PtV WindowWasher (allies) vs Majikforce (axis)

  • '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 109 Sea Zone to 93 Sea Zone
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Yaroslavl
                  Russians take Yaroslavl from Germans
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Stalingrad
                  Russians take Stalingrad from Germans
            2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
            2 aaGuns, 6 armour, 19 artilleries, 51 infantry and 6 mech_infantrys moved from Samara to Stalingrad
            3 artilleries moved from Russia to Samara
            30 infantry moved from Russia to Samara
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery and 2 infantry moved from Buryatia to Sakha
            1 infantry moved from Buryatia to Sakha
            1 armour moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 55 Sea Zone to 64 Sea Zone
            1 infantry moved from Northern Australia to Queensland
                  Japanese take Queensland from ANZAC
            1 infantry moved from Northern Australia to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
            1 infantry moved from 65 Sea Zone to New Zealand
            2 infantry moved from Northern Australia to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Solomon Islands
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Kwangsi to Kweichow
            1 artillery moved from Shan State to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Anhwe to Yunnan
            1 bomber moved from Anhwe to Yunnan
            1 tactical_bomber moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            3 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Anhwe to 7 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 7 Sea Zone
            Battle in New Zealand
            Battle in Solomon Islands
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking New Zealand from ANZAC, taking Solomon Islands from ANZAC, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Hunan
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Hunan, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Hunan, round 5 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Hunan, round 6 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sakha
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Sakha, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha
                Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Southern Manchuria to Jehol
            1 armour moved from Honan to Anhwe
            1 bomber moved from Yunnan to Anhwe
            1 tactical_bomber moved from Hunan to Anhwe
            1 tactical_bomber moved from Kweichow to Kwangsi
            1 tactical_bomber moved from Yunnan to French Indo China
            1 submarine moved from 40 Sea Zone to 82 Sea Zone
            3 battleships, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 2 transports moved from 6 Sea Zone to 7 Sea Zone
    
        Place Units - Japanese
            1 battleship, 1 carrier, 1 fighter and 1 submarine placed in 7 Sea Zone
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -4.67
    Russians regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 fighter and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            2 fighters moved from 113 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to 113 Sea Zone
            1 bomber moved from Southern France to Normandy Bordeaux
            8 infantry moved from Gibraltar to 93 Sea Zone
            8 infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone
            4 infantry moved from Eastern United States to 104 Sea Zone
            4 infantry and 2 transports moved from 104 Sea Zone to 106 Sea Zone
            1 fighter moved from Eastern United States to 113 Sea Zone
            8 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Baluchistan to Eastern India
            2 artilleries, 1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 infantry, 1 marine, 8 tactical_bombers and 3 transports moved from 17 Sea Zone to 27 Sea Zone
            1 carrier and 1 fighter moved from 26 Sea Zone to 27 Sea Zone
            5 submarines moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Western United States to 27 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            10 submarines placed in 11 Sea Zone
            2 armour and 1 fighter placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Germans regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
            1 infantry moved from Inner Mongolia to Chahar
            1 infantry moved from Shansi to Chahar
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Honan
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Honan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Tsinghai to Szechwan
            1 infantry moved from Eastern Sinkiang to Tsinghai
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Japanese regular : 1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 fighter and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            2 fighters moved from 113 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to 113 Sea Zone
            1 bomber moved from Southern France to Normandy Bordeaux
            8 infantry moved from Gibraltar to 93 Sea Zone
            8 infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone
            4 infantry moved from Eastern United States to 104 Sea Zone
            4 infantry and 2 transports moved from 104 Sea Zone to 106 Sea Zone
            1 fighter moved from Eastern United States to 113 Sea Zone
            8 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Baluchistan to Eastern India
            2 artilleries, 1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 infantry, 1 marine, 8 tactical_bombers and 3 transports moved from 17 Sea Zone to 27 Sea Zone
            1 carrier and 1 fighter moved from 26 Sea Zone to 27 Sea Zone
            5 submarines moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Western United States to 27 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            10 submarines placed in 11 Sea Zone
            2 armour and 1 fighter placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
            1 infantry moved from Inner Mongolia to Chahar
            1 infantry moved from Shansi to Chahar
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Honan
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Honan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Tsinghai to Szechwan
            1 infantry moved from Eastern Sinkiang to Tsinghai
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Normandy Bordeaux to 113 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to Malta
            5 armour, 1 artillery and 2 mech_infantrys moved from Northwest Persia to Iraq
            15 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            4 artilleries and 13 infantry moved from Eastern India to Burma
            1 infantry moved from Szechwan to Kweichow
            1 artillery and 1 infantry moved from Szechwan to Hunan
            1 fighter moved from Eastern India to Kweichow
            1 infantry moved from Tsinghai to Inner Mongolia
            1 fighter moved from Eastern India to Kweichow
            1 tactical_bomber moved from Iraq to Stalingrad
            1 tactical_bomber moved from Iraq to Stalingrad
            1 destroyer moved from 109 Sea Zone to 123 Sea Zone
            2 mech_infantrys moved from Egypt to Iraq
    
