Intercept in UK? 3 v 2
PtV WindowWasher (allies) vs Majikforce (axis)
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 109 Sea Zone to 93 Sea Zone 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Yaroslavl Russians take Yaroslavl from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Stalingrad Russians take Stalingrad from Germans 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 2 aaGuns, 6 armour, 19 artilleries, 51 infantry and 6 mech_infantrys moved from Samara to Stalingrad 3 artilleries moved from Russia to Samara 30 infantry moved from Russia to Samara Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 2 infantry moved from Buryatia to Sakha 1 infantry moved from Buryatia to Sakha 1 armour moved from Yakut S.S.R. to Yenisey 1 submarine moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from Northern Australia to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Northern Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 2 infantry moved from Northern Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Kwangsi to Kweichow 1 artillery moved from Shan State to Yunnan 2 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Yunnan 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Anhwe to 7 Sea Zone Combat - Japanese Japanese creates battle in territory 7 Sea Zone Battle in New Zealand Battle in Solomon Islands Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking New Zealand from ANZAC, taking Solomon Islands from ANZAC, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Hunan Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 artillery and 1 tactical_bomber in Hunan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Hunan, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Hunan, round 6 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 artillery and 3 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sakha, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 infantry moved from Southern Manchuria to Jehol 1 armour moved from Honan to Anhwe 1 bomber moved from Yunnan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 1 tactical_bomber moved from Kweichow to Kwangsi 1 tactical_bomber moved from Yunnan to French Indo China 1 submarine moved from 40 Sea Zone to 82 Sea Zone 3 battleships, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 2 transports moved from 6 Sea Zone to 7 Sea Zone Place Units - Japanese 1 battleship, 1 carrier, 1 fighter and 1 submarine placed in 7 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -4.67 Russians regular : 0.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 fighter and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 2 fighters moved from 113 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 113 Sea Zone 1 bomber moved from Southern France to Normandy Bordeaux 8 infantry moved from Gibraltar to 93 Sea Zone 8 infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone 4 infantry moved from Eastern United States to 104 Sea Zone 4 infantry and 2 transports moved from 104 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 113 Sea Zone 8 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Baluchistan to Eastern India 2 artilleries, 1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 infantry, 1 marine, 8 tactical_bombers and 3 transports moved from 17 Sea Zone to 27 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 27 Sea Zone 5 submarines moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 10 submarines placed in 11 Sea Zone 2 armour and 1 fighter placed in Normandy Bordeaux Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Shansi to Chahar 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Honan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Honan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Tsinghai to Szechwan 1 infantry moved from Eastern Sinkiang to Tsinghai 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 fighter and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 2 fighters moved from 113 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 113 Sea Zone 1 bomber moved from Southern France to Normandy Bordeaux 8 infantry moved from Gibraltar to 93 Sea Zone 8 infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone 4 infantry moved from Eastern United States to 104 Sea Zone 4 infantry and 2 transports moved from 104 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 113 Sea Zone 8 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Baluchistan to Eastern India 2 artilleries, 1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 infantry, 1 marine, 8 tactical_bombers and 3 transports moved from 17 Sea Zone to 27 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 27 Sea Zone 5 submarines moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 10 submarines placed in 11 Sea Zone 2 armour and 1 fighter placed in Normandy Bordeaux Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Shansi to Chahar 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Honan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Honan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Tsinghai to Szechwan 1 infantry moved from Eastern Sinkiang to Tsinghai 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to Malta 5 armour, 1 artillery and 2 mech_infantrys moved from Northwest Persia to Iraq 15 infantry moved from Northwest Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq 4 artilleries and 13 infantry moved from Eastern India to Burma 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Hunan 1 fighter moved from Eastern India to Kweichow 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Eastern India to Kweichow 1 tactical_bomber moved from Iraq to Stalingrad 1 tactical_bomber moved from Iraq to Stalingrad 1 destroyer moved