archangel 7 artilleries and 14 infantry moved from Leningrad to Novgorod 1 aaGun moved from Leningrad to Novgorod 2 fighters and 1 tactical_bomber moved from Eastern Poland to Leningrad 1 artillery and 6 infantry moved from Poland to Eastern Poland 1 marine moved from Eastern Poland to Poland 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 2 infantry moved from Germany to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad 6 infantry moved from Germany to Poland 6 armour and 6 mech_infantrys moved from Southern Caucasus to Northwest Persia 1 fighter moved from Southern Italy to Egypt 1 fighter moved from 96 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 96 Sea Zone 1 fighter moved from Iraq to Egypt 2 aaGuns, 13 artilleries and 34 infantry moved from Rostov to Northern Caucasus 1 infantry moved from Tambov to Rostov 3 armour and 3 mech_infantrys moved from Ukraine to Northern Caucasus 1 battleship moved from 116 Sea Zone to 113 Sea Zone 1 destroyer moved from 128 Sea Zone to 113 Sea Zone 1 fighter moved from Iraq to Northwest Persia 1 destroyer moved from 100 Sea Zone to 96 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Southern Caucasus to Northern Caucasus 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from France to Normandy Bordeaux Place Units - Germans 1 fighter and 1 tactical_bomber placed in 113 Sea Zone 1 tactical_bomber placed in France 3 infantry placed in Ukraine 1 artillery and 9 infantry placed in Germany 3 artilleries placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 3 artilleries EDIT: Adding units owned by Germans to Leningrad: 1 factory_minor EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
British AA : 0,83 Russians AA : -0,17
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Thought I had a mIC in Leningrad, but realized I didn’t when placing. Hope it’s ok I changed the 3 art I planned to buy there for a mIC.
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You want me to have no consequences for taking a break, and yet, you continue to trounce me at this game…do I work hard, or get a break? :)
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Need to work your ass off, man. It’s all in the game. 😉
(Watching The Wire…)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 artillery and 9 infantry moved from Amur to Sakha 1 infantry moved from Stalingrad to Tambov Russians take Tambov from Germans 1 infantry moved from Bryansk to Kursk Russians take Kursk from Germans 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Stalingrad to Kazakhstan 1 infantry moved from Stalingrad to Rostov 1 fighter moved from Stalingrad to Rostov Combat - Russians Battle in Buryatia Russians attack with 2 artilleries and 6 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 6 infantry in Buryatia, round 2 : 6/8 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sakha Russians attack with 1 artillery and 9 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 9 infantry in Sakha, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov retreated to Rostov Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Stalingrad 1 fighter and 1 tactical_bomber moved from Kazakhstan to Stalingrad 2 armour and 2 mech_infantrys moved from Stalingrad to Kursk 1 aaGun, 2 artilleries and 9 infantry moved from Bryansk to Kursk 1 aaGun, 1 artillery and 18 infantry moved from Yaroslavl to Russia 1 artillery moved from Samara to Russia 1 artillery and 11 infantry moved from Samara to Stalingrad 1 infantry moved from Nenetsia to Gorky 1 aaGun moved from Amur to Buryatia 1 aaGun moved from Amur to Buryatia Place Units - Russians 1 fighter and 2 infantry placed in Russia 3 infantry placed in Stalingrad 3 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4 Russians collect 25 PUs (1 lost to blockades); end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : -0.67 Germans regular : -0.33 Russians regular : 4.00
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Must be nice to be in the position of “not a care in the world”
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It’s not that bad… :)