        Combat - British
            Battle in 123 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Burma
                British attack with 4 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 artilleries and 13 infantry in Burma, round 2 : 4/17 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 4 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from Kweichow to Yunnan
            1 artillery and 6 infantry moved from Szechwan to Yunnan
            1 aaGun moved from Szechwan to Yunnan
            2 aaGuns moved from Eastern India to Burma
            3 infantry moved from United Kingdom to 113 Sea Zone
            3 infantry moved from 113 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Iraq
            2 fighters and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Americans regular : 0.83
    Japanese regular : 1.33
    Germans regular : 0.33
    British regular : 1.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 99 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            2 fighters moved from Western Germany to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tunisia
            1 armour and 1 mech_infantry moved from Southern Caucasus to Stalingrad
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 cruiser, 3 fighters, 1 submarine and 1 transport
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Tunisia
            Battle in Stalingrad
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 2 tactical_bombers; Russians defend with 2 aaGuns, 6 armour, 19 artilleries, 1 factory_minor, 52 infantry and 6 mech_infantrys
                    Italians roll dice for 1 armour and 1 mech_infantry in Stalingrad, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 2 aaGuns, 6 armour, 19 artilleries, 52 infantry, 6 mech_infantrys and 2 tactical_bombers in Stalingrad, round 2 : 27/85 hits, 30.67 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Stalingrad
                Russians win, taking Tunisia from Americans with 2 aaGuns, 6 armour, 19 artilleries, 52 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            2 fighters moved from 96 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -0.17
    Russians regular : -3.67
    

    Savegame

  • '22 '16

    @WindowWasher Assumed no scramble in sz 96. Looks like Russia is about to get real bloody! And for the record aside from that one bad US-Japan battle your small battle Defense dice have been ridiculous! Coupled with my awful attack dice you may have this one. Did you see how awful my Japan turn was? Should of had twice as many ground troops leftover after the fights.


  • @majikforce Yes, I have noticed that the small battles have been atrocious for you! You assumed right on scramble. Im going to get FRANZAC to you now

  • '21 '20

    TripleA Manual Gamesave Post: ANZAC round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    Scramble?

  • '21 '20

    I figure if I take multiple game deciding 30% risks, one of them is going to pay off at some point :wink:


  • @WindowWasher Lol no scramble either battle.

  • '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 65 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from 65 Sea Zone to New South Wales
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 65 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from 65 Sea Zone to New South Wales
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    
        Combat Move - French
            1 fighter moved from Malta to Gibraltar
            1 infantry moved from Eire to Scotland
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    Just letting you know, I’ve got school starting tomorrow and two hurricanes heading my way, so I may be a little slow with my moves (maybe).


  • @WindowWasher Thanks for the heads up. Study hard and stay safe!

  • '22 '16

    @WindowWasher Absolute baloney! You win on dice. Such a shame. I ran it 3 or 4 times and worst I did was 12 tanks left. Go live and get screwed! Too bad as well, India was going to fall this turn. Oh well GG although I am never playing this version again.

  • '21 '20

    I think that taking multiple game-winning risks with the allies as long as you’re ahead can really pay off.

    Well, I think that 95% KJF is quite powerful, as long as the US can effectively get a landing in europe for cheap. I’d be interested to see what a KGF does.

    Good game.

Suggested Topics

  • 18
  • 34
  • 46
  • 450
  • 86
  • 124
  • 92
  • 132
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.4k

Users

39.9k

Topics

1.7m

Posts