from 109 Sea Zone to 123 Sea Zone 2 mech_infantrys moved from Egypt to Iraq Combat - British Battle in 123 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 4 artilleries and 13 infantry Japanese defend with 1 infantry British roll dice for 4 artilleries and 13 infantry in Burma, round 2 : 4/17 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow British attack with 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from Kweichow to Yunnan 1 artillery and 6 infantry moved from Szechwan to Yunnan 1 aaGun moved from Szechwan to Yunnan 2 aaGuns moved from Eastern India to Burma 3 infantry moved from United Kingdom to 113 Sea Zone 3 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 1 infantry and 2 mech_infantrys placed in Iraq 2 fighters and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6 British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2.17 Americans regular : 0.83 Japanese regular : 1.33 Germans regular : 0.33 British regular : 1.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 4 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 fighters moved from Western Germany to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tunisia 1 armour and 1 mech_infantry moved from Southern Caucasus to Stalingrad Combat - Italians Battle in 96 Sea Zone Italians attack with 1 cruiser, 3 fighters, 1 submarine and 1 transport French defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Battle in Tunisia Battle in Stalingrad Italians attack with 1 armour and 1 mech_infantry British defend with 2 tactical_bombers; Russians defend with 2 aaGuns, 6 armour, 19 artilleries, 1 factory_minor, 52 infantry and 6 mech_infantrys Italians roll dice for 1 armour and 1 mech_infantry in Stalingrad, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 2 aaGuns, 6 armour, 19 artilleries, 52 infantry, 6 mech_infantrys and 2 tactical_bombers in Stalingrad, round 2 : 27/85 hits, 30.67 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Stalingrad Russians win, taking Tunisia from Americans with 2 aaGuns, 6 armour, 19 artilleries, 52 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 2 fighters moved from 96 Sea Zone to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.17 Russians regular : -3.67
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@WindowWasher Assumed no scramble in sz 96. Looks like Russia is about to get real bloody! And for the record aside from that one bad US-Japan battle your small battle Defense dice have been ridiculous! Coupled with my awful attack dice you may have this one. Did you see how awful my Japan turn was? Should of had twice as many ground troops leftover after the fights.
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@majikforce Yes, I have noticed that the small battles have been atrocious for you! You assumed right on scramble. Im going to get FRANZAC to you now
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TripleA Manual Gamesave Post: ANZAC round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 65 Sea Zone 1 armour moved from New South Wales to Northern Australia ANZAC take Northern Australia from Japanese 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to 65 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC
Combat Hit Differential Summary :
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Scramble?
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I figure if I take multiple game deciding 30% risks, one of them is going to pay off at some point :wink:
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@WindowWasher Lol no scramble either battle.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 65 Sea Zone 1 armour moved from New South Wales to Northern Australia ANZAC take Northern Australia from Japanese 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to 65 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 65 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Queensland ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland 2 fighters moved from 65 Sea Zone to New South Wales 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4 ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 65 Sea Zone 1 armour moved from New South Wales to Northern Australia ANZAC take Northern Australia from Japanese 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to 65 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 65 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Queensland ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland 2 fighters moved from 65 Sea Zone to New South Wales 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4 ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs Combat Move - French 1 fighter moved from Malta to Gibraltar 1 infantry moved from Eire to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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Just letting you know, I’ve got school starting tomorrow and two hurricanes heading my way, so I may be a little slow with my moves (maybe).
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@WindowWasher Thanks for the heads up. Study hard and stay safe!
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@WindowWasher Absolute baloney! You win on dice. Such a shame. I ran it 3 or 4 times and worst I did was 12 tanks left. Go live and get screwed! Too bad as well, India was going to fall this turn. Oh well GG although I am never playing this version again.
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I think that taking multiple game-winning risks with the allies as long as you’re ahead can really pay off.
Well, I think that 95% KJF is quite powerful, as long as the US can effectively get a landing in europe for cheap. I’d be interested to see what a KGF does.
Good game.