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 12 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai 2 bombers moved from Jehol to Tsinghai 2 tactical_bombers moved from French Indo China to Tsinghai 1 infantry moved from Korea to Amur Japanese take Amur from Russians 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Solomon Islands 1 fighter moved from 34 Sea Zone to 47 Sea Zone 2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 47 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in New Guinea Battle in Tsinghai Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 0/6 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 3 : 1/6 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 4 : 2/6 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Solomon Islands from Americans, taking New Guinea from ANZAC, taking Tsinghai from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 transports moved from 21 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 4 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone 5 fighters and 3 tactical_bombers moved from 43 Sea Zone to 38 Sea Zone 1 fighter moved from 47 Sea Zone to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 50 Sea Zone 3 artilleries and 3 infantry moved from Shan State to Burma 2 infantry moved from Yunnan to Burma 3 artilleries moved from French Indo China to Yunnan 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kiangsi to Hopei 1 aaGun and 4 infantry moved from Kiangsi to Hunan 2 artilleries and 2 infantry moved from Fukien to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Southern Manchuria to Jehol 2 infantry moved from Kiangsu to Shantung 1 artillery moved from Southern Manchuria to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 3 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Tsinghai to French Indo China 1 tactical_bomber moved from Tsinghai to Yunnan 1 tactical_bomber moved from Tsinghai to Yunnan 1 marine moved from 55 Sea Zone to New Guinea 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 carrier and 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 artillery, 4 infantry and 2 tactical_bombers placed in Japan 1 artillery and 2 infantry placed in French Indo China 1 factory_minor placed in Malaya 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67 Japanese regular : -4,00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone 4 fighters and 1 tactical_bomber moved from Queensland to 50 Sea Zone 1 marine moved from Eastern India to 40 Sea Zone 1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone 2 cruisers moved from 40 Sea Zone to 82 Sea Zone 1 marine moved from 82 Sea Zone to Southern Persia Combat - Americans Battle in Southern Persia Americans attack with 1 marine Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 1 battleship in Southern Persia, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Southern Persia Italians win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Battle in 50 Sea Zone Americans attack with 11 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 11 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 10 fighters and 2 tactical_bombers moved from 50 Sea Zone to 65 Sea Zone 1 aaGun and 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun, 6 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 aaGun moved from 65 Sea Zone to New Zealand 3 carriers, 3 destroyers, 3 fighters and 1 submarine moved from 40 Sea Zone to 82 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Nigeria to French Equatorial Africa 2 transports moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 11 Sea Zone to 28 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States 1 fighter moved from Eastern United States to 91 Sea Zone 1 carrier moved from 104 Sea Zone to 91 Sea Zone 1 armour and 2 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Central America Place Units - Americans 3 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 tactical_bomber placed in Eastern United States 1 bomber and 1 fighter placed in Western United States 1 submarine placed in 11 Sea Zone Americans undo move 6. 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.67 Italians regular : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Tsinghai 11 infantry moved from Shansi to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 11 infantry in Inner Mongolia, round 3 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : -1.33
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Combat Move - British 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Iraq to Southern Persia British take Southern Persia from Italians 1 bomber moved from Gibraltar to Anglo-Egyptian Sudan 2 armour and 2 artilleries moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria Combat - British
Combat Hit Differential Summary :
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I believe you have two scramble options. Both are 90-10 dogs, but because of where they are, you might want to force the action.
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
I believe you have two scramble options. Both are 90-10 dogs, but because of where they are, you might want to force the action.
Will check in a little while.
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No scramble in either case, thanks.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone 4 fighters and 1 tactical_bomber moved from Queensland to 50 Sea Zone 1 marine moved from Eastern India to 40 Sea Zone 1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone 2 cruisers moved from 40 Sea Zone to 82 Sea Zone 1 marine moved from 82 Sea Zone to Southern Persia Combat - Americans Battle in Southern Persia Americans attack with 1 marine Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 1 battleship in Southern Persia, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Southern Persia Italians win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Battle in 50 Sea Zone Americans attack with 11 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 11 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 10 fighters and 2 tactical_bombers moved from 50 Sea Zone to 65 Sea Zone 1 aaGun and 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun, 6 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 aaGun moved from 65 Sea Zone to New Zealand 3 carriers, 3 destroyers, 3 fighters and 1 submarine moved from 40 Sea Zone to 82 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Nigeria to French Equatorial Africa 2 transports moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 11 Sea Zone to 28 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States 1 fighter moved from Eastern United States to 91 Sea Zone 1 carrier moved from 104 Sea Zone to 91 Sea Zone 1 armour and 2 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Central America Place Units - Americans 3 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 tactical_bomber placed in Eastern United States 1 bomber and 1 fighter placed in Western United States 1 submarine placed in 11 Sea Zone Americans undo move 6. 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Tsinghai 11 infantry moved from Shansi to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 11 infantry in Inner Mongolia, round 3 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Iraq to Southern Persia British take Southern Persia from Italians 1 bomber moved from Gibraltar to Anglo-Egyptian Sudan 2 armour and 2 artilleries moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria Combat - British Battle in Anglo-Egyptian Sudan British attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 3/8 hits, 2.50 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Algeria British attack with 2 armour, 2 artilleries and 1 fighter Italians defend with 2 infantry British roll dice for 2 armour, 2 artilleries and 1 fighter in Algeria, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 2 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from Algeria to Gibraltar 2 infantry moved from Western India to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 1 cruiser and 3 destroyers moved from 81 Sea Zone to 82 Sea Zone 1 battleship moved from 40 Sea Zone to 82 Sea Zone 3 aaGuns, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Eastern India to Western India 1 bomber moved from Anglo-Egyptian Sudan to French Equatorial Africa 2 mech_infantrys moved from Western India to Baluchistan Place Units - British 3 infantry placed in Iraq 2 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : 1.50 Japanese regular : -0.67 Italians regular : 0.67 British regular : 2.33
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The italian tr in z80 still lived, but I think it should’ve been dead from UK-ships. I’ll let it stay so it gets sunk.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 1 cruiser moved from 99 Sea Zone to 96 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Algeria 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from Malta to Algeria 1 fighter moved from Southern Italy to Algeria 1 artillery and 3 infantry moved from Northern Caucasus to Kazakhstan 1 armour moved from Northwest Persia to Turkmenistan Italians take Northeast Persia from British Italians take Turkmenistan from Russians Combat - Italians Italians creates battle in territory 82 Sea Zone Battle in 82 Sea Zone Italians attack with 1 transport British defend with 1 battleship, 1 cruiser, 3 destroyers and 1 transport; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine; ANZAC defend with 3 fighters 1 transport owned by the Italians lost in 82 Sea Zone Americans win with 2 battleships, 3 carriers, 3 cruisers, 6 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Italians: 1 transport Battle in Algeria Italians attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 armour and 2 artilleries Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Algeria, round 2 : 2/6 hits, 2,17 expected hits British roll dice for 2 armour and 2 artilleries in Algeria, round 2 : 1/4 hits, 1,67 expected hits 2 artilleries owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Algeria Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Algeria, round 3 : 2/5 hits, 2,00 expected hits British roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Algeria Italians win, taking Algeria from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for British: 2 armour and 2 artilleries Battle in Kazakhstan Italians attack with 1 artillery and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Algeria to Malta 1 armour and 2 mech_infantrys moved from Northwest Persia to Turkmenistan 1 aaGun, 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Trans-Jordan Place Units - Italians 2 transports placed in 99 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Italians undo move 2. Italians undo move 2. 2 artilleries and 1 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 Russians regular : -0,33 British regular : -1,17
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 3 infantry moved from Queensland to New South Wales 3 fighters moved from Eastern India to Iraq 1 carrier, 1 destroyer and 1 fighter moved from 31 Sea Zone to 65 Sea Zone 1 fighter moved from New South Wales to 65 Sea Zone 1 cruiser and 1 transport moved from 40 Sea Zone to 74 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 infantry, 1 marine and 1 mech_infantry EDIT: Adding units owned by Americans to New South Wales: 1 infantry, 1 marine and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,4,3,4,6,5,2,2,1,4,6,5,5,6,6,3 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :